Search found 48 matches

by jolt
Tue Jan 28, 2014 9:18 pm
Forum: Palladium Fantasy RPG®
Topic: Essential books? (besides the CRB that is...)
Replies: 11
Views: 2390

Re: Essential books? (besides the CRB that is...)

*sigh* Nevermind. I now see the stickied thread highlighting the differences between the two editions...directly above this one in fact (for the moment anyway).
by jolt
Tue Jan 28, 2014 4:14 pm
Forum: Palladium Fantasy RPG®
Topic: Essential books? (besides the CRB that is...)
Replies: 11
Views: 2390

Re: Essential books? (besides the CRB that is...)

On a semi-related note: I've mostly played Heroes Unlimited but I've just acquired 2 copies of the PFRPG core rules (different covers) and Books II through V. It appears, however, that they're all Revised edition. I would really rather not buy 2nd edition copies and I'm not really sure what the diff...
by jolt
Wed Dec 12, 2012 3:41 pm
Forum: Heroes Unlimited™
Topic: Ancient Master using martial arts from N&S and Mystic China
Replies: 21
Views: 3537

Ancient Master using martial arts from N&S and Mystic China

For my personal playstyle and group, I feel the AM works better using actual martial arts forms; in this case, the ones from Ninjas & Superspies and Mystic china as I have both of those books. The problem is that I'm not sure how to actually implement it. N&S (which is from '93) says to give...
by jolt
Fri Jul 08, 2011 7:34 pm
Forum: Palladium Fantasy RPG®
Topic: 1st edition sourcebook questions?
Replies: 1
Views: 795

1st edition sourcebook questions?

I've played a lot of Palladium games over the years but Fantasy was never one of them. I was just able to acquire a 1 st ed. (10 th printing) copy for a good price. Now, I prefer to play all my fanatsy games in my homebrew and so I was wondering: which 1st ed. sourcebooks contain additional crunch (...
by jolt
Wed Jul 06, 2011 10:51 am
Forum: Heroes Unlimited™
Topic: Mutant animals?
Replies: 17
Views: 2088

Mutant animals?

I was whipping up come generic characters the other day to use as filler as needed (I've always found having a few extra hereos/villains around is handy just in case you need them) and one of the ones I was making was a Mutant Animal. The problem is that the selection of animals in HU...isn't very i...
by jolt
Sat Jul 02, 2011 6:26 pm
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Can someone help US make the 5 Deadly Venoms forms
Replies: 5
Views: 6532

Re: Can someone help US make the 5 Deadly Venoms forms

Bit of a necro here but the Martial Arts Network site only includes 2 of the 5 Deadly Venom stules: Lizard and Centipede. Snake, Scorpion and Toad are not listed; at least, not under those names. The snake style from Five Deadly Venoms bears little resemblence, IMO, to the version in N&SS.
by jolt
Fri Jul 01, 2011 3:34 pm
Forum: Rifts®: Chaos Earth™
Topic: Is Chaos Earthe a dead game?
Replies: 23
Views: 18144

Re: Is Chaos Earthe a dead game?

I hope it's successful. Rifts has just gotten too big. For a group looking for a new game there's just too much material to even go through a fraction of it; not even counting 55+ issues of The Rifter. Chaos will be much easier to get into. I disagree about a game being dead. A game that has no offi...
by jolt
Fri Jul 01, 2011 1:27 pm
Forum: Heroes Unlimited™
Topic: Energy Expulsion: Shadow Bolt from PU3
Replies: 8
Views: 1274

Re: Energy Expulsion: Shadow Bolt from PU3

Speaking of PU3, my copy was the GenCon pre-release from a few years back which were a bunch of loose leaf pages (I've since had it bound). I was wondering if there were any changes from that to the final print copy. I don't have a print copy to compare it to and I never really thought about it unti...
by jolt
Thu Jun 30, 2011 2:26 pm
Forum: Heroes Unlimited™
Topic: Using Ninjas & Superspies/Mystic China with HU
Replies: 2
Views: 612

Using Ninjas & Superspies/Mystic China with HU

I want to include the specific martial arts from N&S/MC to my Heroes Unlimited game. However, my HU book is from 2004 and my Ninjas & Superspies is from 1993. That's an 11 year difference and while N&S does give rules on what heroes of various archetypes have to sacrifice to get a specif...
by jolt
Wed Sep 20, 2006 3:54 pm
Forum: Heroes Unlimited™
Topic: Variants on APS Metal?
Replies: 25
Views: 2794

Wow. Did you know you made that entire post without using a single period? :-D That's just awesome.

jolt
by jolt
Tue Sep 19, 2006 2:24 pm
Forum: Heroes Unlimited™
Topic: Megas Unlimited
Replies: 7
Views: 731

As for Hardware, I prefer to just roll for powers normally and call them tech. You want super invention then. it's specifically for a character that can invent devices with super powers. You're absolutely right. And that's generally what I do, even for characters that are fully robotic. If I want s...
by jolt
Tue Sep 19, 2006 9:20 am
Forum: Heroes Unlimited™
Topic: Megas Unlimited
Replies: 7
Views: 731

I like the idea of a Special Training Unlimited, for lack of a better term. For all the skill monkeys out there. Brian I agree. These types of characters often don't have very many options so they all tend to look the same. The Stage Magician is a cool concept but if you've seen one you've seen the...
by jolt
Wed Sep 06, 2006 3:50 pm
Forum: Heroes Unlimited™
Topic: Kittenstomp's Revised Powers Tables
Replies: 7
Views: 2283

Excellent, thanks for the new tables! I admit that I do like having both your tables and the ones in the back of PU3. Sometimes I like to roll completely random with no organization just to see what comes up. Sometimes I get interesting ideas from that. Thanks for doing all the grunt organization wo...
by jolt
Thu Aug 31, 2006 10:27 am
Forum: Heroes Unlimited™
Topic: signed photocopied PU3
Replies: 2
Views: 549

signed photocopied PU3

At GenCon this year, I purchased one of the signed, photocopied versions of PU3. The problem I'm having is that it's all loose leaf paper and I don't know how to store it to keep it in good condition. The left margin is too small to punch for 3-ring (and I don't really like 3-ring binders anyway; th...
by jolt
Mon Aug 28, 2006 11:34 pm
Forum: Heroes Unlimited™
Topic: How many attacks do I get? (Ninjas & Superspies combinat
Replies: 8
Views: 892

First off, I'd like to know what the mutant had to give up to take a martial art that is exclusive and counts as two martial arts. There's a big difference between Thai Kickboxing and, say, Tae Kwon Do. Even 2 skill programs wouldn't begin to justify giving Thai Kickboxing to a superhero.

jolt
by jolt
Mon Aug 28, 2006 4:02 pm
Forum: Heroes Unlimited™
Topic: PU2: Worth Getting?
Replies: 15
Views: 1803

Personally, I like that they've created powers that are only minor distinctions from each other. In fact, I ignored HU2 completely until I heard that there were at least two other power books. The reason I like this is simple: consistency. I played Champions for years and I loved it. But I got tired...
by jolt
Mon Jul 31, 2006 10:42 am
Forum: Heroes Unlimited™
Topic: Cape or No Cape
Replies: 23
Views: 1752

Capes have a certain aesthetic appeal that, in comics, I think is very important. So I vote yes for capes.

If we're going to get into realism, then I think a better question would be:

Spandex as a good fabric choice for your costume: Yes or No?

jolt
by jolt
Mon Jul 31, 2006 10:33 am
Forum: Heroes Unlimited™
Topic: Special Training characters with powers
Replies: 5
Views: 760

Special Training characters with powers

I was thinking (I know, I know, always a bad idea) about the various ST characters. Take the Hunter/Vigilante for instance. Apart from secondary skill selection and budget, they're all going to be pretty much the same. To add some variety, I was considering allowing such characters to take one minor...
by jolt
Mon Jul 31, 2006 12:45 am
Forum: Heroes Unlimited™
Topic: Using Ninjas & SS with Heroes Unlimited
Replies: 109
Views: 11828

But then who gets what? Should the Thief from N&S get access to the Rogue skills from HU2? If so, how much and at what bonuses? The Technical categories in the two books are completely different. Do you keep Computer as a seperate program or add it into Tech like HU2 does (but oddly, has no supe...
by jolt
Sun Jul 30, 2006 1:18 pm
Forum: Heroes Unlimited™
Topic: Using Ninjas & SS with Heroes Unlimited
Replies: 109
Views: 11828

The skill programs and the skills themselves are different between the two books (there is no Rogue category in N&S for example). Do you combine the skill charts or just use the one from HU2? Or, if it's and N$S character, do you only allow the skills from there?

jolt
by jolt
Fri Jul 28, 2006 3:30 pm
Forum: Heroes Unlimited™
Topic: Combat maneuver damage modified by superstrength
Replies: 3
Views: 592

I'm sorry, that isn't what I meant. A normal human does 1d4 with a punch. If he has HtH Basic (at 3rd level) he can 2d4 or 1d6 with a kick. But how much damage do those kicks do when someone does a lot more damage than 1d4 with a basic punch? For example, let's say a super with superhuman strength d...
by jolt
Fri Jul 28, 2006 1:05 pm
Forum: Heroes Unlimited™
Topic: Combat maneuver damage modified by superstrength
Replies: 3
Views: 592

Combat maneuver damage modified by superstrength

A basic punch by a normal does 1d4 plust PS bonus plus whatever combat moves they've learned that might do more. But how do you modify the damage for those "other" maneuvers. For example: I have HtH Basic. At level 3 I gain Kick attacks. Karate style doing 2d4 or snap for 1d6. But let's sa...
by jolt
Thu Jul 27, 2006 2:52 pm
Forum: Heroes Unlimited™
Topic: Question about Immortals
Replies: 5
Views: 892

So you're saying that the Immortals not listed as mega should have been?

jolt
by jolt
Thu Jul 27, 2006 1:31 pm
Forum: Heroes Unlimited™
Topic: Question about Immortals
Replies: 5
Views: 892

Question about Immortals

In PU2, it says to use the Mega-Hero advancement table for Immortals. But not all Immortals are classed as mega-heroes. It seems vastly unfair to make a non-mega Immortal use the Mega advabcement table. Now, Some of those non-megas get some pretty hefty bonuses but then so do some Aliens. What do yo...
by jolt
Wed Jul 19, 2006 12:09 pm
Forum: Heroes Unlimited™
Topic: Tweaking Powers
Replies: 13
Views: 1676

Well, one of the things that got me thinking about all this was Stretching. 1. Weird-costume stretchy guy: Streching powers are so developed that he has shape changing powers by virtual default. He can also mimic other powers like super leaping by turning himself into a giant spring. 2. Numbered Blu...
by jolt
Wed Jul 19, 2006 11:45 am
Forum: Heroes Unlimited™
Topic: THERE CAN ONLY BE ONE
Replies: 58
Views: 8673

Also, if these are the movie versions of the characters, then the FF will know each other and the X-Men will know each other but otherwise these people are all going to be strangers to each other. No one is going to know how powerful Superman is. Presumably, Pro. X could read everyones basic powerfu...
by jolt
Tue Jul 18, 2006 3:07 pm
Forum: Heroes Unlimited™
Topic: Tweaking Powers
Replies: 13
Views: 1676

Tweaking Powers

I'm curious how many of you "tweak" listed powers; as in slightly changing the power to make it better or worse. And is so, what is the bonus/penaly (if any) for doing so. For example, a hero has Invulnerabilty but it only works from sunset to sunrise. Or a chratcer who has stretching, but...
by jolt
Mon Jul 17, 2006 2:44 pm
Forum: Heroes Unlimited™
Topic: Using Ninjas & SS with Heroes Unlimited
Replies: 109
Views: 11828

Sentinel : You said before that you thought the Ancient Master from N&S was overplayed and over balanced. By that do you mean you think he's too powerful?If so (or not), how do you think the Ancient Weapons Master from PU2 compares? Everyone: In fact, I haven't seen much talk about the PU2 &quo...
by jolt
Fri Jul 14, 2006 2:25 pm
Forum: Heroes Unlimited™
Topic: What Super are you?
Replies: 92
Views: 7188

Here's what you get if you answer max No for everything: You are dark, love gadgets and have vowed to help the innocent not suffer the pain you have endured. Batman 20% Robin 20% Superman 0% Spider-Man 0% Supergirl 0% Wonder Woman 0% Hulk 0% The Flash 0% Green Lantern 0% Catwoman 0% Iron Man 0% If y...
by jolt
Fri Jul 14, 2006 1:56 pm
Forum: Heroes Unlimited™
Topic: What Super are you?
Replies: 92
Views: 7188

Here's what I got: You are mild-mannered, good, strong and you love to help others. You are Superman 90% Spider-Man 75% The Flash 65% Robin 62% Supergirl 60% Green Lantern 60% Catwoman 55% Hulk 45% Batman 35% Wonder Woman 30% Iron Man 20% Some seem odd to me. After looking through the questions agai...
by jolt
Mon Jul 10, 2006 9:42 am
Forum: Heroes Unlimited™
Topic: Using Ninjas & SS with Heroes Unlimited
Replies: 109
Views: 11828

The Artist Formerly : In HU2 (I don't remember the page), it says that only Physical Training and Special Training should have access to N&S stuff. Would you adhere to this restriction? The point about negative chi is a very good one and I saw the potential problems with it that you mentioned r...
by jolt
Sat Jul 08, 2006 9:00 pm
Forum: Heroes Unlimited™
Topic: Using Ninjas & SS with Heroes Unlimited
Replies: 109
Views: 11828

The Artist Formerly : If politics and intrigue is your thing then go for it. This thread was about combining N&S stuff with HU2 (as is clearly indicated by the thread title). If that's not your thing, fine; but then why bother posting in this thread at all? The last two pages of this thread hav...
by jolt
Tue Jun 27, 2006 3:07 pm
Forum: Heroes Unlimited™
Topic: Using Ninjas & SS with Heroes Unlimited
Replies: 109
Views: 11828

Thanks, all useful information. What about the updated wrestling skill? Is it any improvement over the original? What book is it in and is it worth picking up? I agree with Sentinel about the completeness of Martial Arts styles. There's a lot more to martial arts than just the orient. I would love t...
by jolt
Tue Jun 27, 2006 9:59 am
Forum: Heroes Unlimited™
Topic: Using Ninjas & SS with Heroes Unlimited
Replies: 109
Views: 11828

I read in one of the threads that the Wrestling skill as presented in the core books was not good and there was a better version in on eof the Rifters. What exactly is wrong with the Wrestling skill and what makes the new one better? Is it a big enough difference to make getting the issue worhtwhile...
by jolt
Thu Jun 08, 2006 10:55 am
Forum: Heroes Unlimited™
Topic: So sell me on HU...
Replies: 31
Views: 4683

I'm fairly new to HU myself but have played other Palladium games before so I'm familiar with the overall system. Champions/Hero System(TM) is the only other system I've really liked. The problem with it was that it was so open-ended, a GM really had to monitor heavily what was going on in the game....
by jolt
Wed Jun 07, 2006 3:32 pm
Forum: Rifts®
Topic: Been away from the game for over 10 years, what now?
Replies: 6
Views: 571

After reading through the R:UE errata I was wondering, have they done a second printing?

jolt
by jolt
Wed Jun 07, 2006 11:32 am
Forum: Rifts®
Topic: Been away from the game for over 10 years, what now?
Replies: 6
Views: 571

Or I could just look at the Online catalog and see for myself. That's a big "Well, Duh!" for me.

I've seen a number of posts about what WB's people liked best.

I'm curious about which ones you liked least. And any particular reason?

jolt
by jolt
Wed Jun 07, 2006 9:59 am
Forum: Rifts®
Topic: Been away from the game for over 10 years, what now?
Replies: 6
Views: 571

Are those older WB's still in print (like the Coalition War campaign)? Or is there a listing on the site somehwere of what is and isn't in print? Thanks for the feedback.

jolt
by jolt
Tue Jun 06, 2006 3:18 pm
Forum: Heroes Unlimited™
Topic: Using Ninjas & SS with Heroes Unlimited
Replies: 109
Views: 11828

I don't have HU revised so I don't know what the differences are.

Is the Ancient Master conversion from N&S too weak? Should he have that third MA style? If you were to update him, how would you do it?

Thanks for answering my plethora of questions.

jolt
by jolt
Tue Jun 06, 2006 10:19 am
Forum: Heroes Unlimited™
Topic: Using Ninjas & SS with Heroes Unlimited
Replies: 109
Views: 11828

What do you think of the Ancient Master conversion listed in the back of N&S? jolt I miss the original conversion from the original edition of N&S, too bad cut and paste errors really messed up the revised edition version. My N&S is revised Fourth printing. The conversion seems clear en...
by jolt
Tue Jun 06, 2006 10:10 am
Forum: Heroes Unlimited™
Topic: Using Ninjas & SS with Heroes Unlimited
Replies: 109
Views: 11828

double post. sorry.
by jolt
Tue Jun 06, 2006 10:10 am
Forum: Heroes Unlimited™
Topic: Using Ninjas & SS with Heroes Unlimited
Replies: 109
Views: 11828

What do you think of the Ancient Master conversion listed in the back of N&S?

Do you think non-Chi based martial artists are capable enough in HU2?

jolt
by jolt
Tue Jun 06, 2006 9:20 am
Forum: Heroes Unlimited™
Topic: Using Ninjas & SS with Heroes Unlimited
Replies: 109
Views: 11828

4) Same as #1 but the super has HtH Ninjitsu (as presented in HU2). I don't recall HtH Ninjutsu anywhere in HUII. If the player wanted HtH: Ninjutsu from Rifts Japan, I would allow him to trade away skills as per usual. er...that's because I meant HtH Assassin. I've seen some comments during my sea...
by jolt
Mon Jun 05, 2006 3:57 pm
Forum: Rifts®
Topic: Been away from the game for over 10 years, what now?
Replies: 6
Views: 571

Been away from the game for over 10 years, what now?

I had collected Rifts through WB 11 or 12 but time and space restraints forced me to sell everything (except Rifts: Coalition Navy which somehow got overlooked and is still gathering dust). What are the essentials to get started again? What about books that supposedly aren't essential but everyone t...
by jolt
Mon Jun 05, 2006 3:10 pm
Forum: Heroes Unlimited™
Topic: Using Ninjas & SS with Heroes Unlimited
Replies: 109
Views: 11828

The funny thing about being away from a game/system for awhile is that you lose all track of what many of the acronyms mean. What is Rifts GMG ? Still in print? jolt PS: After a lengthy search I'm assuming this refers to the Game Masters Guide. Is that correct? I've seen some comments during my sear...
by jolt
Mon Jun 05, 2006 2:00 pm
Forum: Heroes Unlimited™
Topic: Using Ninjas & SS with Heroes Unlimited
Replies: 109
Views: 11828

Thanks Sentinel, that helps a lot. What other books (apart from Mystic China) include MA styles in them? I bought Rifts when it first came out and collected through WB 11 or 12 but not having anyone to play with at the time and having limited space I ended up selling it all (except for Coalition Nav...
by jolt
Mon Jun 05, 2006 1:24 pm
Forum: Heroes Unlimited™
Topic: Using Ninjas & SS with Heroes Unlimited
Replies: 109
Views: 11828

Sentinel: Those are good points though it still seems to me that only by taking Chi based martial arts does the character keep up with the HU counterparts (and even then only the dedicated). However, I'm not really concerned with making the two martial arts OCC's fit into HU as I am in allowing HU s...
by jolt
Sun Jun 04, 2006 12:51 pm
Forum: Heroes Unlimited™
Topic: Using Ninjas & SS with Heroes Unlimited
Replies: 109
Views: 11828

Using Ninjas & SS with Heroes Unlimited

What's the best way to incorporate the myriad of martial arts styles from Ninjas and SS's with HU? Do you just replace the generic martial arts for any non-exclusive style? Compared to a super, the Martial Art's OCC's seem a tad week (just by glancing at them) compared to a super. What's the best wa...

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