Search found 1064 matches
- Sun Jun 17, 2018 9:54 pm
- Forum: Rifts®
- Topic: Collecting the Penalties
- Replies: 1
- Views: 2007
Collecting the Penalties
Hello all, I'm currently building a nice set of techno-barbarian NPCs for use in games, and am making use of augmentations like Juicer, Crazy, Headhunter, etc. As these procedures are often done by chop-shops or the gear is a result of Cyber-Snatching (or both) and the recipients are often D-Bees I'...
- Mon Dec 22, 2014 2:29 am
- Forum: Rifts®
- Topic: Dragon player characters
- Replies: 21
- Views: 1488
Re: Dragon player characters
I've had several people play Hatchlings, and the most successful have been playing one as their introductory character. Each of them flipped through the book, saw that they could be a Dragon, and lived the dream, and in my opinion it's one of the best characters for someone new to learn the game wit...
- Thu Sep 25, 2014 12:48 am
- Forum: All Things Palladium Books®
- Topic: Palladium Books Character generator
- Replies: 30
- Views: 16105
Re: Palladium Books Character generator
Yeah, it's not that making a character is HARD or too difficult, it's just that it requires a lot of leaps that players are expected to make, most of which we don't even realize we're making. I had a player get all the way to the "Step 5: Selecting an O.C.C. or R.C.C" step before they came...
- Wed Sep 24, 2014 12:55 pm
- Forum: All Things Palladium Books®
- Topic: Palladium Books Character generator
- Replies: 30
- Views: 16105
Re: Palladium Books Character generator
That really is the entire issue boiled down. Making a character generator including everything every done in RIFTS would be time consuming, but it's not that it's complicated that is the issue. The issue is, there is no OFFICIAL solution to any one of dozens (maybe even hundreds?) of problems that c...
- Tue Sep 23, 2014 4:36 am
- Forum: Rifts®
- Topic: Glitter Boys & "Cat-Like Landing"
- Replies: 28
- Views: 2801
Re: Glitter Boys & "Cat-Like Landing"
Remember the GB can both make jet assisted leaps (nearly quadruple it's regular running leap distance or height) and it's thrusters are capable of holding it hovering stationary a dozen feet in the air for up to a minute, and it is noted to be "very shock resistant" alongside it's high bon...
- Tue Sep 23, 2014 12:11 am
- Forum: All Things Palladium Books®
- Topic: Palladium Books Character generator
- Replies: 30
- Views: 16105
Re: Palladium Books Character generator
Why did you switch from ISP to PPE? I imagine the frustration and point remains, I just don't understand the switch. No idea, the mistake is entirely mine, just must have made a mistake typing it out. -EDIT- After looking at the book, it's because the PPE for the Cyber Knight is listed under the he...
- Sat Sep 20, 2014 2:21 pm
- Forum: Rifts®
- Topic: First Appearance of Brodkill
- Replies: 11
- Views: 1432
Re: First Appearance of Brodkill
Sourcebook 1 really has so many of the iconic RIFTS things in it for the first time. The Slaver and Barge with Warrior Women, the Brodkil, Simvan, Witchling, Neuron Beast, Skelebots, ect. It was an amazing book when it came out. That being said, it was in a lot of ways brutally confusing even when i...
- Sat Sep 20, 2014 2:06 pm
- Forum: All Things Palladium Books®
- Topic: Palladium Books Character generator
- Replies: 30
- Views: 16105
Re: Palladium Books Character generator
Besides just a staggering number of options (between races and OCC's) and questions about who-can-be-what, there are just so many things out there that, when you start combining them, have to be supported with guesswork and leaps of reasoning that a programmer would have to decide when putting them ...
- Tue Aug 12, 2014 8:45 am
- Forum: Rifts®
- Topic: Repairing as an operator?
- Replies: 23
- Views: 2481
Re: Repairing as an operator?
Operators are supposed to be trained by Operators, and keep much of the extent of their knowledge secret, hidden behind talk of man's Golden Age and forgotten secrets, ect. It's not unreasonable to believe that an equally skilled 'Mechanic' character may still believe that an Operator has knowledge ...
- Mon Aug 11, 2014 4:27 pm
- Forum: Rifts®
- Topic: Experiences with In-Book Adventures
- Replies: 7
- Views: 741
Experiences with In-Book Adventures
Several RIFTS books contain single, pre-made adventures, but they are nowhere near a standard thing. They seem to pop up here and there in the books and off the top of my head they show up in; Sourcebook 1 -ARCHIE3-OZ adventure England -Magic Table (which appears directly after the Random Encounter ...
- Mon Aug 11, 2014 3:02 pm
- Forum: Rifts®
- Topic: Rifts: Air Power! or what happened to...
- Replies: 120
- Views: 9094
Re: Rifts: Air Power! or what happened to...
I seem to also remember one of the old books talking about how it was next to impossible to fly because of the dangers in the air from attack, or some such. I actually took 10 minutes earlier in the thread and pulled open two of the three books I had on hand and put up several quotes about air trav...
- Mon Aug 11, 2014 9:35 am
- Forum: Rifts®
- Topic: Rifts: Air Power! or what happened to...
- Replies: 120
- Views: 9094
Re: Rifts: Air Power! or what happened to...
The initial volley of long-range missiles used against Tolkeen I figured had been launched from CS aircraft. Really? I never got that impression. It's been awhile, but I had thought they were launched by a general who had set up a stationary position outside of Tolkeen. I assume they were launched ...
- Mon Aug 11, 2014 1:49 am
- Forum: Rifts®
- Topic: Rifts: Air Power! or what happened to...
- Replies: 120
- Views: 9094
Re: Rifts: Air Power! or what happened to...
If that's how you want to handle it, then so be it. Well, that's not how I 'handle' it, that's how it is. When you order a Palladium book, the info in it says certain things. All of the 'that's wrong, it's not how it should work' ect., ect., doesn't change how things actually ARE. That said, people...
- Sun Aug 10, 2014 5:41 pm
- Forum: Rifts®
- Topic: Rifts: Air Power! or what happened to...
- Replies: 120
- Views: 9094
Re: Rifts: Air Power! or what happened to...
i made the bad assumption that the person in question confused something from a campaign they'd heard of and just attributed it to a book, something that happens a lot on these forums when discussing topics like this. No worries, the general thrust of it was right, but the details were off, and I'v...
- Sun Aug 10, 2014 5:40 pm
- Forum: Rifts®
- Topic: Rifts: Air Power! or what happened to...
- Replies: 120
- Views: 9094
Re: Rifts: Air Power! or what happened to...
thank you. and sorry about the tone of the post. a lot of times people on these forums tend to let their personal opinions and such rule the discussion, which they believe is in books but can never seem to be found. it happens enough that i tend to get a bit annoyed by it. No worries, it did seem a...
- Sun Aug 10, 2014 5:22 pm
- Forum: Rifts®
- Topic: Rifts: Air Power! or what happened to...
- Replies: 120
- Views: 9094
Re: Rifts: Air Power! or what happened to...
So the passage he claims doesn't exist , does not in fact exist . True, Erin Tarn was never rescued by an airstrike from the NGR. The one you're referring to is a whole different passage describing something else entirely. This, however, is not true. Although Erin Tarn was not a part of this story,...
- Sun Aug 10, 2014 4:50 pm
- Forum: Rifts®
- Topic: Rifts: Air Power! or what happened to...
- Replies: 120
- Views: 9094
Re: Rifts: Air Power! or what happened to...
OR just ignore canon and KS's idiotic waffling on air-craft and make the game your own... you want massive blimps and air-boats duking it out with breach-loading round-shot cannons? GO FOR IT! You want super-slick TW 'ghost' craft Vs. Skull-nosed aerodynamically impossible superjets? Hey why not?! ...
- Sun Aug 10, 2014 2:33 pm
- Forum: Rifts®
- Topic: How to make a better GB?
- Replies: 121
- Views: 8489
Re: How to make a better GB?
wyrmraker wrote:Free Quebec, page 84: "Triax Glitter Boy Note: Reprinted from Rifts® World Book Five: Triax & the NGR™, pages 45-48, with additional text and data specific to Free Quebec."
There's the updated material.
Does the Triax GB as presented in Free Quebec still fire at Mach 1.5?
- Sun Aug 10, 2014 2:32 pm
- Forum: Rifts®
- Topic: Rifts Paper Miniatures?
- Replies: 9
- Views: 1897
Re: Rifts Paper Miniatures?
Yeah, I have seen people make them out of existing art, but it's more or less limited to old style pictures from the first few books with vehichle and robot/PA illustrations mostly done by Long (since they are clear, well represented, and generally presented alone and not as part of a larger picture...
- Sun Aug 10, 2014 1:53 pm
- Forum: Rifts®
- Topic: Rifts: Air Power! or what happened to...
- Replies: 120
- Views: 9094
Re: Rifts: Air Power! or what happened to...
Armor is heavy. This is a bad thing for aircraft. The heavier the aircraft, the less effective control surfaces are and the more closely the aircraft's handling resembles that of a brick with a rocket strapped to it. --flatline The problem with this is that it assumes that we're dealing with someth...
- Sun Aug 10, 2014 1:48 pm
- Forum: Rifts®
- Topic: Rifts: Air Power! or what happened to...
- Replies: 120
- Views: 9094
Re: Rifts: Air Power! or what happened to...
Just because I have a few second while cooking: Rifts Japan, Page 9 "The Islands of Japan are extremely isolated from the rest of the world, particularly from distant Europe and the Americas. Remember, long distance travel, especially by air or sea, is incredibly dangerous. Ground travel has it...
- Sun Aug 10, 2014 11:53 am
- Forum: Rifts®
- Topic: Rifts: Air Power! or what happened to...
- Replies: 120
- Views: 9094
Re: Rifts: Air Power! or what happened to...
I'll have to take a look through my Africa and Triax books as I don't recall any scenes like that. because they didn't happen in the books In fact it did, as mentioned already it was actually in Juicer Uprising and did not involve Erin Tarn by t a mage. -EDIT- Just because I happen to have Triax di...
- Sun Aug 10, 2014 11:50 am
- Forum: Rifts®
- Topic: Repairing as an operator?
- Replies: 23
- Views: 2481
Re: Repairing as an operator?
Yeah, the advantage is of course that you get those skills (with a skill bonus). If you can take another class that gets equivalent skills (or just the ones you actually want) then there's really no additional bonus. They are 'Super Mechanics' only because they get the mechanical skills. It should b...
- Sat Aug 09, 2014 3:06 pm
- Forum: Rifts®
- Topic: Rifts: Air Power! or what happened to...
- Replies: 120
- Views: 9094
Re: Rifts: Air Power! or what happened to...
Techno-Wizards have had flying ships (and boats) since the RMB as well. It's strange, because the type of 'air' travel that the books (original ones at least) push have got to be the MOST threatened by the known dangers of RIFTS. Comparatively slow and low to the ground things like SAMAS (500ft ceil...
- Sat Aug 09, 2014 1:24 pm
- Forum: Rifts®
- Topic: Rifts: Air Power! or what happened to...
- Replies: 120
- Views: 9094
Re: Rifts: Air Power! or what happened to...
RIFTS kind of seems to go back and forth on aircraft. It's mentioned several times in the early books (which to me really set the tone of the world) that air travel is extremely dangerous and lists several reasons for that and why it's so rarely done even by the super-powers of the world (Triax, CS,...
- Sat Aug 09, 2014 12:56 pm
- Forum: Rifts®
- Topic: Repairing as an operator?
- Replies: 23
- Views: 2481
Re: Repairing as an operator?
I'm generally pretty vague with my opinion on what can be a knockout blow, since a many a combatant has been (T)KO'd with everything from punches to the head to shots to the body, and even kicks to the legs. Throwing someone who doesn't know how to react (fails to Roll? ) is also a pretty god way to...
- Fri Aug 08, 2014 4:47 pm
- Forum: Rifts®
- Topic: Repairing as an operator?
- Replies: 23
- Views: 2481
Re: Repairing as an operator?
MODERATED Besides that, there really aren't any rules for ANY grappling in PB's books, as far as I am aware. It's very 80's, so it's all about join 'locks' pro-wrestling style, which is fine (there's nothing wrong with keeping things super simple, CMB/CMD style) except the system introduces options...
- Fri Aug 08, 2014 4:34 pm
- Forum: Rifts®
- Topic: How to make a better GB?
- Replies: 121
- Views: 8489
Re: How to make a better GB?
Actually, the Triax Glitter Boy was indeed corrected in a later volume. Triax & the NGR has it's vibro-sword doing 5d6 MD, whereas Free Quebec has it doing 3d6 MD. Is that really corrected though, or is Quebec just not able to replicate the process to make the Super-German-Vibro-Zwiehander beca...
- Thu Aug 07, 2014 3:21 pm
- Forum: Rifts®
- Topic: Repairing as an operator?
- Replies: 23
- Views: 2481
Re: Repairing as an operator?
Yeah we pretty much settled on how it's going to work in our game, was just looking for everyones opinions since I am sure it has come up in their games. I really feel that the lack of a lot of systems for things in-game is one of the reasons RIFTS players often have such trouble relating to each o...
- Thu Aug 07, 2014 2:59 pm
- Forum: Rifts®
- Topic: How to make a better GB?
- Replies: 121
- Views: 8489
Re: How to make a better GB?
How does this Kittani Plasma Sword stack up against the ridiculously high-powered vibro-sword that the NGR added on to their custom GB? Haha! I am JUST finishing up re-reading Triax from years and years back, and among the many ludicrous numbers it throws out there, that one made me blink. Even lat...
- Thu Aug 07, 2014 2:55 pm
- Forum: Rifts®
- Topic: Repairing as an operator?
- Replies: 23
- Views: 2481
Re: Repairing as an operator?
As you've figured out, there is no in-game mechanic or even explanation for how repairs/re-charges/modifications or really anything like that is supposed to work. It's one of the same issues that was always brought up with Techno-Wizards, where your OCC says you can do things (Operators can re-charg...
- Fri Jul 25, 2014 1:25 pm
- Forum: All Things Palladium Books®
- Topic: Signed and Numbered Megaverse in Flames Hardcover
- Replies: 14
- Views: 8594
Re: Signed and Numbered Megaverse in Flames Hardcover
I would imagine the megaverse in flames should be a good compendium even for those who have not grabbed the other. Thanks, i was hoping this might be the case. Demons and devils are pretty common to find in various Rifts books and conversion books. Unless you plan to go to dyvaal or hades those boo...
- Thu Jul 24, 2014 11:59 am
- Forum: All Things Palladium Books®
- Topic: Signed and Numbered Megaverse in Flames Hardcover
- Replies: 14
- Views: 8594
Re: Signed and Numbered Megaverse in Flames Hardcover
Congrats to Palladium for getting this out. Is this the last book of the Minion Wars?
Does anyone have any idea if this book would be worth it to those who haven't kept up with this series? As in, is it worth it to just pick up alone?
Does anyone have any idea if this book would be worth it to those who haven't kept up with this series? As in, is it worth it to just pick up alone?
- Mon Jul 21, 2014 5:35 pm
- Forum: Rifts®
- Topic: Better GB Killer!
- Replies: 303
- Views: 49246
Re: Better GB Killer!
Lone Star can't design a creature that can consistently win against a Xiticix Super Warrior, when it was supposed to hunt enough of the bug-men to limit their population growth. Their single attempt to harness mankind's potential for psychic mutation led to tiny, frail addicts with extremely limited...
- Mon Jul 21, 2014 5:10 pm
- Forum: Rifts®
- Topic: NEMA weapons
- Replies: 23
- Views: 3957
Re: NEMA weapons
Likely most of the things that would determine that the weapon was pre-Rifts and NEMA wouldn't be understandable by pretty much anyone outside of the CS (in North America at least). Product codes, serial numbers, ect aren't going to mean anything without the lists and databases they were connected t...
- Mon Jul 21, 2014 9:01 am
- Forum: Rifts®
- Topic: NEMA weapons
- Replies: 23
- Views: 3957
Re: NEMA weapons
A good example of not getting what you should for these is how Triax weapons (in the Sourcebook 1 timeline) in North America were regularly passed over in favour of CS or Wilks, or even Norther Gun weapons all of which they are superiour to, just because people aren't familiar with Triax as a weapon...
- Mon Jul 21, 2014 8:57 am
- Forum: Rifts®
- Topic: NEMA weapons
- Replies: 23
- Views: 3957
Re: NEMA weapons
I don't know the stats of the weapons, but if they look very similar to CS weapons (and function similarly), then the price you would get for them likely varies to an extreme degree. The person you are selling them to might think they are black market knock-offs of CS weapons, in which case you'll g...
- Fri Jul 18, 2014 5:01 pm
- Forum: Rifts®
- Topic: Better GB Killer!
- Replies: 303
- Views: 49246
Re: Better GB Killer!
the striker SAMAS is probably the best anti-GB PA ever designed.. highly mobile and hard to hit, and can inflict crippling damage in a single pass via large volley minimissile strikes.. and it has a handy railgun with plenty of ammo. The Striker SAMAS is one of the best designed PA's ever. It doesn...
- Wed Jul 09, 2014 11:48 pm
- Forum: Rifts®
- Topic: Combat cyborg power cores
- Replies: 30
- Views: 3878
Re: Combat cyborg power cores
I would warn against over thinking this too much. Do Borgs have mini-nukes powering them? Most likely, as it would be the only thing with the duration or capacity to power what they do. How much does it cost? Who knows, built into the cost of each item!. How long does it last, round figure 20 years...
- Wed Jul 09, 2014 2:27 pm
- Forum: Rifts®
- Topic: Combat cyborg power cores
- Replies: 30
- Views: 3878
Re: Combat cyborg power cores
Given the size of the borg and the penalties for hooking weapons to their power system whatever power system they are using is clearly weaker than even light power armor generators and probably smaller. It would be nice if at some point they actually come out and stat out some different borg power ...
- Wed Jul 09, 2014 10:23 am
- Forum: Rifts®
- Topic: Combat cyborg power cores
- Replies: 30
- Views: 3878
Re: Combat cyborg power cores
I'm rather certain Partial Conversion cyborgs have had structural supports to non-augmented areas since the first RIFTS rulebook, with the core/shoulders and back being improved as well as the bone structure being enhanced to allow the body to support the enhanced limbs. Actually, "The pelvis/h...
- Tue Jul 08, 2014 9:08 pm
- Forum: Rifts®
- Topic: Combat cyborg power cores
- Replies: 30
- Views: 3878
Re: Combat cyborg power cores
Yep, for YEARS myself and the other people I knew who played RIFTS wondered about this. What does a Cyborg run on? Does it have a power core? If so, does a partial borg also have a central power core? And then, do individual bionic limbs (like Headhunters have) have power cores? And do Cybernetic re...
- Tue Jul 08, 2014 2:02 pm
- Forum: Rifts®
- Topic: Eye of Eylor force fields?
- Replies: 4
- Views: 966
Re: Eye of Eylor force fields?
Bill wrote:Rifts is full of contradictions. Reconcile them as you like.
Ha! This is probably the best answer available. THere's not going to be a paragraph hidden in some world book that makes this all make sense and gives you all the numbers for it to work.
- Tue Jul 01, 2014 2:06 am
- Forum: All Things Palladium Books®
- Topic: Coalition Military Patches
- Replies: 8
- Views: 3271
Re: Coalition Military Patches
I should make a juicer rig. Then load up on energyshots and green monsters. I've been thinking of making a RIFTS costume, and the Juicer is iconic and interesting enough that it's one of the best choices, in my opinion (crazy isn't really a costume, cyberknight/headhunter doesn't have an iconic loo...
- Fri Jun 27, 2014 5:32 pm
- Forum: All Things Palladium Books®
- Topic: your favorite palladium setting
- Replies: 54
- Views: 17811
Re: your favorite palladium setting
Rifts, because it's uniques and I can do anything with it or make a game for anyone. I would also say Wormwood, but not too often. It's a unique and neat setting, but it's not for everyone or all the time. I like Palladium Fantasy but that's just because I like Fantasy, PF doesn't bring anything spe...
- Wed Jun 25, 2014 4:54 pm
- Forum: Rifts®
- Topic: "Best" weapons armor
- Replies: 76
- Views: 6697
Re: "Best" weapons armor
The price would have to be quadrupled to even begin to be less in value per point of damage to it's next closest rival (in terms of average cost per point of damage), which would be the WI-20 Heavy Ramjet Round and the Wilk's 457 Pulse Rifle. That is a VERY impressive chart. And it really does show...
- Wed Jun 25, 2014 4:46 pm
- Forum: G.M.s Forum
- Topic: My personal RIFTS/Palladium Fantasy modified system
- Replies: 3
- Views: 2870
- Wed Jun 25, 2014 3:53 pm
- Forum: G.M.s Forum
- Topic: My personal RIFTS/Palladium Fantasy modified system
- Replies: 3
- Views: 2870
Re: My personal RIFTS/Palladium Fantasy modified system
Added Spoiler tags which should hopefully make navigating this a lot easier, so that the original post isn't so daunting, as well as put up my Modern Weapons burst rules. They are pretty much the same as was originally in the RIFTS system, but hopefully with the kinks worked out. Edit, threw in some...
- Wed Jun 25, 2014 2:31 pm
- Forum: G.M.s Forum
- Topic: My personal RIFTS/Palladium Fantasy modified system
- Replies: 3
- Views: 2870
Re: My personal RIFTS/Palladium Fantasy modified system
I'll keep adding to this as I get my notes in order, and when I expand it out it will hopefully make more sense. On other sites I've seen a lot of talk about how people change RIFTS rules or what they would do if they re-wrote them, ect., and I thought I'd record mine here so that I can direct other...
- Wed Jun 25, 2014 1:00 pm
- Forum: Rifts®
- Topic: Rifts Japan (reliving and head shaking)
- Replies: 25
- Views: 2507
Re: Rifts Japan (reliving and head shaking)
Yep. Lots of books have errors. Sure is true. Rifts Japan seems to have VASTLY more errors than even other RIFTS books from the same time period. Vastly more. You may choose to go by the 'technical details' over the pictures/diagrams, but what if the technical details differ from the description (st...