Search found 1025 matches

by Soldier of Od
Mon Oct 07, 2024 11:55 am
Forum: Palladium Fantasy RPG®
Topic: Summon Pawn
Replies: 12
Views: 1081

Re: Summon Pawn

Also, I just noticed that the description says that the summoner can try to influence the summoned pawn with "words, gold, and promises of power or wealth" - the inclusion of both the word "gold" and the phrase "promises of wealth" heavily implies that the gold is given...
by Soldier of Od
Mon Oct 07, 2024 8:13 am
Forum: Palladium Fantasy RPG®
Topic: Summon Pawn
Replies: 12
Views: 1081

Re: Summon Pawn

Interesting question. I'm not sure... I would say that the summoned pawn cannot take anything back with them. If they are attacked, they will be automatically be sent back. I would extend this to any kind of "attack", including things like a psionic hypnotic suggestion, or a curse, or simi...
by Soldier of Od
Sun Sep 29, 2024 5:54 pm
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Physical Skill bonuses and Martial Art Forms
Replies: 4
Views: 2658

Re: Physical Skill bonuses and Martial Art Forms

thorr-kan wrote: Sat Sep 28, 2024 4:53 pm
Soldier of Od wrote: Thu Sep 26, 2024 8:58 am My take on this is that, just like if you have more than one martial art forms, all attack moves are separate.
Except Physical skills specifically stack with MAFs.
Sorry, I am confused - if you are already sure of that, then what is your original question?
by Soldier of Od
Thu Sep 26, 2024 8:58 am
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Physical Skill bonuses and Martial Art Forms
Replies: 4
Views: 2658

Re: Physical Skill bonuses and Martial Art Forms

My take on this is that, just like if you have more than one martial art forms, all attack moves are separate. If you get a kick attack from having gymnastics, you can kick, but your bonuses to strike from your martial art form(s) will not count towards this kick attack (P.P. bonuses would). If you ...
by Soldier of Od
Tue Aug 27, 2024 9:16 am
Forum: Palladium Fantasy RPG®
Topic: Casting spells into forcefields
Replies: 10
Views: 4115

Re: Casting spells into forcefields

I think that, in principle, you can cast spells into or beyond forcefields, which is what makes Barrier of Thoth so powerful, in that it prevents this. However, I would say that if there is not enough room within a forcefield to accommodate a physical effect such as a wall of clay or a pillar of fla...
by Soldier of Od
Tue Aug 27, 2024 8:42 am
Forum: Palladium Fantasy RPG®
Topic: Mystic Portal direction
Replies: 7
Views: 2718

Re: Mystic Portal direction

I think paragraph describing the one-way passage applies to the "teleportation" option of the mystic portal spell, not the "tunnel" option, which creates an actual tunnel that anyone can walk up and down for the full duration of the spell. The formatting of the paragraphs could m...
by Soldier of Od
Sun Aug 18, 2024 7:53 am
Forum: Palladium Fantasy RPG®
Topic: Going Defensive
Replies: 17
Views: 5201

Re: Going Defensive

There are a couple of defensive Katas in Ninjas & Superspies that might be appropriate: The one mind kata allows you to double the roll for one dodge or parry in that melee round (when used defensively); you can only dodge or parry for the rest of the round, but as normal. The five principles ka...
by Soldier of Od
Sat Jul 06, 2024 6:10 am
Forum: Rifts®
Topic: How to hide a Mystic
Replies: 9
Views: 3188

Re: How to hide a Mystic

I don't think you need mind block as well if hiding your powers is your goal. The other two powers will do fine. And this is only really if you are building a character you know will be trying to sneak into well patrolled areas of Coalition territory. If you are adventuring in Dinosaur Swamp or Arzn...
by Soldier of Od
Fri Jul 05, 2024 7:30 am
Forum: After the Bomb® RPG & TMNT®
Topic: Has anyone statted up the lesser apes?
Replies: 6
Views: 6660

Re: Has anyone statted up the lesser apes?

thorr-kan wrote: Sun Jun 30, 2024 6:01 pm A very comprehensive series of writeups. Thank you.
Thank you! Glad to help.
by Soldier of Od
Fri Jul 05, 2024 7:14 am
Forum: Rifts®
Topic: How to hide a Mystic
Replies: 9
Views: 3188

Re: How to hide a Mystic

Why, then do Mask ISP and Mask PPE exist, if not to specifically counter Psi-Stalkers and Dog Boys? Both descriptions in RUE mention Psi/Dogs. Taken literally, Mask ISP utterly defeats Psi/Dogs, because it says it counters both those who can read auras and those who can sense psionics. Shouldn't we...
by Soldier of Od
Fri Jun 28, 2024 8:34 am
Forum: After the Bomb® RPG & TMNT®
Topic: Has anyone statted up the lesser apes?
Replies: 6
Views: 6660

Re: Has anyone statted up the lesser apes?

Ape: Gibbon Original Animal Characteristics Description: Gibbons are smallish, long-armed apes found amongst tropical rainforests across Asia. Incredibly fast and agile in the trees, their long arms aid them in swinging gracefully from branch to branch: they can cross distances of up to 15 m (50 ft...
by Soldier of Od
Thu Jun 27, 2024 2:05 pm
Forum: After the Bomb® RPG & TMNT®
Topic: Has anyone statted up the lesser apes?
Replies: 6
Views: 6660

Re: Has anyone statted up the lesser apes?

I've done gibbons and binturongs as part of an after the bomb south east asia supplement idea I was working on a few years ago. I'll see if I can fish them out and post them.
by Soldier of Od
Mon Jun 10, 2024 12:14 pm
Forum: All Things Palladium Books®
Topic: Everything OK over there?
Replies: 4
Views: 6455

Re: Everything OK over there?

Hi everybody. NMI says that the weekly update has been "fixed", but the last update on the website is from the 21st of March! I have tried on multiple devices, so it is not just my computer. I'll repeat the earlier question - is everything okay? Is Palladium Books still here?! :eek:
by Soldier of Od
Tue Jun 04, 2024 3:35 pm
Forum: Heroes Unlimited™
Topic: S.D.C. given by Flight:wingless
Replies: 9
Views: 5516

Re: S.D.C. given by Flight:wingless

The earlier editions of Heroes Unlimited list the "bonuses in flight", and then have the +40 S.D.C. listed separately under "other bonuses". Same for winged flight. The revised second edition definitely reads as if the S.D.C. bonus is in flight only, but honestly, I think that is...
by Soldier of Od
Wed May 15, 2024 10:18 am
Forum: Guild of Magic & Psionics
Topic: Psionic Power of Object Read
Replies: 9
Views: 5186

Re: Psionic Power of Object Read

I would say no, specifically because there is a power - Object read the dead - (as mentioned above) to do this. Object read allows you to gain information about the previous owner. Although it is possible to own a person (through slavery and such), I don't think the owner of said person could leave ...
by Soldier of Od
Sun Apr 28, 2024 3:04 pm
Forum: Rifts®
Topic: Hope and Benford Town, where are they?
Replies: 10
Views: 2352

Re: Hope and Benford Town, where are they?

I don't know the scenario you are referring too, but Hope is one of the Colorado Baronies, in the New West book.
by Soldier of Od
Fri Apr 26, 2024 8:35 am
Forum: Rifts®
Topic: TW Cybernetics
Replies: 8
Views: 1906

Re: TW Cybernetics

The Momano Headhunter has some TW Bionics - Book 20: Rifts Canada.
by Soldier of Od
Wed Apr 10, 2024 7:40 am
Forum: Guild of Magic & Psionics
Topic: The Spell Repel Animals
Replies: 4
Views: 594

Re: The Spell Repel Animals

darthauthor wrote: Tue Apr 09, 2024 11:11 am Soldier of Od,

Intelligent as Always.
You make a REALLY good point.
Allow it but it just effects 6 per casting.
I like that as a GM ruling.
Thanks :-D :oops:
by Soldier of Od
Wed Apr 10, 2024 7:34 am
Forum: Guild of Magic & Psionics
Topic: The Spell Ley Line Transmission
Replies: 9
Views: 1341

Re: The Spell Ley Line Transmission

Well, I guess it depends on perspective. I don't think that the point of any spell is to be better than a particular piece of technology at doing exactly what that technology was designed to do. If that is your perspective, then it will always come up lacking. One of the greatest advantages for any ...
by Soldier of Od
Tue Apr 09, 2024 8:16 am
Forum: Guild of Magic & Psionics
Topic: The Spell Repel Animals
Replies: 4
Views: 594

Re: The Spell Repel Animals

I allow it to affect spiders, ants and such, because they are animals, and if you choose to exclude some animals, you then have to decide which animals to exclude and which to keep, which just opens up a can of worms (which you would then need to repel!) :D As it only affects up to six animals, its ...
by Soldier of Od
Tue Apr 09, 2024 8:09 am
Forum: Guild of Magic & Psionics
Topic: The Spell Ley Line Transmission
Replies: 9
Views: 1341

Re: The Spell Ley Line Transmission

I'm not sure why the description of this spell makes you think that ley-lines block radio messages. I don't see anything that would hint at that at all. It doesn't even mention radios. The message can reach one or more recipients anywhere on the ley-line, which could run for hundreds of miles. Seems...
by Soldier of Od
Thu Apr 04, 2024 4:30 pm
Forum: Guild of Magic & Psionics
Topic: The Spell Fire Bolt
Replies: 4
Views: 564

Re: The Spell Fire Bolt

Fire bolt is a bolt of fire. Energy bolt is a bolt of energy (whatever that means!) :lol:

If it doesn't say it can start fires it can't start fires.
by Soldier of Od
Thu Apr 04, 2024 9:30 am
Forum: Guild of Magic & Psionics
Topic: The Spell Fire Bolt
Replies: 4
Views: 564

Re: The Spell Fire Bolt

I would not personally describe the range as "great". Slightly better than a fireball, but shorter than many other damage spells, and (like most spells) terrible when compared to a firearm. Not bad, but not great. The combat rules in RUE talk about energy beams "from energy weapons, m...
by Soldier of Od
Thu Apr 04, 2024 7:46 am
Forum: Rifts®
Topic: Armor-In-A-Can
Replies: 19
Views: 3568

Re: Armor-In-A-Can

Not quite as small as a bracer, but all of the Lemurian Bio-Armours (World Book 32) can shrink down like this, and are effectively power armours - Page 110: "All suits of Bio-Armor can retract to reveal the face, head, hands, etc. of the wearer as necessary or desired. The armor can even retrac...
by Soldier of Od
Thu Apr 04, 2024 7:33 am
Forum: Palladium Fantasy RPG®
Topic: Vampires in Repose
Replies: 9
Views: 4804

Re: Vampires in Repose

The Palladium World is just one continent... but, if a vampire has to actually sleep on soil, then it doesn't matter what continent they are on, they still need to dig up some earth and put it on their bed/in their coffin. Just being on the correct continent isn't enough (at least in Rifts, Nightban...
by Soldier of Od
Wed Apr 03, 2024 9:01 am
Forum: Guild of Magic & Psionics
Topic: The Spell Paralysis: Lesser
Replies: 5
Views: 617

Re: The Spell Paralysis: Lesser

Well, reading the spell very literally, I guess those limbs would be exempt. But I would personally rule that any limbs used for locomotion or manipulation counts. If a tentacle is used as an arm, it counts as an arm; if a tentacle is used as a leg, it counts as a leg. Keep it simple. I would rule t...
by Soldier of Od
Wed Apr 03, 2024 8:45 am
Forum: Palladium Fantasy RPG®
Topic: Vampires in Repose
Replies: 9
Views: 4804

Re: Vampires in Repose

I've been looking through the books, and I don't see why they can't sleep in a metamorphosed form. But that does bring up the problem that, if this is the case, wouldn't every vampire go to sleep as mist so that they can't be staked in their sleep? However, in most of the Palladium game lines, they ...
by Soldier of Od
Wed Apr 03, 2024 7:50 am
Forum: Guild of Magic & Psionics
Topic: The Spell Fingers of the Wind
Replies: 2
Views: 443

Re: The Spell Fingers of the Wind

Well, it can't "grab" anything, only touch, tap, bump or press, so some of those things would be impossible (such as stealing keys). You also cannot "turn" or "pull", so I wouldn't allow you to twist a door knob, open a filing cabinet, etc. It is not "telekinesis (...
by Soldier of Od
Wed Apr 03, 2024 7:20 am
Forum: Guild of Magic & Psionics
Topic: The Spell Paralysis: Lesser
Replies: 5
Views: 617

Re: The Spell Paralysis: Lesser

the head is a limb I strongly disagree with your definition of limb. I really don't want to get into one of those arguments where people get too hung up on specific words and quote endless dictionary definitions, etc., but I hope we can at least agree that calling the head as a limb is at the very ...
by Soldier of Od
Wed Apr 03, 2024 6:54 am
Forum: All Things Palladium Books®
Topic: Selective Spells
Replies: 8
Views: 4058

Re: Selective Spells

I had a general question. One of the players in a game I am in suggested that they can selectively decide who is or is not effected by spells. I was curious if this is actually the case in Palladium games, as I have not encountered it being permitted. In general, I agree with what most others have ...
by Soldier of Od
Tue Mar 26, 2024 9:42 am
Forum: Guild of Magic & Psionics
Topic: The Spell Breathe Without Air
Replies: 12
Views: 956

Re: The Spell Breathe Without Air

I agree. This spell just does the one thing - allows someone to function normally without air. EBA does a host of things that are quite different.
by Soldier of Od
Tue Mar 26, 2024 9:36 am
Forum: Guild of Magic & Psionics
Topic: The Spell Negate Poison/Toxin
Replies: 13
Views: 1221

Re: The Spell Negate Poison/Toxin

So the spell Negate Poison/Toxin from Rifts Ultimate Edition page 203 I want to police its use correctly. Do player characters and NPCs get to use it on poisonous food and eat it without bad consequences to their health? So, for example, if they thing the glass in from of them has poison or drugs i...
by Soldier of Od
Mon Mar 18, 2024 9:16 am
Forum: Palladium Fantasy RPG®
Topic: psionics or magic
Replies: 4
Views: 4237

Re: psionics or magic

It's not psionics or magic, but there is a Nightbane talent that does exactly this - Sharing the flesh, Nightbane main book, page 112.
by Soldier of Od
Wed Mar 13, 2024 8:25 am
Forum: Palladium Fantasy RPG®
Topic: Barbarian Keeper abilities
Replies: 4
Views: 4386

Re: Barbarian Keeper abilities

The Dark Elf wrote: Tue Mar 12, 2024 3:42 pm They get an ability for every session they turn up...
:lol: So one ability every six to eight months, gotcha.
by Soldier of Od
Wed Mar 13, 2024 8:23 am
Forum: Palladium Fantasy RPG®
Topic: Barbarian Keeper abilities
Replies: 4
Views: 4386

Re: Barbarian Keeper abilities

I agree that the abilities shouldn't be applied to all O.C.C.s a barbarian may choose (shaman, blacksmith or whatever), but the Barbarian Keeper O.C.C. has that specific note that says "Fundamentally the same as Warriors except as noted", and Warriors get those abilities. I'm not trying to...
by Soldier of Od
Wed Mar 13, 2024 8:15 am
Forum: Palladium Fantasy RPG®
Topic: Stealth Mechanics
Replies: 20
Views: 7841

Re: Stealth Mechanics

It has the most opposed rolls of any game i know, because most of the time when someone hits you, you get to parry/dodge/roll with punch etc. But I do it on certain skills to prevent this from happening to the players. Ha ha! Very good, but I think in that particular case, the penalty to the attack...
by Soldier of Od
Wed Mar 13, 2024 8:14 am
Forum: Palladium Fantasy RPG®
Topic: Stealth Mechanics
Replies: 20
Views: 7841

Re: Stealth Mechanics

ShadowLogan wrote: Tue Mar 12, 2024 12:22 pmTechnically Prowl was not singled out in the text of RUE
True - I missed that there are other skills mentioned as well.
I don't know Robotech/Macross at all, so I can't comment on that example.
by Soldier of Od
Tue Mar 12, 2024 9:03 am
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Unarmed parrying a weapon?
Replies: 2
Views: 4026

Re: Unarmed parrying a weapon?

Some of the other Palladium games, e.g. Rifts and Palladium Fantasy, have a rule that you can try to parry a weapon while unarmed, but you do so without bonuses: "Parrying a weapon barehanded is dangerous and all such attempts are without benefit of the character's parry bonuses." You coul...
by Soldier of Od
Tue Mar 12, 2024 6:42 am
Forum: Palladium Fantasy RPG®
Topic: Stealth Mechanics
Replies: 20
Views: 7841

Re: Stealth Mechanics

I guess for me it stems from the fact that there is (still) no perception mechanic in Palladium Fantasy, which is the game we played the most for years. When Nightspawn came out and introduced perception rolls, we immediately introduced them to our Palladium Fantasy games, but to be honest, we misse...
by Soldier of Od
Tue Mar 12, 2024 5:59 am
Forum: Palladium Fantasy RPG®
Topic: Barbarian Keeper abilities
Replies: 4
Views: 4386

Barbarian Keeper abilities

Hi everybody. Question: does the Barbarian Keeper O.C.C. (Northern Hinterlands, page 179) get to choose three special abilities, same as the Barbarian Warrior? The description of the Barbarian Keeper O.C.C. says "Fundamentally the same as Warriors except as noted", and then goes on to note...
by Soldier of Od
Fri Mar 08, 2024 9:02 am
Forum: Palladium Fantasy RPG®
Topic: Stealth Mechanics
Replies: 20
Views: 7841

Re: Stealth Mechanics

Well, I'd do it where if the prowl is successful, then that's that. If the person fails, then you can roll a perception. I figure you can either do a straight roll, or take the amount by which you missed the prowl roll as a modifier. -Vek "I think you mean you have been delighted by the excell...
by Soldier of Od
Wed Mar 06, 2024 8:58 am
Forum: Guild of Magic & Psionics
Topic: On invisibility
Replies: 7
Views: 1511

Re: On invisibility

My initial assumption is no, but I could be persuaded by somebody with greater knowledge on how thermo-imaging works that if there is maybe a significant difference between the air temperature of the air elemental and the air around it, e.g., if the elemental had just flown in from a markedly differ...
by Soldier of Od
Wed Mar 06, 2024 8:48 am
Forum: Guild of Magic & Psionics
Topic: The Warlock's spell "Cloud of Steam"
Replies: 6
Views: 1156

Re: The Warlock's spell "Cloud of Steam"

I think the general consensus is that if a mage creates a physical effect such as some steam, a wall of clay, or a circle of flame, they are affected as much as anyone else (you can't walk through your wall of stone just because you created it), but if the conjured cloud (etc.) produces a magical ef...
by Soldier of Od
Fri Mar 01, 2024 10:25 am
Forum: Palladium Fantasy RPG®
Topic: Dragon hatchling and magic occs
Replies: 5
Views: 4935

Re: Dragon hatchling and magic occs

Hi Melanie, The simple answer is that you don't. The thing about an "R.C.C.". is that you already have the "C.C." part of it baked in. You don't add an O.C.C. to an R.C.C. Apologies if I am about to go over stuff you already know: In most cases, you select a Race (e.g., Human), a...
by Soldier of Od
Thu Feb 29, 2024 9:07 am
Forum: Palladium Fantasy RPG®
Topic: Scroll Creation
Replies: 10
Views: 6321

Re: Scroll Creation

Yeah, paper only, as Kiralon says. You don't actually write any words - they just magically appear. Re Kiralon's other points: The saving throws of 12 and 16 are defined as an incantation or a ritual, so seems clear. Regarding the Alchemist's "typically 13 or 14", I think perhaps an alchem...
by Soldier of Od
Tue Feb 20, 2024 8:25 am
Forum: Guild of Magic & Psionics
Topic: Psychic Omni-Sight
Replies: 12
Views: 3832

Re: Psychic Omni-Sight

You can only rise 10-20 feet above your body, so you certainly can't go up (or down) all the floors of a building or mine. I would personally allow someone to travel through a ceiling to see the floor directly above if that did not contravene the 10-20 feet movement limit. You could also use the pow...
by Soldier of Od
Fri Feb 16, 2024 8:44 am
Forum: Guild of Magic & Psionics
Topic: Necromancy vs anti magic cloud
Replies: 4
Views: 3132

Re: Necromancy vs anti magic cloud

I think it might depend on what kind of undead you are talking about. Do you mean mummies and zombies (as in the create mummy and create zombie spells)? In my opinion, the actual magic used to create this beings is done and in the past, creating an effect that subsequently remains permanent. So they...
by Soldier of Od
Mon Feb 12, 2024 9:42 am
Forum: Palladium Fantasy RPG®
Topic: Star Trek Bomb
Replies: 17
Views: 6815

Re: Star Trek Bomb

I agree with Kiralon - I would rule that attempting to "move" the object using a teleport spell will set off the ward (before it disappears), just like if you move any active warded object. You could roll the 1-65% chance for "jostling" a warded object to see if the teleport sets...
by Soldier of Od
Mon Feb 12, 2024 9:26 am
Forum: Guild of Magic & Psionics
Topic: Telekinetic Push
Replies: 3
Views: 2762

Re: Telekinetic Push

I think you could push a hand grenade, just like you could push any other object - if it was lying at your feet or nearby. However, I don't think you could use the power to "parry" a hand grenade (or any other object), as it is thrown towards you. There is no mention of this in the descrip...
by Soldier of Od
Mon Feb 12, 2024 9:09 am
Forum: Guild of Magic & Psionics
Topic: Telekinetic Punch
Replies: 6
Views: 3160

Re: Telekinetic Punch

At 7th level can a character use this power as a surprise attack. It allows for a range of 1 foot per level so a 7th level character could throw a punch at a target 7 feet away from them. I can imagine that suprising an unexpecting defender. Where is this from? There's nothing about this in my (fir...

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