Search found 86 matches
- Mon Nov 08, 2021 7:12 pm
- Forum: Rifts®
- Topic: Rifts Automated Character Sheet (RACS) - Questions & Answers
- Replies: 105
- Views: 292525
Re: Rifts Automated Character Sheet (RACS) - Questions & Ans
First, thank you for building it (or getting them to let you publish it). Been waiting like, years. Does additional data entry mean replacing items in the existing data sheet, or can the references be expanded upon in the main sheet. [I admit excel melts my brain like it's a natural ability] Thanks.
- Sat May 10, 2014 10:49 pm
- Forum: Guild of Magic & Psionics
- Topic: Telemechanics and Technology
- Replies: 7
- Views: 4937
Can Telemechanics cure Myopia? Obviously not.
This is the recurring headache of this power that makes me want to run and hide. You're not receiving a fax of the blueprint. Telemechanics gives knowledge, inherent knowledge, not actual documentation . The language as used in the description is, as are most Palladium RULES, really more of a GUIDEL...
- Thu Feb 21, 2008 6:43 am
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Making a Martial Arts Tournament game,any ideas?
- Replies: 31
- Views: 17377
Try this Martial Art
The Ancient Art of "Sweep the Leg, Johnny"
And remember, the final move is always delivered with a convertable.
And remember, the final move is always delivered with a convertable.
- Wed Feb 20, 2008 5:39 am
- Forum: Rifts®
- Topic: Merits and Flaws
- Replies: 9
- Views: 1655
Some basic ones, and some...creative ones **** Cheney : Every time you roll a natural 1 when using ranged weaponry, your friends had better have autododge, and it hits the FACE, each and every time. Stick Cheney : Same thing, but in melee combat. Merit: Horror factor: Even though they're (supposedl...
- Wed Feb 06, 2008 10:49 pm
- Forum: Guild of Magic & Psionics
- Topic: Telemechanics and Stealing Technology
- Replies: 10
- Views: 5078
- Wed Feb 06, 2008 10:18 pm
- Forum: Rifts®: Dimension Books
- Topic: dominator draft please critique
- Replies: 9
- Views: 2518
Re: dominator draft please critique
As they retreated they destroyed any living world they passed in order to deprive the Alien Intelligence and its thralls the planets life-force. Is right out of the recent "Replicators Vs. Wraith" storyline going on in Stargate: Atlantis for the last 2-3 months, so you may want to submerg...
- Wed Feb 06, 2008 11:51 am
- Forum: Guild of Magic & Psionics
- Topic: Telekinesis Used for Lock Picking?
- Replies: 66
- Views: 22808
Sight beyond Sight
A few things. Who says Psychics can't use more than one power at a time? I do not recall ever reading this limitation. Mind Block, or Astral Projection (which says you can use powers), or Psychic senses of various types all have good lengths to their duration, why would they have to be shut off to ...
- Wed Feb 06, 2008 11:06 am
- Forum: Guild of Magic & Psionics
- Topic: Telemechanics and Stealing Technology
- Replies: 10
- Views: 5078
I think the best force-fields are the Phase Fields (either one). I think the PW section on Phase Fields shows you could pop-up a super-field that prevents everything from penetrating (a black bubble) but that mean no sunlight, no air and so-on. That P-Field that cuts incoming damage by 10 (divides ...
- Wed Feb 06, 2008 9:32 am
- Forum: Guild of Magic & Psionics
- Topic: TK to throw people
- Replies: 17
- Views: 9160
Simple interpretation of the rules
Some clarifications I adopted to make easier work of psionics. 1) Anything can be lifted (apart from the self) with telekinesis, so long as it fits inside the weight / ISP restrictions. 2) One object can be manipulated per level at the same time (you ever feel like you can see what got cut from the ...
- Wed Feb 06, 2008 8:14 am
- Forum: Guild of Magic & Psionics
- Topic: Telekinesis to crush a person's heart
- Replies: 28
- Views: 15007
Re: Telekinesis to crush a person's heart
This is my first post, and I believe in some way this question has been answered already in another post, but I have a player that read the Brain Fry article in Rifter #15, specifically the introductory story; where the "bum" kills a guy by saying squish and popping his heart. Now the pla...
- Wed Feb 06, 2008 6:33 am
- Forum: Rifts®: Dimension Books
- Topic: dominator draft please critique
- Replies: 9
- Views: 2518
Re: dominator draft please critique
I liked it. Although I think this flies in the face of the established "let the bad guys really just be BAD" attitude that is prevalent in the Palladium verse, it shows great promise. There were a few grammatical errors (although I assume you are not asking about those) and this part here:...
- Tue Feb 05, 2008 6:56 pm
- Forum: G.M.s Forum
- Topic: Specialty vibro-weapons
- Replies: 16
- Views: 7694
- Sat Jan 26, 2008 6:40 am
- Forum: Rifts®
- Topic: Other Non-human 'Borgs?
- Replies: 3
- Views: 229
Depending on how non-humanoid he's trying to get, a 'regular' cyborg can be altered pretty heavily. Extra pair of arms, tank treads, bug eyes, functional wings (attached back or arms), tentacles, multiple pairs on legs, custom faces, etc. Beyond that there is the Robot Soldier OCC for powered armor...
- Fri Jan 25, 2008 4:28 am
- Forum: Guild of Magic & Psionics
- Topic: Runic Gun Mage
- Replies: 25
- Views: 13462
Outlaw Star, your source?
If you get a chance, rent the Anime Outlaw Star. The main character, Gene, uses a gun that is exactly what you are talking about.
Also check out this article for ideas: http://en.wikipedia.org/wiki/Magic_gun
Happy Hunting.
Also check out this article for ideas: http://en.wikipedia.org/wiki/Magic_gun
Happy Hunting.
- Wed Jan 23, 2008 6:55 pm
- Forum: Rifts®
- Topic: making a body for archie
- Replies: 35
- Views: 1114
He'd put himself into the SDF-1 only if he can sneak his braincase into the city of Splynn... If he can sneak in to Splynn, then he might as well try and take over the Dragon Dreadknot that is being built. No more powerful body then a massive nearly unimaginably powerful ship exsists. He might as w...
- Wed Jan 23, 2008 8:31 am
- Forum: Rifts®
- Topic: Why worry about powerful characters?
- Replies: 38
- Views: 2370
- Tue Jan 22, 2008 6:41 am
- Forum: Rifts®: Dimension Books
- Topic: Could a Fallen Cosmo-Knight...
- Replies: 18
- Views: 4670
- Tue Jan 22, 2008 6:21 am
- Forum: Rifts®
- Topic: making a body for archie
- Replies: 35
- Views: 1114
Now this is a North America situation I'd love to see...
Archie figures out how to download himself into the computer mainframe of Chi-Town. He cannot be ousted, and he starts playing conscious to the city government (not to mention making it impossible for the Proseks family and thier lapdogs to use the automated "facilities")
- Sun Jan 20, 2008 6:01 am
- Forum: Rifts®
- Topic: Why worry about powerful characters?
- Replies: 38
- Views: 2370
It's all making sense to me now!
Sorry for the writing, i´m german and i´d a problem with my laptop Uh-huh.... A Background story is never an excuse Then call it an explanation, rather unimportant, the important thing is what personality the pc has, his goals, personality and ethics and so on, not how they did come to pass. Rather...
- Sat Jan 19, 2008 7:47 pm
- Forum: Rifts®
- Topic: Why worry about powerful characters?
- Replies: 38
- Views: 2370
Re: Role Playing Eliminates Munchkins
B) the character they want to play. If they cannot, upon choosing a character, provide me with a decent backstory as to what the character is doing there and why they would be involved in adventuring in whatever setting we are playing, then they have to choose something else. Sorry i learned a whil...
- Sat Jan 19, 2008 7:57 am
- Forum: Rifts®
- Topic: Japan PA109
- Replies: 18
- Views: 2415
Flip Side
There is almost nothing more frustrating then to develop a storyline based on the canonical information in one book, only to have a subsequent book completely reverse the direction or answers that your group's actions came up with. Game Writers: either write canonical HLS for a region once, and neve...
- Sat Jan 19, 2008 7:35 am
- Forum: Rifts®
- Topic: Why worry about powerful characters?
- Replies: 38
- Views: 2370
Role Playing Eliminates Munchkins
for powerful enough characters, there are no issues. This is the problem with them. My final approval on players and characters is whether or not the player in question understands A) the setting and B) the character they want to play. If they cannot, upon choosing a character, provide me with a de...
- Sat Jan 12, 2008 5:54 am
- Forum: Rifts® Movie
- Topic: What charachter should be the STAR of the movie?
- Replies: 92
- Views: 184124
I totally agree. However, the difference between that and Rifts is that in LotR they were adapting a story and leaving parts and backstories out, which led to some people being confused. The difference is that Rifts isn't a novel, so even though they are both complex worlds the things being left ou...
- Fri Jan 11, 2008 3:45 am
- Forum: Rifts® Movie
- Topic: What charachter should be the STAR of the movie?
- Replies: 92
- Views: 184124
Aha!
I think we're both wrong. The debate we're having seems to be about whether a TV show or a movie would be a better way to introduce an audience to the immensity of Rifts Earth. However, the best way to explain a world as complex and diverse as Rifts is to write 70 books about it. Movies and TV show...
- Thu Jan 10, 2008 9:12 am
- Forum: Rifts®: Dimension Books
- Topic: Glitterboy2098's Phaseworld Tech Manual
- Replies: 146
- Views: 39944
This is awesome
Sorry to Necropost, but I vote this get stickied!
- Thu Jan 10, 2008 7:40 am
- Forum: Rifts®: Dimension Books
- Topic: Wulfen Quatoria Mods/Improvements
- Replies: 37
- Views: 13209
THat's why you want a cyberchip controlling your vegas nerve that gives you the 'gag' reflex(or at least contributes to it...it monitors stomach acid levels)...keep you from upchucking from the olfactory hyperstimuli... So basically, with the chip installed, What happens in your Vegas Nerve, Stays ...
- Thu Jan 10, 2008 3:39 am
- Forum: Rifts® Movie
- Topic: What charachter should be the STAR of the movie?
- Replies: 92
- Views: 184124
Rebuttal
Respectfully, I disagree. I'd rather see a movie trilogy. Now as a regular television series, Rifts has far more hope. Yes, because great science fiction/fantasy series are always exceedingly popular, and never get cancelled prematurely. Especially the ones with extraordinary settings and terminolo...
- Wed Jan 09, 2008 5:53 am
- Forum: Rifts® Movie
- Topic: What charachter should be the STAR of the movie?
- Replies: 92
- Views: 184124
Main Character not the issue....
I still maintain that Rifts will not work very well as a single film. Too much backstory to be delivered correctly and still maintain a good flow. Even as a trilogy, Rifts is more diverse and character dense than LotR, and even as a classic of fantasy literature LotR took forever to get made correct...
- Wed Jan 09, 2008 4:16 am
- Forum: Rifts®
- Topic: Ionic Magnetic Pulse (IMP) Weapon Question?
- Replies: 9
- Views: 421
Side Effects
Plus, I would add a 25% chance (non cumulative) each time it was fired that the weilder (if man portable) or the crew (if vehicle mounted) takes a sever dose of radiation and / or a magnetic pulse so powerful that it interferes with BIOLOGICAL neural pathways and short circuits their nervous system,...
- Wed Jan 09, 2008 1:51 am
- Forum: G.M.s Forum
- Topic: Some Possible House Rules I'm Considering
- Replies: 3
- Views: 3004
Generic Skills make for Generic Games
House rules are house rules but isn't that kind of dipping into what you were trying to get away from in the first place? I tried something like what Lee is trying a few years ago and it backfired. Since they never had to look up the rules, the players stopped understanding what the skills were abo...
- Tue Jan 08, 2008 9:20 am
- Forum: G.M.s Forum
- Topic: Is it evil to draw in the doubled PPE from a slain demon?
- Replies: 194
- Views: 68174
Religion knows not of good or evil...
And I'm not even really getting into deeper religous views here. Or how about witchcraft or wicca? Is that evil? At one time it was. Punishable by death. Are you talking about witchcraft, or wicca specifically? Satanic witchcraft is evil. Traditional European witchcraft was only punishable by death...
- Tue Jan 08, 2008 7:19 am
- Forum: G.M.s Forum
- Topic: Deka Damage Rating House Rule
- Replies: 6
- Views: 5225
Similar?
I have been trying to add some scalability to Rifts for years. I've tried the Deka replacing Mega damage method, but it left a lot to be desired. I adapted a bit of WEG Star Wars styled scale and it works a bit better (note to moderators, this is NOT a conversion, I only bring it up as an example). ...
- Tue Jan 08, 2008 6:31 am
- Forum: G.M.s Forum
- Topic: Counts as two actions
- Replies: 12
- Views: 5586
When is the "time" taken up?
A body block and a tackle are two different full body attacks. The use of the second action in game terms comes from which action you are doing. A body block is a short maneuver for the wind up, and is often done at farily close range. It uses a lot of strength, with little build up of momentum befo...
- Tue Jan 08, 2008 5:55 am
- Forum: G.M.s Forum
- Topic: Specialty vibro-weapons
- Replies: 16
- Views: 7694
Vibroweapons and Sound?
Not sure how the rule states it, but I always took the "field" around the blade to be twofold: First, the vibration of the blade (think something akin to a jackhammer that meets and electric knife like they used to sell for carving turkeys) creates a resonance field. This provides the cutt...
- Tue Jan 08, 2008 3:53 am
- Forum: G.M.s Forum
- Topic: Some Possible House Rules I'm Considering
- Replies: 3
- Views: 3004
Skill percentages...
I've been experimenting with giving the PCs a per level increase in a percentage points "bank" equal to all per-level increases (In O.C.C. skills and O.C.C. related skills, not secondary skills) plus their IQ bonus in points, and then letting them assign the points to whichever skills they...
- Tue Jan 08, 2008 3:23 am
- Forum: G.M.s Forum
- Topic: Palladium Terminology Project 2.0
- Replies: 41
- Views: 82396
Source Found
Chunky Salsa Effect : Throwing a grenade into an enclosed environment (typically MDC grenade against SDC targets). This was from Shadowrun, either the second or third edition rulebook, and referenced a grenade's "overpressure" effect when tossing a live grenade into a hardened room like a...
- Sat Jan 05, 2008 4:54 am
- Forum: G.M.s Forum
- Topic: What is the funniest thing.....?
- Replies: 17
- Views: 8089
You know that thing about Minotaurs?
Ok, different game system, long time ago, in a podunk, redneck, hillbilly mountain town far far away... The party is being just decimated by manscorpions using sabers of slowness (each strike slowing the victim by half or some such thing). My character, a Minotaur (Think Krynn) Warrior of Tyr is in ...
- Sat Jan 05, 2008 4:34 am
- Forum: G.M.s Forum
- Topic: Things you hate to hear as a GM
- Replies: 160
- Views: 50944
- Sat Jan 05, 2008 4:32 am
- Forum: G.M.s Forum
- Topic: Things you hate to hear as a GM
- Replies: 160
- Views: 50944
"Ripping" With psionics
Player: "So, if I use Super-Telekinesis on him, he gets a save?" Me: "Yep, I guess, standard Psi save for a non-psi opponent." Player: "What if I pick him up by his gear or armor?" *afterthought* "Hell, I got enough ISP, I'll rip the whole floor up with him on it....
- Sat Jan 05, 2008 3:55 am
- Forum: G.M.s Forum
- Topic: Pc with TWO RUNE ITEMS ..help ..
- Replies: 27
- Views: 11976
Dead Man! Dead Man Walking! Muhuhahahahahaha!
There would be a lot of nasties more powerful than him after rune weapons and to be able to get TWO in ONE kill would attract alot of the wrong kind of attention. And how much would the other party members fight to defend him against such forces? Or want the weapons for themselves? He is a marked m...
- Wed Dec 26, 2007 9:05 pm
- Forum: Rifts®
- Topic: Sniper Question
- Replies: 86
- Views: 3490
Or Better Still
Just use Naruni Micro-Missiles with a spec of anti-matter in the warhead. Should do 1D4x100 or 1D6x100 conservatively. Make them the smart version and triple the cost: 24,000 credits each. Figure on a damage radius of 50 feet with EMP twice that. Knockdown is automatic for anything under 200 MD wit...
- Tue Jul 04, 2006 9:26 pm
- Forum: Rifts®
- Topic: Rifts Roads
- Replies: 36
- Views: 2989
Re: Rifts Roads
90% of North America is wilderness, except for small pockets of civilisation like Chi-Town. So what are the conditions of roads like in your games? Areas like the CS state of Chi-Town sound fairly developed so I would assume there is basic roads but what about Missouri, Arkansas and Oklahoma? I dro...
- Mon Jun 19, 2006 12:34 am
- Forum: Rifts®: Dimension Books
- Topic: Who makes ther own Original Galaxy?
- Replies: 4
- Views: 2030
Galaxy a bit much
I'd like to see some more canonical material on the 3 galaxies, but seeing as anything released lacks anything approaching a location (new systems, regions, etc...ninety thousand new guns in every book and all I want is a FRELIN' MAP!!!) I have been relegated to building a skeletal structure within ...
- Tue Jun 13, 2006 8:48 pm
- Forum: Rifts®: Dimension Books
- Topic: Phase World Sourcebook 2
- Replies: 95
- Views: 42231
- Tue Jun 13, 2006 12:46 pm
- Forum: Rifts®: Dimension Books
- Topic: Phase World Sourcebook 2
- Replies: 95
- Views: 42231
Get them now they're goin fast...
In addition to Nekira’s discussion of profit margins and fidgewinkle’s talk about economies of scale and wholesale and retail, I’d also like to point out a couple of ways to allow for the willy-nilly-ness of the established ships. There can be significant variation in the margin of a product depend...
- Sun Jun 11, 2006 11:15 pm
- Forum: Rifts®
- Topic: Playing a Centaur
- Replies: 9
- Views: 1304
The Complete Centaur's Guide
Why just stick to regular Centaurs? Why not other creatures that have a humanoid upper torso and an animal body for the lower half? So, instead of just half humanoid and half horse, we could have half humanoid and be have the lower body of (and perhaps have the torso somewhat resemble)... cat, dog,...
- Sun Jun 11, 2006 9:52 pm
- Forum: Rifts®: Dimension Books
- Topic: Phase World Sourcebook 2
- Replies: 95
- Views: 42231
On a different but related note, teh section on Space Pirates is turning out to be a lot fo fun! I'm still doing research, but it looks like it will include: History of space piracy Rise of the pirate cartels Notable cartels and their leaders (including famous women pirates!) Pirate havens Life as ...
- Sun Jun 11, 2006 6:01 pm
- Forum: Rifts®: Dimension Books
- Topic: What a light year is
- Replies: 19
- Views: 9751
The thing is Mach is relatively slow in sublight. You will need several hours to reach half the speed of light. The ST has a really nice system where each speed factor is an exponential of the earlier speed, but that would make things quite complicated in PW. Right, that is why this system works, i...
- Sun Jun 11, 2006 6:58 am
- Forum: Rifts®: Dimension Books
- Topic: What a light year is
- Replies: 19
- Views: 9751
Simplify the Physics
Would not a simpler method be to simply take the ship's "Mach in Space" rating, and make that the acceleration? i.e.: if a ship can go at "Mach 10 in Space" then modify that to say that the craft's rate of acceleration is "Mach 10 per melee each melee", meaning that aft...
- Fri Jun 09, 2006 2:03 pm
- Forum: Rifts®: Dimension Books
- Topic: Sublight Speed
- Replies: 18
- Views: 9837