Search found 154 matches
- Mon Jun 01, 2020 2:31 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Beta Fighter, can we do it better?
- Replies: 225
- Views: 104050
Re: Beta Fighter, can we do it better?
Well it took me a little while but I did put together a reasonable write up for the Beta. Besides adding MRMs to the upper pods, moving up the damage dice and giving the ion cannon barrels each a damage profile similar to the EP-20 on the Logan I just made some tweaks in the sensors when it's swappi...
- Sun Apr 12, 2020 4:12 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Beta Fighter, can we do it better?
- Replies: 225
- Views: 104050
Re: Beta Fighter, can we do it better?
Well the degenerated fast. How about we get back on topic, what other improvements can be made to the Beta without going too off mode? Therein lies the problem... there's very little that can be done to "fix" the Beta, because its biggest issues stem from fundamental flaws in its design. ...
- Sun Apr 12, 2020 12:20 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Beta Fighter, can we do it better?
- Replies: 225
- Views: 104050
Re: Beta Fighter, can we do it better?
Well the degenerated fast. How about we get back on topic, what other improvements can be made to the Beta without going too off mode?
Because none of this arguing about which is better is helping me one bit.
-POUNCER
Because none of this arguing about which is better is helping me one bit.
-POUNCER
- Fri Apr 10, 2020 3:06 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Beta Fighter, can we do it better?
- Replies: 225
- Views: 104050
Re: Beta Fighter, can we do it better?
Can we do it better? Yeah. Reinsert the VF-1 series with it's multitude of options and ditch the alpha and beta altogether Already been done to a degree in my universe by a rebel faction. Due to the limited R&D resources they produced the (dismal) VF-2JA and the more useful VF-2SS (both importe...
- Fri Apr 10, 2020 2:39 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Beta Fighter, can we do it better?
- Replies: 225
- Views: 104050
Re: Beta Fighter, can we do it better?
Upper pod: "Laser bombs" are probably meant to be some sort of precision guided missiles. I'm going to go with medium range missiles or alternately an improved sensor pod with the range of the Catseye and the upgrades of the newer Defender Destroid. -POUNCER Maybe it is supposed to be Las...
- Thu Apr 09, 2020 10:22 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Beta Fighter, can we do it better?
- Replies: 225
- Views: 104050
Re: Beta Fighter, can we do it better?
EU-14s, upgraded the burst fire damage by one die size like I do with the EU-13. I also use a tripled "effective" range on mecha lasers in space. A lot of NG/TRM mecha primary guns suffer in this way requiring one to either up the number of dice rolled or increase the die-size. Going only...
- Thu Apr 09, 2020 10:07 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Beta Fighter, can we do it better?
- Replies: 225
- Views: 104050
Re: Beta Fighter, can we do it better?
Beta's as statted and even in the anime are a huge waste of resources and poorly designed to provide support to the Alpha in most ways, [...] Eh, yeah… it’s mostly unfixable, since all but a few of the issues stem from the design having been slapped together by MOSPEADA ’s creators to meet the dema...
- Wed Apr 08, 2020 11:05 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Beta Fighter, can we do it better?
- Replies: 225
- Views: 104050
Re: Beta Fighter, can we do it better?
Do you have access to the "original" version of the Beta in the old Invid Invasion or Robotech II: The Sentinels? If so, I would just use the older version of the mecha. It is a bit lower on the MDC side, but the weapons used have far less restrictions and make a bit more sense. If you do...
- Wed Apr 08, 2020 5:38 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Beta Fighter, can we do it better?
- Replies: 225
- Views: 104050
Beta Fighter, can we do it better?
It's been a while since I last seriously posted and this has probably been brought up (more than once) in that time. However I'm just about to begin a small RT game with the roommates and I wanted to bounce a few ideas off you wonderful folks. Beta's as statted and even in the anime are a huge waste...
- Wed Apr 19, 2017 2:00 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: UEEF Questions related to Beta Design/Use
- Replies: 18
- Views: 11700
Re: UEEF Questions related to Beta Design/Use
I was just thinking, from the cast/production standpoint, is it reduces the number of characters to deal with, allowing better focus in a movie with plenty of characters who need screen time to begin with.
-POUNCER
-POUNCER
- Sat May 21, 2016 2:25 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Just got the RT: EFM...
- Replies: 14
- Views: 9856
Re: Just got the RT: EFM...
When it comes to the new RCC's, to me, it looks like they're being redesigned into basic alien templates rather than full classes on their own (at least some of them), to have OCC's added atop the base to fill the character out. I also really like most of the mecha, though I make a few tweaks to the...
- Mon May 02, 2016 1:59 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Revisiting the basic premise of the 1E/Ep84 "Vindicator"
- Replies: 17
- Views: 13593
Re: Revisiting the basic premise of the 1E/Ep84 "Vindicator"
I figure the Zent missiles weren't used due to the control systems of the new pods being designed by humans, they'd most likely stick to their own programming and control schemes that wouldn't be compatible with the Zent missiles. My understanding (from 1E, don't have the 2E Marines book) is that t...
- Fri Apr 29, 2016 3:26 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Revisiting the basic premise of the 1E/Ep84 "Vindicator"
- Replies: 17
- Views: 13593
Re: Revisiting the basic premise of the 1E/Ep84 "Vindicator"
Officially the Alpha's missiles are 190mm in diameter, or 19cm wide or ~7.5" which would seem about right for the GR-97 IINM. I'm not so sure about passing over the older outdated missiles for newer ones, IF one buys into the keeping the Zentreadi mecha with limited fire power. It should also ...
- Wed Apr 27, 2016 3:31 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Revisiting the basic premise of the 1E/Ep84 "Vindicator"
- Replies: 17
- Views: 13593
Re: Revisiting the basic premise of the 1E/Ep84 "Vindicator"
You can fit all 18 mini-missiles in the top launcher, (3 rows of 6). My problem is the chest launchers, they don't scale right. How can a launcher that it a little bigger (a single mini-missile) then the ones in the Cyclone, in the body of a mecha three TIMES its size, have blast covers so big that...
- Mon Apr 25, 2016 3:32 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Revisiting the basic premise of the 1E/Ep84 "Vindicator"
- Replies: 17
- Views: 13593
Re: Revisiting the basic premise of the 1E/Ep84 "Vindicator"
I like that you gave them a good mix of both short and mini missiles. I am surprised you didn't do anything for the Zent pods with those Alpha shoulders. I would go with mini missiles for the Assault pod and short with the Officer pod. I did consider it, but figured as a holdover from the Anti Zent...
- Fri Apr 22, 2016 3:12 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Revisiting the basic premise of the 1E/Ep84 "Vindicator"
- Replies: 17
- Views: 13593
Re: Revisiting the basic premise of the 1E/Ep84 "Vindicator"
You could use the new Monster. Just change the arms with a hand type. Also if you need space flight you could change the heavy cannons with a Super Fast pack type booster. As a side note, since the new Destoids are all built off the Alpha design. Anybody body else wounder why they don't have some v...
- Thu Feb 25, 2016 4:08 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: In anime not in book?
- Replies: 9
- Views: 6712
Re: In anime not in book?
As Glitterboy noted basically the same rules covered for capital ships firing a random missile barrage, which is supposedly allowed only to the capital ships. However we see Scott do it in one episode and Rook and Rand in another so I've allowed Invid era mecha to do so as a house rule all along. -P...
- Sun Nov 01, 2015 2:32 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: New Armaments for the Destroids in Marine Book
- Replies: 17
- Views: 11733
Re: New Armaments for the Destroids in Marine Book
I too like the new look of the Destroids, and I liked the old Sentinel's destroids enough to update them for my 2e campaign. I like how the look much like a more modern design elements. Can the art use a little tweaking, sure, but it's far from terrible. I rather fancy how the shoulder pods and leg ...
- Thu Oct 22, 2015 1:41 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: What is your favorite Alien race in REF:Marines?
- Replies: 10
- Views: 7025
Re: What is your favorite Alien race in REF:Marines?
I'm rather fond of the new Garudans. I like the new art and style of the design works well and shows a better understanding of design in my opinion. The abilities could use a little tweek perhaps but it works for me.
-POUNCER
-POUNCER
- Sat Oct 10, 2015 2:48 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: New Marine Book
- Replies: 390
- Views: 306818
Re: New Marine Book
In that regard, I'd be perfectly happy applying the Robotech 1e Destroid names to the Expeditionary Force Marines Destroids — mostly. After raiding the naming thread on this forum, I'd go with: • Raidar X instead of Defender (Rifleman is taken by the VR-011 Cyclone) • Excalibur instead of Tomahawk ...
- Fri Oct 09, 2015 2:35 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Mecha of the UEDF in The Masters War....
- Replies: 35
- Views: 23880
Re: Mecha of the UEDF in The Masters War....
A different though I've been having is based on the missile systems of the Marine models compared to the Sentinel models. Specifically the "mini-missiles." The MM launchers on the Marine designs are definitely using the larger Macross style weapons from the G1 destroids. Meanwhile the Sent...
- Wed Sep 23, 2015 3:52 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Protoculture Targeting Sensor/Invid ???
- Replies: 10
- Views: 6937
Re: Protoculture Targeting Sensor/Invid ???
I personally choose, option 1, figuring there is some sort of Protoculture system built into the reactors to overcome the real world issues with fusion reactors. However, there is another option 3. In the series and the RPG it is noted that the Invid can detect and track (and for smarter Invid analy...
- Sat Aug 22, 2015 1:45 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: How do you aply crew(s)?
- Replies: 9
- Views: 6044
Re: How do you aply crew(s)?
I've had two two-man crews in VF-1's within my PbP games, and despite what the books say the Tomahawks, and Spartans have a second seat for a gunner/observer in my games. Anyhow I made two new MECT skills for non-pilot characters such as destroid gunners, backseaters in aircraft/veritechs and crewm...
- Thu Aug 20, 2015 4:40 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: How do you aply crew(s)?
- Replies: 9
- Views: 6044
Re: How do you aply crew(s)?
Having long used crews in the Armored Alpha/Legios (Alpha/Beta combo) and some of the Sentinel's destroids back in the day I'll throw in my 2 bits. These rules apply only to mecha where MECT matters, starships with their larger, more spread out crews don't work quite the same. First, both or all cre...
- Wed Mar 04, 2015 3:13 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Thoughts on updating 1ed mecha: what would you not update.
- Replies: 19
- Views: 10558
Re: Thoughts on updating 1ed mecha: what would you not updat
tobefrnk wrote:Personally, I am in love with the Sentinels Destroid designs. I've done everything I can to update and create a history to keep them in my game line. (smiles)
Me too, just love those designs. Have fully statted all of them including the Zent models these days.
-POUNCER
- Mon Mar 02, 2015 3:31 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Thoughts on updating 1ed mecha: what would you not update.
- Replies: 19
- Views: 10558
Re: Thoughts on updating 1ed mecha: what would you not updat
Well, I would definately update the VT car's design. I've updated a bunch of Sentinels stuff for my home brew. I suppose I wouldn't update the instrumecha... while I love the idea they just aren't a fit for my universe. However the smaller mecha from Lancer's Rockers I did some work with. Love them....
- Fri Dec 12, 2014 4:09 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Robotech: Spaceships
- Replies: 16
- Views: 9048
Re: Robotech: Spaceships
Oh wow... I just did a comparison between the Zentradi Nupetiet Vergnitzs -class fleet command battleship and several human ships. The prospects for ship-to-ship combat are worse than I remembered. There is just no way to make spaceship combat rules even remotely balanced. The old Macross II RPG's ...
- Fri Jan 31, 2014 2:47 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Who actually plays the RPG?
- Replies: 25
- Views: 11046
Re: Who actually plays the RPG?
My group is playing on Mondays.
-POUNCER
-POUNCER
- Thu Jan 09, 2014 2:25 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: As the Marine books draw closer
- Replies: 148
- Views: 70619
Re: As the Marine books draw closer
There are a few units that become an issue along the way, mainly due to inferior/superior performance effects, but I get around that by fudging as needed, or simply deleting the unit from main line service and making it a limited production unit. An example of an under-performer is the Sentinels Ex...
- Sat Dec 28, 2013 1:45 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: As the Marine books draw closer
- Replies: 148
- Views: 70619
Re: As the Marine books draw closer
The only reason I do not have the Mospeada destroids in my games is because all we have is some line art of them. The Sentinels Destriods, and REF Pods both have a place in my games as does the Zent Striker Battliod I've got the REF Destroids and Pods in my game, we're finally up to Robotech in my ...
- Thu Nov 14, 2013 4:07 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Combat Dropsh... I mean Combat Shuttles
- Replies: 22
- Views: 13009
Re: Combat Dropsh... I mean Combat Shuttles
Well for the little wings issue of the Horizon-T the connector pods are well rooted to the main body with the actual wings on the outside of the connector. Also the heavy hitter pods, and the "combat" horizon" in general, would have very limited use in atmosphere where they aren't the...
- Thu Nov 07, 2013 5:28 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Combat Dropsh... I mean Combat Shuttles
- Replies: 22
- Views: 13009
Combat Dropsh... I mean Combat Shuttles
Well I've been working on borrowing some designs from that other robot game with Tech in the title for a piratical faction to give my players something to do as they work their way up to joining the Reclamation force. Lot's of gitchy work to do to make the conversions but I'm making progress. Howeve...
- Wed Nov 06, 2013 4:11 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Post Betrayal ships
- Replies: 47
- Views: 25310
Re: Post Betrayal ships
I did something a little different, importing Macross II ships, but the write ups aren't quite ready yet.
-POUNCER
-POUNCER
- Tue Oct 15, 2013 1:39 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: I feel like the Quentin Tarantino GM! A crazy game Must read
- Replies: 7
- Views: 4023
Re: I feel like the Quentin Tarantino GM! A crazy game Must
I'm gonna print this and show it to my regular group, they'll never say I'm crazy again.
-POUNCER
-POUNCER
- Mon Oct 07, 2013 1:50 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Long Range Missiles, a question of scale?
- Replies: 69
- Views: 31249
Re: Long Range Missiles, a question of scale?
If you actually run a space battle with these figures, let us know what you thin of the results chief, most of is would be glad for the feedback on their feedback...erm, or sumpthin I guess... I will, hopefully my group will rotate to RT soon. It'll be a workout between the new missiles and the pou...
- Fri Sep 27, 2013 1:17 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Angel Class Colony Ships - Functionality
- Replies: 19
- Views: 8848
Re: Angel Class Colony Ships - Functionality
Meant to weigh in on this earlier, had a bit of a family emergency... Anyway... with Tommy Yune apparently steering space colonization in Robotech more towards Macross lines, with what Colonel Wolfe once amusingly termed "Vagabond space cities" that wander the galactic frontier in search ...
- Thu Sep 26, 2013 12:22 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Long Range Missiles, a question of scale?
- Replies: 69
- Views: 31249
Re: Long Range Missiles, a question of scale?
Well after alot reading through all the wonderful replies and thinking things through, I've decided that for my game I'm gonna go with this. For larger spacecraft I'm gonna go with the EHLRM - the Extended Heavy Long Range Missile. Damage x2 over the base LRM. Range x3 over the base LRM. The Missile...
- Wed Sep 25, 2013 11:43 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Angel Class Colony Ships - Functionality
- Replies: 19
- Views: 8848
Re: Angel Class Colony Ships - Functionality
Alrik Vas wrote:I like my colony ships crash-landed with a 90% casualty rate and the few survivors in deep #*($.
Awesome for RP drama, not so good for the long term goal of building up the human race.
-POUNCER
- Sun Sep 22, 2013 1:26 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Angel Class Colony Ships - Functionality
- Replies: 19
- Views: 8848
Re: Angel Class Colony Ships - Functionality
Just a brief note... the detachable front part appears to have been a later addition that was made specifically to accommodate the Neutron S warheads, based on Prelude . Well then, perhaps much of the interior of the nose is specialized launch bays filled with colony seed landers. While internal th...
- Fri Sep 20, 2013 5:25 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Angel Class Colony Ships - Functionality
- Replies: 19
- Views: 8848
Angel Class Colony Ships - Functionality
Time for more theoretical fun with the barely seen. Thanks to the second Ed. books we know that the Neutron-S missiles were based on the decomissioned hulls of the Angel class colony ships. So what can we work out about the Angels by how the Neutron-S missiles work? At a glance we have a two stage c...
- Fri Sep 20, 2013 4:25 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Character Sheets, Maybe
- Replies: 3
- Views: 2199
Re: Character Sheets, Maybe
I like the idea, the new sheets are okay but customized sheets would be really handy. I don't know if I'll have enough time to work on another project right now but if you send me the links I may get inspired enough to make some time.
-POUNCER
-POUNCER
- Fri Sep 20, 2013 4:04 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Long Range Missiles, a question of scale?
- Replies: 69
- Views: 31249
Re: Long Range Missiles, a question of scale?
Here's a thought, the more advanced later generation missiles carried by the Garfish roughly match the performance of the giant missiles from the first generation ships. Eh... I wouldn't, but then I'm usually inclined to follow the OSM as closely as possible. The missiles on the Oberth -class and A...
- Thu Sep 19, 2013 4:12 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Long Range Missiles, a question of scale?
- Replies: 69
- Views: 31249
Re: Long Range Missiles, a question of scale?
I dislike the categorization by range and warhead to be honest. They should do a sort by size and then have capabilities based on missile type. For example, a light anti-aircraft missile would be longer ranged and faster flying than a light anti-tank missile, but the light anti-tank missile would h...
- Thu Sep 19, 2013 4:08 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Long Range Missiles, a question of scale?
- Replies: 69
- Views: 31249
Re: Long Range Missiles, a question of scale?
My take, based on the animation and the OSM would be to divide the ship-based missiles into three broad categories: ⋅ Air-to-Air Intercept... basically a fighter LRM with, possibly, slightly longer range. This is the VLS anti-fighter defensive missiles on the small ships like the Icarus a...
- Wed Sep 18, 2013 2:13 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Long Range Missiles, a question of scale?
- Replies: 69
- Views: 31249
Re: Long Range Missiles, a question of scale?
By the Book these are just over-sized LRMs as far as capability goes (Range/Damage) going off the Tri-star/Arblast/ARMD. Though some of them should really fall in the Mega-Range Missile capacity (or LRM w/Mega warhead) that have greater range and stopping power. Palladium just does not do scale ver...
- Tue Sep 17, 2013 2:52 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Long Range Missiles, a question of scale?
- Replies: 69
- Views: 31249
Long Range Missiles, a question of scale?
I've been working on material for the space section of my group's upcoming rotation to Robotech and while working on the spacecraft I notice that there are two totally different scales of the long range missiles. Now we know that the simplified aspects of Mini, SRM, MRM and LRM missiles are for the ...
- Wed Aug 21, 2013 1:52 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Making the Alpha a decent mecha is easy…
- Replies: 64
- Views: 28417
Re: Making the Alpha a decent mecha is easy…
Let's see... 1. Long since done. I ignore the penalties since the Alpha is more advanced and rugged. 2. Long since done. 3. Long since done. They look like two 4 pods to me so that they can stay there after the Alpha Transforms, one on the back of each shoulder. 4. I didn't do that because it's the ...
- Fri Aug 16, 2013 4:59 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: "Marauder" UEEF Zentradi Officer's Battlepod Destroid
- Replies: 0
- Views: 1929
"Marauder" UEEF Zentradi Officer's Battlepod Destroid
Well I just finished the write-up for my version of the Zentradi Officer's Battlepod Destroid (let's see you say that 3 times fast!) or "Marauder." -POUNCER “MARAUDER” OFFICERS BATTLE POD DESTROID OBP-Z2 UEEF “Marauder” Officers Battle Pod With the introduction of Project Pioneer it became...
- Sun Aug 11, 2013 2:38 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Incorporating Macross II material
- Replies: 128
- Views: 55464
Re: Incorporating Macross II material
I utilise MII mecha and ships. The air Valkyrie and Destroids are used as colony defense while the space Valkyrie serves in small numbers as a long ranged interceptor or strike fighter. I also use the ships, though I'm still tweaking the stats on various units.
-POUNCER
-POUNCER
- Thu Aug 01, 2013 3:06 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: The in setting reasoning behind the new generation ships
- Replies: 54
- Views: 14895
Re: The in setting reasoning behind the new generation ships
I honestly don't feel its an error. if its only listing damage for a single barrle, then it would list damages for firing mutiple barrels at once. Like the Lancer-2's main gun lists Damage for a single barrel firing, and a different amount for a double blast. yet another example where we could use ...