Search found 27407 matches
- Thu Nov 07, 2024 3:26 pm
- Forum: G.M.s Forum
- Topic: What if Tolkeen had packed their bags and ran?
- Replies: 13
- Views: 10608
Re: What if Tolkeen had packed their bags and ran?
Frankly, I’m an infinite Megaverse, I always found it odd that magical cities like Tolkeen don’t relocate to an unpopulated world in the first place, or at least have a colony somewhere that doesn’t have CS and vamps and Xiticix and such. You ARE an infinite Megaverse in my books, KC! :ok: :lol:
- Wed Nov 06, 2024 8:17 pm
- Forum: Guild of Magic & Psionics
- Topic: Use of Sheltering Force as a life boat
- Replies: 9
- Views: 1617
Re: Use of Sheltering Force as a life boat
I picture Sheltering Force as something that doesn’t move.
No flipping, no floating off.
I might allow it to be cast on water, going with the assumption of floors, or even underwater with the interpretation it’d made a bubble of sorts.
No flipping, no floating off.
I might allow it to be cast on water, going with the assumption of floors, or even underwater with the interpretation it’d made a bubble of sorts.
- Fri Oct 25, 2024 4:04 pm
- Forum: Rifts®
- Topic: All The Random Roll group rules in the Megaverse?
- Replies: 4
- Views: 515
Re: All The Random Roll group rules in the Megaverse?
City/Town creation rules are in the Rifts Adventure Guide.
- Thu Oct 24, 2024 5:34 pm
- Forum: Rifts®
- Topic: Resources depletion
- Replies: 9
- Views: 691
Re: Resources depletion
Thank you Glitterboy2098 for your clarifications. As on of the main themes of Dinosaur Swamp is survival, for me, supply control is a key part of the adventure and a trigger for new scenarios. So, how would I (GM) or the players can control ration, ammunition, spare parts and MDC armor replacement ...
- Tue Oct 22, 2024 2:43 pm
- Forum: Rifts®
- Topic: P.P.E. Energy vs Conventional
- Replies: 11
- Views: 1152
Re: P.P.E. Energy vs Conventional
Wouldn't it just be better to just use conventional weapons? If you have an e-clip recharger you have unlimited recharges. That’s a pretty hefty IF, unless you GM hands out big items like candy. Granted, many DO, but it screws the economy mics of the game. In general, it costs something like CR 800...
- Sat Oct 05, 2024 6:18 pm
- Forum: Rifts®
- Topic: Coalition Supply Issues
- Replies: 16
- Views: 1907
Re: Coalition Supply Issues
If it's MDC material, the main raw ingredients are probably going to be iron and silica, depending on whether it's metal or ceramic. This doesn't mean that rare metals/materials may not be also needed to alloy/mix with the above. Also, the silica may need to come from an ultra-pure source, which is...
- Sat Oct 05, 2024 6:17 pm
- Forum: Rifts®
- Topic: Coalition Supply Issues
- Replies: 16
- Views: 1907
Re: Coalition Supply Issues
What materials would be critical to maintain the war machine during a war? Food and water, obviously. But I'm more curious about critical materials for the weapons and power armors and such. If it were WWII I'd say steel and ingredients for gunpowder. CS needs materials for reactor cores, high ener...
- Thu Sep 05, 2024 6:33 pm
- Forum: Rifts®
- Topic: Your biggest alterations to the standard rules...
- Replies: 12
- Views: 7498
Re: Your biggest alterations to the standard rules...
One of my main ones is, you add your PP bonus to shooting attacks. It works for archery, so why not for "guns"? Another is, all creatures with Supernatural/ Robotic PS add their MD punch damage to melee weapons. I think that was an actual rule that fell by the way-side somewhere along the...
- Mon Sep 02, 2024 6:50 pm
- Forum: Rifts®
- Topic: Films for Rifts
- Replies: 14
- Views: 4778
Re: Films for Rifts
So, that second list you posted... uh, ok. How do you figure Star Wars? Fast space travel seems to be so central to the premise/setting. Sure you can pare it down to the essentials, but then is it even Star Wars anymore? -STS No. Than it’s Rifts. Star Wars is literal one of the elements KS brought ...
- Mon Sep 02, 2024 1:38 am
- Forum: Megaverse phpBB Bugs/Wish List
- Topic: Is there any way to mute threads?
- Replies: 0
- Views: 3006
Is there any way to mute threads?
Some topics go on for years, and I go through a daily or nigh-daily dance of "Oh, there's a new post in the Rifts forum! oh, it's that thread. Guess I'll mark it as Read."
- Wed Aug 28, 2024 11:33 am
- Forum: G.M.s Forum
- Topic: What if Tolkeen had packed their bags and ran?
- Replies: 13
- Views: 10608
Re: What if Tolkeen had packed their bags and ran?
Frankly, I’m an infinite Megaverse, I always found it odd that magical cities like Tolkeen don’t relocate to an unpopulated world in the first place, or at least have a colony somewhere that doesn’t have CS and vamps and Xiticix and such.
- Wed Aug 21, 2024 12:50 am
- Forum: Guild of Magic & Psionics
- Topic: Magic user and random psionics
- Replies: 8
- Views: 4249
Re: Magic user and random psionics
Succinctly put!Library Ogre wrote: ↑Tue Aug 20, 2024 5:39 pm Basically, unless they are explicitly given psionics (qv Operator, Mystic), or explicitly denied psionics (Borg, some species), they roll psionics.
- Tue Aug 20, 2024 2:09 pm
- Forum: Guild of Magic & Psionics
- Topic: Magic user and random psionics
- Replies: 8
- Views: 4249
Re: Magic user and random psionics
Yes, normal humans--mages or not--get to roll for random psionics.
- Tue Aug 20, 2024 1:13 am
- Forum: G.M.s Forum
- Topic: Asking for help with campaign
- Replies: 4
- Views: 3819
Re: Asking for help with campaign
Killer Cyborg, Thanks. I never knew how wrong I was. I am glad I made the post and got straighted out here. :ok: Thanks!! Disclaimer: Now, I don't recall the books ever spelling OUT that the bots were for attacking FQ. Initially (while FQ was still part of the CS), the bots were scheduled to deploy...
- Tue Aug 20, 2024 12:04 am
- Forum: G.M.s Forum
- Topic: Asking for help with campaign
- Replies: 4
- Views: 3819
Re: Asking for help with campaign
Skelebots were designed with the impending war against Free Quebec in mind; that's why they have variable frequency lasers for weapons, along with rail guns--it's to overcome the laser-resistant armor. They're totally and entirely capable of killing human beings, Free Quebec soldiers specifically. T...
- Wed Aug 07, 2024 12:53 am
- Forum: Rifts®
- Topic: Your biggest alterations to the standard rules...
- Replies: 12
- Views: 7498
Re: Your biggest alterations to the standard rules...
Hm. Well, I'd usually ignore the extra two attacks that popped up in Rifts somewhere around Atlantis. Everything from vampires to animals to magic was all based around a "two attacks per melee is standard" model, so a LOT of stuff got messed up when they changed the basic formula. Also, I ...
- Wed Aug 07, 2024 12:39 am
- Forum: G.M.s Forum
- Topic: Thoughts on a possible home rule I'm considering
- Replies: 6
- Views: 6988
Re: Thoughts on a possible home rule I'm considering
To me, it seems more cumbersome to give the next attack penalties than to just skip it. For that matter, I usually just took the spent attacks from Dodge off the tail end to speed up combat. For that matter, I tended to just let auto-dodge have the same bonus as normal dodge, just because it was a p...
- Thu Jul 25, 2024 3:19 pm
- Forum: Rifts®
- Topic: Your Favorite Encounters, Adventures, And Plots
- Replies: 16
- Views: 7847
Re: Your Favorite Encounters, Adventures, And Plots
Looking for inspiration for interesting random encounters and longer term plot or adventure ideas. What are your favorites (as a player or GM, either)? For random encounters, I always loved using the monster generation tables in the back of the original Rifts book, then just making up whatever appe...
- Thu Jul 25, 2024 2:58 pm
- Forum: Rifts®
- Topic: Your Favorite Encounters, Adventures, And Plots
- Replies: 16
- Views: 7847
Re: Your Favorite Encounters, Adventures, And Plots
Looking for inspiration for interesting random encounters and longer term plot or adventure ideas. What are your favorites (as a player or GM, either)? One of the more fun adventures I ran was based on an old WWII comic I once read. I had everybody roll up new CS characters who could work together ...
- Thu Jul 18, 2024 11:36 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Water to Wine
- Replies: 7
- Views: 7415
Re: The Spell Water to Wine
no. Wine Only. You could distilled the wine into a spirit to use on a MC. There might be a water to spirit spell in the Fan created magic topic. I know there is a spell that raises the proof of a drink in that topic. Agreed. It's "Water into Wine," not "Wine Into Spirits." You'd...
- Thu Jul 18, 2024 11:35 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Mystic Portal
- Replies: 7
- Views: 5001
Re: The Spell Mystic Portal
IMHO: the spell will work under water, if you have the abilities to cast the spell under water (magic item, under water spell casting, ...). If you create the tunnel, then - IMHO - the water would rush in. If you use the teleport "function", then - IMHO - the water wouldn't rush in. Agree...
- Mon Jul 15, 2024 4:57 pm
- Forum: Rifts®
- Topic: Do we have a template for small kingdoms/city-states in Rifts North America?
- Replies: 4
- Views: 2765
- Mon Jul 08, 2024 2:17 pm
- Forum: Rifts®
- Topic: Tracking vs Land Navigation
- Replies: 7
- Views: 6927
Re: Tracking vs Land Navigation
Checking to see if anyone has encountered this during a game. Has anyone tried to use Tracking instead of Land Navigation? I don't think I have encountered that, but depending on where the party was trying to go, and what they were trying to track, I could see it. If they're trying to find a town, ...
- Thu Jul 04, 2024 1:02 pm
- Forum: Rifts®
- Topic: How to hide a Mystic
- Replies: 9
- Views: 3152
Re: How to hide a Mystic
2: Goodness no, The Mystic Ability is the polar opposite of a Mind Block, it makes you easier to detect. The entire, explicit point is to be open and receptive to telepathic and magical communication, not cut off from them. Well, it's a bit of a mixed bag. Opening Oneself to the Supernatural (RUE 1...
- Sat Jun 08, 2024 7:13 pm
- Forum: Rifts®
- Topic: Making Roads?
- Replies: 14
- Views: 3191
Re: Making Roads?
Probably a wide-beam plasma device pointed at the ground could cook the ground down into something at least gravel-like.
- Fri Jun 07, 2024 1:12 am
- Forum: Rifts®
- Topic: The Other Guys....RIFTS Style.....
- Replies: 6
- Views: 2008
Re: The Other Guys....RIFTS Style.....
Glad you like!
Hope you get some use out of them.
Hope you get some use out of them.
- Thu May 30, 2024 1:33 pm
- Forum: Rifts®
- Topic: The Other Guys....RIFTS Style.....
- Replies: 6
- Views: 2008
Re: The Other Guys....RIFTS Style.....
to keep it as mundane as possible... WAY back I wrote up an article for The Rifter titled "The Other Guys," which never made the cut. It was about non-adventuring OCCs who represent the more normal people of Rifts Earth, partly so GMs could have go-to NPC OCCs that weren't the above-the-n...
- Thu May 30, 2024 1:19 pm
- Forum: Rifts®
- Topic: Films for Rifts
- Replies: 14
- Views: 4778
Re: Films for Rifts
http://forums.palladium-megaverse.com/viewtopic.php?p=2094200#p2094200 The Tripods was a BBC release based on the books by John Christopher. It's a post-apocalypse setting where alien tripods have taken over the Earth generations ago, and a group of children decide that maybe the giant tripods that...
- Thu May 30, 2024 1:10 pm
- Forum: Rifts®
- Topic: W.P. Paired Weapon and Bionic Weapons
- Replies: 3
- Views: 1685
Re: W.P. Paired Weapon and Bionic Weapons
WP Paired Weapons is designed and intended to work with another WP. In this case that WP would be WP: Knife for claw weapons is in the text (even if they are integrated/not hand-held as examples exist of gauntlet mounted claws in the CS Dog Pack pg259 of RUE, and they date back even older). Exactly...
- Sun Apr 21, 2024 7:14 pm
- Forum: Rifts®
- Topic: Real environmental dangers? Toxic air, poison water, alien radiation.....
- Replies: 7
- Views: 1620
Re: Real environmental dangers? Toxic air, poison water, alien radiation.....
RMB characters tend to start off with Geiger counters.
I always figured there was a good reason for that.
I always figured there was a good reason for that.
- Mon Apr 15, 2024 6:13 pm
- Forum: All Things Palladium Books®
- Topic: Subscription base model
- Replies: 8
- Views: 4845
Re: Subscription base model
For as long as I've been active on the forums, Palladium has maintained that "adventure modules don't sell." And, of course, they're notorious for not meeting deadlines, so even if they did promise something like 1 new adventure per month for subscribers, that would not be a guarantee that...
- Fri Apr 12, 2024 8:11 pm
- Forum: Rifts®
- Topic: Casting spells as a Techno-Wizard?
- Replies: 10
- Views: 6559
Re: Casting spells as a Techno-Wizard?
But what about spells that don’t really have an obvious focus like Cloud of Smoke? Is tossing a handful of dirt into the air good enough for you? I’d allow it personally. But what about spells like Fear? Or Metamorphosis? Techno-Wizards need a "mechanical device," so dirt wouldn't work in...
- Fri Mar 29, 2024 9:22 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Negate Poison/Toxin
- Replies: 13
- Views: 1207
Re: The Spell Negate Poison/Toxin
Keep in mind that many spells/powers for Rifts were originally created for other settings like Palladium Fantasy. It isn't just spells/powers being created for PF or another line. Cybernetics/Bionics (and the Robot RCC) are largely cribbed from one or more SDC "modern" universes, toss in ...
- Thu Mar 28, 2024 1:31 pm
- Forum: Guild of Magic & Psionics
- Topic: The Spell Negate Poison/Toxin
- Replies: 13
- Views: 1207
Re: The Spell Negate Poison/Toxin
Keep in mind that many spells/powers for Rifts were originally created for other settings like Palladium Fantasy. While I don't have offhand knowledge of many poisons in Rifts specifically that have delayed onsets or long durations, they're not uncommon in Palladium Fantasy and other settings. PFRPG...
- Thu Mar 21, 2024 1:06 am
- Forum: G.M.s Forum
- Topic: Cyber-Knight's Psi-Sword
- Replies: 8
- Views: 5479
Re: Cyber-Knight's Psi-Sword
So I want to ask what could be the unbalancing game changing consequences of an idea I am toying around with: The Cyber-Knight's Psi-Sword inflicts S.D.C. damage plus strength bonus damage when it strikes an S.D.C. opponent. However, when it strikes a M.D.C. opponent (or MD armor) it does its usual...
- Thu Mar 21, 2024 12:58 am
- Forum: G.M.s Forum
- Topic: Cyber-Knight's Psi-Sword
- Replies: 8
- Views: 5479
Re: Cyber-Knight's Psi-Sword
Using a sword when rifles exist, isn’t a great idea. Melee weapons in Rifts should be backup weapons, or for special circumstance. As a general rule I would say you are correct, but in fantasy game like this it does come down to rule of cool. Disagree. The "rule of cool" is neither. But w...
- Tue Mar 19, 2024 7:55 pm
- Forum: G.M.s Forum
- Topic: Cyber-Knight's Psi-Sword
- Replies: 8
- Views: 5479
Re: Cyber-Knight's Psi-Sword
Using a sword when rifles exist, isn’t a great idea.
Melee weapons in Rifts should be backup weapons, or for special circumstance.
Melee weapons in Rifts should be backup weapons, or for special circumstance.
- Fri Mar 15, 2024 3:43 pm
- Forum: Guild of Magic & Psionics
- Topic: Telekinetic Punch
- Replies: 6
- Views: 3137
Re: Telekinetic Punch
Given that the power explicitly states "Saving Throw: Dodge or parry as usual" then you get your dodge or parry, as usual. Now it is possible to make a judgement call that certain situations warrant an exception to the standard rule... but as written if they could defend against the punch...
- Mon Mar 11, 2024 10:20 pm
- Forum: Guild of Magic & Psionics
- Topic: On invisibility
- Replies: 7
- Views: 1481
Re: On invisibility
Air elementals are different from entities, so let's treat them differently to determine the answer. Air Elementals Naturally an energy being or "life-force" (Dark Conversions pg 106) from another dimension with no density. Energy not defined, but is dispelled when grounded with the use o...
- Fri Mar 08, 2024 11:04 pm
- Forum: Guild of Magic & Psionics
- Topic: On invisibility
- Replies: 7
- Views: 1481
Re: On invisibility
I think it’s safe to assume that air elementals are air temperature.
- Sun Mar 03, 2024 2:59 pm
- Forum: G.M.s Forum
- Topic: Psi-stalkers and their ability to feed on P.P.E.
- Replies: 4
- Views: 5860
Re: Psi-stalkers and their ability to feed on P.P.E.
Reflecting on my question, I feel: Since P.P.E. Shield Super Psionic Power exists, a Psi-Stalker can drain a mage/mystics P.P.E. if they cut them. Nope. That's there because: a) Mages could originally drain people's PPE without permission. b) Various creatures (and probably classes) function as PPE...
- Sun Mar 03, 2024 2:45 pm
- Forum: G.M.s Forum
- Topic: Psi-stalkers and their ability to feed on P.P.E.
- Replies: 4
- Views: 5860
Re: Psi-stalkers and their ability to feed on P.P.E.
So I'm looking at the Psi-Stalker R.C.C. Playing it and also being the GM and using a Psi-Stalker NPC or villan. So the REAL question is: Can a Psi-Stalker cut a mage or psyhic and drain their power with the cut? In a straight fight that cut wound not come until all the M.D. had been destroyed. Arm...
- Sun Mar 03, 2024 2:42 pm
- Forum: G.M.s Forum
- Topic: What would a CS squad do if they fought X?
- Replies: 7
- Views: 6662
Re: What would a CS squad do if they fought X?
How the CS behaves depends on what kind of threat the GM wants them to be. Many people run them as mindless mooks and loot pinatas, but I always ran them as a deadly threat. They're not always super-smart, but they have plenty of training, paranoia, and common sense. When I run the CS, anything that...
- Sun Mar 03, 2024 2:35 pm
- Forum: Rifts®
- Topic: Sources of Supernatural Strength
- Replies: 14
- Views: 2909
Re: Sources of Supernatural Strength
Techno-Wizardry can do anything you can imagine, if the GM approves it.
- Sat Mar 02, 2024 8:15 am
- Forum: Guild of Magic & Psionics
- Topic: Possession
- Replies: 10
- Views: 4872
Re: Possession
Does the psionic power of "Mind Block" make one immune against the power of "Possession"? Not that I can find, no. You would get the +1 bonus to save vs psychic and mental attacks, because possession is a) mental, and b) an attack. 2nd. IF the power of "Mind Block" doe...
- Sun Feb 25, 2024 7:39 pm
- Forum: Rifts®
- Topic: Bullet costs between Vampire Kingdoms & Vampire Kingdoms: Revised
- Replies: 2
- Views: 1689
Re: Bullet costs between Vampire Kingdoms & Vampire Kingdoms: Revised
What page of VKr are you looking at?
- Thu Feb 22, 2024 5:48 pm
- Forum: Rifts®
- Topic: What If Tolkeen Won...
- Replies: 35
- Views: 10675
Re: What If Tolkeen Won...
If Tolkeen had won, all of the cringy CS fan-boys would be weeping uncontrollably. Greetings and Salutations. When I read the above, my brain just translates it to ... "If Tolkeen had won, the thread title would instead be What if the CS Won ..." Which I find interesting, and probably fai...
- Sat Feb 17, 2024 3:44 pm
- Forum: Rifts®
- Topic: Techno Wizard Casting Through a Machine Question
- Replies: 64
- Views: 14141
Re: Techno Wizard Casting Through a Machine Question
Well if KS posts anything here it will be new rather than a recap of something he's already posted here... since he hasn't posted here. Now if KC does... I guess. I'm still going to spectate. :D Typoed. Fixed. PS....KS never posts anything here even when there is a call for him to. To clear up ...u...
- Sat Feb 17, 2024 3:43 pm
- Forum: Rifts®
- Topic: Techno Wizard Casting Through a Machine Question
- Replies: 64
- Views: 14141
Re: Techno Wizard Casting Through a Machine Question
Now, perhaps it's possible that a device cannot serve as a spell focus if it's missing its usual power source, BUT that would be speculation not addressed in canon. RUE pg 128 specifically mentions a TW using binoculars or goggles to cast - neither need batteries last time I checked. So, no, a powe...
- Sat Feb 17, 2024 3:38 pm
- Forum: Rifts®
- Topic: Techno Wizard Casting Through a Machine Question
- Replies: 64
- Views: 14141
Re: Techno Wizard Casting Through a Machine Question
You posted twice in a row without anyone else posting, while saying the same thing in the second post as you did in the 1st. When I post two posts in a row I at least talk about two different things. Well, all I can really do is to keep re-explaining the same stuff in deeper detail, unless you eith...