Search found 2858 matches
- Mon Feb 03, 2025 9:43 pm
- Forum: Palladium Fantasy RPG®
- Topic: how would one consecrate a graveyard/cemetary for safe cauldron spilling?
- Replies: 6
- Views: 3039
Re: how would one consecrate a graveyard/cemetary for safe cauldron spilling?
One of my house rules Consecration/Desecration requires a minimum number of priests doing a minimum of a 6 hr ceremony. The strength of the consecration is related to the number of priests and the length of time done, and what is sacrificed during the ceremony and at what time the ceremony finishes....
- Wed Jan 29, 2025 3:57 pm
- Forum: Palladium Fantasy RPG®
- Topic: how would one consecrate a graveyard/cemetary for safe cauldron spilling?
- Replies: 6
- Views: 3039
Re: how would one consecrate a graveyard/cemetary for safe cauldron spilling?
Priests of the Church of light get access to a miracle of consecration which consecrates the temple.
- Mon Jan 20, 2025 9:35 pm
- Forum: Palladium Fantasy RPG®
- Topic: Absorbing PPE
- Replies: 8
- Views: 2377
Re: Absorbing PPE
I'd say it was a full round action to attempt, and my book says 10ft per lvl.
Wizard, Diabolist, Summoner and Alchemist.
Wizard, Diabolist, Summoner and Alchemist.
- Mon Jan 20, 2025 7:13 am
- Forum: Palladium Fantasy RPG®
- Topic: Friar O.C.C Palladium 1st ed.
- Replies: 12
- Views: 2437
Re: Friar O.C.C Palladium 1st ed.
Me too, 1st ed will always be superior in my mind, but i have a lot of house rules to get around the gray areas due to lack of errata.
- Sun Jan 19, 2025 4:03 pm
- Forum: Palladium Fantasy RPG®
- Topic: Friar O.C.C Palladium 1st ed.
- Replies: 12
- Views: 2437
Re: Friar O.C.C Palladium 1st ed.
There is a fair difference between the 1st ed and 2nd ed versions
- Thu Jan 16, 2025 4:38 pm
- Forum: Palladium Fantasy RPG®
- Topic: Friar O.C.C Palladium 1st ed.
- Replies: 12
- Views: 2437
Re: Friar O.C.C Palladium 1st ed.
Many years ago there was a netbook of herbs, i recommend finding it if you are going to be using holistic medicine a lot.
- Thu Jan 16, 2025 6:44 am
- Forum: Palladium Fantasy RPG®
- Topic: Friar O.C.C Palladium 1st ed.
- Replies: 12
- Views: 2437
Re: Friar O.C.C Palladium 1st ed.
Maybe having sermons that give group boosts to various things, like bonuses to wilderness/environment skills, maybe reducing random encounters and finding interesting things and then maybe a specialised holistic medicine that then also gives interesting effects like short effect potions and can say ...
- Thu Jan 09, 2025 3:26 pm
- Forum: Palladium Fantasy RPG®
- Topic: Elves and hair color
- Replies: 10
- Views: 3073
Re: Elves and hair color
The elf enclave could be the vequerrel elves and i thought they were described as being fair folk rather than being fair haired. I will have to look it up
- Wed Jan 08, 2025 3:41 pm
- Forum: Palladium Fantasy RPG®
- Topic: Elves and hair color
- Replies: 10
- Views: 3073
Re: Elves and hair color
My guess would be to differentiate them from tolkien elves, as they are tall like tolkien elves, rather than the midgets of the dnd world.
- Mon Jan 06, 2025 10:46 pm
- Forum: Palladium Fantasy RPG®
- Topic: Monsters and Animals First Edition pdf?
- Replies: 6
- Views: 2614
Re: Monsters and Animals First Edition pdf?
I do not believe a digital version exists so your best is a physical copy from ebay. There are two 1st ed monsters and animals versions, one with the minotaur with a sword (early version) or an axe (late version). I would recommend the one with the axe.
- Mon Dec 30, 2024 3:37 pm
- Forum: Palladium Fantasy RPG®
- Topic: what's to stop evil gods (or demon lords) from Undead-spamming their enemies via worshipper sightlines?
- Replies: 3
- Views: 2044
Re: what's to stop evil gods (or demon lords) from Undead-spamming their enemies via worshipper sightlines?
Not to mentions there's a lot of channels to tune into, also have to pick the followers to watch from the millions/billions across the megaverse, and dont have any extra special multi tasking skills and likely are doing things already.
- Thu Dec 19, 2024 3:46 pm
- Forum: Palladium Fantasy RPG®
- Topic: Hitting A Guy With Another Guy
- Replies: 10
- Views: 4443
Re: Hitting A Guy With Another Guy
I had a party that played burny huggy ball, A wolfen would toss the invisible fire warlock gnome at something and the gnome would use burst into flame and give it invisible burny hugs.
- Wed Dec 04, 2024 4:34 pm
- Forum: Palladium Fantasy RPG®
- Topic: How invulnerable?
- Replies: 9
- Views: 3934
Re: How invulnerable?
palladium doesn't believe in physics ![Wink ;)](./images/smilies/wink.gif)
![Wink ;)](./images/smilies/wink.gif)
- Wed Dec 04, 2024 3:03 pm
- Forum: Palladium Fantasy RPG®
- Topic: How invulnerable?
- Replies: 9
- Views: 3934
Re: How invulnerable?
It should be noted that smothering someone won't work, the magic works on "gases", so IMHO that means it negates the C02 buildup (you can't even fill their lungs with Helium) by some means (breaking down the C02?) You could follow that logic and say they are impervious to oxygen now as we...
- Tue Dec 03, 2024 3:35 pm
- Forum: Palladium Fantasy RPG®
- Topic: How invulnerable?
- Replies: 9
- Views: 3934
Re: How invulnerable?
Well, first of all why am I being tortured in Mark's scenario? I agree that you couldn't quickly snap someone's neck. But what it you slowly turned the head until it broke? -Vek "No Veks were harmed in the making of this post." A. He isn't going to torture himself, bit of a silly question...
- Mon Dec 02, 2024 8:47 pm
- Forum: Palladium Fantasy RPG®
- Topic: How invulnerable?
- Replies: 9
- Views: 3934
Re: How invulnerable?
+1 For me psionics is its on class of magic, like warlocks or wizards. Its' an editing issue normally when they say vs magic, as there is no such thing, its spells, wards, circles or psionics. Deathblow definately as that is from a weapon. For suffocation to work whatever is doing it would have to c...
- Tue Nov 19, 2024 5:18 pm
- Forum: Palladium Fantasy RPG®
- Topic: Circle locations
- Replies: 16
- Views: 5671
Re: Circle locations
I use patterns that the circle is on, but it would be the will of the summoner, he concentrates and writes whatever he links to the destination.
- Thu Oct 24, 2024 4:18 pm
- Forum: Palladium Fantasy RPG®
- Topic: Wards on Walls and Doors
- Replies: 7
- Views: 3618
Re: Wards on Walls and Doors
I read MoM when i first got it about 10 years ago, but had already house ruled a lot of the stuff in there earlier as there needed to be answers to those questions and more, so it is my least referenced book easily. Was this answered in there or was it cut, I had a quick glance in it and the answer ...
- Wed Oct 23, 2024 11:46 pm
- Forum: Palladium Fantasy RPG®
- Topic: Wards on Walls and Doors
- Replies: 7
- Views: 3618
Re: Wards on Walls and Doors
For me i use the area of effect, but the magic is blocked by the amount of material that blocks the x-ray vision spell (i have a more comlplete list for this) and is raytraced from the the wards themselves. So if a turn you blue ward is under a rug on a 3 ft thick stone floor on the second level is ...
- Wed Oct 16, 2024 8:48 pm
- Forum: Palladium Fantasy RPG®
- Topic: Reorganising the Palladium Fantasy RPG rulebook
- Replies: 18
- Views: 9880
- Wed Oct 09, 2024 3:22 pm
- Forum: Palladium Fantasy RPG®
- Topic: Magic as Art
- Replies: 6
- Views: 4485
Re: Magic as Art
That's a pretty cool idea
- Mon Oct 07, 2024 7:56 pm
- Forum: Palladium Fantasy RPG®
- Topic: Summon Pawn
- Replies: 15
- Views: 5549
Re: Summon Pawn
That would have to be a very friendly mind mage to give up 4 ME permanently
- Mon Oct 07, 2024 7:32 pm
- Forum: Palladium Fantasy RPG®
- Topic: Summon Pawn
- Replies: 15
- Views: 5549
Re: Summon Pawn
If thats second ed, If i remember correctly a mind mage can erase all of the summoners memory permanently for 4 ME, also unlikely to happen, way easier for the summoner to have an accident. He can add new memories, but they are temporary, also friendly still doesnt mean the alchemist wont sell the w...
- Mon Oct 07, 2024 5:47 pm
- Forum: Palladium Fantasy RPG®
- Topic: Summon Pawn
- Replies: 15
- Views: 5549
Re: Summon Pawn
The summoning would work, but there is a chance that the evil summmoner has the bits required to resummon them, and most of the characters i played would never give a summoner anyones true name willingly, unless there was absolutely no other choice, as you are pretty much making them that summoners ...
- Mon Oct 07, 2024 4:28 pm
- Forum: Palladium Fantasy RPG®
- Topic: Summon Pawn
- Replies: 15
- Views: 5549
Re: Summon Pawn
As it doesn't give a weight limit for any extra items i would think it was more likely that it doesn't allow for it as all the other teleport types do, and i would be inclined to have the summoned appear and return with nothing. What it says about the payment tend to point towards it being paid late...
- Sun Oct 06, 2024 4:24 pm
- Forum: Palladium Fantasy RPG®
- Topic: Summon Pawn
- Replies: 15
- Views: 5549
Re: Summon Pawn
The way you turn up would be the way you return (so no leaving stuff or getting stuff), and I think the magic would return you before an ill effect hit you so if someone cast lightning bolt on you, you would return before the bolt hit you for example. This is easiest as it also stop things like havi...
- Tue Oct 01, 2024 4:22 pm
- Forum: Palladium Fantasy RPG®
- Topic: Hidden Circle Magic Options?
- Replies: 10
- Views: 5746
Re: Hidden Circle Magic Options?
I consider them two very separate things, as the circle for the spell rituals is more of "component", and very different than the "circle magic" that summoners do. If a summoner player wanted to have a circle that mirrors on of the spells, I'd go through the process of designing...
- Sun Sep 15, 2024 6:47 am
- Forum: Palladium Fantasy RPG®
- Topic: See Aura VS Mind Block
- Replies: 5
- Views: 5639
Re: See Aura VS Mind Block
As the particular powers description says mid block stops it from working, i would go with that.
- Sun Sep 08, 2024 9:20 pm
- Forum: Palladium Fantasy RPG®
- Topic: Casting spells into forcefields
- Replies: 11
- Views: 9411
Re: Casting spells into forcefields
It would remain stuck in the air Yes you can capture people with them and probably suffocate them, especially at higher level. I would encourage people to not take the power. The imbalance of what can deal with it would not be healthy for the party. I keep thinking its the second ed version of first...
- Fri Sep 06, 2024 1:43 am
- Forum: Palladium Fantasy RPG®
- Topic: Casting spells into forcefields
- Replies: 11
- Views: 9411
Re: Casting spells into forcefields
I generally go by that if there is something in the way then the effect can't happen, but it do allow some push, so if it was a loose chain it would get pushed aside, but not if attached to the body, so a sword in hand would get pushed out a bit but still be gripped. This prevents users from using t...
- Mon Sep 02, 2024 9:11 pm
- Forum: Palladium Fantasy RPG®
- Topic: Identifying Magic Items
- Replies: 3
- Views: 4953
Re: Identifying Magic Items
My Housse rules Alchemist I allow an alchemist to identify an item with times (less) and costs (higher) the higher the level the alchemist is. This will give you exact powers and activations, this is the most accurate way. Costs: 100(minimum just to look at the item to see what it would cost) - 1000...
- Sun Sep 01, 2024 9:20 pm
- Forum: Palladium Fantasy RPG®
- Topic: Mystic Portal direction
- Replies: 7
- Views: 6399
Re: Mystic Portal direction
Nothing would also be my thought, as you are in an extradimensional space and aren't actually near the ward
- Mon Aug 26, 2024 5:39 pm
- Forum: Palladium Fantasy RPG®
- Topic: Mystic Portal direction
- Replies: 7
- Views: 6399
Re: Mystic Portal direction
As often is the case would have to be house ruled. 1. I would say the idea is to be outward only, as that is the feeling i get from the spell as you cat the start point and the endpoint is elsewhere. 2. Magic is weird and would light the area. 3. Would have to look it up, but people often mix 20ft c...
- Mon Aug 26, 2024 5:30 pm
- Forum: Palladium Fantasy RPG®
- Topic: Casting spells into forcefields
- Replies: 11
- Views: 9411
Re: Casting spells into forcefields
Its going to be a house ruling.
I use string theory, if you can get a bit of indestructible string between the two points then yes, so if you can see though a wall of fire yes, but no to through glass, but yes through a keyhole etc, so if its a solid force field then no.
I use string theory, if you can get a bit of indestructible string between the two points then yes, so if you can see though a wall of fire yes, but no to through glass, but yes through a keyhole etc, so if its a solid force field then no.
- Wed Aug 21, 2024 1:43 am
- Forum: Palladium Fantasy RPG®
- Topic: Going Defensive
- Replies: 17
- Views: 9392
Re: Going Defensive
It is a class special ability, only monk scholars get it (They get their own hth style called evasive combat), and if it got bonuses as it levelled up i would think that it could be a like rue, but as scholar monks arent allowed to strike, it would make less sense to me as it would be pretty much us...
- Tue Aug 20, 2024 4:34 pm
- Forum: Palladium Fantasy RPG®
- Topic: Going Defensive
- Replies: 17
- Views: 9392
Re: Going Defensive
The books are different enough that i might (and do) house rule other books rules in, i do not play the mdc games often, so i use the rules the way they are presented in the fantasy rule book In a gaming perspective having the difference in dodges is an idea i like, but the fact that it says it work...
- Mon Aug 19, 2024 4:23 pm
- Forum: Palladium Fantasy RPG®
- Topic: Going Defensive
- Replies: 17
- Views: 9392
Re: Going Defensive
Off hand I don't know if/where Auto-Dodge gets defined for PF, but Megaversally under RUE (pg344) it is defined as "[...] An automatic dodge not use up any attacks to perform. Bonuses to auto-dodge come from the character's P.P. attribute and any special bonus specifically for it (the bonus, s...
- Sun Aug 18, 2024 4:34 pm
- Forum: Palladium Fantasy RPG®
- Topic: Going Defensive
- Replies: 17
- Views: 9392
Re: Going Defensive
Auto-Dodge bonuses generally run lower than the Dodge bonus (they don't stack, except for the PP bonus in RAW) as there aren't to many ways to raise the AD unlike a regular Dodge or Parry. The automatic dodge is just a normal dodge that doesn't cost actions, just like automatic parry is just a parr...
- Sun Aug 18, 2024 5:45 am
- Forum: Palladium Fantasy RPG®
- Topic: Going Defensive
- Replies: 17
- Views: 9392
Re: Going Defensive
You could also try an auto roll with attack, you do parries as per normal but get to roll with blow for attacks that hit. But if i added something that allowed full defensive id likely allow a full offensive as well to equalise things a bit But for me saving all your actions for dodging is going ful...
- Sat Aug 17, 2024 1:52 am
- Forum: Palladium Fantasy RPG®
- Topic: Going Defensive
- Replies: 17
- Views: 9392
Re: Going Defensive
You could try
If you go full offensive for a round, roll 2d20 and pick the best one for the strike roll, roll 2d20 and your opponent picks the dice for the defensive (parry/dodge/roll etc) dice roll and vice versa if you go full defensive, and you cannot change again until initiative.
If you go full offensive for a round, roll 2d20 and pick the best one for the strike roll, roll 2d20 and your opponent picks the dice for the defensive (parry/dodge/roll etc) dice roll and vice versa if you go full defensive, and you cannot change again until initiative.
- Sat Jul 27, 2024 6:31 am
- Forum: Palladium Fantasy RPG®
- Topic: Region equivalendy
- Replies: 5
- Views: 6356
Re: Region equivalendy
I started playing when few addon books were available so for me is the following Timiro - Pretty much straight up from the book Eastern Territories - Feudal Britain pre Arthur GNW - Romans in wolf clothing Northern Hinterlands - Ice Barbarians Ophids Grasslands - Peloi, Best horses and light horsema...
- Fri Jul 26, 2024 6:31 pm
- Forum: Palladium Fantasy RPG®
- Topic: Region equivalendy
- Replies: 5
- Views: 6356
Re: Region equivalendy
Hard to say, they are old and decadent, so could be many.
for me they were very like the Tsuranuanni Empire
for me they were very like the Tsuranuanni Empire
- Sun Jul 07, 2024 6:23 pm
- Forum: Palladium Fantasy RPG®
- Topic: Second Sight as a distraction
- Replies: 1
- Views: 5364
Re: Second Sight as a distraction
As it doesn't say it gives combat negatives i would say no distraction. And if you would allow a line of sight spell to be cast around a corner using a mirror i would say yes. However i would say no, for me is a line from your eyeball to the target, if you can run a bit of string between the two i h...
- Thu Jun 20, 2024 12:16 am
- Forum: Palladium Fantasy RPG®
- Topic: More Astral Projection Questions
- Replies: 3
- Views: 6223
Re: More Astral Projection Questions
With the silver cord i play that after a certain distance it fades into insubstantiality, otherwise how could you get lost going back to your body. yes to finding your body wherever it is/been moved to and you would not know it was moved until looking at it from tha astral plane. Zero awareness of t...
- Fri Jun 14, 2024 5:14 pm
- Forum: Palladium Fantasy RPG®
- Topic: Crimson Wall. Of Lictalon
- Replies: 2
- Views: 5134
Re: Crimson Wall. Of Lictalon
1. Would Impervious To Fire negate the damage done by the spell? Or, since the flames are "cool" would you need impervious to cold? Not normal flame, it isn't cold burn or hot burn and seems to be more aura burn. 2. Assuming you pass the horror factor check, how far into/through the wall c...
- Thu May 23, 2024 7:21 pm
- Forum: Palladium Fantasy RPG®
- Topic: Vampires in PF
- Replies: 21
- Views: 15085
Re: Vampires in PF
I found the vampires to be a hot mess and made the VI vamps out to be a different race of vamps to the demonic vamps, which has the lord/master vampire and secondaries, where they tougher as they get older but the VI vamps were used for more of a BTS feel, and made them more necroscope horror style....
- Sun May 19, 2024 6:41 am
- Forum: Palladium Fantasy RPG®
- Topic: Astral Vision
- Replies: 5
- Views: 7017
Re: Astral Vision
In my astral plane IQ is PP, ME is PE, Will power is PS (i use extra stats, willpower, perception, luck), MA is spd, so a non physical character tends to shine in the astral plane.
- Wed May 15, 2024 7:45 pm
- Forum: Palladium Fantasy RPG®
- Topic: Astral Vision
- Replies: 5
- Views: 7017
Re: Astral Vision
afaik there are no rules mentioning this, so it is pretty much up to the DM. I went a blend of Tel'aran'rhiod/Deverry/Tigana way, and always make the first trip into the astral a learning experience, with the players having to explore how it works. Getting a power to go to another dimension does not...
- Tue May 07, 2024 2:59 am
- Forum: Palladium Fantasy RPG®
- Topic: A new presence sense problem
- Replies: 4
- Views: 6003
Re: A new presence sense problem
I play presence sense like a sonar ping, with the ping detectable passively by those with the detect psionics power, so it has to be activated when you want to use it (Sleeping with a constant pinging would be annoying)
- Sun May 05, 2024 5:43 pm
- Forum: Palladium Fantasy RPG®
- Topic: Spell Selection House Rule
- Replies: 3
- Views: 5666
Re: Spell Selection House Rule
lol 2nd, I still allow the players to play the books ones as is if they prefer as the after combat healing is way superior, but the variety of spells and the ability to get ones above level 5 is what they usually choose. Everything else is the same except the cleric cant cast 2 spells a round but ot...