Search found 73 matches

by Sparticus
Tue Nov 22, 2016 7:58 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: How organic are Invid Mecha?
Replies: 18
Views: 12777

Re: How organic are Invid Mecha?

Well the Genesis Pit sourcebook has at lest for the RPG answered the question of how organic the Invid mecha are. On page 53 the book specifically states that the mecha used by the Invid was created by infusing the DNA of a monsters creature known as the Gura with bio-mechanical elements to and I qu...
by Sparticus
Thu Nov 17, 2016 2:17 am
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: How organic are Invid Mecha?
Replies: 18
Views: 12777

Re: How organic are Invid Mecha?

I think I may have found an answer to how organic the Invid Mecha are. it took some digging but i found this note about the Invid and there mecha. This is based on notes about the Invid from the show Genesis Climber Mospeada where they were called Inbit. "The Invid use their bio-technology to c...
by Sparticus
Wed Nov 16, 2016 5:40 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: How organic are Invid Mecha?
Replies: 18
Views: 12777

How organic are Invid Mecha?

This is something that has been begging me for the longest time. I never gave it much thought until recently wen read certain chapters in the 2ed New Generation sourcebook and the Genesis Pit sourcebook. It paints a particularly interesting picture of the Invid and their technology. It appears that ...
by Sparticus
Mon Nov 07, 2016 5:36 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: HM-6 Heavy Missile Launcher typo
Replies: 8
Views: 6959

Re: HM-6 Heavy Missile Launcher typo

My suggestion would be to assume that the tube numbers are right, and just to assume that 6 missiles are all the the fire control can send after a single target in one volley. So an ikazuchi could fire two volleys at a time, separately of any combination up to 8 missiles. So say, six in one volley ...
by Sparticus
Mon Nov 07, 2016 11:21 am
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: HM-6 Heavy Missile Launcher typo
Replies: 8
Views: 6959

Re: HM-6 Heavy Missile Launcher typo

Why do you assume that the Ikazuchi and Liberator can't have 8 or 30 sets of HM-6 Missile Launchers and each is individually targeted? Because under the entry it lists the number of launchers in parenthesis, (8) for the Ikazuchi and (30) for the Liberator It also lists the ammo capacity total for a...
by Sparticus
Mon Nov 07, 2016 4:00 am
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: HM-6 Heavy Missile Launcher typo
Replies: 8
Views: 6959

HM-6 Heavy Missile Launcher typo

I have recently found what I believe is a typo in regards to the firing rate of the HM-6 Heavy Missile Launcher. Under the Garfish it states that the missiles have a firing rate of up to 6 missiles at a time. Now this is no issue as the launcher holds six missiles each and the ship has six tubes so ...
by Sparticus
Thu Sep 15, 2016 9:06 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Horizont V bunkers/pods capacity
Replies: 1
Views: 3174

Horizont V bunkers/pods capacity

So I have been building a Horizont V from the ground up (not very hard) when I come to something that gives me a little trouble. The two bunkers/pods actual capacity for troops and or mecha. The numbers given me confuse me in the way they are worded under the Horizont T in the hardback book. Can the...
by Sparticus
Wed Aug 31, 2016 5:09 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: UEEF Defensive Systems, Return of the Barriers
Replies: 46
Views: 28696

UEEF Defensive Systems, Return of the Barriers

I found it funny that neither the Pin-Point Barrier or the Full Barrier Systems were never mentioned in the new books. Hell the Ikazuchi-class did not even have its DS-1 in its stat block and the SDF-3 did not get featured at all let alone its DS-2 system. Therefore, I recently added the DS-1 back t...
by Sparticus
Wed Aug 31, 2016 4:56 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Invid PC questions
Replies: 14
Views: 9757

Re: Invid PC questions

The Invid don't use PC canisters. Actually they do. The shadow Chronicles core rulebook makes reference to them and states that the Invid's PC canisters and the UEEF’s PC canisters are interchangeable. It’s in the Alpha Fighter’s entry under fuel capacity. As for how many Invid Mecha can take I wou...
by Sparticus
Sun Feb 28, 2016 12:18 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Praxian War Mounts
Replies: 10
Views: 9940

Re: Praxian War Mounts

Actually, there is really no reason for the Praxians to not already have the robot horse mecha for their cavalry forces. They are an advanced culture anyway (they can produce armor & weapons on par with the Zentraedi/UEF). I'd just remove the recce drone part and use the E-102 Taka Falcon Drone...
by Sparticus
Sun Feb 28, 2016 12:13 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Shadow Cloak and combat
Replies: 16
Views: 9798

Re: Shadow Cloak and combat

Really the Shadow Cloak's ability to negate bonuses likely rests on the sensor being used for targeting, and possibly even range depending on the sensor. The Shadow System would not block an optical tracking system for instance, but it does appear to negate Radar. So missiles and cannons keep their...
by Sparticus
Sun Feb 28, 2016 3:56 am
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Shadow Cloak and combat
Replies: 16
Views: 9798

Shadow Cloak and combat

Ok so I know what bonuses the Shadow Cloak gives the Shadow Fighter when its active but what about missile combat and ranged combat in general. The system keeps someone from finding the ship using sensors but what about the bonuses that guided missiles get of a mecha’s cannons. What does the system ...
by Sparticus
Sat Feb 27, 2016 3:46 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Praxian War Mounts
Replies: 10
Views: 9940

Praxian War Mounts

So I was just thinking in the original Sentinel RPG the Praxians had this robot Pegasus thing that the REF built for them. This made me think of something similar only using some of the designs from Rifts for the updated states and potential look as well as adding actual mounts from there homeworld....
by Sparticus
Sat Feb 27, 2016 12:07 am
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Adding more to my Robotech Games
Replies: 14
Views: 9704

Re: Adding more to my Robotech Games

So I have the Peyrton and I have pretty much figured out most of what I can do to improve them. I am defiantly adding TW Weapons to their arsenal as well as a few TW Vehicles. As for casting classes I thought the Techno-Wizard OCC would be a good one as Stone Master OCC. Others in consideration incl...
by Sparticus
Sat Feb 20, 2016 10:49 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Adding more to my Robotech Games
Replies: 14
Views: 9704

Re: Adding more to my Robotech Games

I just had a pretty wicked idea. In my alternate universe the Haydonites are not bad guys. In fact, Shadow Technology and Synchro Cannons are not compromised mainly because they were purely human innovations, first crated by Edwards for an advantage over Hunter and the Expedition and later reversed ...
by Sparticus
Sun Feb 14, 2016 2:36 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Adding more to my Robotech Games
Replies: 14
Views: 9704

Re: Adding more to my Robotech Games

Ok Iv kitted out the Praxians with the melee weapons in the Shemarrian Nation source book and expanded on the armors they have available as well. I’ve also pimped out the Karberran, Spherian and added to the Tirolians. I've also slotted some sweet aliens from the Rifts books to populate my universe ...
by Sparticus
Sat Feb 13, 2016 12:57 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Adding more to my Robotech Games
Replies: 14
Views: 9704

Re: Adding more to my Robotech Games

I would limit what is imported to Rifts for established RT factions to use. Partially due to aesthetic designs don't feel like RT to me, and then there is the game balance issue (and potential questions that can also come from this). Using Rifts to expand the magic/psionic user base is also possibl...
by Sparticus
Sat Feb 13, 2016 2:30 am
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Adding more to my Robotech Games
Replies: 14
Views: 9704

Adding more to my Robotech Games

I am about to the point where the Robotech Wars as seen in the series ends and I am preparing to start more of a galaxy hopping game. I have considered several resources to flush out and add to my settings. One thing I have considered is using monetary amounts as shown in rifts for purchasing equipm...
by Sparticus
Tue Feb 09, 2016 9:43 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Should the VR-057 to replace VR-052
Replies: 64
Views: 33350

Re: Should the VR-057 to replace VR-052

So I just wanted to let everyone know that I have come to a diction on this matter for my game. it was not an easy decision and it is one I have come to after careful thought. After reading all your posts I had some very good ideas but it was actually a good friend of mine and longtime RPG player/Ga...
by Sparticus
Sun Feb 07, 2016 7:32 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Should the VR-057 to replace VR-052
Replies: 64
Views: 33350

Re: Should the VR-057 to replace VR-052

Ok so here’s what I have come up with after reading all these wonderful posts so fare. The VR-057 IS going to replace the VR-052 as the new heavy infantry cyclone, eventuly. The appearance of more heavily armed and armored Invid during the two wars with them (one with the Regent the other with the R...
by Sparticus
Sun Feb 07, 2016 2:39 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Should the VR-057 to replace VR-052
Replies: 64
Views: 33350

Re: Should the VR-057 to replace VR-052

here is a question the book doesn't answer. if the HRG-70 is detachable and the equivilent of the EP-37 in regards to weapons assignment.. can a VR-052 obtain and mount a HRG-70? No the VR-052 does not possess the internal ammo drum used to hold the HRG-70’s 20mm ammunition nor dose it possess the ...
by Sparticus
Sun Feb 07, 2016 1:29 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Should the VR-057 to replace VR-052
Replies: 64
Views: 33350

Re: Should the VR-057 to replace VR-052

Believe me ShadowLogan I actually agree with you on the Alpha storage space. Just looking at pictures of an Alpha storage bay with a cyclone in it and I can clearly see there would be no way in hell for the HRG-70 AND a cyclone to be in that bay. I don’t even see being able to fit either the RL-6 or...
by Sparticus
Sun Feb 07, 2016 2:40 am
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Should the VR-057 to replace VR-052
Replies: 64
Views: 33350

Re: Should the VR-057 to replace VR-052

I can also see what Palladium might have intended with the Alpha & Beta fighter’s storage space with the way they have worded it. We know the storage space can hold ONE cyclone or 500 pounds or equipment. Because that 500-pound limit is the only thing we have to go by I think that the Alpha/Beta...
by Sparticus
Sun Feb 07, 2016 12:01 am
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Should the VR-057 to replace VR-052
Replies: 64
Views: 33350

Re: Should the VR-057 to replace VR-052

In all honesty I prefer something similar to my first option. That is the VR-052 Battler replaced the VR-011 Rifleman and the VR-057 Devastator (I refuse to call it Super Cyclone) replaces the VR-017 Crusader. Reason being that this combo works well with all OCC and MOS in the Marines Sourcebook as ...
by Sparticus
Sat Feb 06, 2016 10:58 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Should the VR-057 to replace VR-052
Replies: 64
Views: 33350

Re: Should the VR-057 to replace VR-052

Ok so I have three possibilities for how this could go now: 1) The VR-057 dose not replace the VR-052 but instead operates as an infantry cyclone ONLY for the UEEF Marines as a heavy weapons platform for squads of cyclone riders with whole teams equipped with it for particularly heavy engagements. R...
by Sparticus
Sat Feb 06, 2016 6:55 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Should the VR-057 to replace VR-052
Replies: 64
Views: 33350

Re: Should the VR-057 to replace VR-052

Aren't all the various weapon packs on the -052 officially modular in canon? Is there any reason to believe that they would not be doing the same with the -057? Nope. As in the OSM, the official Robotech stats for the VR-052 treat the armament options as different variants of the VR-052 and there's...
by Sparticus
Sat Feb 06, 2016 5:40 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Should the VR-057 to replace VR-052
Replies: 64
Views: 33350

Re: Should the VR-057 to replace VR-052

Depends on the phase in schedule. Early on some units may not have it at all, some units may have a 'heavy weapons' squad or platoon of 057 and some units may be almost pure 057s with Silverbacks filling the heavy weapons role. Well, to be accurate... the VR-057 really wouldn't/shouldn't be availab...
by Sparticus
Sat Feb 06, 2016 5:31 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Should the VR-057 to replace VR-052
Replies: 64
Views: 33350

Re: Should the VR-057 to replace VR-052

I cannot believe I forgot this! Jefffar your post just reminded me of a critical oversight I have made. Seto Kaiba you also have brought his to my attention so thanks to you as well. Scott uses a VR-052F cyclone in the series. According to the RPG this cyclone as part of its standard armaments inclu...
by Sparticus
Sat Feb 06, 2016 5:49 am
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Should the VR-057 to replace VR-052
Replies: 64
Views: 33350

Should the VR-057 to replace VR-052

This is a question that has been on my mind as of late. I have been running a Robotech New Generation Game now for a year and its coming to the point where the VR-057 will start to appear. What I’m wondering is should the VR-057 replace the VR-052. In terms of armor protection and firepower the VR-0...
by Sparticus
Sat Aug 22, 2015 2:11 am
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: New Armaments for the Destroids in Marine Book
Replies: 17
Views: 11621

New Armaments for the Destroids in Marine Book

I have finished reading the Marine Sourcebook and am quite pleased with what I have seen. One thing that I noticed is that all the destroids and battloieds save the Zentradi specific types share a lot in common with the Alpha fighter. The area in this post that I will be focusing on is the legs, mor...
by Sparticus
Tue Aug 18, 2015 7:55 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Invid Armor; is there anything to it?
Replies: 16
Views: 8038

Re: Invid Armor; is there anything to it?

One of the big reason I started to think about this was because of the Robotech episode 68 Eulogy. In this episode we see Invid Troops and shock trooper completely unaffected by small arms fire from the two unnamed solders with Gallant pistols before they are vaporized. Furthermore we see the ineffe...
by Sparticus
Tue Aug 18, 2015 3:03 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Invid Armor; is there anything to it?
Replies: 16
Views: 8038

Invid Armor; is there anything to it?

So I have been wondering is there anything to Invid Armor. The armor used by the Invid is quite unique given that as far as I can tell and on most fan sight to support the robotech RPG the Invid’s armor is a blend of advanced composite of metals, ceramics, and organics. The armor is also more heavil...
by Sparticus
Wed Aug 12, 2015 1:38 am
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: SWAG Energy Conversion Armor & other defensive features
Replies: 26
Views: 14245

Re: SWAG Energy Conversion Armor & other defensive features

So it seems there are two ways to go about this. One the ships can be given the generic sci-fi shields. If going this rout what are some good values to assign to the following ship classes 1. Garfish class Light Cruiser 2. Shimikaze class Battlecruiser 3. Ikazuchi class command carrier 4. Liberator ...
by Sparticus
Tue Aug 11, 2015 12:07 am
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: SWAG Energy Conversion Armor & other defensive features
Replies: 26
Views: 14245

Re: SWAG Energy Conversion Armor & other defensive features

First is a new feature called SWAG Energy Conversion Armor. Has nothing to do with Robotech . SWAG is an ex post facto creation by Shoji Kawamori and zero bearing on Robotech . Please understand that Robotech =/= Macross . In all honesty, Robotech fans came up with the idea that mecha in Robotech a...
by Sparticus
Mon Aug 10, 2015 11:57 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: SWAG Energy Conversion Armor & other defensive features
Replies: 26
Views: 14245

Re: SWAG Energy Conversion Armor & other defensive features

also keep in mind.. discussion of how to replicate the SWAG system in RPG stats is a conversion, and thus falls under rule #6 6. Conversions Posting the conversion (adaptation) of non-Palladium intellectual property to the Palladium Books game system will not be tolerated. Sorry. And in the same wa...
by Sparticus
Mon Aug 10, 2015 10:41 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: SWAG Energy Conversion Armor & other defensive features
Replies: 26
Views: 14245

SWAG Energy Conversion Armor & other defensive features

So I have the new Marines book and am at a point that I can launch a long awaited and very ambitious game for my players which will space for quite some time. Be for I begin however I have need to finalize a few little items to add a little more flavor to my game. I am a big fan of Macross/Robotech ...
by Sparticus
Tue Jan 06, 2015 10:47 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Invid Plasma Cannons
Replies: 7
Views: 3881

Invid Plasma Cannons

It has been a long standing rule in my own and my friend’s rifts games that plasma weapons such as plasma missiles and plasma ejectors do half their original damage in the fallowing turn against the target(s) they struck. As Plasma “sticks” to its target, its damage would in our opinion be almost co...
by Sparticus
Sat Jan 03, 2015 1:21 pm
Forum: Rifts®
Topic: The cost of doing business
Replies: 62
Views: 4806

The cost of doing business

A question I have for the many who frequent this forum. I have been going through many of my rifts books and have not been able to find a satisfactory amount for what to pay a merc with a bot. You have a merc who pilots let’s as a Gunwolf or Ulti-Max, how much would you have to pay them to mobilize....
by Sparticus
Wed Dec 24, 2014 11:36 pm
Forum: Rifts®
Topic: Promethean Phased bodies how does this work
Replies: 6
Views: 1093

Promethean Phased bodies how does this work

Ok so I am cussing along gearing up for my rifts campaign when one of my players submits a character idea for my approval. At first it seemed like an ok build, a human who has been stuck in a rift since the Golden Age right as everything when to hell. However among the powers the person got from suc...
by Sparticus
Tue Dec 23, 2014 3:04 pm
Forum: Rifts®
Topic: Need Help with Party challenges
Replies: 48
Views: 5169

Re: Need Help with Party challenges

To ways I like to scale things up and down are using Splugorth Bio-Wizardy and Gene-Splicers. Basically this allows you to scale creatures through in-book modifications. Why are either of those two groups in the area... That could be a whole story line in of its self. Take your Orcs and tweak them ...
by Sparticus
Tue Dec 23, 2014 3:01 pm
Forum: Rifts®
Topic: Need Help with Party challenges
Replies: 48
Views: 5169

Re: Need Help with Party challenges

From what I can see of the party their seems to be no one who can repair battle damage. Have the orcs be well equipped imo. In great number. The players may defeat them. Then they need to find someone to repair battle damage. They may very well afford to pay for it as well. Without knowing more. It...
by Sparticus
Tue Dec 23, 2014 1:21 pm
Forum: Rifts®
Topic: Need Help with Party challenges
Replies: 48
Views: 5169

Re: Need Help with Party challenges

Consider swapping out the orcs with fire giants. The nimro are low MDC creatures which you can up armor as necessary. Their fire resistance and fire breath will give your phoenix-person and ice dragon something fun to mess with. I think your biggest challenge is actually going to be managing the ex...
by Sparticus
Tue Dec 23, 2014 12:11 pm
Forum: Rifts®
Topic: Need Help with Party challenges
Replies: 48
Views: 5169

Re: Need Help with Party challenges

Ok I have a game set to go here in a few days and I need help with some challenges for the party. The party is all 5th level and will include: A brother/sister teem piloting a Gunwolf A Russian Hammer & Sickle Cyborg (who by the way plays the Russian anthem while going into battle) Layline Walk...
by Sparticus
Tue Dec 23, 2014 11:45 am
Forum: Rifts®
Topic: Need Help with Party challenges
Replies: 48
Views: 5169

Need Help with Party challenges

Ok I have a game set to go here in a few days and I need help with some challenges for the party. The party is all 5th level and will include: A brother/sister teem piloting a Gunwolf A Russian Hammer & Sickle Cyborg (who by the way plays the Russian anthem while going into battle) Layline Walke...
by Sparticus
Sun Dec 21, 2014 2:52 pm
Forum: Rifts®
Topic: What are the Hellpits?
Replies: 34
Views: 2873

Re: What are the Hellpits?

Hellpits are like giant dimensional rift pentacles/altars/transit stations under construction. They're like what the Devil's Gate is, using the Saint Louis Arch to permanently anchor a constant and regular Dimensional Rift. The idea is that the Infernals set up these fortified positions, build the ...
by Sparticus
Fri Dec 19, 2014 8:31 pm
Forum: Rifts®
Topic: What are the Hellpits?
Replies: 34
Views: 2873

What are the Hellpits?

Ok so I heard there is this new book called Megavers in Flames and that it is supposedly awesome. unfortunately I have no money to buy it as of yet (but I will). Until such time I do have one question, what is a Hellpit and what does it do. Now I do not need any games statistics or whatnot I just wh...
by Sparticus
Thu Sep 04, 2014 11:35 am
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Invid Commander & Invid Overlord Attacks
Replies: 4
Views: 3102

Re: Invid Commander & Invid Overlord Attacks

The first time an Invid Commander Battloid showed up in one of my games this happened: http://palladium-megaverse.com/forums/viewtopic.php?f=9&t=126286 Well that was brutal, and I like it so very much. This is was makes the Invid Invasion period so much fun. On another note I found on page 74 o...
by Sparticus
Wed Sep 03, 2014 10:54 am
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Invid Commander & Invid Overlord Attacks
Replies: 4
Views: 3102

Invid Commander & Invid Overlord Attacks

I just started my long awaited Robotech game in my alternate universe and I have noticed that the Invid Commander Battloid and the Invid Overlord only get as many attacks as their pilots have from hand to hand combat training unlike the other machines through the other factions who's machines add +1...
by Sparticus
Sat Jul 05, 2014 10:28 pm
Forum: Rifts®
Topic: NGR Cyberjack system
Replies: 1
Views: 443

NGR Cyberjack system

I seem to recall a part in one of the books covering the NGR where it mentions that NGR pilots of robot vehicles can have a cybernetic implant that allows thin to jack directly into the bots computer system. Now I know this system is not a powerful as there cybernetic airframes but what kind of bonu...
by Sparticus
Thu Jun 26, 2014 8:13 pm
Forum: Rifts®
Topic: Has anyone heard of the Void Mage O.C.C.
Replies: 3
Views: 505

Has anyone heard of the Void Mage O.C.C.

Ok I've seen and heard of this Void Mage O.C.C. popping up in Rifts/Phase World games I just want to know if this is an official O.C.C. or R.C.C. and if so which book it is located in.

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