Search found 163 matches

by MyDumpStatIsMA
Fri Jun 28, 2024 12:35 am
Forum: Rifts®
Topic: Custom hand-to-hand skill for mages
Replies: 2
Views: 68

Re: Custom hand-to-hand skill for mages

Number of attacks is so important to me that I metagame a little because of it. For instance, non-NPCs I make ALWAYS take Boxing. I mean thats an extra spell cast, a shot from my Wilk's 457 or even a dodge to get out of harm's way. Starting the martial art with only 3 attacks instead of the standar...
by MyDumpStatIsMA
Wed Jun 26, 2024 10:14 pm
Forum: Rifts®
Topic: Custom hand-to-hand skill for mages
Replies: 2
Views: 68

Custom hand-to-hand skill for mages

After seeing the various WB: Japan martial arts that double PPE, two things stood out to me: One, the OCCs that get these boosts to PPE aren't magic-intensive classes to begin with. So it's largely wasted. Two, it's clear the writers don't want people to be able to learn Aikido, etc, if their charac...
by MyDumpStatIsMA
Mon Jun 17, 2024 7:06 pm
Forum: Rifts®
Topic: Starting/Minimal Ages for O.C.C.s
Replies: 8
Views: 234

Re: Starting/Minimal Ages for O.C.C.s

I always have a hard time justifying making a character in their early 20s when they also have tons of skills. Even if the proficiency isn't that high per skill, it still strains credulity. Then again, in a post-apoc world, people grow up faster (much like real people did prior to the wealth and com...
by MyDumpStatIsMA
Fri Jun 14, 2024 4:44 pm
Forum: Rifts®
Topic: Would a rapid-recharge mage be OP?
Replies: 14
Views: 409

Re: Would a rapid-recharge mage be OP?

The last sentence you quoted could have been worded differently. I was saying the PPE/round would cap at 5 (while still allowing access to ley lines), but the maximum PPE/spell increases every 2 levels after 5th, i.e. 55@7, 60@9, 65@11, 70@13, 75@15. Limiting the maximum PPE pool to something akin ...
by MyDumpStatIsMA
Thu Jun 13, 2024 6:58 pm
Forum: Rifts®
Topic: Would a rapid-recharge mage be OP?
Replies: 14
Views: 409

Re: Would a rapid-recharge mage be OP?

I'm not sure to what degree such a class must, or even should be too focused on physical activity. The Chi-Gung gets one of the book-specific martial arts (though not a mystic one), two physical skills, and a few archaic weapon skills, and is otherwise a pretty mundane monk. As a variant of the Mys...
by MyDumpStatIsMA
Wed Jun 12, 2024 6:23 pm
Forum: Rifts®
Topic: Would a rapid-recharge mage be OP?
Replies: 14
Views: 409

Re: Would a rapid-recharge mage be OP?

Well, the Chi-Gung generates its own ISP internally, and it's just an OCC. So it doesn't really require a racial mutation or a scientific cause, as much as a philosophical/spiritual dedication to self-awareness. ISP and PPE are both internally generated there's nothing really special about that asp...
by MyDumpStatIsMA
Tue Jun 11, 2024 7:56 pm
Forum: Rifts®
Topic: Would a rapid-recharge mage be OP?
Replies: 14
Views: 409

Re: Would a rapid-recharge mage be OP?

I don't think it would be OP, largely because PPE regen is seldom an issue, in my long-ago experience. Most "standard" wizards have large PPE bases, so are able to last fairly long with combat spells (those that are 6th level and lower, usually), especially if they take a few rounds to ga...
by MyDumpStatIsMA
Tue Jun 11, 2024 4:55 pm
Forum: Rifts®
Topic: Would a rapid-recharge mage be OP?
Replies: 14
Views: 409

Re: Would a rapid-recharge mage be OP?

If kept below 60 they can't really recharge a Talisman*, and they're limited in what they might recharge to things like Vajra, Crystal Magic temporary batteries, and TW items. In a game where Talisman access is seen as excessive one might lift a couple of spells from the Dweomer Mage class in Rifte...
by MyDumpStatIsMA
Tue Jun 11, 2024 4:37 pm
Forum: Rifts®
Topic: Would a rapid-recharge mage be OP?
Replies: 14
Views: 409

Re: Would a rapid-recharge mage be OP?

IF such a class/race existed I would think it would work by one of two means based on canon (others w/more extensive Rifts collection might be able to come up with more): -a "Life Source" warped version of the bio-rengeneration process that substituted PPE (or ISP if doing this for a psyc...
by MyDumpStatIsMA
Tue Jun 11, 2024 1:17 am
Forum: Rifts®
Topic: Would a rapid-recharge mage be OP?
Replies: 14
Views: 409

Re: Would a rapid-recharge mage be OP?

Nope; I figure there's gotta be individuals and specialized magic classes that recharge faster than normal(and conversely, there would be those like the Ultrovians who recharge SLOWER than average). Are there any official OCCs/RCCs with natural PPE regen that I might be ignorant of? Small boosts to...
by MyDumpStatIsMA
Mon Jun 10, 2024 5:59 pm
Forum: Rifts®
Topic: Would a rapid-recharge mage be OP?
Replies: 14
Views: 409

Would a rapid-recharge mage be OP?

Inspired by the Chi-Gung Seng Ren (WB 25 China 2), I thought how convenient it'd be for a mage OCC to share the same concept. The balance of the class would revolve around how limited the overall PPE pool would be, and the rate of recharge. I'm thinking ~50 PPE would be a good absolute maximum; not ...
by MyDumpStatIsMA
Sat Sep 16, 2023 4:30 pm
Forum: Rifts®
Topic: How do most people determine attributes?
Replies: 104
Views: 10914

Re: How do most people determine attributes?

It might be interesting to compare the stats of published un-augmented human N.P.C.s to the kinds of outcomes we get out of dice rolls in the rules as written. First book I thought of for easy comparisons: Rifts Mercenaries. Janet Braddock, Human Headhunter: IQ 17; MA 20; ME 18; PS 17; PP 19; PE 15...
by MyDumpStatIsMA
Thu Sep 14, 2023 3:26 pm
Forum: Rifts®
Topic: How do most people determine attributes?
Replies: 104
Views: 10914

Re: How do most people determine attributes?

So I revised my statroller spreadsheet to include bonus attributes for rolls below seven. Even throwing those in, the highest I had in 100 rolls was a sum total of 111. The median total was in the 80s (I didn't record every one). Even with physical stat boosts from skills, only two of these are rea...
by MyDumpStatIsMA
Wed Sep 13, 2023 3:11 pm
Forum: Rifts®
Topic: How do most people determine attributes?
Replies: 104
Views: 10914

Re: How do most people determine attributes?

Personally, I think they had it half-right. Point-Buy is the best way to make a fair chargen system, but if you perfer to have a random system (which is perfectly fine, I like both systems myself), then the fairest way to have a random system is to have a minimum baseline of competence that starts ...
by MyDumpStatIsMA
Sat Sep 09, 2023 4:01 pm
Forum: Rifts®
Topic: How Common Should Low-Attribute Penalties Be?
Replies: 32
Views: 3067

Re: How Common Should Low-Attribute Penalties Be?

Ultimately, each character is different, and it all depends on what you're going for. There are some skills that are profoundly powerful in ways that most players don't seem to realize: Read Sensory Equipment + Portable Scan Dihilator turns you into a freakishly effective scout/detector of just abo...
by MyDumpStatIsMA
Fri Sep 08, 2023 3:11 pm
Forum: Rifts®
Topic: How Common Should Low-Attribute Penalties Be?
Replies: 32
Views: 3067

Re: How Common Should Low-Attribute Penalties Be?

tl;dr, I wouldn't write off most physical skills. I've noticed a shift in how I make my characters over the years. When I first started, I gave all the non-combatants Basic HtoH skill, and focused on non-physical skills. My logic was that if you can't be a great fighter, you shouldn't even try at a...
by MyDumpStatIsMA
Thu Sep 07, 2023 4:07 pm
Forum: Rifts®
Topic: How Common Should Low-Attribute Penalties Be?
Replies: 32
Views: 3067

Re: How Common Should Low-Attribute Penalties Be?

So, if you goal is to only get out of Penalty territory (for PS/PE/SPD) and not into bonus territory (not going to happen with a score of 3, but for other penalty zone scores...) it becomes more manageable and not as "skill slot expensive". Skill availability might be an issue in Related/...
by MyDumpStatIsMA
Thu Sep 07, 2023 4:03 pm
Forum: Rifts®
Topic: How Common Should Low-Attribute Penalties Be?
Replies: 32
Views: 3067

Re: How Common Should Low-Attribute Penalties Be?

So, if you goal is to only get out of Penalty territory (for PS/PE/SPD) and not into bonus territory (not going to happen with a score of 3, but for other penalty zone scores...) it becomes more manageable and not as "skill slot expensive". Skill availability might be an issue in Related/...
by MyDumpStatIsMA
Wed Sep 06, 2023 5:37 pm
Forum: Rifts®
Topic: How Common Should Low-Attribute Penalties Be?
Replies: 32
Views: 3067

Re: How Common Should Low-Attribute Penalties Be?

This means that for Physical skills, if you are willing to invest the skill slots you could counter a PS or PE or SPD (even on a bad set of rolls) score of 3 for each. Well, how realistic is that really? Countering an initial attribute roll of 3, I mean. Just because X number of physical skills exi...
by MyDumpStatIsMA
Tue Sep 05, 2023 4:17 pm
Forum: Rifts®
Topic: How Common Should Low-Attribute Penalties Be?
Replies: 32
Views: 3067

Re: How Common Should Low-Attribute Penalties Be?

-there was a total of 3,691 Bonus Attributes, 63,257 Normal Atributes, 13,052 Penalty Attributes So, that means a 4.6% total of all attributes rolled came up as a bonus, and a 16.3% total of all rolls came up as penalties. That's about in line with what I'd expect. The tricky part would be to figur...
by MyDumpStatIsMA
Mon Sep 04, 2023 4:12 pm
Forum: Rifts®
Topic: How Common Should Low-Attribute Penalties Be?
Replies: 32
Views: 3067

Re: How Common Should Low-Attribute Penalties Be?

There might be a tiny bit of how I coded the initial 3d6 roll (python allows you to set min/max values so I set 3 and 18 instead of rolling 3 die at 1 and 6), but I do think the bulk of it is the nature of which is more truly more random a computerized random number generator vs manual dice and the...
by MyDumpStatIsMA
Sun Sep 03, 2023 3:56 pm
Forum: Rifts®
Topic: How Common Should Low-Attribute Penalties Be?
Replies: 32
Views: 3067

Re: How Common Should Low-Attribute Penalties Be?

of those 80,000 attribute rolls (10,000sets * 8 attributes): -14,974 where Bonus Attributes (18.71%) --of which only 2,144 could be achieved by the Exploding Die (25+, technically 16+6=22 would allow for it, but that falls within the range of 3d6+1d6 so there could technically be more exploding die...
by MyDumpStatIsMA
Sun Sep 03, 2023 12:28 am
Forum: Rifts®
Topic: How do most people determine attributes?
Replies: 104
Views: 10914

Re: How do most people determine attributes?

I have roleplayed low PE and PP several times actually. my low PE character was a worry wort who was always making sure that things were "safe" (mercenary group gave him the call sign "mom") my low PP character simply avoided delicate tasks and we had a standing joke running tha...
by MyDumpStatIsMA
Sat Sep 02, 2023 5:35 pm
Forum: Rifts®
Topic: How do most people determine attributes?
Replies: 104
Views: 10914

Re: How do most people determine attributes?

It might be interesting to compare the stats of published un-augmented human N.P.C.s to the kinds of outcomes we get out of dice rolls in the rules as written. First book I thought of for easy comparisons: Rifts Mercenaries. Lightdancer, Elf Ley Line Walker: IQ 19; MA 9; ME 14; PS 14; PP 18; PE 15;...
by MyDumpStatIsMA
Sat Sep 02, 2023 4:52 pm
Forum: Rifts®
Topic: How do most people determine attributes?
Replies: 104
Views: 10914

Re: How do most people determine attributes?

You really have two choices use rolling stats (you might want to look at the option for differental stat rolls in the Robotech 2e books) or use a point buy system of some sort (which would require basically inventing a new game system) I'm currently in favor of adding a preset number to the rolls o...
by MyDumpStatIsMA
Fri Sep 01, 2023 4:05 pm
Forum: Rifts®
Topic: How do most people determine attributes?
Replies: 104
Views: 10914

Re: How do most people determine attributes?

MA and PB might be "dump stats" for roll-players, but role-players tend to like them. You can also roleplay having very low MA and PB. Two sides of the same coin. Can't really roleplay a low PE. You just die quickly. Reminding everyone of your frailty in conversation would get old soon. M...
by MyDumpStatIsMA
Fri Sep 01, 2023 2:40 am
Forum: Rifts®
Topic: How do most people determine attributes?
Replies: 104
Views: 10914

Re: How do most people determine attributes?

The other issue that is not being addressed here is that it highly depends on how the table works. I have rarely seen a game group where everyone rolls straight stats and regardless of what they get plays it. Instead even in groups where you roll stats in order, I have yet to see a group that does ...
by MyDumpStatIsMA
Fri Sep 01, 2023 1:15 am
Forum: Rifts®
Topic: Skills! Never enough skills!
Replies: 5
Views: 973

Re: Skills! Never enough skills!

I would opt for playing a neural intelligence robot if you want to be the absolute best at both number of skills and skill proficiency at level 1. Barring that, if you want to play the weak, inferior fleshy things known as humanoids, I would go for the Psynetic Crazy OCC from Mindwerks. The Psynetic...
by MyDumpStatIsMA
Fri Sep 01, 2023 12:55 am
Forum: Rifts®
Topic: How do most people determine attributes?
Replies: 104
Views: 10914

Re: How do most people determine attributes?

And a single attribute below 7 grants a bonus of 1d4+3 to the attribute of your choice... thats big enough that I have had players *try* to get a low stat to buff another stat. So, as you mention getting a PB of 7 (a whopping -5% to a handful of skills) you can add 1d4+3 to IQ or PP... Except we ca...
by MyDumpStatIsMA
Thu Aug 31, 2023 8:29 pm
Forum: Rifts®
Topic: How do most people determine attributes?
Replies: 104
Views: 10914

Re: How do most people determine attributes?

And the bonuses don't scale the same way the penalties do...which also provide bonuses where as a high stat doesn't penalize anything. Penalties don't provide bonuses anywhere near enough to compensate for what they take away. IQ annihilates your OCC skills, and gives you secondaries in return. Tha...
by MyDumpStatIsMA
Thu Aug 31, 2023 8:13 pm
Forum: Rifts®
Topic: How do most people determine attributes?
Replies: 104
Views: 10914

Re: How do most people determine attributes?

However, stats go up to 50... are you proposing to increase the bonus of someone with a PS of 50? No. As I've previously stated, I would leave the +1, +2, etc, and attributes over 30, progression the same as it is now. Nothing would be different beyond allowing characters to get the lowest tier of ...
by MyDumpStatIsMA
Thu Aug 31, 2023 3:38 pm
Forum: Rifts®
Topic: How do most people determine attributes?
Replies: 104
Views: 10914

Re: How do most people determine attributes?

I think the problem here is that you've gotten used to the "YES YOU CAN!!" D20 system, where bonuses start at 12. Nope. 12 would be idiotic. All I'm suggesting is probabilistically balancing out the penalty range of 3-7 (or 8), with a bonus range of 14-18. Since a clear majority here does...
by MyDumpStatIsMA
Wed Aug 30, 2023 5:31 pm
Forum: Rifts®
Topic: How Common Should Low-Attribute Penalties Be?
Replies: 32
Views: 3067

Re: How Common Should Low-Attribute Penalties Be?

It just weird to realize that what the system as written produces does not match up at all to what the game's writers, GMs, and players tend to create. It honestly doesn't strike me as that weird, in the context of (speculation on my part) KS seemingly wanting to set the bar pretty low for characte...
by MyDumpStatIsMA
Wed Aug 30, 2023 5:06 pm
Forum: Rifts®
Topic: How Common Should Low-Attribute Penalties Be?
Replies: 32
Views: 3067

Re: How Common Should Low-Attribute Penalties Be?

Which means (likely) a plurality of all characters (at least 25%) will be in the situation of having at least one exceptional score (with a derived bonus) and at least one weak score (with a derived penalty.) Which has the net effect of making them all more "charged": both gifted and chal...
by MyDumpStatIsMA
Wed Aug 30, 2023 4:23 pm
Forum: Rifts®
Topic: How do most people determine attributes?
Replies: 104
Views: 10914

Re: How do most people determine attributes?

If 8 or less is below average getting penalties, and 16 plus is above average gaining bonuses, wouldn't 9-15 be average with 12-13 being right in the middle? Average is good. Most people are middle of the road average. A 15 is very good. Not as good as a 16 but better than a 12 since skill choices ...
by MyDumpStatIsMA
Wed Aug 30, 2023 12:40 am
Forum: Rifts®
Topic: How Common Should Low-Attribute Penalties Be?
Replies: 32
Views: 3067

Re: How Common Should Low-Attribute Penalties Be?

Is this normal for an RPG? Is it intentional? Is it how it should be? Thanks for all that data. I made manual rolling groups, but ultimately came to similar conclusions. I do believe it's intentional. Given how KS writes about low-attribute characters in RUE, and how to deal with them. He evidently...
by MyDumpStatIsMA
Tue Aug 29, 2023 11:43 pm
Forum: Rifts®
Topic: How do most people determine attributes?
Replies: 104
Views: 10914

Re: How do most people determine attributes?

Per rules-as-written, characters are far more likely to be penalized for low I.Q. attributes than they are to get bonuses for high I.Q. attributes, and the low I.Q. penalties are far more consequential than their corresponding high I.Q. bonuses. This is actually true of all attribute rolls (a roll ...
by MyDumpStatIsMA
Tue Aug 29, 2023 7:22 pm
Forum: Rifts®
Topic: How do most people determine attributes?
Replies: 104
Views: 10914

Re: How do most people determine attributes?

That counterexamples stink doesn't make a given term necessarily useful. I'd be into using something like "Brainitude" or "Smarts", the latter of which I've seen in some games. Brainitude could probably get claimed within the trademark declaration on PB's cover pages. I prefer t...
by MyDumpStatIsMA
Tue Aug 29, 2023 6:38 pm
Forum: Rifts®
Topic: How do most people determine attributes?
Replies: 104
Views: 10914

Re: How do most people determine attributes?

A deliberate choice to use problematic and loaded terms in game is held to a different standard. It isn't as if the attribute makes any sense: Someone with a "160 IQ" is 2% better on average at most tasks than an average person? Would it make any more sense if it was called "Int"...
by MyDumpStatIsMA
Tue Aug 29, 2023 4:47 pm
Forum: Rifts®
Topic: How do most people determine attributes?
Replies: 104
Views: 10914

Re: How do most people determine attributes?

It needn't exclusively be in reference to a formal education. Any perceived inaccuracy of the term would still be better than the current one, whose usage in general has long been recognized as controversial. A potential stopgap solution might be introducing a handful of meta skills. "Natural ...
by MyDumpStatIsMA
Tue Aug 29, 2023 4:27 pm
Forum: Rifts®
Topic: How do most people determine attributes?
Replies: 104
Views: 10914

Re: How do most people determine attributes?

What a contrast in characters! Their summed-up attributes come out to the same, but the second extreme mix would dominate in combat and charisma, and possibly other areas thanks to the extra 1D4+3 bonus to any non-speed attribute. Going head-to-head, the first character would have to find other sou...
by MyDumpStatIsMA
Tue Aug 29, 2023 4:14 pm
Forum: Rifts®
Topic: How do most people determine attributes?
Replies: 104
Views: 10914

Re: How do most people determine attributes?

Sorry. I don't understand all your math but I don't think the first one was terrible. A 6 isn't great but it's better than a 3-5. And like I said, if needed we'd just bump the attribute to the minimum. 15-17 is exceedingly good. A 22? That's winning the genetic lottery. It can happen but it shouldn...
by MyDumpStatIsMA
Mon Aug 28, 2023 4:00 pm
Forum: Rifts®
Topic: How do most people determine attributes?
Replies: 104
Views: 10914

Re: How do most people determine attributes?

As for the idea of having the attribute bonus's start sooner, well you could in theory extrapolate backward on some of the attributes for their bonuses to start sooner at 14-15 (IQ, MA, PB, and some of the PE bonuses), but some attributes won't allow you to extrapolate backward (ME, PS, PP, and som...
by MyDumpStatIsMA
Sun Aug 27, 2023 10:27 pm
Forum: Rifts®
Topic: How do most people determine attributes?
Replies: 104
Views: 10914

Re: How do most people determine attributes?

If the number is below the minimum required, or just really low, we'd allow a reroll. If it's still too low then we'd assign the minimum required and then let them improve with skill choices if possible. As I've said, re-rolling is what I'd like to either eliminate or reduce. Take this crappy attri...
by MyDumpStatIsMA
Sun Aug 27, 2023 4:48 pm
Forum: Rifts®
Topic: How do most people determine attributes?
Replies: 104
Views: 10914

Re: How do most people determine attributes?

When rolling for 10+ attribute scores then I take ALL my d6 (about 13 dice) and take out the 1's & 2's, & re-rolling those until all dice are showing 3 or greater. Then assign dice to the different attributes. I think it's telling how many people (including myself) come up with roundabout w...
by MyDumpStatIsMA
Sun Aug 27, 2023 4:24 pm
Forum: Rifts®
Topic: How do most people determine attributes?
Replies: 104
Views: 10914

Re: How do most people determine attributes?

MyDumpStatIsMA, Well Written. Enjoyed reading your writing. Thinking about it. I agree. 13 to 15 seems kind of pointless. Even unfair if penalities start at a stat of 7. Stat bonuses beginning at 13 or 14 feels more even handed. Thanks, and yeah, IQ gets treated even worse. If it's 8, you lose half...
by MyDumpStatIsMA
Sun Aug 27, 2023 4:27 am
Forum: Rifts®
Topic: Spoiled for Choice? Wizards cause problems
Replies: 54
Views: 4369

Re: Spoiled for Choice? Wizards cause problems

Well I can't say anything better than Hotrod did. But do know Fenris, that even Hitler himself gave passes to certain "undesirables" in his regime. I'd have to double check but I think even his tailor got a pass. Yes, and one of the "passes" was for himself. The CS has been entr...
by MyDumpStatIsMA
Sun Aug 27, 2023 3:37 am
Forum: Rifts®
Topic: How do most people determine attributes?
Replies: 104
Views: 10914

Re: How do most people determine attributes?

Using the standard, by the book method: -- The average attribute is 10.689. (Yes, including bonus dice.) -- 81% of the results will range from 7 to 14. -- The odds of a getting a result that's 16+ is 4.63%. -- When an attribute is exceptional (16+), the average is 20.583. -- When rolling all eight ...
by MyDumpStatIsMA
Fri Aug 25, 2023 5:56 pm
Forum: Rifts®
Topic: Bio-Regeneration (Super) & Organs/limbs
Replies: 31
Views: 2052

Re: Bio-Regeneration (Super) & Organs/limbs

Some have said that if the power does not specifically say they can...then they can't. Some say that if their is not a limitation that says they can't, then they can. In ways I agree with both these statements. What you need to determine is what does the pace /path of your story want/need. On one h...
by MyDumpStatIsMA
Thu Aug 24, 2023 6:17 pm
Forum: Rifts®
Topic: Bio-Regeneration (Super) & Organs/limbs
Replies: 31
Views: 2052

Re: Bio-Regeneration (Super) & Organs/limbs

I would also point out that many demons and such have bio-regneration. But that the ability to regrow eyes/limbs is a separate ability that is called out when it exists. This is for example the canonical reason that broadkill can get cybernetics... There's a reference to supernatural creature heali...

Go to advanced search