Search found 33 matches
- Wed Dec 02, 2020 9:37 pm
- Forum: Rifts®
- Topic: Cyber-Knight's Psi-Sword
- Replies: 55
- Views: 21877
Re: Cyber-Knight's Psi-Sword
If the bonus being pp dosent feel right maybe change it to me as the attribute or something. Honestly though I just let a cyber knight have it though the bonus isn't that much.
- Wed Sep 04, 2019 1:53 pm
- Forum: Rifts®
- Topic: Dual Casting
- Replies: 18
- Views: 9302
Re: Dual Casting
Dosen't the battle magus in the federation of magic get like a paired weapon magic blasts or something to that effect? No, They get Quick Draw and Sharpshooting specalties and paired weapons similar to the Gunslinger/Gunfighters in New West which does included Paired weapons, but the paired weapons...
- Tue Sep 03, 2019 8:25 pm
- Forum: Rifts®
- Topic: Dual Casting
- Replies: 18
- Views: 9302
Re: Dual Casting
Dosen't the battle magus in the federation of magic get like a paired weapon magic blasts or something to that effect?
- Tue Aug 20, 2019 3:10 pm
- Forum: Rifts®
- Topic: High speed dodging
- Replies: 6
- Views: 3423
Re: High speed dodging
Yeah. I sort of suspect he isn't tracking all his bonuses.
- Tue Aug 20, 2019 2:54 am
- Forum: Rifts®
- Topic: High speed dodging
- Replies: 6
- Views: 3423
Re: High speed dodging
The penalty to hit fast-moving targets doesn't actually require them to dodge, of course. TMNT has a dodge bonus on the spd attribute chart but I haven't seen it in any other main books. Yeah it's a strike penalty . I have a player who has a sam suit. (Robot slammer from the Canada book) well I'm t...
- Mon Aug 19, 2019 10:49 pm
- Forum: Rifts®
- Topic: High speed dodging
- Replies: 6
- Views: 3423
Re: High speed dodging
thank you so much!
- Mon Aug 19, 2019 7:40 pm
- Forum: Rifts®
- Topic: High speed dodging
- Replies: 6
- Views: 3423
High speed dodging
I am having trouble finding something. Could someone point me to where in the rules it gave a bonus to dodging for moving high speed?(It also might be apenalty to strike i dont quite remember.
- Fri Dec 21, 2018 12:26 pm
- Forum: Rifts®
- Topic: Interesting shower thought:
- Replies: 22
- Views: 10385
Re: Interesting shower thought:
Though if you already had the skills thespells would help in understaning unique andalien coding languages.
- Fri Nov 03, 2017 6:46 pm
- Forum: Rifts®
- Topic: Telamachanics
- Replies: 11
- Views: 4704
Re: Telamachanics
Would you guys find it exceptable fot highprofile cs strike teams have such an inerface. Assuming it makes the power aromor immune to telmechanics. By high profile I mean like special forces and the like. Higher end special forces at that. Like black vault strike teams in charge of relic capture or ...
- Thu Nov 02, 2017 12:10 am
- Forum: Rifts®
- Topic: Telamachanics
- Replies: 11
- Views: 4704
Re: Telamachanics
so How would you deal with telemechanics and telemechanics operations interact with a power armor/robot vehicle/vehicle thats controlled through some kind of neural inerface. would you let it work as normal? Give the user of the dni a save? Just make it immune like borgs? Im interested in bot canon...
- Tue Oct 31, 2017 10:35 pm
- Forum: Rifts®
- Topic: Telamachanics
- Replies: 11
- Views: 4704
Telamachanics
so How would you deal with telemechanics and telemechanics operations interact with a power armor/robot vehicle/vehicle thats controlled through some kind of neural inerface. would you let it work as normal? Give the user of the dni a save? Just make it immune like borgs? Im interested in bot canon ...
- Sat Jun 17, 2017 6:59 pm
- Forum: Rifts®
- Topic: Punishment for theft.
- Replies: 71
- Views: 28117
Re: Punishment for theft.
So its an un-winnable situation rail roading him into extreme action that will result in either death/imprisonment/murder. Sounds great. Yes when he refused to hire a good lawyer he placed himself in a unwinnable situation. Going to court without legal council is near unwinnable, more so when your ...
- Sat Jun 17, 2017 6:22 pm
- Forum: Rifts®
- Topic: Punishment for theft.
- Replies: 71
- Views: 28117
Re: Punishment for theft.
So its an un-winnable situation rail roading him into extreme action that will result in either death/imprisonment/murder. Sounds great. Yes when he refused to hire a good lawyer he placed himself in a unwinnable situation. Going to court without legal council is near unwinnable, more so when your ...
- Sat May 06, 2017 9:49 pm
- Forum: Rifts®
- Topic: Scarry non leathal weapon.
- Replies: 56
- Views: 18969
Re: Scarry non leathal weapon.
I love how none of his companions unfastened his helmet after he fell unconscious. Maybe they dint like him? Player 1: *gurgle Player 2: I call dibs on his rifle and scope... I've always liked that scope. Player 1: *gur-gugle... Player 3: Cool, I want his hoverbike... ya know, if we never open his ...
- Sat May 06, 2017 4:35 pm
- Forum: Rifts®
- Topic: Scarry non leathal weapon.
- Replies: 56
- Views: 18969
Re: Scarry non leathal weapon.
Jefffar wrote:I love how none of his companions unfastened his helmet after he fell unconscious.
Maybe they dint like him?
- Tue Mar 14, 2017 3:50 pm
- Forum: Savage Rifts™
- Topic: Savage worlds rifts advice
- Replies: 28
- Views: 48405
Re: Savage worlds rifts advice
For me it was lack of exspansive content. Its new though so I dont hold that against it though. Its new compared to like 30years.
Re: Skills...
Ask your gm to replace it with running? seems appropriate to me or general athletics?
- Sun Oct 09, 2016 12:40 am
- Forum: Rifts®
- Topic: Behemoth Explorer retconned in Ultimate?
- Replies: 20
- Views: 5665
Re: Behemoth Explorer retconned in Ultimate?
My first instinct would be to call it marketing propaganda. Maybe because of their ties to the cs. The cs not wanting pre rifts tech in everybodies hands.
- Thu Oct 06, 2016 11:49 am
- Forum: Rifts®
- Topic: D-bees and land rights.
- Replies: 159
- Views: 49380
Re: D-bees and land rights.
Well rights and privleges are at the discretion of who is in charge.
- Tue Oct 04, 2016 7:45 pm
- Forum: Rifts®
- Topic: Magical defense on a budget.
- Replies: 23
- Views: 5470
Re: Magical defense on a budget.
fair enough
- Tue Oct 04, 2016 5:30 pm
- Forum: Rifts®
- Topic: Magical defense on a budget.
- Replies: 23
- Views: 5470
Re: Magical defense on a budget.
Use TW and magic to come up with a plan to protect a town from dangerous wild life and bandits for less than 75K cr. TW is always tricky, because it's SO prone to abuse without careful GM consideration. What else can the CR 75,000 be spent on? Is there a mage in the town that you can purchase spell...
- Tue Oct 04, 2016 12:02 pm
- Forum: Rifts®
- Topic: Biowizardry and Lifespan
- Replies: 38
- Views: 11990
Re: Biowizardry and Lifespan
i seem to recall hearing there's a biomancy spell in the lemuria book that can restore a juicer back to full health. perhaps instead of bio-wizardry, you should be looking to biomancy for answers I'd be curious to read that. I don't have lemuria but a friend does. Anyone have a page number? Spell n...
- Tue Oct 04, 2016 11:55 am
- Forum: Rifts®
- Topic: Magical defense on a budget.
- Replies: 23
- Views: 5470
Re: Magical defense on a budget.
Blue_Lion wrote:Use TW and magic to come up with a plan to protect a town from dangerous wild life and bandits for less than 75K cr.
Hmm maybe some kind of heavy breathing tornado siren type device? Place them outside your town. Radio control activated cant really think up a price but not to exspensive I think.
- Sat Oct 01, 2016 3:51 pm
- Forum: Rifts®
- Topic: Biowizardry and Lifespan
- Replies: 38
- Views: 11990
Re: Biowizardry and Lifespan
I don't have the book in front of me. But, the Bio wizard Juicer shortens your life by a percentage. Not a set number of years. Does anyone recall if the combination of a Bio-Wizard Juicer's 1/10 life vs the Absurd's triple and Amalgamate's +20 is addressed? I dont think it has as far as I know I w...
- Sat Oct 01, 2016 3:30 pm
- Forum: Rifts®
- Topic: Biowizardry and Lifespan
- Replies: 38
- Views: 11990
Re: Biowizardry and Lifespan
Axelmania wrote:rem1093 wrote:I don't have the book in front of me. But, the Bio wizard Juicer shortens your life by a percentage. Not a set number of years.
Does anyone recall if the combination of a Bio-Wizard Juicer's 1/10 life vs the Absurd's triple and Amalgamate's +20 is addressed?
I dont think it has as far as I know
- Thu Sep 29, 2016 10:45 pm
- Forum: Rifts®
- Topic: Biowizardry and Lifespan
- Replies: 38
- Views: 11990
Re: Biowizardry and Lifespan
For normal humans the best life extender is full bionic conversion. Yeah buy not as much of an abomnition/ Thou the question is would you alow a splurgoth juicer to become a borg? I have the feeling that finding to remove all those bio-systems in order to get at anything that you could hook up to b...
- Thu Sep 29, 2016 3:29 pm
- Forum: Rifts®
- Topic: Biowizardry and Lifespan
- Replies: 38
- Views: 11990
Re: Biowizardry and Lifespan
For normal humans the best life extender is full bionic conversion. Yeah buy not as much of an abomnition/ Thou the question is would you alow a splurgoth juicer to become a borg? It take a few sessions, A PF Alchemist can remove BW Parasites. That's detox penalties or step 1. Find a Chopshop and b...
- Thu Sep 29, 2016 1:48 am
- Forum: Rifts®
- Topic: Biowizardry and Lifespan
- Replies: 38
- Views: 11990
Re: Biowizardry and Lifespan
Svartalf wrote:Sploog juicers... where are they described already?
the juicer uprising book.
- Thu Sep 29, 2016 12:25 am
- Forum: Rifts®
- Topic: Biowizardry and Lifespan
- Replies: 38
- Views: 11990
Re: Biowizardry and Lifespan
say652 wrote:For normal humans the best life extender is full bionic conversion.
Yeah buy not as much of an abomnition/ Thou the question is would you alow a splurgoth juicer to become a borg?
- Wed Sep 28, 2016 2:06 pm
- Forum: Rifts®
- Topic: Biowizardry and Lifespan
- Replies: 38
- Views: 11990
Re: Biowizardry and Lifespan
ah. I thought it might be a juicer thing.
- Wed Sep 28, 2016 1:05 am
- Forum: Rifts®
- Topic: Biowizardry and Lifespan
- Replies: 38
- Views: 11990
Re: Biowizardry and Lifespan
So im intrigued? what you doing that you want some lifespan adjustmeant. Oh and the parasymb makes your lifespan only 48 hours then you pop lol.
- Mon Sep 26, 2016 11:04 am
- Forum: Rifts®
- Topic: Biowizardry and Lifespan
- Replies: 38
- Views: 11990
Re: Biowizardry and Lifespan
One of my players borrowed my books. Is there anything in Biowizardry or grafting an Eye of Eylor to yourself that affects lifespan (increases or decreases)? Not eyes of eylor but the chest amalgamate ads 20 years and the absur life node triples it. The first is in the atlantis the second is in the...
- Mon Sep 26, 2016 8:04 am
- Forum: Rifts®
- Topic: Biowizardry and Lifespan
- Replies: 38
- Views: 11990
Re: Biowizardry and Lifespan
One of my players borrowed my books. Is there anything in Biowizardry or grafting an Eye of Eylor to yourself that affects lifespan (increases or decreases)? Not eyes of eylor but the chest amalgamate ads 20 years and the absur life node triples it. The first is in the atlantis the second is in the...