Well if you plan on it being a full campaign I would actually recommend steering well clear of the 4 horsemen directly until, as the above poster mentioned, armies of allies or major mystic artifacts can be accrued. If I am remembering correctly there are: --Orc, Goblin, and Ogre tribes, and dozens ...
What was the name of the undead juicer from Juicer Uprising? Murder Wraith? One of those just minus the head. It keeps moving because GM caveat, get over the artistic license and roll with it. Not to mention you could similarly just pick out actual demons and the like, or even an incorrectly polymor...
Russia is undeniably well put together, but my favorite has always been the West triumvirate. New West, Spirit West, and Lone Star combine to make one of the most enjoyable settings around with hundreds of movies, television episodes, and books to draw inspiration from. After the West I'd say Russia...
Apologies if someone else posted this and I missed it, but I am surprised no one mentioned the Psi-Druid yet. They gain a number of "pet" class abilities like seeing the aura of potential pets/threats, the ability to heal them, and an empathic animal friendship ability that specifically wo...
So rules as written there is no good reason to enter melee if either party is carrying a gun. Matter of fact it is the exact opposite of what any sane character would want to do. I must say that is very disappointing in a game claiming to reward heroic actions. To bring back my earlier example of a ...
Hello all, I apologize if this has been dealt with elsewhere on the forum but this is my first post. I was wondering if any rules for fighting with ranged weapons in melee have been posted for the Rifts setting. It seems to me that there is little reason to include equipment such as the bayonet if a...