Search found 987 matches

by Qev
Tue Feb 12, 2013 10:14 pm
Forum: Rifts®
Topic: Why does Rifts have "Giant Robots"?
Replies: 52
Views: 8436

Re: Why does Rifts have "Giant Robots"?

So, you weren't addressing the topic at all, but rather some esoteric other topic you wanted to tackle. Gotcha. We're talking about robots in Rifts, not real life. In Rifts, Robots can and do do all of the things i've pointed out. I think you missed the part where the question in the OP is "wh...
by Qev
Tue Feb 12, 2013 6:33 pm
Forum: Rifts®
Topic: If you were an Alien Intelligence of sorts.. ?
Replies: 13
Views: 930

Re: If you were an Alien Intelligence of sorts.. ?

1. What name do you take - Cross. 2. What's your true humanoid appearance - 5' tall female anthropomorphic cross fox. 3. When flying, what 'special effects' occur - Special effects would get annoying real fast, so none. 4. What would you consider your current alignment to be and what do you think w...
by Qev
Tue Feb 12, 2013 5:47 pm
Forum: Rifts®
Topic: Why does Rifts have "Giant Robots"?
Replies: 52
Views: 8436

Re: Why does Rifts have "Giant Robots"?

And none of it's advantages. Entirely depends on the surface area of the way the vehicle interracts with the ground; a tank with tracks and a robot with large feet probably have nearly identical ground pressure. The difference is that when a tank gets stuck in mud, it needs a special tow truck to p...
by Qev
Tue Feb 12, 2013 6:13 am
Forum: Rifts®
Topic: Why does Rifts have "Giant Robots"?
Replies: 52
Views: 8436

Re: Why does Rifts have "Giant Robots"?

See, the problem with large humanoid robots is that they don't really have much of a role. If you can build an armed, armored large robot, you can build an even better armed, armored conventional vehicle that has none of the robot's disadvantages. It will have more room for weapons and ammunition, a...
by Qev
Sat Feb 09, 2013 11:24 pm
Forum: Rifts®
Topic: Why does Rifts have "Giant Robots"?
Replies: 52
Views: 8436

Re: Why does Rifts have "Giant Robots"?

The only real answer here is "the Rule of Cool". Giant robots don't actually make any tactical sense, realistically considered, but by golly they're awesome anyway. According to the MIT Muscle Wire experiments (And I know a guy who was in on them), I guarantee that you are wrong. Giant Ro...
by Qev
Wed Feb 06, 2013 8:17 pm
Forum: Rifts®
Topic: MDC vs. SDC: Ways to kill a MDC baddie with SDC Weapons.
Replies: 42
Views: 3024

Re: MDC vs. SDC: Ways to kill a MDC baddie with SDC Weapons.

Not exactly an SDC weapon (depending on your definitions), but this ought to do the trick... :D
by Qev
Wed Feb 06, 2013 7:03 pm
Forum: Rifts®
Topic: If you could be a Rifts monster/race/ spirit/ alien, etc.
Replies: 64
Views: 3465

Re: If you could be a Rifts monster/race/ spirit/ alien, etc.

Obviously, the Mulkas' weakness is Headology. :)
by Qev
Mon Jan 28, 2013 5:54 pm
Forum: Rifts®
Topic: MDC vs. SDC: Ways to kill a MDC baddie with SDC Weapons.
Replies: 42
Views: 3024

Re: MDC vs. SDC: Ways to kill a MDC baddie with SDC Weapons.

While I imagine that MDC is generally proof against chemical attack, I kind of like to believe that something like this stuff would take issue with the "immune to SDC damage" thing... :)
by Qev
Mon Jan 28, 2013 5:48 pm
Forum: Rifts®
Topic: I have it on good authority.
Replies: 60
Views: 3125

Re: I have it on good authority.

My wife is a cyborg. She has implants in both her ears and implantable contact lenses in each eye. Her eyesight is now slightly better than mine when I wear my glasses. Her hearing is improved from what it was, but is not as sensitive as mine is. --flatilne The one thing corrective implants need is...
by Qev
Mon Jan 28, 2013 5:46 pm
Forum: Rifts®
Topic: If you could be a Rifts monster/race/ spirit/ alien, etc.
Replies: 64
Views: 3465

Re: If you could be a Rifts monster/race/ spirit/ alien, etc.

A splugorth who trolls other splugorth by being a freedom fighter.
by Qev
Sun Jan 27, 2013 6:07 am
Forum: Rifts®
Topic: I have it on good authority.
Replies: 60
Views: 3125

Re: I have it on good authority.

And as much you've no problem with me firing one of these of the same category devices at your heart, without getting into any further specifics of the device with you. After all, they're all in the same category, so it doesn't really matter, right? Until it actually comes down to clearly harming y...
by Qev
Fri Jan 25, 2013 12:21 am
Forum: Rifts®
Topic: I have it on good authority.
Replies: 60
Views: 3125

Re: I have it on good authority.

So broad as to be useless - a guy who makes shoes is a cyberneticist, sure. This broad categorisation is like putting toy potato guns and actual bullet firing guns under the same category, because 'they all fire projectiles'. It's irresponsible. And I know, it all sounds so reasonable. But you've n...
by Qev
Thu Jan 24, 2013 2:24 am
Forum: Rifts®
Topic: Why does Rifts have "Giant Robots"?
Replies: 52
Views: 8436

Re: Why does Rifts have "Giant Robots"?

The only real answer here is "the Rule of Cool". Giant robots don't actually make any tactical sense, realistically considered, but by golly they're awesome anyway. :)
by Qev
Thu Jan 24, 2013 2:22 am
Forum: Rifts®
Topic: I have it on good authority.
Replies: 60
Views: 3125

Re: I have it on good authority.

The most interesting question, I found, was not 'what is a cyborg?', but 'what is a human?'. The line is rather a lot more fuzzy than you think to some people. If you wear glasses, or even clothes, technically you're utilising wearable technology to enhance your life. Therefore, you are a cyborg (b...
by Qev
Tue Jan 22, 2013 2:51 am
Forum: Rifts®
Topic: I have it on good authority.
Replies: 60
Views: 3125

Re: I have it on good authority.

[ For those interested in this kind of stuff an interesting RPG that explores a lot of this area is called eclipse phase. With the transhumans almost immediately turning on the rest of us..... Actually it was more the hypersapient AIs (TITANS) getting infected with an alien virus and turning on eve...
by Qev
Sat Jan 19, 2013 12:48 am
Forum: Rifts®: Dimension Books
Topic: Wolfen Quatorias
Replies: 41
Views: 22470

Re: Wolfen Quatorias

That's kind of silly, though. Cybernetic modifications would be ubiquitous in the Three Galaxies; a wolfen with them wouldn't turn any heads. And again, they can be made concealable... :P
by Qev
Sat Jan 19, 2013 12:40 am
Forum: Rifts®
Topic: I have it on good authority.
Replies: 60
Views: 3125

Re: I have it on good authority.

Woot mind uploading go! I'm down with this. :)
by Qev
Thu Jan 10, 2013 9:49 pm
Forum: Rifts®: Dimension Books
Topic: Wolfen Quatorias
Replies: 41
Views: 22470

Re: Wolfen Quatorias

Except they'll immediately know he's a borg meaning he's an MDC killing machine if he wants to be rather than mistaking him for an easily hurt/killed SDC creature. It grants a tactical advantage NOT exposing that you're a cyborg or otherwise super-powerful creature and leave them thinking you're mo...
by Qev
Sat Jan 05, 2013 2:34 am
Forum: Rifts®: Dimension Books
Topic: Wolfen Quatorias
Replies: 41
Views: 22470

Re: Wolfen Quatorias

I think the problem with this idea is trying to turn a cop into a soldier. Giving up the ability to blend in and act like a cop(i.e not to intimidate everyone you meet, like witnesses), and use normal equipment and vehicles just says why not be a soldier? If a 4 armed quad wielding wolfen shows up ...
by Qev
Sat Dec 29, 2012 11:49 pm
Forum: Rifts®: Dimension Books
Topic: Wolfen Quatorias
Replies: 41
Views: 22470

Re: Wolfen Quatorias

Like I said, it would be unusual, but there's always at least one odd bird in any group, even if the birds are wolves. :)
by Qev
Thu Dec 20, 2012 2:45 am
Forum: Rifts®
Topic: Why do humans exist?
Replies: 98
Views: 19564

Re: Why do humans exist?

I hope you all realize that "humans are adaptable generalists", "humans are clever", "humans build communities" are all 100% pure science fiction tropes, right? I mean... humans are adaptable, but that's because we possess general intelligence - like every other sapient...
by Qev
Tue Dec 18, 2012 12:51 am
Forum: Rifts®
Topic: Why do humans exist?
Replies: 98
Views: 19564

Re: Why do humans exist?

I still stand by my reasoning. Look at the MMO playerbase. The vast majority of players will always play human or near-human character races.
by Qev
Sat Dec 15, 2012 5:35 pm
Forum: Rifts®
Topic: Why do humans exist?
Replies: 98
Views: 19564

Re: Why do humans exist?

Humans are Special. Standard sci-fi/fantasy trope, not much point in examining it any further than that. XD Also, the majority of humans are (*gasp*) very human-biased, so having humans extinct isn't going to draw a lot of players. I mean, how many people do you know who have played, say... The Worl...
by Qev
Mon Nov 19, 2012 2:01 am
Forum: Rifts®
Topic: The Rifts™ Difiicult/Weird Questions Thread
Replies: 593
Views: 43793

Re: The Rifts™ Difiicult/Weird Questions Thread

Long time no see, Qev! Now say something all "Quantum Physics-y!!" Hey hi! Uh... Ummmm... Maybe vampires are actually a quantum superposition of living and dead states, hence 'undead'? And for whatever reason interaction with photons from the Sun causes this superposition to collapse, for...
by Qev
Mon Nov 19, 2012 1:56 am
Forum: Rifts®: Dimension Books
Topic: time machine space ship
Replies: 12
Views: 5399

Re: time machine space ship

Any FTL-equiped starship is arguably a time machine anyway, but Rifts spacetime is filled with an ubiquitous handwavium field (with a non-zero VEV) which prevents this from actually occurring. ;)
by Qev
Mon Nov 19, 2012 1:50 am
Forum: Rifts®
Topic: The Rifts™ Difiicult/Weird Questions Thread
Replies: 593
Views: 43793

Re: The Rifts™ Difiicult/Weird Questions Thread

The Sun basically has the light-emitting properties of a blackbody of the same temperature, minus a few absorption lines and plus a few emission lines, and I doubt the vampires are bothered by those. I would also assume, however, that every star in Rifts Earth's native dimension would behave identic...
by Qev
Thu Aug 23, 2012 2:31 am
Forum: Rifts®: Dimension Books
Topic: Wolfen Quatorias
Replies: 41
Views: 22470

Re: Wolfen Quatorias

Well yes, of course in some instances there'll be restrictions. But this isn't specifically disallowed, so I feel that - provided it can be sufficiently concealed or even modular - modifications of this sort seem unobjectionable. :)
by Qev
Wed Aug 22, 2012 11:27 pm
Forum: Rifts®: Dimension Books
Topic: Wolfen Quatorias
Replies: 41
Views: 22470

Re: Wolfen Quatorias

"A Wolfen Quatoria would never do this" is effectively dictating the character's personality to the player creating it. I find that a bit silly. Then again I find any rule that's "always <this personality trait> no exceptions!!!" entries on OCCs / RCCs etc. to be daft. There's li...
by Qev
Wed Aug 22, 2012 12:14 am
Forum: Rifts®: Dimension Books
Topic: Wolfen Quatorias
Replies: 41
Views: 22470

Re: Wolfen Quatorias

Actually, the correct answer is "will your GM allow it?" Practicality doesn't even come into this; nothing in Palladium is remotely practical in any realistic sense. You could hide an extra set of bionic arms in all sorts of silly ways. Fold them behind your back and disguise them as a bac...
by Qev
Tue Aug 21, 2012 11:43 pm
Forum: Rifts®
Topic: Love It or Leave It; Mega-Damage Poll
Replies: 122
Views: 9475

Re: Love It or Leave It; Mega-Damage Poll

The poll is missing the "Throw it out and replace with something sensible" option. :)
by Qev
Tue Jul 31, 2012 12:18 am
Forum: Rifts®
Topic: What IS Evil?
Replies: 80
Views: 7962

Re: What IS Evil?

For those that believe that Evil does exist in some way, here's a question: Can a person in complete isolation commit acts of evil? As in, if a person was removed completely from the world, so that he/she would live the rest of their life without having any of their actions affect anybody but thems...
by Qev
Mon Jun 25, 2012 3:56 am
Forum: Rifts®
Topic: Dogboys and Chocolate
Replies: 81
Views: 6076

Re: Dogboys and Chocolate

Regarding genetic boobytraps in the DogBoys, considering the prevalence of high-tech on Rifts Earth, I'd be dubious of their existence. All it would take is one of the CS's opponents to sample a selection of their enemy's attack-dogs, sequence them, and then search for destroyer sequences in their D...
by Qev
Sat Jun 16, 2012 3:19 am
Forum: Rifts®
Topic: Invulnerability /Invincibility Solved!
Replies: 29
Views: 1300

Re: Invulnerability /Invincibility Solved!

And that sounds like a game I would have rather drank poison than participated in. One of my biggest hang ups is player on player conflict. I like my players to band together against whatever hell I unleash against them. Not an attack on you buddy, just the situation is one that (from my point of v...
by Qev
Mon Jun 11, 2012 12:27 pm
Forum: Rifts®
Topic: Destructive uses of non-destructive spells
Replies: 7
Views: 688

Destructive uses of non-destructive spells

Inspired by this: If you're really interested in power generation, build a big linear accelerator and use mystic portal to allow a magnet to continually fall the length of it before entering the portal and reappearing at the top. You can even control the steady state frequency of the power generated...
by Qev
Sun May 06, 2012 1:37 am
Forum: Rifts®: Dimension Books
Topic: Antimatter Cost
Replies: 52
Views: 20302

Re: Antimatter Cost

positrons are anti-electrons. when using antimatter to produce useable power , which generally going be electricity, positrons are lousy because they destroy the electrons, leaving just protons and neutrons. instead of leaving nuetron radiation and a cloud of electricty behind, like with anti-proto...
by Qev
Fri May 04, 2012 7:42 pm
Forum: Rifts®: Dimension Books
Topic: Antimatter Cost
Replies: 52
Views: 20302

Re: Antimatter Cost

plus the antimatter produced was mostly positrons, which as i pointed out before, are largely useless for using antimatter to obtain power. Mm? Positrons are the most efficient antimatter 'fuel', since they completely react with their counterparts to produce nothing but energy. Heavier antiparticle...
by Qev
Tue May 01, 2012 3:51 am
Forum: Rifts®: Dimension Books
Topic: Antimatter Cost
Replies: 52
Views: 20302

Re: Antimatter Cost

On an off note i read somewhere a long time ago in an article that Antimatter might not be as powerful as first believed, but the Newer numbers they came up with still Blow anything we can do out of the water lol. It really depends on what sort of antimatter reactions you're working with. Electron-...
by Qev
Sun Apr 29, 2012 12:01 am
Forum: Rifts®: Dimension Books
Topic: Antimatter Cost
Replies: 52
Views: 20302

Re: Antimatter Cost

trapping the reletivistic jet from a black hole or neutron star will just net you an electrically nuetral plasma though. while positrons are produced and help form the jet, it is unlikley that they would survive long in the stew of electrons and positrons also found in the jet. the fact the jet is ...
by Qev
Sat Apr 28, 2012 12:11 pm
Forum: Rifts®: Dimension Books
Topic: Antimatter Cost
Replies: 52
Views: 20302

Re: Antimatter Cost

Hmmm, I wonder if that's where quasar activity comes from. It comes from the superheated matter being eaten by a galaxy's central super-massive black hole, when there is a lot of matter that is being eaten.(is the simple answer) That'd be a theory, we still aren't really sure what they are we just ...
by Qev
Thu Apr 26, 2012 1:05 pm
Forum: Rifts®: Dimension Books
Topic: Antimatter Cost
Replies: 52
Views: 20302

Re: Antimatter Cost

It's my understanding that equal amounts of matter and anti-matter particles are created, but the anti-matter particles are statistically more likely to be gobbled up by the black hole while their sibling particle flies off into space (somehow dependent on the curvature of the event horizon). It's ...
by Qev
Wed Apr 25, 2012 2:46 pm
Forum: Rifts®: Dimension Books
Topic: Antimatter Cost
Replies: 52
Views: 20302

Re: Antimatter Cost

Wellllll... if you're techy enough, you can always just make/find a baby black hole and use that to make antimatter. Start-up costs are probably a bit high, though. Just start dumping random crap into it, doesn't really matter what. Matter goes in, 50% matter 50% antimatter comes out as Hawking radi...
by Qev
Mon Apr 09, 2012 4:55 pm
Forum: Rifts®
Topic: [Mutant Animal] Drug Barron
Replies: 20
Views: 1212

Re: [Mutant Animal] Drug Barron

I'm surprised nobody's suggested a mule yet. Though I suppose 'drug mules' would be employees, rather than running the show. ;)
by Qev
Fri Mar 16, 2012 4:39 am
Forum: Rifts®
Topic: Weapons damage
Replies: 13
Views: 657

Re: Weapons damage

Ronin78 wrote:A sword cutting you in half or taking your head off should do more damage than a laser burning a hole through your leg.

Pretty sure a Rifts laser weapon wouldn't put a hole through your leg. Rather, your leg would detonate like an impromptu (and icky) frag grenade. :lol:
by Qev
Wed Feb 29, 2012 6:14 pm
Forum: Rifts®: Dimension Books
Topic: A Diamond Planet
Replies: 27
Views: 11660

Re: A Diamond Planet

taalismn wrote:
Qev wrote:Don't forget the nuclear-chemistry-based civilization living on the surface of the neutron star... :lol:


Been reading Dragon's Egg? :wink:

Haha, wonderful story that. Not quite as insane as Baxter having people living inside the mantle of a neutron star though... :lol:
by Qev
Thu Feb 16, 2012 5:43 pm
Forum: Rifts®: Dimension Books
Topic: A Diamond Planet
Replies: 27
Views: 11660

Re: A Diamond Planet

Don't forget the nuclear-chemistry-based civilization living on the surface of the neutron star... :lol:
by Qev
Sun Feb 12, 2012 2:20 am
Forum: Rifts®
Topic: ~ Transformations into another creature ?? Which would YOU..
Replies: 39
Views: 1580

Re: ~ Transformations into another creature ?? Which would YOU..

My somewhat more modest choices would probably be either a dragon, a lizard mage, or if I'm feeling fuzzy, a Wolfen Quatoria. :)
by Qev
Fri Feb 10, 2012 4:00 pm
Forum: Rifts®
Topic: ~ Transformations into another creature ?? Which would YOU..
Replies: 39
Views: 1580

Re: ~ Transformations into another creature ?? Which would YOU..

Does the Cosmic Forge count as a 'non-human creature'? :lol:
by Qev
Thu Feb 09, 2012 3:39 pm
Forum: Rifts®
Topic: Oh Canada!
Replies: 43
Views: 1252

Re: Oh Canada!

Oh man, how could we forget the MDC mutant polar bear cavalry? The Tundra Rangers are descended from the Royal Canadian Mounted Police, after all... :D
by Qev
Thu Feb 09, 2012 3:42 am
Forum: Rifts®
Topic: Oh Canada!
Replies: 43
Views: 1252

Re: Oh Canada!

Oh yeah, they also need a Millennium Tree that produces enchanted maple syrup. ;)
by Qev
Wed Feb 08, 2012 4:05 pm
Forum: Rifts®
Topic: Oh Canada!
Replies: 43
Views: 1252

Re: Oh Canada!

I was of the impression that including the skull in their emblem was an art direction error... *shrug* Or Rifts Earth doesn't have copyright laws and anyone can have a skull in their logo if they want. Yeah but... skulls are so... so... un-Canadian. Also they should have special forces teams made u...

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