Search found 371 matches
- Tue Feb 19, 2013 8:52 pm
- Forum: Guild of Magic & Psionics
- Topic: Jedi v. Mindmelter
- Replies: 70
- Views: 37873
Re: Jedi v. Mindmelter
Jedi of course. Search your feelings, you know this to be true. Doubt it, they have a limited bag of tricks. If you think Jedi have a limited bag of tricks you do not know Star Wars as well as you seem to think you do. Based on ALL official information regarding Jedi they can in fact do pretty much...
- Fri Aug 10, 2012 12:38 am
- Forum: Guild of Magic & Psionics
- Topic: Magic Bows
- Replies: 14
- Views: 6388
Re: Magic Bows
Off the top of my head, there is the: Larhold Bow (SA2), Jungle Elf/Biomancer bow (SA), Native American Fetish Bow (Spirit West), Zen Master Bows (Japan) and the Immortal's personal weapon (PU2). PU2 also has the ability to Make bows, as the Ancient Weapons Master. This though, about covers it! The...
- Fri Aug 10, 2012 12:32 am
- Forum: Guild of Magic & Psionics
- Topic: Magic Bows
- Replies: 14
- Views: 6388
Re: Magic Bows
Killer Cyborg wrote:Grandil wrote:dragonfett wrote:Any sufficiently advance technology is indistinguishable from magic.
Arthur C. Clark
Yeah, yeah... he is also indistinguishable from magic.
(being a robot, and all)
They did make a robot of him in Japan didn't they? He really didn't write that much about Robots, though-That's Asimov.
- Thu Aug 09, 2012 4:59 pm
- Forum: Guild of Magic & Psionics
- Topic: Magic Bows
- Replies: 14
- Views: 6388
Re: Magic Bows
dragonfett wrote:Any sufficiently advance technology is indistinguishable from magic.
Arthur C. Clark
- Thu Aug 09, 2012 2:49 pm
- Forum: Guild of Magic & Psionics
- Topic: Jedi v. Mindmelter
- Replies: 70
- Views: 37873
Re: Jedi v. Mindmelter
For those in the Know; most of Yoda's quotes are based loosely on Taoist principles.......
- Thu Aug 09, 2012 2:35 pm
- Forum: Guild of Magic & Psionics
- Topic: Transference of Essence and Intellect.
- Replies: 14
- Views: 6831
Re: Transference of Essence and Intellect.
In Mystic China, & in Rifts China 2, mages don't need to talk as there is a component of Silence. That said,
Chi spells are Silent!
Chi spells are Silent!
- Thu Aug 09, 2012 2:29 pm
- Forum: Guild of Magic & Psionics
- Topic: to conceal the magic of a god...
- Replies: 9
- Views: 7060
Re: to conceal the magic of a god...
hmm...thanks for trying to help. I'll have to just create something fresh. I'll just allow the PCs to know what it is if they are trained in lore: magic (with skill check, of course). I can't believe you liked this Drewkitty! This is a good spell! Me likey! Something like this: Spell of Legend: Sea...
- Mon May 14, 2012 2:07 am
- Forum: Guild of Magic & Psionics
- Topic: Chiang-Ku Tattoo Master
- Replies: 5
- Views: 3763
Re: Chiang-Ku Tattoo Master
Khanibal wrote:It's not as important when playing a dragon, but whenever I play a True Atlantean, I always go for the knight armor tattoo. You can never have too much M.D.C.
Khanibal; Why not the Invulnerability Tattoo instead? or is that what you meant?
- Thu Mar 01, 2012 5:46 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: After the Bomb II Erratta
- Replies: 34
- Views: 96878
Re: After the Bomb II Erratta
For those in the know, The Pixiebob cat isn't the Correct term for the cat mentioned. The cat is called a "polydactyl" cat. I'd call them Shrodingers cats for reference, & for Flavour! The Pixiebob is a Lynx-cat (sorta) Mix. Another name for the Polydactyls could be "Hemingways&q...
- Wed Dec 28, 2011 10:49 pm
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Favorite Martial Arts pairings
- Replies: 5
- Views: 8719
Re: Favorite Martial Arts pairings
Actually, anything combined with Lee Kwan Choo & Pao Chih-you can combine the bonuses to Any MA to LKC, & Pao Chih is basically Armor, has 3 attacks max, +3 to initiative.
- Wed Dec 28, 2011 10:43 pm
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: create new mudras
- Replies: 4
- Views: 5876
Re: create new mudras
blade76 wrote:I have been thinking of creating tibetan mudras, that allow for manipulation of the environment in small ways.What do you think of the idea?
That would be cool!
- Thu Dec 22, 2011 2:56 am
- Forum: Megaversal Ambassadors
- Topic: Megaversal Ambassadors Badges
- Replies: 53
- Views: 57912
Re: Megaversal Ambassadors Badges
ok Zyanitevp, Please have them send me an email and I will forward it to Zach so he has a copy and we can work around this, Now are they wanting to be included on the list, or is this for the download? Also All Northern California MA's please send me a PM so I can get a count for your pins. Kevin a...
- Wed Dec 14, 2011 2:26 am
- Forum: Megaversal Ambassadors
- Topic: Megaversal Ambassadors Badges
- Replies: 53
- Views: 57912
Re: Megaversal Ambassadors Badges
Ingex-Personnally I like the idea behind pin-inexpensive, when a Tee or a cap can cost alot down the road......
- Fri Dec 09, 2011 4:39 pm
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Weakest MA; Attacks-Tein Hseuh
- Replies: 16
- Views: 15624
Re: Weakest MA; Attacks-Tein Hseuh
I'm surprised at all the answers! Thanks, Gents!
- Thu Dec 08, 2011 1:59 am
- Forum: Guild of Magic & Psionics
- Topic: Talisman Overkill...
- Replies: 29
- Views: 9791
Re: Talisman Overkill...
The main issue there is that while in theory you can make an unlimitedly awesome Vajra, you need to have the PPE to create it all at once, so there's a limit on how big you can make it. LMAO If you believe that you need all the PPE/Chi to make a Vajra at one time then you {**edits a question about ...
- Mon Dec 05, 2011 5:37 pm
- Forum: Guild of Magic & Psionics
- Topic: Talisman Overkill...
- Replies: 29
- Views: 9791
Re: Talisman Overkill...
Why use talismans when you can use Vajras-1st-spells of legend, Mystic China, Unlimited spells, as long as you have Tines. I usually use 2 Vajras-One with spells, & 1 as a storage for P.P.E, & Chi......... The main issue there is that while in theory you can make an unlimitedly awesome Vajr...
- Thu Nov 17, 2011 6:53 pm
- Forum: Guild of Magic & Psionics
- Topic: spell progression for LLW
- Replies: 12
- Views: 4391
Re: spell progression for LLW
Yeah, pretty much what drewkitty said. The spells gained at levels are essentially 'eureka' moments for the mage who was studying magic in general and a moment of inspiration strikes the mage that allows him to unlock how the spell works. As for the learning time, I don't think that the book stated...
- Thu Nov 17, 2011 6:48 pm
- Forum: Guild of Magic & Psionics
- Topic: spell progression for LLW
- Replies: 12
- Views: 4391
Re: spell progression for LLW
drewkitty ~..~ wrote:Grandil wrote:One way to look at it is Through the Looking Glass for Nightbane. What about that?
I use the spell mod/create rules for spells the mage is specifically researching. Besides, it takes months of time to research spells like that, taking time out of adventuring to do it.
Time hole it!
- Tue Nov 15, 2011 5:30 pm
- Forum: Guild of Magic & Psionics
- Topic: spell progression for LLW
- Replies: 12
- Views: 4391
Re: spell progression for LLW
One way to look at it is Through the Looking Glass for Nightbane. What about that?
- Mon Oct 31, 2011 6:48 pm
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Weakest MA; Attacks-Tein Hseuh
- Replies: 16
- Views: 15624
Re: Weakest MA; Attacks-Tein Hseuh
Sticks & stones, But Whips & Chains excite me
![Laugh Out Loud :lol:](./images/smilies/lol.gif)
- Thu Sep 29, 2011 1:41 am
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Weakest MA; Attacks-Tein Hseuh
- Replies: 16
- Views: 15624
Re: Weakest MA; Attacks-Tein Hseuh
Why is nobody voting?
- Thu Sep 29, 2011 1:39 am
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Weakest MA; Attacks-Tein Hseuh
- Replies: 16
- Views: 15624
Re: Weakest MA; Attacks-Tein Hseuh
Why does Tien Hsueh-touch mastery only get 1 attack for 1st through 15th? This sucks.... Because you get Dim Mak at first level? In other words, all you need is one attack. Also, you're using the wrong version. The UNrevised version is better. I do use apocryphals. That being said, Noble Knight Gam...
- Mon Sep 26, 2011 3:46 am
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Weakest MA; Attacks-Tein Hseuh
- Replies: 16
- Views: 15624
Re: Weakest MA; Attacks-Tein Hseuh
Why does Tien Hsueh-touch mastery only get 1 attack for 1st through 15th? It gets another one at 9th. This sucks.... It lets you combine the Arts of Invisibility with Chi Mastery and Zenjoriki powers and Atemi skills -- and it's among the handful of Atemi styles to offer Dim Mak, as the only art of...
- Sun Sep 25, 2011 2:49 pm
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Weakest MA; Attacks-Tein Hseuh
- Replies: 16
- Views: 15624
Weakest MA; Attacks-Tein Hseuh
Why does Tien Hsueh-touch mastery only get 1 attack for 1st through 15th? This sucks....
- Sun Sep 25, 2011 2:44 pm
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Lee Kwan Choo Question
- Replies: 3
- Views: 5483
Re: Lee Kwan Choo Question
Cool thing 'bout LKC-you can use its bonuses with another MA!
- Mon Sep 12, 2011 2:35 am
- Forum: Guild of Magic & Psionics
- Topic: Energy Sphere(s)?
- Replies: 51
- Views: 20685
Re: Energy Sphere(s)?
Some odd resentment to the idea of creative use of this spell. PPE really isn't all that, and this spell doesn't really affect much. If you're a low-level caster with knowledge of high level spells and just need the power on tap, sure. But as mentioned, you become a walking beacon - even to people ...
- Fri Aug 12, 2011 11:45 pm
- Forum: Megaversal Ambassadors
- Topic: DEMO GAMES AVAILABLE: HU2, RIFTS (2), PF & Robotech!
- Replies: 48
- Views: 78781
Re: DEMO GAMES AVAILABLE: HU2, RIFTS, RIFTS (Japan), & Robotech!
Spinachcat runs a reportedly awesome Demo game of Splicers in my neck of the woods (so I've heard; which makes me hope that Spinachcat, Ignex & Grandil hear about my awesome games too... ), so maybe we can poke him to write something up. Phase World though, eh...? I'm terribly tempted to make a...
- Tue Jul 26, 2011 4:20 pm
- Forum: Guild of Magic & Psionics
- Topic: Semi-portable circle?
- Replies: 28
- Views: 10777
Re: Semi-portable circle?
You mentioned a Time Lord in your party, Might you have P.P.E. Conversions for the spells-I do have Tnmt Dimensional Turtles, Also amounts of P.P.E./lvl for the class itself. I need it for my wife's character. If ya have it. thanks Khord! I will pm you when I dig out the papers filed away for safe ...
- Mon Jul 25, 2011 2:38 am
- Forum: Guild of Magic & Psionics
- Topic: Semi-portable circle?
- Replies: 28
- Views: 10777
Re: Semi-portable circle?
You mentioned a Time Lord in your party, Might you have P.P.E. Conversions for the spells-I do have Tnmt
Dimensional Turtles, Also amounts of P.P.E./lvl for the class itself. I need it for my wife's character. If ya
have it. thanks Khord!
Dimensional Turtles, Also amounts of P.P.E./lvl for the class itself. I need it for my wife's character. If ya
have it. thanks Khord!
- Tue Jun 21, 2011 1:06 am
- Forum: Guild of Magic & Psionics
- Topic: Help on Psi character
- Replies: 4
- Views: 2382
Re: Help on Psi character
Slight001 wrote:SA2 Dualists are IIRC actually an OOC as I'm fairly sure I read about them being able to train humans in their arts.
These are cool, add a Gizmoteer from the same section & you have a cool combo. They're called
"Amaki Duelists".
- Mon Jun 20, 2011 8:38 pm
- Forum: Guild of Magic & Psionics
- Topic: Psi-Slayer
- Replies: 6
- Views: 4478
Re: Psi-Slayer
Wait, what? I can't really understand what you're saying there, Grandil. at 2nd level a Psi-Slayer gets +1d4+1 MA, +1d4 ME. +1 attack, +3 to Initiative, or +2d6+2 I.S.P. extra reserve; Pick one. Also, the get some special powers: Pick one at 1st: TK Air Walk-Cool, Sleepwalk, ok, Locate & Track ...
- Wed Jun 15, 2011 12:46 am
- Forum: Guild of Magic & Psionics
- Topic: Psi-Slayer
- Replies: 6
- Views: 4478
Re: Psi-Slayer
Meh. Book says they're human only. Anything else is a house-rule. I hate Psi-Slayers anyways. Stupid, mostly redundant class. Rogue? Mind Bleeders also? Just guessing.... Have you looked at Psi-Slayers? +1d4+1 to MA/1d4 to ME/all at 4th? I make these adds Cumulative per level past 4th (House Rule) ...
- Tue Jun 14, 2011 6:06 pm
- Forum: Guild of Magic & Psionics
- Topic: Help on Psi character
- Replies: 4
- Views: 2382
Re: Help on Psi character
Mystic Ninja from rift Japan get a Psi-Ninja-to at 6th level.......
- Wed Jun 08, 2011 7:04 pm
- Forum: Guild of Magic & Psionics
- Topic: Semi-portable circle?
- Replies: 28
- Views: 10777
Re: Semi-portable circle?
Khord - Lizard Mage wrote:I'm a Lizard Mage! Of course I multi-class.
As I suggested in a PM to you Look up Yggdrasil, or go to the Palladium World & Get those
spells!
Grandil
- Mon Jun 06, 2011 1:55 pm
- Forum: Guild of Magic & Psionics
- Topic: Semi-portable circle?
- Replies: 28
- Views: 10777
Re: Semi-portable circle?
Another way to transport them is to have the Spells D-Pockets, or D-Envelope
- Mon Jun 06, 2011 1:54 pm
- Forum: Guild of Magic & Psionics
- Topic: Semi-portable circle?
- Replies: 28
- Views: 10777
Re: Semi-portable circle?
You can always draw your circle on a leather mat. Use it, and then roll up the mat for transport. The circle is not broken, it can be used again for the usual cost! Some circle components don't take well to being rolled up, specifically metals inscribed into circles and fluid components. you have t...
- Thu Jun 02, 2011 10:35 pm
- Forum: Guild of Magic & Psionics
- Topic: Semi-portable circle?
- Replies: 28
- Views: 10777
Re: Semi-portable circle?
My vehicle of choice is a TW Turbo Wing Board. I also use a contra-gravity pack occasionally. One of the best mobility spells is Winged Flight. I have a way to summon the slabs to me that would violate the no conversion rule, so I have to be vague. Khord, could you freind me on facebook? I wanna kn...
- Wed Jun 01, 2011 2:35 pm
- Forum: Guild of Magic & Psionics
- Topic: Semi-portable circle?
- Replies: 28
- Views: 10777
Re: Semi-portable circle?
Vehicles are limited in mobility and prone to destruction. I stopped wearing body armor for the same reasons. I got tired of replacing suits especially after getting them tricked out with techno-wizardry. I pretty much stick to Naruni Force Fields and Phase Fields as far as tech goes. Then how du g...
- Mon May 30, 2011 9:20 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: Tnmt-2nd ed.
- Replies: 1
- Views: 1945
Tnmt-2nd ed.
Anyone, with Eastman giving props to Kevin in Heavy Metal, when are we going to see Revisions
of TNMT? I know, with due respect to Erick Wujcik, the line is a bit old.....But I'd like to see them
put them out again!![Bad! Bad! :badbad:](./images/smilies/badbad.gif)
of TNMT? I know, with due respect to Erick Wujcik, the line is a bit old.....But I'd like to see them
put them out again!
![Bad! Bad! :badbad:](./images/smilies/badbad.gif)
- Tue May 24, 2011 8:53 pm
- Forum: Megaversal Ambassadors
- Topic: DEMO GAMES AVAILABLE: HU2, RIFTS (2), PF & Robotech!
- Replies: 48
- Views: 78781
Re: DEMO GAME: HU2 & RIFTS!
Calling outr to Tiree & Novastar-I Gotta game this weekend, & Plan on being at Novastars Friday
game. Novastar-Stop by at my game at 9:00 in da morning-you have a game at 4:00, so at least
stop by!![Eek! :eek:](./images/smilies/eek.gif)
game. Novastar-Stop by at my game at 9:00 in da morning-you have a game at 4:00, so at least
stop by!
![Eek! :eek:](./images/smilies/eek.gif)
- Mon May 23, 2011 10:28 pm
- Forum: Guild of Magic & Psionics
- Topic: Semi-portable circle?
- Replies: 28
- Views: 10777
Re: Semi-portable circle?
Then put them in a vehicle..........
- Sat May 21, 2011 12:42 am
- Forum: Guild of Magic & Psionics
- Topic: Semi-portable circle?
- Replies: 28
- Views: 10777
Re: Semi-portable circle?
What are some thoughts on having a magic circle and all components set set up on a slab of some kind if you had the ability to summon the slab and everything on it to you? I find Circle Magic very powerful but time consuming in setup. If you could have a circle prepared in that manner and teleport ...
- Sat May 07, 2011 9:02 am
- Forum: Rifts® Movie
- Topic: What was your favorite scene in the Rifts movie???
- Replies: 58
- Views: 120250
Re: What was your favorite scene in the Rifts movie???
what happened to the link? Copyrights???? I want to see this asap............
- Sun Mar 13, 2011 3:13 am
- Forum: Guild of Magic & Psionics
- Topic: LLW or Shifter
- Replies: 43
- Views: 30615
Re: LLW or Shifter
That being said, Above^, Never had the chance to play either, I have played a combo- Shifter/Seneschal Shifter; I figured I'd get twice as many Minions as usual. Still had about 5 or 6 Minions, though. at first i thought i liked the specializations traveler and sensschal but lose 2 levels and a lot...
- Thu Mar 03, 2011 1:02 am
- Forum: Rifts®
- Topic: Christianity & Rifts RPG - PLEASE READ FIRST POST
- Replies: 165
- Views: 45950
Re: Christianity & Rifts RPG - PLEASE READ FIRST POST
Lao Tzu a deity? Consider the Taoist Immortals-many, & then there was the Jade Emperor! I had a player that liked Sun Tsu so much he wanted to make him an 1st or 2nd level Immortal. This was in Nightbane. BTW, I just refreshed my Christian heritage by taking Confirmation Classes in the Episcopal...
- Wed Mar 02, 2011 5:38 pm
- Forum: Rifts®
- Topic: Christianity & Rifts RPG - PLEASE READ FIRST POST
- Replies: 165
- Views: 45950
Re: Christianity & Rifts RPG - PLEASE READ FIRST POST
Since the Norse cultures did not keep written records it not easy to date them, but their encounters are well recorded in verbal tales dating back to well BCE. Greek civilization was known to be comtemporary w/the Persian empire and to a lesser degree Babylon all of which dealt with Egypt who's civi...
- Mon Feb 28, 2011 7:21 pm
- Forum: Guild of Magic & Psionics
- Topic: LLW or Shifter
- Replies: 43
- Views: 30615
Re: LLW or Shifter
That being said, Above^, Never had the chance to play either, I have played a combo-
Shifter/Seneschal Shifter; I figured I'd get twice as many Minions as usual. Still had about 5 or 6
Minions, though.
Shifter/Seneschal Shifter; I figured I'd get twice as many Minions as usual. Still had about 5 or 6
Minions, though.
- Mon Feb 28, 2011 7:18 pm
- Forum: Guild of Magic & Psionics
- Topic: LLW or Shifter
- Replies: 43
- Views: 30615
Re: LLW or Shifter
LLW: P.P.E. 3d6x10+10+P.E. attribute Initial spells 3 each from levels 1-4 = 12 additional spells starting at level 2, 1 each level of the LLW's level or less. Shifter [with supernatural link to god(dess) of magic]: P.P.E. 2d6x10+10+P.E. [+1d6x10+40 for total of of 3d6x10+50+P.E.] Initial spells pr...
- Mon Feb 28, 2011 7:11 pm
- Forum: Guild of Magic & Psionics
- Topic: LLW or Shifter
- Replies: 43
- Views: 30615
Re: LLW or Shifter
to be totally honest though before any of you take one or the other way on my opinion i find the LLW too open for my self im scattered in spells smattered here and there based off of past problem. The shifter is forcing a forward focus which draw me further into my character SO you like the shifter...
- Mon Feb 28, 2011 7:05 pm
- Forum: Guild of Magic & Psionics
- Topic: Familiars! Has anyone played having one?
- Replies: 11
- Views: 7619
Re: Familiars! Has anyone played having one?
Greetings! I have a Ley Line Walker that has the option of getting the Familiar Link Spell, from a Scroll (Cast or Convert). Has anyone played a Mage with a Familiar in the Megaverse? My GM allows the Through the Glass Darkly rules to Permanently spend PPE to "Pimp" your Familiar-Human In...