Search found 2539 matches
- Fri Dec 04, 2020 6:34 pm
- Forum: Palladium Fantasy RPG®
- Topic: What book?
- Replies: 1
- Views: 1225
What book?
What book has the curse of the scarlot water? That until a desert city in the wastelands blooms, the water will remain rusty???
- Sat Nov 14, 2020 2:07 pm
- Forum: Palladium Fantasy RPG®
- Topic: Working on a mask hero game for PF.
- Replies: 3
- Views: 1997
Working on a mask hero game for PF.
What do you think of this primus? The Queen's Court of Ivory and Shadows seeks to end the corruption and the cruelty of the nobility, corruption of SOME of the churches, take on the monster races, as well as the gangs of outlaws who have been plaguing the people for the last 9 years (because the for...
- Sat Oct 31, 2020 4:12 pm
- Forum: Guild of Magic & Psionics
- Topic: House rules...magic recharge for items.
- Replies: 13
- Views: 5326
House rules...magic recharge for items.
The world I'm in currently in is at a "pseudo Victorian era", as far as stem tech and clockwork stuff goes, but not too much else. Education is very restrictive in some parts of the world, not too much in others. Guilds are mostly in charge of education. Magic is mostly hidden from the gen...
- Mon Oct 26, 2020 11:10 pm
- Forum: Beyond the Supernatural™
- Topic: This is cool.
- Replies: 3
- Views: 7473
Re: This is cool.
15 ... I used to live with you, Shannon. I think it would be interesting to visit the museum. Though, I would NOT WANT to find a huge dragon's skull in the basement again. I didn't realise it was a paper mache prop for a LARP set you were working. So, the same reaction when I found that. Only, much...
- Sun Oct 11, 2020 8:51 pm
- Forum: G.M.s Forum
- Topic: Combined Worldbuilding Project for PF
- Replies: 9
- Views: 4774
Re: Combined Worldbuilding Project for PF
I will flesh this out later.
- Sun Oct 11, 2020 8:18 pm
- Forum: G.M.s Forum
- Topic: Combined Worldbuilding Project for PF
- Replies: 9
- Views: 4774
Re: Combined Worldbuilding Project for PF
The Zindraron Islands:
There are 51 Islands in this island chain. The 2 largest are the Co-Kings' domains, followed in size by the 7 Duchies, 10 large outer most Marches, 6 Earldoms, 5 Counties, 11 baronies, and 15 knightdoms.
There are 51 Islands in this island chain. The 2 largest are the Co-Kings' domains, followed in size by the 7 Duchies, 10 large outer most Marches, 6 Earldoms, 5 Counties, 11 baronies, and 15 knightdoms.
- Sat Oct 10, 2020 4:25 pm
- Forum: G.M.s Forum
- Topic: Combined Worldbuilding Project for PF
- Replies: 9
- Views: 4774
- Fri Oct 09, 2020 1:35 am
- Forum: G.M.s Forum
- Topic: Combined Worldbuilding Project for PF
- Replies: 9
- Views: 4774
Re: Combined Worldbuilding Project for PF
Are we talking about a handful of islands? Dozens? Hundreds? Thousands? Are they each independent city-states, or some sort of unified kingdom? There are however many we wish to make. Some are tribal lands and clan lands, some are independent city-states. Some are a chain of islands...these will of...
- Wed Oct 07, 2020 9:20 pm
- Forum: G.M.s Forum
- Topic: Combined Worldbuilding Project for PF
- Replies: 9
- Views: 4774
Re: Combined Worldbuilding Project for PF
Where to begin? I guess, let's start with name suggestions, for both the islands, cities, towns, and villages on the islands. Then figure out who or what rules it/them, how they are ran, work out the people of it, history, a few trade deals, also the philosophies of the people, and a few of the poli...
- Mon Sep 28, 2020 4:29 pm
- Forum: G.M.s Forum
- Topic: Combined Worldbuilding Project for PF
- Replies: 9
- Views: 4774
Combined Worldbuilding Project for PF
How would you guys all like to do a group project on here for Palladium Fantasy? An alternative world setting.
One without a major continent but instead a multitude of islands and floating islands (as in islands that fly/float on or around ley lines.)?
One without a major continent but instead a multitude of islands and floating islands (as in islands that fly/float on or around ley lines.)?
- Mon Sep 28, 2020 12:20 pm
- Forum: Palladium Fantasy RPG®
- Topic: What would be the ideal place if you could do it in PF?
- Replies: 15
- Views: 3501
What would be the ideal place if you could do it in PF?
What would be the ideal place if you could create it in PF? Go into details.
- Fri Sep 25, 2020 7:06 pm
- Forum: Palladium Fantasy RPG®
- Topic: SDC on portcullises, castle gates, etc?
- Replies: 4
- Views: 2286
Re: SDC on portcullises, castle gates, etc?
I thought I would be funny and name them 1, 2, 3, 4, 5, Ahhaha, and thunderclap. What did you expect from a count who is under a Duke called Oscar, who is under King Erny and Prince Burt? No, I am not kidding. As you might have guessed, these are "puppet lords" for the real power. And I fo...
- Thu Sep 24, 2020 9:51 am
- Forum: Palladium Fantasy RPG®
- Topic: SDC on portcullises, castle gates, etc?
- Replies: 4
- Views: 2286
Re: SDC on portcullises, castle gates, etc?
Thank you.
- Sat Sep 19, 2020 5:02 pm
- Forum: Palladium Fantasy RPG®
- Topic: SDC on portcullises, castle gates, etc?
- Replies: 4
- Views: 2286
SDC on portcullises, castle gates, etc?
Even though, for an enemy to enter through the main gateway is insanity, especially for one of my castles...(murder holes for the gate keepers up top to drop dwarven 300 proof moonshine, followed by a torch, not to mention the movable stone dragon heads spouts on the gatehouse, and the machicolation...
- Sat Sep 05, 2020 6:25 pm
- Forum: Beyond the Supernatural™
- Topic: This is cool.
- Replies: 3
- Views: 7473
This is cool.
https://www.youtube.com/watch?v=Fnw-Scq ... =Amerikano
A thought...What would you do if any of these happened to you?
A thought...What would you do if any of these happened to you?
- Tue Aug 18, 2020 12:17 pm
- Forum: Beyond the Supernatural™
- Topic: Any ideas for New Psionics for BtS?
- Replies: 2
- Views: 7281
Re: Any ideas for New Psionics for BtS?
We have been using the psy tech for a bit.
- Tue Aug 18, 2020 11:44 am
- Forum: Palladium Fantasy RPG®
- Topic: I am back...
- Replies: 2
- Views: 1842
I am back...
Sorry for my absence, I have been dealing with a lot.
- Fri Apr 24, 2020 6:36 pm
- Forum: Beyond the Supernatural™
- Topic: 5 items to build a game around.
- Replies: 10
- Views: 12437
Re: 5 items to build a game around.
For the record: I was not involved in the plot to equip the population with a list of unhealthy compounds, showed them how to make the "magic bullet", etc...I just gave them the solar tower steam power, the light bulb, a few Tesla inventions, zeppelin, etc to King William IV before he beca...
- Sat Mar 28, 2020 9:20 pm
- Forum: Palladium Fantasy RPG®
- Topic: Inns and Popup Communities
- Replies: 0
- Views: 1649
Inns and Popup Communities
The leaders of our group lost the map of the way back. They were on their way back and took the wrong road, then took several more wrong turns. It was getting dark out, and my group was tired as heck from riding close to all day yet again and only stopping 5 times, 4 was to very briefly to relieve o...
- Sun Mar 15, 2020 8:10 pm
- Forum: Beyond the Supernatural™
- Topic: 5 items to build a game around.
- Replies: 10
- Views: 12437
Re: 5 items to build a game around.
This is actually the first time I have heard him mention it. And we usually work together on games.
But this maybe for the auction that's getting ready to happen in the next game.
But this maybe for the auction that's getting ready to happen in the next game.
- Sun Mar 15, 2020 1:14 pm
- Forum: Beyond the Supernatural™
- Topic: 5 items to build a game around.
- Replies: 10
- Views: 12437
Re: 5 items to build a game around.
What about a cain, amulet/locket/brooch, pocketwatch, handkerchief, cuff links, and collar button?
Or a writing desk, ladies fan, tulip bulb, rapier, and a copy of the kama sutra?
Or a writing desk, ladies fan, tulip bulb, rapier, and a copy of the kama sutra?
- Mon Dec 30, 2019 3:49 pm
- Forum: Guild of Magic & Psionics
- Topic: Pit cloak...
- Replies: 16
- Views: 8617
Re: Pit cloak...
Nekira Sudacne, in case you failed to notice...Shawn (ShadowHawk) tends to go by the rule of cool. And gives leniency to his players when we come up with a halfway interesting way of working around but still stay "within" the rules.
- Sat Jul 20, 2019 12:46 pm
- Forum: Guild of Magic & Psionics
- Topic: mental guard vs Saves.
- Replies: 8
- Views: 5878
mental guard vs Saves.
Bit of a question. Should someone who doesn't believe in either magic or psionics, never "seen" it before, (so they have never truly developed any type of "mental guard" against it) get a minus on saves until they see physically see and/or to their knowledge experience it and uh ...
- Wed Jun 19, 2019 4:32 pm
- Forum: Palladium Fantasy RPG®
- Topic: Post any 1st level pregenerated characters you wish here.
- Replies: 20
- Views: 10249
Re: Post any 1st level pregenerated characters you wish here
If you wish, Shawn. But, readers, try to keep in mind that we used a bit of 1st ed, along with common sense skills for nobles from Maddog's PDF of skills. And honestly, this character fits the desired mesh of The Shield Hero archetype and that of D'Eon from Le Chevalier D'Eon much better than we cou...
- Mon Jun 17, 2019 10:39 am
- Forum: Palladium Fantasy RPG®
- Topic: Post any 1st level pregenerated characters you wish here.
- Replies: 20
- Views: 10249
Re: Post any 1st level pregenerated characters you wish here
Lukterran wrote:Well I don't know if you purchased the Game Master Kit. But there is like a dozen pre-generated characters in there, although most at or around 4th level.
Yes, I did, and that is exactly why I started this post.
- Thu Jun 13, 2019 1:45 pm
- Forum: Palladium Fantasy RPG®
- Topic: Post any 1st level pregenerated characters you wish here.
- Replies: 20
- Views: 10249
Re: Post any 1st level pregenerated characters you wish here
Occupation isn't the only thing missing. Where is the background, personality, goals, desires, likes and dislikes, relationship. In other words where is the character? The only think I know about him is his name. That he is an Elf from Wisdom. That he has is Anarchist alignment with unprincipled te...
- Fri Jun 07, 2019 11:47 pm
- Forum: Guild of Magic & Psionics
- Topic: Summon Rodents for animal sacrifice.
- Replies: 50
- Views: 33866
Re: Summon Rodents for animal sacrifice.
So far, we have established that out of all the games Rifts, Chaos Earth, PF, HU, NB, N&Ss, BtS, ETC...NONE OF THEM GIVE EXACTLY CLEAR AND THE SAME DETALES. So, please try not to take it personally.
I am enjoying this conversation immensely.
I am enjoying this conversation immensely.
- Sun Jun 02, 2019 3:44 am
- Forum: Guild of Magic & Psionics
- Topic: Summon Rodents for animal sacrifice.
- Replies: 50
- Views: 33866
Re: Summon Rodents for animal sacrifice.
I would like to point out that magic in Rifts works differently than magic in Palladium Fantasy. Thus while this might work therefore in Rifts It won't work in PF or HU or BTS If you doubt me, go read the rules about drawing PPE from people. They are similar , but not the same. Feel free to show yo...
- Wed May 29, 2019 12:44 am
- Forum: Guild of Magic & Psionics
- Topic: Summon Rodents for animal sacrifice.
- Replies: 50
- Views: 33866
Re: Summon Rodents for animal sacrifice.
If you have a way to kill all the animals *simultaneously* Given the long casting times of rituals, why would the deaths have to be simultaneous? Why not space them out killing one rat per minute over an hour to get 60 PPE? Where does it specifically state that you can not use a spells to kill a sa...
- Wed May 29, 2019 12:40 am
- Forum: Guild of Magic & Psionics
- Topic: Summon Rodents for animal sacrifice.
- Replies: 50
- Views: 33866
Re: Summon Rodents for animal sacrifice.
Where does it specifically state that you can not use a spells to kill a sacrifice? That would be "combat" It is an "attack" and that is pretty much the definition of combat and combat is pretty clearly explicitly forbidden. And stabbing something with a sword/dagger isn't? Comb...
- Tue May 28, 2019 2:03 pm
- Forum: Guild of Magic & Psionics
- Topic: Summon Rodents for animal sacrifice.
- Replies: 50
- Views: 33866
Re: Summon Rodents for animal sacrifice.
Where does it specifically state that you can not use a spells to kill a sacrifice?
- Mon May 27, 2019 9:24 pm
- Forum: Guild of Magic & Psionics
- Topic: Summon Rodents for animal sacrifice.
- Replies: 50
- Views: 33866
Re: Summon Rodents for animal sacrifice.
for the most part, sacrifice needs to be a pretty personal thing. you could maybe summon a ton of rodents and sacrifice them, but you wouldn't be looking at a situation where you could just get them all to step into a trap, press the button, and get your PPE. you could presumably sacrifice them one...
- Mon May 27, 2019 12:12 pm
- Forum: Guild of Magic & Psionics
- Topic: Summon Rodents for animal sacrifice.
- Replies: 50
- Views: 33866
Summon Rodents for animal sacrifice.
Summon rodents for animal sacrifice. Thoughts, ideas, suggestions, comments, etc?
- Tue May 21, 2019 6:34 pm
- Forum: Palladium Fantasy RPG®
- Topic: Post any 1st level pregenerated characters you wish here.
- Replies: 20
- Views: 10249
Re: Post any 1st level pregenerated characters you wish here
Here is one I did for 2nd edition. True Name: Arckon Nar’Lore, Nickname: Arn, Sex: Male, Age 21, Race: Elf, Height:6'0", Weight:150lbs, Hair: Black, Eyes: light blue, LVL: 1st, exp: 0, Next LVL: 2,041, Place of origins: Waters Edge, which is a seaport for the Kingdom of Wisdom, Birth rank: 2nd ...
- Mon May 20, 2019 5:02 pm
- Forum: Palladium Fantasy RPG®
- Topic: Post any 1st level pregenerated characters you wish here.
- Replies: 20
- Views: 10249
Post any 1st level pregenerated characters you wish here.
Post any 1st level pregenerated characters you wish here. PLEASE INCLUDE the edition...1st or 2nd.
- Tue Apr 09, 2019 12:42 am
- Forum: Palladium Fantasy RPG®
- Topic: Monster adaptations.
- Replies: 3
- Views: 3879
Re: Monster adaptations.
Here is the "new" ranking that we are emplomenting in my games. I will finish filling out the description later Goblins: Hobgobs (Master psyonics): Goblin Shamans: Goblin Witches: Hobgob Wizards: Hobgob Summoners: Goblin Champions: Goblin Letenet: Goblin Captain: Goblin Admiral: Goblin Lor...
- Sat Apr 06, 2019 4:23 am
- Forum: Beyond the Supernatural™
- Topic: Do you get to explore what you do in your downtime?
- Replies: 1
- Views: 3210
Do you get to explore what you do in your downtime?
I encourage all GM's to take full advantage of this time. With both mages and healers especially. For the mage: go on an astral journey, learn a new spell, recharge things, make packs, go to a place of power that they might know of, etc. For the healer, let him/her learn reiki, Quantum touch, EFT, c...
- Wed Mar 06, 2019 5:34 pm
- Forum: Palladium Fantasy RPG®
- Topic: Monster adaptations.
- Replies: 3
- Views: 3879
Re: Monster adaptations.
Interesting. I've never used bugbears; they just didn't appeal much to me. How do you use them in your games? In my world they are PCs and come in a wide variety. They consider elves, gnomes, halflings, and occasionally a dwarf and RARELY a human with great intelligence friend And are enemies of go...
- Tue Mar 05, 2019 1:53 pm
- Forum: Palladium Fantasy RPG®
- Topic: Monster adaptations.
- Replies: 3
- Views: 3879
Monster adaptations.
To the Bugbears in my game: I'm made them less cruel and mischievous, and more elusive and mysterious. Taken their 3 mental attributes and increase them by 1d6, add a wizard and warlock (after all they respect the 4 elements plus they have an already large amount of PPE to tap into so in makes sense...
- Sun Feb 24, 2019 5:11 pm
- Forum: Guild of Magic & Psionics
- Topic: Summoning and binding a phantom footman to an object.
- Replies: 5
- Views: 5029
Summoning and binding a phantom footman to an object.
Firstly, are there any pre existing rules that says "you can't do this"? If not, I would like to know how to permanently summon and bind a phantom footman to an object. What items would you require the Alchemist to need me to retrieve for the spell? I am researching it at the Tri-something...
- Sun Sep 02, 2018 6:21 pm
- Forum: Palladium Fantasy RPG®
- Topic: Noble's With Land and Experience.
- Replies: 19
- Views: 11104
Re: Noble's With Land and Experience.
eliakon wrote:The Noble is basically the everyman. It can be pretty much whatever it wants to be as long as you don't want to be a spell caster, or a longbow specialist.
The books are full of examples of spell casting nobles.
- Sun Sep 02, 2018 6:09 pm
- Forum: Palladium Fantasy RPG®
- Topic: Noble's With Land and Experience.
- Replies: 19
- Views: 11104
Re: Noble's With Land and Experience.
As presented, the Noble class seems to be a diplomat and political player with enough skill options to be versatile. It might be interesting to group O.C.C.'s according to class for the more feudal societies in Palladium, but I don't think that a major change is needed to the Noble O.C.C. or its ex...
- Mon Aug 27, 2018 1:21 am
- Forum: Palladium Fantasy RPG®
- Topic: Noble's With Land and Experience.
- Replies: 19
- Views: 11104
Noble's With Land and Experience.
When you're daily task is to save people within you realm, from close to everything, leading men into battles, defeating armies...the need of a new experience chart becomes more and more prevalent.
- Sat Jul 21, 2018 9:41 am
- Forum: Palladium Fantasy RPG®
- Topic: Tell us about your characters.
- Replies: 5
- Views: 3926
Tell us about your characters.
Tell us about your characters.
- Sat Jul 21, 2018 9:40 am
- Forum: Palladium Fantasy RPG®
- Topic: Tell us about your villains.
- Replies: 4
- Views: 4436
Tell us about your villains.
Tell us about your villains.
- Thu May 17, 2018 1:58 am
- Forum: Palladium Fantasy RPG®
- Topic: An idea for an alternative world.
- Replies: 10
- Views: 7771
Re: An idea for an alternative world.
Please read the full description.
- Thu Apr 26, 2018 1:58 am
- Forum: Palladium Fantasy RPG®
- Topic: An idea for an alternative world.
- Replies: 10
- Views: 7771
Re: An idea for an alternative world.
I like your ideas. However I had thought of something different, and while yes, there will definitely be some islands which are over populated and certainly sea monsters will be encouraged. But in my kingdom, there will be trade, winged beasts of burden, and also magic spell, circles (instead of fae...
- Tue Apr 24, 2018 3:30 pm
- Forum: Palladium Fantasy RPG®
- Topic: An idea for an alternative world.
- Replies: 10
- Views: 7771
Re: An idea for an alternative world.
Nice, any idea of what races and cultures you are going to throw into this?, if you like I have a few ideas you might like. Well, I've always liked the idea of the bug bears having the IQ of that of the Disney's Gummi Bears (3d6+3), but instead of bouncing they changing into large bears. Also I rat...
- Thu Apr 19, 2018 7:20 pm
- Forum: Palladium Fantasy RPG®
- Topic: An idea for an alternative world.
- Replies: 10
- Views: 7771
Re: An idea for an alternative world.
Sounds interesting, I'd say go for it, if anything it would make for a nice fan based game world, how would you set it up?[/quote] I like the idea of having several large islands, like Australia instead of a continent. Although, I may do 2 where the islands have like a mile or 2 between them and wit...
- Thu Mar 29, 2018 6:27 pm
- Forum: Palladium Fantasy RPG®
- Topic: All about cloaks.
- Replies: 1
- Views: 2315
All about cloaks.
Defensive long riding cloak to both block and defuse arrows speed when fired (except on a crit (18-20) while riding on a horse at a steady clip. And a cloak as a defencive tool for combat to confuse the attacter as to where they are during a fight, and also to get in a sneek attack or 2 from a dagge...