Search found 545 matches

by thorr-kan
Fri Nov 15, 2024 3:43 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Unicorn Power Armor vs Anti-Pain Serum
Replies: 0
Views: 753

Unicorn Power Armor vs Anti-Pain Serum

It sounds like a Buckaroo Banzai episode, doesn't it? Unicorn PA comes with a suite of less-than-lethal (LTL) weapons. Most allow a save vs Pain (non-lethal toxin) or inflict an effect. Anti-Pain Serum gives a bonus to SDC/HP, but doesn't actually give any bonuses against Pain. So Unicorn-equipped t...
by thorr-kan
Fri Nov 15, 2024 3:23 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Zentraedi v. Meltlandi
Replies: 4
Views: 1254

Re: Zentraedi v. Meltlandi

Maybe "prehistoric" "megafauna" worlds are the norm? That makes the human-sized Local Group races more special.
by thorr-kan
Fri Nov 15, 2024 3:21 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: How many spells known for a Peytonian Energy Wizard?
Replies: 5
Views: 1787

Re: How many spells known for a Peytonian Energy Wizard?

Assuming there is no Megaversal Importing or Homebrewing for additional spells... Honestly I can see 2 options, both end up the same in terms of practical use: 1. like in 1E they would have all the spells on the list (weather they can cast them is another issue) 2. they have all spells their PPE al...
by thorr-kan
Fri Nov 15, 2024 3:14 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: How would you do the Haydonites?
Replies: 2
Views: 973

Re: How would you do the Haydonites?

I'd leave them as the 1E game did. But I'm not a fan of the Shadow Chronicles canon, either.
by thorr-kan
Sat Oct 12, 2024 3:21 pm
Forum: Nightbane®
Topic: What other "semi-magical skills" could an Acolyte choose?
Replies: 5
Views: 4887

Re: What other "semi-magical skills" could an Acolyte choose?

BTS has Astrology, which is just a specific Divination skill, and Meditation, which gives benefits beyond real life options. ... N&SS/MC has Chinese Alchemy, Fasting, and Geomancy/Feng Shui. Once you have meditation, I think Mudra from MC would fit. Especially if you also learn one (or more) of...
by thorr-kan
Sat Oct 12, 2024 12:35 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: How many spells known for a Peytonian Energy Wizard?
Replies: 5
Views: 1787

How many spells known for a Peytonian Energy Wizard?

The Marines SB says 4 for a non-Energy Wizard OCC and added ones on place of OCC Related skills. I cannot find what the OCC gets!
by thorr-kan
Sat Sep 28, 2024 4:55 pm
Forum: Palladium Fantasy RPG®
Topic: No Yin-Sloth 2e PDF?
Replies: 5
Views: 9483

Re: No Yin-Sloth 2e PDF?

<Star Lord>
Finally!
</Star Lord>
by thorr-kan
Sat Sep 28, 2024 4:53 pm
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Physical Skill bonuses and Martial Art Forms
Replies: 4
Views: 2655

Re: Physical Skill bonuses and Martial Art Forms

Soldier of Od wrote: Thu Sep 26, 2024 8:58 am My take on this is that, just like if you have more than one martial art forms, all attack moves are separate.
Except Physical skills specifically stack with MAFs.
by thorr-kan
Tue Sep 24, 2024 10:43 pm
Forum: Palladium Fantasy RPG®
Topic: Hidden Circle Magic Options?
Replies: 10
Views: 2206

Re: Hidden Circle Magic Options?

I've often felt certain spells should only be available as rituals, not invocations: protection circles, summoning, transformation.

So any of those would probably be good examples for conversions.
by thorr-kan
Fri Sep 20, 2024 1:25 pm
Forum: Rifts®
Topic: Coalition Supply Issues
Replies: 16
Views: 2036

Re: Coalition Supply Issues

Years ago, the need for materials bothered me as well. So I suggested that a lot of depleted natural resources were restored by Rift activity. That defunct uranium mine? Functional! That drained oil field? Refilled! Etc.

Basically, A Wizard Did It.
by thorr-kan
Mon Sep 09, 2024 2:45 pm
Forum: Rifts®
Topic: Fun with Astral Projection
Replies: 25
Views: 4329

Re: Fun with Astral Projection

As an aside, Astral Projection makes being a tourist on a budget much more feasible. Not interested in paying the fee to climb Mount Everest? There's a solution for that...
by thorr-kan
Thu Sep 05, 2024 10:16 pm
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Physical Skill bonuses and Martial Art Forms
Replies: 4
Views: 2655

Physical Skill bonuses and Martial Art Forms

In general, the bonuses from Physical Skills stack with the bonuses from Martial Art Forms. But MAFs are pretty specific about what combat skills they grant. Take Pao Chih (Mystic China): it only grants Dodge and Roll with punch/fall/impact. But if a Physical Skill grants a Combat Ability, doesn't a...
by thorr-kan
Thu Sep 05, 2024 9:50 pm
Forum: Rifts®
Topic: Fun with Astral Projection
Replies: 25
Views: 4329

Re: Fun with Astral Projection

Fair enough. I mention it simply because the conversion rules in N&SS give ways for a psychic to acquire an MAF.
by thorr-kan
Wed Sep 04, 2024 6:04 pm
Forum: Rifts®
Topic: Fun with Astral Projection
Replies: 25
Views: 4329

Re: Fun with Astral Projection

There is a Pao Chih Martial Art Form in the Mystic China sourcebook for Ninjas & Super-spies.
by thorr-kan
Tue Jul 16, 2024 6:03 pm
Forum: G.M.s Forum
Topic: Is the GM ALWAYS right?
Replies: 9
Views: 6328

Re: Is the GM ALWAYS right?

Yes.

And they must be punished for their arrogance!
by thorr-kan
Sun Jun 30, 2024 6:01 pm
Forum: After the Bomb® RPG & TMNT®
Topic: Has anyone statted up the lesser apes?
Replies: 6
Views: 6653

Re: Has anyone statted up the lesser apes?

A very comprehensive series of writeups. Thank you.
by thorr-kan
Wed Jun 26, 2024 4:48 pm
Forum: After the Bomb® RPG & TMNT®
Topic: Has anyone statted up the lesser apes?
Replies: 6
Views: 6653

Has anyone statted up the lesser apes?

We've been watching "Secrets of the Zoo: <Zoo X>" recently on Disney+. The TMNT hardbacks are coming. My interest is rekindled, especially in primates. Search is failing to turn up anything here for me. TMNT&OS gives us: Apes: chimps, gorillas, and orangutangs Baboons Monkeys: all the ...
by thorr-kan
Mon Jun 24, 2024 4:32 pm
Forum: Rifts®
Topic: Physical Skills and secondary skills
Replies: 7
Views: 2386

Re: Physical Skills and secondary skills

Specifically, yes that's what I am looking at. Looking things over and agreeing with the opinions above, I see nothing limiting a bonus to a one skill granted by another skill. Whether the source is OCC, OCC-related, Professional, Elective, or Secondary makes no difference. There's no reason your j...
by thorr-kan
Mon Jun 24, 2024 2:54 pm
Forum: Nightbane®
Topic: What other "semi-magical skills" could an Acolyte choose?
Replies: 5
Views: 4887

Re: What other "semi-magical skills" could an Acolyte choose?

RockJock wrote: Thu Jun 20, 2024 5:01 pm Isn't there a tai chi (not the N&SS style martial arts, but a lighter version?) and/or yoga? Maybe it was just a Rifter.
T'ai-Chi was a Rifter article. It was fan material for Chaos Earth northern England/Scotland, iffen I recall correctly. No notes right now.
by thorr-kan
Wed Jun 19, 2024 10:06 pm
Forum: Rifts®
Topic: Physical Skills and secondary skills
Replies: 7
Views: 2386

Re: Physical Skills and secondary skills

(SHIFTY) wrote: Mon Jun 17, 2024 8:18 pm Could a OCC physical skill give a bonus to a physical secondary skill?
Gymnastics/Acrobatics for Climbing/Prowl?
by thorr-kan
Mon Jun 17, 2024 6:50 pm
Forum: Guild of Magic & Psionics
Topic: Rituals vs Invocations
Replies: 23
Views: 8625

Re: Rituals vs Invocations

I will get back to this, I swear. The effects of LL being changed is one thing but some of the stuff In BTS 1e is, as near as I can tell, completely unique. <SNIP!> ...but the big one to me is rips in magic. [ Unique it is. Rips of magic are a prime and well-loved (by me) example. I also spent some ...
by thorr-kan
Sun Jun 02, 2024 1:56 pm
Forum: Guild of Magic & Psionics
Topic: Rituals vs Invocations
Replies: 23
Views: 8625

Re: Rituals vs Invocations

No problem, like I said it was a good excuse to reread the magic information in BTS 1e and there is some good stuff in there that you can't find in other books. The effects of ley lines on mages and psychics and magic have been modified and simplified in the more recent games. But still a lot of go...
by thorr-kan
Fri May 31, 2024 5:17 pm
Forum: Nightbane®
Topic: What other "semi-magical skills" could an Acolyte choose?
Replies: 5
Views: 4887

What other "semi-magical skills" could an Acolyte choose?

TtGD, p13 says "...an Acolyte may select semi-magical skills such as Divination (in place of any O.C.C. Related Skills) and any of the lores." Divination is exactly what it says on the tin, defined in TtGD. Ignore Principles for Magic, since that's a special case, and the Acolyte gets it a...
by thorr-kan
Fri May 31, 2024 5:01 pm
Forum: Nightbane®
Topic: Has anyone used a Night Prince, Hound Master, or Doppleganger Warlord as their big bad?
Replies: 3
Views: 4503

Re: Has anyone used a Night Prince, Hound Master, or Doppleganger Warlord as their big bad?

After some thought, I feel like a Night Prince, a Hound Master or two, and 1-4 Doppleganger Warlords would make an excellent set of ruling bad guys for a smaller city in Nightbane, an evil domain in PF, or an enemy cabal in BTS.
by thorr-kan
Fri May 31, 2024 1:57 pm
Forum: G.M.s Forum
Topic: AIT Military Skill Program
Replies: 5
Views: 4527

Re: AIT Military Skill Program

...or since the nature of the training is more than just getting a few extra skills, it's about specialization, port over the Advanced Training rules from Rifts HoH and smooth out some of the skills to fit the setting. Why reinvent the wheel? Cause what I'm trying to offer PCs is their own selectio...
by thorr-kan
Thu May 30, 2024 7:57 am
Forum: G.M.s Forum
Topic: AIT Military Skill Program
Replies: 5
Views: 4527

AIT Military Skill Program

The games that randomly roll education level (N&SS, BTS1, TMNT, HU2) have either a Basic Military Program or a Military Program (Basic), with N&SS having a larger number of Military Skill Programs. Since these games were released, there has been an expansion of the skills in the Military lis...
by thorr-kan
Wed May 29, 2024 11:47 pm
Forum: Guild of Magic & Psionics
Topic: Rituals vs Invocations
Replies: 23
Views: 8625

Re: Rituals vs Invocations

Having just rediscovered the cultists description in BtS1, it is possible something could be standardized from that. I finally had a chance to look at my PDF of BtS1 and I'm not sure what you are referring to here. Could you be more specific or give a page number? On the other hand looking for this...
by thorr-kan
Fri May 24, 2024 3:21 pm
Forum: Palladium Fantasy RPG®
Topic: Vampires in PF
Replies: 20
Views: 8564

Re: Vampires in PF

There's room to import wampyrs from Nightbane. That would give you an independent bloodsucker if necessary.
by thorr-kan
Thu May 23, 2024 10:24 pm
Forum: Dead Reign™
Topic: Dead Reign... without the zombies?
Replies: 9
Views: 5847

Re: Dead Reign... without the zombies?

I decided one day to give Rifts a massive makeover ( :? ), I used the Systems Failure classes as the basic for the new Rifts setting I was righting. This drastically cut down the number of OCC's. Wasn't Dead Reign initially play tested with the Systems Failure OCCs? There's enough variety between t...
by thorr-kan
Sun May 19, 2024 2:00 pm
Forum: Dead Reign™
Topic: Dead Reign... without the zombies?
Replies: 9
Views: 5847

Re: Dead Reign... without the zombies?

So, I have this question for everyone. Is there anyone else out there that likes the idea of using most of what Dead Reign has without using the zombies part of it? To some, I am sure that this defeats the point and purpose of the game, sure. But really, what do you get when you take away the zombi...
by thorr-kan
Tue May 14, 2024 6:13 pm
Forum: Beyond the Supernatural™
Topic: Loophole abuse
Replies: 1
Views: 9382

Loophole abuse

A. The Arcanist from BTS1 is a P.C.C., a Pyschic Character Class. B. Ninja & Super Spies, revised states (in the conversion rules for Psychics for Heroes Unlimited), that psychics can purchase a non-exclusive martial art for a cost in skills. C. PROFIT! Conclusion: My wizard is a NINJA! (I just ...
by thorr-kan
Tue May 14, 2024 5:52 pm
Forum: Guild of Magic & Psionics
Topic: Magic Rituals for non Spell Caster
Replies: 6
Views: 4657

Re: Magic Rituals for non Spell Caster

Ah, you beat me to the punch. I'll compose my thoughts and rough out what I was thinking, then come back later.
by thorr-kan
Tue May 14, 2024 5:49 pm
Forum: Guild of Magic & Psionics
Topic: Rituals vs Invocations
Replies: 23
Views: 8625

Re: Rituals vs Invocations

[ I don't hate it, to me it's just not a great fit with NB. Some of the magic stuff is good and I have used it in the past. I do agree with you about Mysteries of Magic, even though I don't play fantasy that has been a great book to explain terms that had been left undefined for decades. I think my ...
by thorr-kan
Sun May 12, 2024 1:22 pm
Forum: Guild of Magic & Psionics
Topic: Rituals vs Invocations
Replies: 23
Views: 8625

Re: Rituals vs Invocations

I'm not a huge fan of Glass Darkly... How can you not love TtGD? It and Mysteries of Magic are master-class developments of the Palladium magic system! Which don't suit everybody's tastes or tables; I get that. And my enthusiasm for them aside, I don't insist not likely them is badwrongfun. Also, I...
by thorr-kan
Sun May 12, 2024 12:40 pm
Forum: Heroes Unlimited™
Topic: A gritty list of powers?
Replies: 6
Views: 4612

Re: A gritty list of powers?

One place to start is looking at nature - if a power (or a close approximation of it) exists in the natural world, then the likelihood (in a superhero game, even a gritty one) that it can be gene-engineered into a human is highly likely. Most of HU's powers ARE gritty, street-level. Remove about 10...
by thorr-kan
Tue May 07, 2024 6:06 pm
Forum: Guild of Magic & Psionics
Topic: Rituals vs Invocations
Replies: 23
Views: 8625

Re: Rituals vs Invocations

What I would like, especially for BTS and Heroes but also for all other games, is a way for non-mages to cast rituals like you see on shows like Buffy and Supernatural. I do this with scrolls now but it would be better if there was a set system for this. There was a post about this on one of the Pa...
by thorr-kan
Fri May 03, 2024 4:29 pm
Forum: Guild of Magic & Psionics
Topic: Rituals vs Invocations
Replies: 23
Views: 8625

Re: Rituals vs Invocations

Here it is! FB login may be required. Not my content. Caveat Emptor. Etc. https://www.facebook.com/PalladiumBooks/posts/pfbid02Wm65PaBBZcCPXx1JYCiyLSveJLKZEJUKSm9isKR73L6LWVWNMQ73zHxA7dShDG9Gl ETA: And Pact Magic, as a bonus. https://www.facebook.com/PalladiumBooks/posts/pfbid02Wm65PaBBZcCPXx1JYCiyL...
by thorr-kan
Fri May 03, 2024 3:37 pm
Forum: Guild of Magic & Psionics
Topic: Rituals vs Invocations
Replies: 23
Views: 8625

Re: Rituals vs Invocations

What I would like, especially for BTS and Heroes but also for all other games, is a way for non-mages to cast rituals like you see on shows like Buffy and Supernatural. I do this with scrolls now but it would be better if there was a set system for this. There was a post about this on one of the Pa...
by thorr-kan
Thu May 02, 2024 10:57 am
Forum: Palladium Fantasy RPG®
Topic: missing prerequisites
Replies: 7
Views: 4163

Re: missing prerequisites

The rule of thumb I'd use (and this is a GM decision): IF the OCC provides Skill X, THEN the PC gets prerequisite Skill Y as normal value with OCC bonuses for that skill category. Corollary: IF the PC chooses Skill X (for whatever category of skill), THEN Skill Y must also be chosen (for a category ...
by thorr-kan
Wed May 01, 2024 4:56 pm
Forum: Heroes Unlimited™
Topic: A gritty list of powers?
Replies: 6
Views: 4612

Re: A gritty list of powers?

I am not sure I understand what you are looking for? Condensed version: has anybody tweaked to powers list to make to only include more "realistic" powers? (Realistic in quotes, because this is, after all, a superhero game. But sometimes I like more realism. Having a healing factor and cl...
by thorr-kan
Tue Apr 30, 2024 6:08 pm
Forum: Heroes Unlimited™
Topic: Is there any errata on combining the three Strength Powers?
Replies: 10
Views: 6284

Re: Is there any errata on combining the three Strength Powers?

There we go. FAQ leaves it up to the GM.
by thorr-kan
Tue Apr 30, 2024 6:06 pm
Forum: Rifts®
Topic: Hope and Benford Town, where are they?
Replies: 10
Views: 2350

Re: Hope and Benford Town, where are they?

i guess that the ozarks are close enough to being a mountain range it might work. (they're technically not.. but travelling through you can be easily convinced otherwise) <eerie voice> ...rrrrIIIFFFttss... </eerie voice> Rift activity could have imported a mountain wherever you want one.
by thorr-kan
Mon Apr 29, 2024 6:10 pm
Forum: Heroes Unlimited™
Topic: Is there any errata on combining the three Strength Powers?
Replies: 10
Views: 6284

Re: Is there any errata on combining the three Strength Powers?

Not sure about a true errata. However, Extraordinary PS is the only power that has a minimum level (unless your pre-power PS base is already over 20). Obviously, the carry/lift limits are based on the strongest (no punch intended) power you have, so you could theoretically stack them all. start at ...
by thorr-kan
Mon Apr 29, 2024 10:11 am
Forum: Guild of Magic & Psionics
Topic: Rituals vs Invocations
Replies: 23
Views: 8625

Re: Rituals vs Invocations

In general I have anything that creates (Golom, zombie, etc.) be ritual only. I also use rituals as a way to limit mages by allowing them to get rituals instead of invocations to limit its use in combat or other situations. I can see the former. The latter is an idea I hadn't considered. But it wou...
by thorr-kan
Sun Apr 28, 2024 5:04 pm
Forum: Guild of Magic & Psionics
Topic: Rituals vs Invocations
Replies: 23
Views: 8625

Rituals vs Invocations

One of the strengths of Palladium's magic system is that any spell can be a ritual or an invocation. I was introduced to this magic system through BTS1, so it really struck a chord with me. But over time and different game lines, I've come to wonder if certain spells shouldn't *always* be rituals. N...
by thorr-kan
Sun Apr 28, 2024 4:49 pm
Forum: Heroes Unlimited™
Topic: A gritty list of powers?
Replies: 6
Views: 4612

A gritty list of powers?

I love me four-color superheroes as much as the next virtual being. But sometimes when I'm theorycrafting, I prefer something more grounded. The standard HU2 power list is not that list. I'm not certain how I'd pare it down at this point. But has anybody else done anything similar? (I know, I know. ...
by thorr-kan
Thu Apr 25, 2024 6:18 pm
Forum: Heroes Unlimited™
Topic: Is there any errata on combining the three Strength Powers?
Replies: 10
Views: 6284

Is there any errata on combining the three Strength Powers?

The Combining Powers section of HU 2E doesn't appear to have any mention of them. Is there errata or guidance in another source?
by thorr-kan
Thu Apr 25, 2024 6:14 pm
Forum: Heroes Unlimited™
Topic: Mutant Psychic powers question.
Replies: 4
Views: 4228

Re: Mutant Psychic powers question.

3d4 total was how I read it as well. Otherwise a mutant psychic is getting even more nerfed than a Latent Psychic. But I try to always check my assumptions.
by thorr-kan
Thu Apr 25, 2024 4:02 pm
Forum: Nightbane®
Topic: Has anyone used a Night Prince, Hound Master, or Doppleganger Warlord as their big bad?
Replies: 3
Views: 4503

Has anyone used a Night Prince, Hound Master, or Doppleganger Warlord as their big bad?

All three are noted as occasionally going rogue, being in charge of small independent missions, or being placed in charge of small areas be week Nightlords. What are your experiences using these critters in those capacities?
by thorr-kan
Sun Apr 14, 2024 4:29 pm
Forum: Heroes Unlimited™
Topic: Mutant Psychic powers question.
Replies: 4
Views: 4228

Mutant Psychic powers question.

A roll on The Category & Number of Super Abilities table on 161 says "1d4 psionic powers from each of the three minor psionic power categories." Is that 1d4 from Healing, Physical, and Sensitive combined, or is that 1d4 from Healing, 1d4 from Physical, & 1d4 from Sensitive for a to...

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