Search found 156 matches
- Fri Apr 05, 2019 12:15 pm
- Forum: Rifts®
- Topic: Temporal Wizard/Warrior
- Replies: 81
- Views: 38632
Re: Temporal Wizard/Warrior
Well if we are discussing what you can and can't do specifically. RMB and WB3 are both from the same era. RMB: LLW, TW, "additional spells can be learned and or purchased at any time". spelled out precisely this sets a precedent that it must be spelled out for a magic user to learn additio...
- Tue Mar 19, 2019 9:49 am
- Forum: Rifts®
- Topic: Temporal Wizard/Warrior
- Replies: 81
- Views: 38632
Re: Temporal Wizard/Warrior
Page 66, Temporal Wizard, last sentence of second paragraph. " It is during this period that the mage learns the secrets of spell magic and the power of greed and villainy." Page 66, Temporal Wizard, last sentence of the third paragraph. "It is only in the last year or so of service t...
- Mon Mar 18, 2019 10:44 am
- Forum: Rifts®
- Topic: Temporal Wizard/Warrior
- Replies: 81
- Views: 38632
Re: Temporal Wizard/Warrior
There are many sentences within the write up for the Temporal Classes that that state that they "learn" and are "taught" temporal spell magic. While this is in the flavor/description/fluff text, and is not spelled out as an ability. It strongly implies that Temporal Casters are a...
- Mon Mar 18, 2019 10:33 am
- Forum: Palladium Fantasy RPG®
- Topic: How can Isis be good?
- Replies: 55
- Views: 27187
Re: How can Isis be good?
I have posed the below questions and thought exercise quite some time ago. But I think it still applies. How do/would you handle alignments of other races? One problem we have is we are viewing this from a human point of view. Would you be considered an evil alignment for the whole sale slaughter of...
- Mon Mar 18, 2019 10:07 am
- Forum: Guild of Magic & Psionics
- Topic: Do T-Men, of any flavor, have supernatural strength?
- Replies: 34
- Views: 24303
Re: Do T-Men, of any flavor, have supernatural strength?
WB2, England has a champion of Camelot who is a TA Undead Slayer where it is called out as supernatural strength. As noted above CB2, Pantheons has a TA Undead Slayer and a normal human T-man, and neither has supernatural strength called out. So yeah PB has been just as inconsistent going all the wa...
- Mon Jan 14, 2019 1:48 pm
- Forum: G.M.s Forum
- Topic: What can you do with skill slots?
- Replies: 8
- Views: 10519
Re: What can you do with skill slots?
On the forums there was much discussion of doubling on a skill to increase its ability. Like an extra 10 or 15 percent chance, or for weapons a bonus to hit. This is a rule that applies to "Domestic Skills", you can take them a second time for a +10% bonus and to be considered of professi...
- Tue Aug 14, 2018 1:56 pm
- Forum: Rifts®
- Topic: p.p. bonus to bows
- Replies: 12
- Views: 7648
Re: p.p. bonus to bows
Yes, Bows get to add the PP bonus. From RUE pg 326 all ancient WP get to add the PP bonus, along with OCC, and HTH combat skill. And from Palladium 2e pg 59, All bonus are cumulative. except for modern weapons.
- Mon Aug 13, 2018 9:36 am
- Forum: Palladium Fantasy RPG®
- Topic: Didn't Book 2: Old Ones contain stats for an Old One?
- Replies: 31
- Views: 21374
Re: Didn't Book 2: Old Ones contain stats for an Old One?
If I remember correctly (don't have my 1ed copies handy) stats for gods in PF1ed were something like 300HP, maybe 1,000HP. And the lesser imprisoned Old One in Book 2 was like 80,000HP. So yeah take a 2ed Dragon God and then multiply by like x50 for a lesser and x100+ for a greater old one. And set ...
- Mon Jul 30, 2018 10:02 am
- Forum: Rifts®
- Topic: Astral Projection...group thoughts on fixing it
- Replies: 49
- Views: 29978
Re: Astral Projection...group thoughts on fixing it
I haven't had the problems with the ability. This is how we have ruled it. Yes, any psionic ability that does not require touch can be used. However, only Sensitive (and the related Sensitive Super Psionic Powers) can affect anything on a different plane (i.e. physical plane). You can use Psi-Sword ...
Re: Tree SDC
Wow, lots of back and forth. And IMHO you are all correct (from your respective points of view). What the rules are lacking is: If something has been reduced to 0 XDC and is broken, destroyed, non-useable, ect... and yet what is remaining is large enough for cover (large tree cut down or deathhead t...
- Mon Apr 23, 2018 10:36 am
- Forum: Rifts®
- Topic: How does space exposure affect a dragon?
- Replies: 18
- Views: 6923
Re: How does space exposure affect a dragon?
My opinion: Space wouldn't affect a dragon much at all. We know they are creatures of magic, and are sustained by magic energy. They do not need to eat or drink, and can exert themselves at peak efficiency for weeks at a time. It is never mentioned if they need to breathe or not (in canon). If they ...
- Tue Feb 27, 2018 1:37 pm
- Forum: Rifts®
- Topic: Werebeasts and other RCCs too.
- Replies: 18
- Views: 7673
Re: Werebeasts and other RCCs too.
Yes, maybe I mis-labeled that a bit. Were-creatures from DC: NPC supernatural predator or with GM approval RCC supernatural predator. The key in either is the supernatural predator, their HP's go up, their skill % go up. They are singularly focused on being what they are a predator. They aren't real...
- Tue Feb 27, 2018 11:52 am
- Forum: Rifts®
- Topic: Werebeasts and other RCCs too.
- Replies: 18
- Views: 7673
Re: Werebeasts and other RCCs too.
One thing I have noticed, is that the were-jaguars from rVK2 appear to be able to take equivalent OCC's on top of the race similar to the Rifter Tribes of the Moon. However if you look closely their racial stats and abilities tend to more closely match the Were's from the TotM. If you then look at t...
- Fri Feb 16, 2018 1:29 pm
- Forum: Rifts®
- Topic: MDC body armor and Backface trauma
- Replies: 12
- Views: 4856
Re: MDC body armor and Backface trauma
We created these house rules for damage transfer. Armor • Armor is not meant to take direct hits, mainly for environmental purposes. • Every 10 MDC damage to armor inflicted at once the wearer will take 1D6 SDC/HP damage from burns or impact, which ever is the case. • Armor will no longer be fully e...
- Thu Jan 25, 2018 2:52 pm
- Forum: Guild of Magic & Psionics
- Topic: Energy field spell...AR solution.
- Replies: 64
- Views: 50276
Re: Energy field spell...AR solution.
Palladium Fantasy RPG, Equipment section, pg 270-271 has all the relative rules and terms. * Any roll to strike above 4, hits and does damage unless parried or dodged. * "Armor Rating" - "The armor rating indicates exactly how much protection is afforded by the armor and how easily it...
- Mon Nov 27, 2017 11:27 am
- Forum: Rifts®
- Topic: Exploding Die Rule
- Replies: 10
- Views: 5139
Re: Exploding Die Rule
From PFRPG (some interpretation required). Flat (2d6) get one extra die on a 12 only, Flat (3d6) extra die on 16, 17, 18 and if a 6 is rolled one more die is added. All others that get anything other (4d6, 5d6, 2d6+X, 3d6+X, ect...) that is all they get no exploding dice. However those rules seem ki...
- Thu Sep 14, 2017 1:01 pm
- Forum: Palladium Fantasy RPG®
- Topic: Stats for the Old Ones
- Replies: 16
- Views: 10662
Re: Stats for the Old Ones
If I remember correctly stats for gods in PF1ed were something like 300HP, maybe 1,000HP. And the lesser imprisoned Old One in Book 2 was like 80,000HP. So yeah take a 2ed Dragon God and then multiply by like x50 for a lesser and x100+ for a greater old one. And set the level at what ever you want, ...
- Mon Sep 11, 2017 12:48 pm
- Forum: Rifts®
- Topic: Caster availability of spells
- Replies: 56
- Views: 25606
Re: Caster availability of spells
And while that does make perfect sense Nekira, however if my memory holds, the few different places guilds are mentioned: It seems like even then they aren't going to teach you much either (by the book). Especially if you sort of work backwards from the cost of spells. Most spells 6th level and abov...
- Fri Sep 08, 2017 12:03 pm
- Forum: Rifts®
- Topic: Caster availability of spells
- Replies: 56
- Views: 25606
Re: Caster availability of spells
I have always just believed that Temporal (Any) casters could learn spells at anytime via way of teacher or scrolls like typical mages. Based on the simple fact that they are not granted spells, they are apprenticed and taught how to be those types of mages. If they can be taught in the beginning th...
- Mon Jul 31, 2017 12:13 pm
- Forum: Rifts®
- Topic: Spell casting and melee actions?
- Replies: 11
- Views: 4194
Re: Spell casting and melee actions?
I'm not aware of any changes to the RUE spell casting rules. -- Spell levels 1-5: 1 action -- Spell levels 6-10: 2 actions -- Spell levels 11-15: 3 actions As an alternative there's the PPE Channeling approach (from a Rifter article): A mage may use 5 PPE per level, per action. So a level 4 mage ca...
- Thu Jul 27, 2017 1:57 pm
- Forum: Rifts®
- Topic: Dragon hatchlings and learning spells.
- Replies: 28
- Views: 15058
Re: Dragon hatchlings and learning spells.
I always considered RUE Dragon Hatchlings to be able to figure out spells on their own, kind of like a Ley Line Walker or Shifter. They instinctively know and recognize magic. They can also learn spells at anytime from a teacher per the normal rules. (In my games they learn it faster since they are ...
- Mon May 08, 2017 12:30 pm
- Forum: Rifts®
- Topic: Fatigue rules?
- Replies: 10
- Views: 4236
Re: Fatigue rules?
Specific rules not that I know of. We have always just used the simple rule, you could go full out (top speed / combat) for 1min per PE point for regular (which is still a lot really, I can't run full speed for my PE in minutes unless my PE is like 0.5 or less), and 1hr per PE point for Supernatural...
- Mon Apr 24, 2017 11:38 am
- Forum: Rifts®
- Topic: Mages Aren't Trained for Combat
- Replies: 735
- Views: 335642
Re: Mages Aren't Trained for Combat
Trust me, i've tried to make a lot of the fluff for Rifts make sense, and it just doesn't. The entire setting is flawed at its very core. Most of the fluff is directly contradicted (a lot of times, just a few pages later in the same book). Oh, I completely agree with you. I was just trying to posit...
- Tue Apr 18, 2017 10:48 am
- Forum: Rifts®
- Topic: Mages Aren't Trained for Combat
- Replies: 735
- Views: 335642
Re: Mages Aren't Trained for Combat
I think what is missing here is what is "normal" or "non-adventurer"? Does every adult (person/D-bee) have an OCC/RCC? Is every farmer a vagabond? Is every factory worker an operator? Is every librarian or elementary school teacher a rogue scholar? Is there such a thing as a gene...
- Fri Apr 14, 2017 10:45 am
- Forum: Palladium Fantasy RPG®
- Topic: Help with Paired Weapons
- Replies: 30
- Views: 18088
Re: Help with Paired Weapons
You could also think of the melee round of 5 attacks in table form. Following the flow of time, when it gets back to the time P1's turn should have come up he can once again now auto-parry. turns--------P1----------------------------E1--------------------------Notes 1------------attack, E1 parry----...
- Fri Apr 14, 2017 10:37 am
- Forum: Palladium Fantasy RPG®
- Topic: Help with Paired Weapons
- Replies: 30
- Views: 18088
Re: Help with Paired Weapons
Sorry... I was following you until your example. lets break it down so I can fully understand. Lets assume both the player known as P1 and the enemy known as E1 have 5 attacks per melee. P1 has paired weapons and E1 does not. initiative roll P1 15, E1 10 P1 attacks, E1 Parry E1 attacks, P1 parries ...
- Thu Apr 13, 2017 10:19 am
- Forum: Palladium Fantasy RPG®
- Topic: Help with Paired Weapons
- Replies: 30
- Views: 18088
Re: Help with Paired Weapons
Below are my interpretations of the paired weapons rules. 1. Strike and Parry - This is talking about simultaneous attacks. Normally if you simultaneous attack you can't defend, but with paired weapons you can parry one attack with one weapon and simultaneous attack with the other. Yes, this uses up...
- Tue Mar 21, 2017 12:15 pm
- Forum: Rifts®
- Topic: Is MDC "Rare" in Rifts Earth?
- Replies: 41
- Views: 22060
Re: Is MDC "Rare" in Rifts Earth?
Wow, too much information. Nice job pulling all that together. But I agree with your premise. We are told it is "Rare", but the data does not back that up. As you get further from RMB (as the only source of data) the scarcity has gone from Very Rare only adventurers, to Rare, to Uncommon, ...
- Fri Feb 24, 2017 5:05 pm
- Forum: Rifts®
- Topic: Mages Aren't Trained for Combat
- Replies: 735
- Views: 335642
Re: Mages Aren't Trained for Combat
Do mages have any bonus to save versus Fear in general? The only save vs. fear specifically that I am familiar with is HF. Even the spell by the name of Fear, the only save is vs. HF. Spell Charismatic Aura "Fear" is a save vs. HF. Ward of Fear has a save vs. magic, then the effects of th...
- Fri Feb 24, 2017 2:43 pm
- Forum: Rifts®
- Topic: Mages Aren't Trained for Combat
- Replies: 735
- Views: 335642
Re: Mages Aren't Trained for Combat
Not perfectly applicable true. But it shows that (mechanically in game) even after being afflicted with PTSD and experiencing some pretty horrible stuff mages are still going to handle it better than most others. So there is no reason to think they would handle it worse than others before the PTSD k...
- Fri Feb 24, 2017 1:45 pm
- Forum: Rifts®
- Topic: Mages Aren't Trained for Combat
- Replies: 735
- Views: 335642
Re: Mages Aren't Trained for Combat
To the OP title. "Mages Aren't Trained for Combat" --> false Per the RAW HTH training (any) and/or WP training = combat training Per the OP title level basic, expert, advanced is not addressed so it is not relevant. As has been documented in this thread most mages have at least one or the ...
- Fri Feb 10, 2017 10:19 am
- Forum: Palladium Books® Games Q. & A.
- Topic: Multiple Image Spell save
- Replies: 43
- Views: 46321
Re: Multiple Image Spell save
That 'chance of hitting the wrong one' is the penalties that the spell gives though. If you get a 75% chance of missing every time you attack then the spell becomes one of the most powerful combat buffs out there and that is BEFORE the additional penalties get stacked on top... But there are no pen...
- Tue Feb 07, 2017 1:43 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: Multiple Image Spell save
- Replies: 43
- Views: 46321
Re: Multiple Image Spell save
I am not sure there is a specific source for that process of determining which image got hit. But I have ruled it that way in the past (provided the attacker failed their save).
- Mon Jan 23, 2017 12:17 pm
- Forum: Rifts®
- Topic: Mages Aren't Trained for Combat
- Replies: 735
- Views: 335642
Re: Mages Aren't Trained for Combat
Nekira Sudacne wrote:Incidentally: I now want there to be a city state that littearlly Catapults dozens of crazies at any attacker over their walls
Best defense force idea ever!!!!!
- Thu Jul 07, 2016 2:48 pm
- Forum: Guild of Magic & Psionics
- Topic: Metamorphosis and Tattoo Questions.
- Replies: 39
- Views: 31793
Re: Metamorphosis and Tattoo Questions.
The question is really, how are these creatures of magic turned into SDC by Anti-Magic Cloud? Fire Dragon Hatchling Is it a straight conversion - 300 MDC --> 300 SDC Is it a conversion to Palladium Monster and Animals / Dragons & Gods Stats - 300 MDC --> 300 HP & 220 SDC Is it a conversion l...
- Thu May 05, 2016 12:44 pm
- Forum: Rifts®
- Topic: Hand to Hand: Magic
- Replies: 41
- Views: 9700
Re: Hand to Hand: Magic
I have always preferred the PPE channeling rules in R21. And allowed a parry with a defensive spell if you could cast it in one action and had an action or more left that round. But at middle levels, you could burn through your PPE fast if you weren't near a Ley Line or Nexus. I also often use the R...
- Fri Apr 22, 2016 2:12 pm
- Forum: Rifts®
- Topic: Coming back to Rifts
- Replies: 17
- Views: 4778
Re: Coming back to Rifts
Shy-town
Re: Dragons
I thought Chiang-Ku were the only that can hold it indefinitely but according to Dragons and Gods Great Horned can too ? Is that written in any other book, partly asking because I don't have that book ? The cool thing about a Royal Frilled Hatchling is it gets 4 hours per level, which is awesome, b...
- Wed Apr 20, 2016 3:39 pm
- Forum: Rifts®
- Topic: Elf Cyberknight
- Replies: 14
- Views: 3186
Re: Elf Cyberknight
Well yeah, of course a GM can always rule one way or the other and that is correct for that game. But what is the true intent of the rule? For example a Gromek, Psionics: None. (But they can take any Mat at Arms OCC except power armor) Would they get trained but no psionics? Would they get just the ...
- Wed Apr 20, 2016 12:13 pm
- Forum: Rifts®
- Topic: Elf Cyberknight
- Replies: 14
- Views: 3186
Re: Elf Cyberknight
That whole thing about being able to be cyberknights without having the potential for psionics now confuses me. It was fine in the RMB days when you could train to be a cyberknight just with no psionics. But now that they all get psionics even the non-psionic characters, what exactly does that mean ...
Re: Dragons
Don't forget that if you are using some form of the metamorphosis cool down rule (I am a fan of this by the way), that all dragons can reduce their size by as much as 60% indefinitely (D&G) which can bring most hatchlings down to the size of a large horse. That can make them much less conspicuo...
Re: Dragons
Don't forget that if you are using some form of the metamorphosis cool down rule (I am a fan of this by the way), that all dragons can reduce their size by as much as 60% indefinitely (D&G) which can bring most hatchlings down to the size of a large horse. That can make them much less conspicuou...
- Tue Mar 22, 2016 11:00 am
- Forum: Guild of Magic & Psionics
- Topic: Carpet of Adhesion vs. Size of the Behemoth
- Replies: 24
- Views: 18011
Re: Carpet of Adhesion vs. Size of the Behemoth
I have always ruled that the spell had to cast on a suitably large flat(ish) surface, but not directly under something. That way the players had to plan how to use it to get their enemies to step onto or be knocked onto the carpet of adhesion.
- Mon Mar 21, 2016 12:37 pm
- Forum: Rifts®
- Topic: Conjurer wants to make napalm
- Replies: 60
- Views: 15135
Re: Conjurer wants to make napalm
Here's a few more to think about: -- If a Conjurer creates a small log and tosses it onto the campfire, does it burn and give off heat? I'd say the answer is yes. And assuming it completely burned prior to the duration expiring, I'd say it was indistinguishable from a normal log. -- If a Conjurer c...
- Mon Mar 21, 2016 12:14 pm
- Forum: Rifts®
- Topic: Creating a Character Step 4:Determining Psionics RMB vs RUE
- Replies: 29
- Views: 2681
Re: Creating a Character Step 4:Determining Psionics RMB vs
In my games I like to use both the old and new rule. 6-8 minor powers aren't going to push the needle one way or the other very often. So no longer having the skill cost is nice. But as others have said with more abilities being added some combinations really can impact the game. So how I like to us...
- Fri Mar 18, 2016 10:51 am
- Forum: Palladium Fantasy RPG®
- Topic: Supernatural Strength and Giant Sized Weapons
- Replies: 40
- Views: 20315
Re: Supernatural Strength and Giant Sized Weapons
That all depends what was meant be x3 to x5 as large as normal weapons. I doubt Kevin S. was refering to a cubical multiplication and to be honest didn't really think about size and weight too much when coming up with those multipliers. My personal opinion was that he want a simple rule and saying ...
- Thu Mar 17, 2016 12:11 pm
- Forum: Palladium Fantasy RPG®
- Topic: Supernatural Strength and Giant Sized Weapons
- Replies: 40
- Views: 20315
Re: Supernatural Strength and Giant Sized Weapons
The other thing we are missing between mass and size is that mass is cubed (the size is multiplied in each direction length x width x depth to determine how much material is there to determine the mass). If a sword is 2x bigger it will have a mass 8x the original. If a weapon for a 15ft tall giant i...
- Mon Feb 29, 2016 1:00 pm
- Forum: Guild of Magic & Psionics
- Topic: Mystics gaining more spells
- Replies: 93
- Views: 53093
Re: Mystics gaining more spells
I am with Eli - playing in character (hermit mystic) is a source of xp. He won't level up fast, but he will still be leveling up.
- Tue Jan 26, 2016 3:12 pm
- Forum: Rifts®
- Topic: Magic Armor Spells
- Replies: 53
- Views: 8884
Re: Magic Armor Spells
I have always interpreted the Space Magic to be standard invocations (so no increase to cost), however you would have to have some way of knowing about these spells before you would be able to learn them in my games.
- Tue Jan 19, 2016 10:44 am
- Forum: Rifts®
- Topic: Newest write up of paired weapons.
- Replies: 51
- Views: 8235
Re: Newest write up of paired weapons.
My groups have always played it similar to jaymz. The big advantage of paired weapons was the Automatic (Free) Parry with one weapon and the simultaneous attack with the other, which unless the opponent also had paired weapons was essentially guarantee your attack would hit while you are keeping you...