The MDC skin thing can be interesting. Reminds me of Luke Cage, Marvel character who's skin could only be cut by adamantium.
If the character ever suffers internal injuries or gets sick enough to need surgery, they better hope there's a fairly high tech medical facility around.
Search found 194 matches
- Wed Apr 13, 2016 4:02 pm
- Forum: Rifts®
- Topic: Coalition super soldier and I can't remember where!
- Replies: 10
- Views: 2896
- Wed Apr 13, 2016 3:54 pm
- Forum: Rifts®: Chaos Earth™
- Topic: Somewhat Disappointed...
- Replies: 56
- Views: 54729
Re: Somewhat Disappointed...
Because I haven't read either SA books. And not being able to say it doesn't exist coexists perfectly with evidence that it does in fact exist. You're creating an argument where there is none. And Lone Star was completed. The tech was fully realized and the facility was built. It is even implied tha...
- Tue Apr 12, 2016 11:14 am
- Forum: Rifts®: Chaos Earth™
- Topic: Somewhat Disappointed...
- Replies: 56
- Views: 54729
Re: Somewhat Disappointed...
actually the USA only had lonestar, and the dogboys. a project they never got completed before the cataclysmm Mutant animals were a south american development. argentina, it would seem given the Mutant's lands post-rifts. it was the south americans that did the amphibs (and got in a lot of trouble ...
- Mon Apr 11, 2016 4:51 pm
- Forum: Rifts®: Chaos Earth™
- Topic: Somewhat Disappointed...
- Replies: 56
- Views: 54729
Re: Somewhat Disappointed...
USA seems to be the only country that developed mutant animals. They just mothballed the tech over concerns that they were creating an entire race of slaves. And given the US's history with slavery..... The Lone Star facility seems to be the only location of a secret lab where they continued research.
Re: Dragons
@Pepsi Jedi: punching a 4 pound unbreakable object is likely to hurt but the object will probably just move. Make that object a couple of tons and the force of your punch is going to bounce right back at you. Similar principles to blacksmithing and anvils. . 4lbs is a small cat. lol but still. That...
Re: Dragons
One of the more cinematic and interesting uses of this was a character in cat form increasing his weight to full by using a "dodge" so that a juicer that was punching him would break his hand. And then promptly crashing through the floor, because he weights tons per square inch. You didn'...
- Sun Apr 10, 2016 2:28 pm
- Forum: Rifts®
- Topic: Do your characters usually have a signature weapon?
- Replies: 28
- Views: 3923
Re: Do your characters usually have a signature weapon?
One of my favorite recurring NPCs is a Mega-Juicer dual wielding juicer chainsaws. In a Three Galaxies campaign I made a gunslinger that used TW flintlocks exclusively. He had a dozen or so in holsters all over his body with a length of cord tied to them so he could draw, fire, and drop them without...
Re: Dragons
As others have said, I generally say dragons weight is consistent with their current shape. I do, however, allow the player to control their weight and increase it up to their full weight, but I hand-wave over the more egregious physics issues this can present. One of the more cinematic and interest...
- Sat Apr 09, 2016 11:51 pm
- Forum: Rifts®
- Topic: Build a few groups to investigate Mexico and the vampires
- Replies: 40
- Views: 16652
Re: Build a few groups to investigate Mexico and the vampire
One game I would love to run or play in one day is a CS Special Forces squad from Psi-Battalion going into Mexico. They would have intro that there are a good number of vampires south of the Rio Grande but be told they seem to be pretty much feral. They would go in undercover so no CS gear, only gen...
- Sat Apr 09, 2016 11:36 pm
- Forum: Rifts®
- Topic: Do your characters usually have a signature weapon?
- Replies: 28
- Views: 3923
Re: Do your characters usually have a signature weapon?
Depends on the character really. Cyber-Knights, Assassins, Gunslinger and Gunfighter usually have a favorite weapon or method of killing. I'm goofy though, and will play scholars and non-combatant OCCs even in a hack and slash game. They tend to be less picky on what the fight with and more concerne...
- Thu Apr 07, 2016 12:26 pm
- Forum: Rifts®
- Topic: Muslims in Rifts
- Replies: 46
- Views: 6679
Re: Muslims in Rifts
I like what Wise_Owl is getting at. If Islam is that big of a deal for the character then the Hajj should be pretty important. It could potentially be the beginning of an entire campaign that travels the megaverse.
- Tue Dec 29, 2015 9:27 pm
- Forum: Rifts®
- Topic: What's more important to your group?
- Replies: 39
- Views: 3542
Re: What's more important to your group?
Prysus has a valid point. There are some who have post counts that number in the thousands who make posts about rules with their house rules, as though all who read their posts should know what they are. Not necessarily you Flatline, but I have seen it somewhat regularly. Whether this is a language ...
- Tue Dec 22, 2015 2:29 pm
- Forum: Rifts®
- Topic: Instant hero / villain?
- Replies: 21
- Views: 3491
Re: Instant hero / villain?
Bio Borg is another option. Get kidnapped by Slavers and thrown in a tank of green goo. Wake up a murder machine with a possibility of mental instability. To a lesser extent, an illegal genetic experiment by Desmond Bradford in Lone Star. Perhaps the original person is actually dead. Killed by ARCHI...
- Tue Sep 29, 2015 7:50 pm
- Forum: Rifts®
- Topic: The nature of mutant animals
- Replies: 109
- Views: 17706
Re: The nature of mutant animals
"Dogs" are not self aware. Cannot think and reason. Do not communicate their feelings through words, or form complex abstract thought, nor do they think beyond the immediate, and react only to immediate stimuli. They can be 'conditioned' but that's not the same thing. 90% of the above sta...
- Tue Sep 29, 2015 2:41 pm
- Forum: Rifts®
- Topic: The nature of mutant animals
- Replies: 109
- Views: 17706
Re: The nature of mutant animals
My current dogs are living creatures. Doesn't make them any less a tool. I have owned working dogs and pets both. My working dogs are trained to do a job and they love doing it, same as dog boys. And your current dogs can learn Calculus? Isn't this almost the exact same argument that was put forth ...
- Tue Sep 29, 2015 8:36 am
- Forum: Rifts®
- Topic: The nature of mutant animals
- Replies: 109
- Views: 17706
Re: The nature of mutant animals
But, in the case of dog boys, they are genetically hard wired to follow the alpha. That overrides any ability to reason. Humans have no such issue. This is the whole reason why the CS used dogs. They are loyal to a fault. To the point where their individuality is cast aside for the orders of the pac...
- Tue Sep 29, 2015 12:43 am
- Forum: Rifts®
- Topic: Character build has been assigned.
- Replies: 23
- Views: 4419
Re: Character build has been assigned.
Thunderstorm is the one with the 2 artillery cannons on the back right? There's your stealth an mdc all in one. I mean it's still considered stealth if you kill everyone that can hear you from miles away right???
- Mon Sep 28, 2015 11:47 pm
- Forum: Rifts®
- Topic: The nature of mutant animals
- Replies: 109
- Views: 17706
Re: The nature of mutant animals
Actually it does.. they are expendable resources.
- Mon Sep 28, 2015 11:34 pm
- Forum: Rifts®
- Topic: OCC that can take the hits
- Replies: 46
- Views: 5675
Re: OCC that can take the hits
Demi-God Samurai with Ley Line Walker spells as their God power. Awesome HtH skills, able to parry energy blasts, good amount of mdc and all the utility of magic to boot. So you have a character that can take a beating and dish one out, but is still useful in non combat situations with their magic k...
- Mon Sep 28, 2015 11:26 pm
- Forum: Rifts®
- Topic: How does your cyber-knight interpret the code of chivalry?
- Replies: 36
- Views: 11817
Re: How does your cyber-knight interpret the code of chivalr
That's an awesome breakdown. Without getting that in depth, my Cyber-Knight interprets the code with the general mantra of leaving things in a better state than he found them. This has led to him refusing to help a needy family of CS citizens for fear that they would be executed (my CK is a feral do...
- Mon Sep 28, 2015 10:54 pm
- Forum: Rifts®
- Topic: The nature of mutant animals
- Replies: 109
- Views: 17706
Re: The nature of mutant animals
I think it's funny that there are so many assertions that dog boys are always as intelligent as humans when one of the abnormalities is having humanoid physical features but unchanged animal intelligence. Clearly not all dog boys are as intelligent as humans, or maybe they are because I know some p...
- Mon Sep 28, 2015 5:16 pm
- Forum: Rifts®
- Topic: The nature of mutant animals
- Replies: 109
- Views: 17706
Re: The nature of mutant animals
I think it's funny that there are so many assertions that dog boys are always as intelligent as humans when one of the abnormalities is having humanoid physical features but unchanged animal intelligence. Clearly not all dog boys are as intelligent as humans, or maybe they are because I know some pe...
- Mon Aug 10, 2015 1:20 pm
- Forum: G.M.s Forum
- Topic: Dodge.
- Replies: 36
- Views: 29988
Re: Dodge.
The Hellion Skelebot get auto dodge based on its constant bobbing and weaving movement. I view most auto dodge attempts like that. Basically you aren't consciously trying to move out of the way, rather your natural movement is so quick or unpredictable that you have a chance to have completely moved...
- Mon Aug 10, 2015 10:16 am
- Forum: G.M.s Forum
- Topic: Plan it completely out or do you wing it?
- Replies: 23
- Views: 18773
Re: Plan it completely out or do you wing it?
I have gotten to where most of planning revolve around locations rather than events. I will do some rough planning on events but anything beyond the first 20 minutes of the session tends to go out the window once the players get hold of it. I find that adapting a story is a lot easier than coming up...
- Mon Aug 10, 2015 10:06 am
- Forum: G.M.s Forum
- Topic: a question for mt fellow gm's
- Replies: 23
- Views: 15751
Re: a question for mt fellow gm's
If the player was excited about a character concept, even if it was not book legal, I generally found a way to allow it unless it would cause a problem for the other players. The other GM's also did this to varying degrees. Back in the day, the players would spend more time negotiating with each ot...
- Mon Aug 10, 2015 9:50 am
- Forum: G.M.s Forum
- Topic: Realism in your campaign.
- Replies: 8
- Views: 6709
Re: Realism in your campaign.
I don't force my players to get too bogged down with eating, bathing and other details. Obviously they keep meticulous records for ammo and armor status. I do keep a mental note when players seem to be getting lax on things like never getting out of armor or PA. I don't come down on them too hard bu...
- Sun Aug 09, 2015 11:45 pm
- Forum: G.M.s Forum
- Topic: Using a dice app to speed up combat.
- Replies: 8
- Views: 6972
Re: Using a dice app to speed up combat.
I have an ingrained distrust of random number generators. In my experience they tend to be "streaky." As in they can get stuck in their programming and run strings of similar or identical results rather often. Some are better than others however, and when playing online, they are mandatory...
- Sun Aug 09, 2015 11:36 pm
- Forum: G.M.s Forum
- Topic: Momano Headhunter vs. The RUE
- Replies: 3
- Views: 4577
Re: Momano Headhunter vs. The RUE
I would go with the newer RUE rules. My reasoning being that in my games, I like for my players to feel empowered by their class, not handicapped. IMO, the momano rules only serve to handicap the character and attempt to bring balance in a game that I have always liked for how unbalanced it is
- Sun Aug 09, 2015 11:28 pm
- Forum: Rifts®
- Topic: Best Human Sized Power Armor?
- Replies: 109
- Views: 22215
Re: Best Human Sized Power Armor?
the Naruni Enforcer PA (I think that's what its called) the "Law Enforcement" one, the forearm foam guns can shoot water (gives damage for vamps), the grenade launchers can use anti-vamp grenades, not sure how well the stunner would work (don't have books handy). Good PA IMHO, I've always...
- Tue Jul 14, 2015 3:17 am
- Forum: Rifts®
- Topic: Combining R.C.Cs and O.C.C.s?
- Replies: 34
- Views: 4492
Re: Combining R.C.Cs and O.C.C.s?
According to the published changing class rules concerning Psychic char classes are clear, if hard to find. Can't change from a PCC, nor can you change to a PCC. The thing most people do not do in to translate the labeling format to fit the format the rules are written for. Now with Dogboys and Psi...
- Mon Jun 29, 2015 8:57 pm
- Forum: Rifts®
- Topic: Natural AR in Rifts
- Replies: 21
- Views: 3078
Re: Natural AR in Rifts
It would work the same in Rifts as in Palladium. You would probably be able to win a fist fight with any human-like creature on the planet while wearing it. You may even be able to "punch above your weight" against other SDC opponents. A lot of folks on these boards play MD heavy games whe...
- Thu Jun 25, 2015 8:48 am
- Forum: Rifts®
- Topic: Awesome but not munchkin...
- Replies: 47
- Views: 3228
Re: Awesome but not munchkin...
The text basically indicates that all of the numbered abilities are swapped for the nega-psychic or psi-nullifier powers. Sensing PPE and feeding are both numbered abilities. They get all the racism and none of the standard perks of being a stalker as I interpret it. RAW this is the way I would lea...
- Wed Jun 24, 2015 1:40 pm
- Forum: Rifts®
- Topic: Awesome but not munchkin...
- Replies: 47
- Views: 3228
Re: Awesome but not munchkin...
You need to give book/page references for Psi-Stalkers taking a class other then the P-S RCCs.(civ./wild) Siege on Tolkeen 4 breaks down Cyber-Knights by race and something like 2% are listed as being psi-stalkers. I would treat them just like dog boys. Keep all the numbered powers listed before sk...
- Tue Jun 23, 2015 1:47 pm
- Forum: Rifts®
- Topic: Rolplaying Games and the 1-shot Kill
- Replies: 291
- Views: 36518
Re: Rolplaying Games and the 1-shot Kill
I generally stick to RAW combat but I believe careful planning and clever ideas should be rewarded. So if you meticulously plan out how you are going to sneak around and slit the throats of the brodkil sentries with your vibro-knife, I'd allow it. If you don't give a little leeway with stuff like th...
- Tue Jun 23, 2015 1:07 pm
- Forum: Rifts®
- Topic: Awesome but not munchkin...
- Replies: 47
- Views: 3228
Re: Awesome but not munchkin...
You need to give book/page references for Psi-Stalkers taking a class other then the P-S RCCs.(civ./wild) Siege on Tolkeen 4 breaks down Cyber-Knights by race and something like 2% are listed as being psi-stalkers. I would treat them just like dog boys. Keep all the numbered powers listed before sk...
- Mon Jun 22, 2015 9:06 pm
- Forum: Rifts®
- Topic: Master Psionic Cyber-Kinght
- Replies: 62
- Views: 12090
Re: Master Psionic Cyber-Kinght
But you got 15 levels to make enough scratch or find one.. just about any of the sword in FoM will do, and there are some pretty nasty TW swords in RUE too. Doesn't a lightblade do 1d4x10?
- Mon Jun 22, 2015 4:45 pm
- Forum: Rifts®
- Topic: Cyborgs. What flavor and why?
- Replies: 33
- Views: 5573
Re: Cyborgs. What flavor and why?
I like the White Tiger Shock Trooper. Never used one but alqays thought they looked cool. Tigers are cool. Cyborgs are cool. Cyborg Tigers therefore are way cool. Solid reasoning there. Though aesthetically I have always been partial to the Avenging Angel. I also always wondered how the Coalition w...
- Mon Jun 22, 2015 11:52 am
- Forum: Rifts®
- Topic: Master Psionic Cyber-Kinght
- Replies: 62
- Views: 12090
Re: Master Psionic Cyber-Kinght
Yeah Cyber-Knight psi-sword get pretty stout, but you probably would have acquired a TW sword before level 15 that would do 1d6x10. The real bonus to the psi-sword is it being free and instant. So you can always parry MD attacks and you are always able to inflict MD. I actually had a player take the...
- Mon Jun 22, 2015 11:40 am
- Forum: Rifts®
- Topic: Cyborgs. What flavor and why?
- Replies: 33
- Views: 5573
Re: Cyborgs. What flavor and why?
Bah, weight limitations are for people not afraid to cut the world down to their level, tunnel their way through obstacles, make their own bridges in life. Exactly. The best way I've heard it put, "If you're gonna be a bear, you want to be a grizzly." When I make a borg, I want to be one ...
- Sun Jun 21, 2015 7:00 pm
- Forum: Rifts®
- Topic: Cyborgs. What flavor and why?
- Replies: 33
- Views: 5573
Re: Cyborgs. What flavor and why?
I find that lately I have been favoring a "go anywhere" type of borg with mostly handheld weapon systems. The last one I built was: Environmental Upgrade Rebreather lungs Jet Propulsion Underwater Propulsion Gills And sensory upgrades. I like the idea of being able to fight no matter where...
- Sun Jun 21, 2015 1:41 pm
- Forum: Rifts®
- Topic: Cyborgs. What flavor and why?
- Replies: 33
- Views: 5573
Cyborgs. What flavor and why?
Just wanting to see how other people would set up a cyborg. Parameters are a 1st level, any borg OCC is acceptable. You're in North America but can select any systems you want if you support it with backstory. You don't know what type of campaign but can rest assured that you will be in combat somew...
Re: New Find
Howdy! GM of the campaign here! Since we are now on Episode 260 (Wow), I can certainly say things have changed from 8 months ago! Yes, at the beginning, Squee (who never played the game before, hence the newbie intro - the actual game starts about an hour or so into the video, all subsequent videos...
- Sat Jun 20, 2015 6:48 pm
- Forum: Rifts®
- Topic: RIFTS Videogame?
- Replies: 64
- Views: 10185
Re: RIFTS Videogame?
Cruddy games can still START to get the feel across. Doesn't mean they have to be the penultimate video game. Look how many wrestling/marvel/DC games that're out there. And look how many wrestling/marvel/DC games **** fans off and make people not take it seriously. "Oh. Your into 'that stuff,'...
- Fri Jun 19, 2015 8:53 am
- Forum: Rifts®
- Topic: RIFTS Videogame?
- Replies: 64
- Views: 10185
Re: RIFTS Videogame?
That's great in theory, but in reality, an unknown ip in the video game world that makes a less than mediocre Facebook game, doesn't get a quality game later on. It goes in the trash. It's also about brand management for Palladium. They can't afford to have one of their premier IPs being associated...
- Thu Jun 18, 2015 4:06 pm
- Forum: Rifts®
- Topic: RIFTS Videogame?
- Replies: 64
- Views: 10185
Re: RIFTS Videogame?
That's great in theory, but in reality, an unknown ip in the video game world that makes a less than mediocre Facebook game, doesn't get a quality game later on. It goes in the trash. It's also about brand management for Palladium. They can't afford to have one of their premier IPs being associated ...
- Thu Jun 18, 2015 10:51 am
- Forum: Rifts®
- Topic: Armor and Power Armor for non-humans
- Replies: 58
- Views: 5619
Re: Armor and Power Armor for non-humans
@Q99: The math that @masslegion and myself posted was a response to @say652 saying that he was increasing thickness of armor plates as well to justify increased MDC. We were pointing out that if that is the case then his original weights were really low. Just thought I would clarify as it seemed you...
- Wed Jun 17, 2015 1:47 pm
- Forum: Rifts®
- Topic: Couple of random questions from a rookie GM
- Replies: 28
- Views: 4167
Re: Couple of random questions from a rookie GM
Cyber-Knight's cyber armor covers the arms too. So even a called shot would have to bypass AR against this locations or hit the mdc plate. I usually describe it to new players like a Kevlar vest. It's better than nothing when getting shot at but it doesn't cover everything. So the AR is to see if yo...
- Wed Jun 17, 2015 1:39 pm
- Forum: Rifts®
- Topic: Armor and Power Armor for non-humans
- Replies: 58
- Views: 5619
Re: Armor and Power Armor for non-humans
Masslegion's math may be more exact than mine, admittedly they was rough calculation on my part and would be how I would figure it on the fly to keep from slowing down games.
The point still stands that you can't just multiply all stats by 80% and call it a day.
The point still stands that you can't just multiply all stats by 80% and call it a day.
- Wed Jun 17, 2015 12:07 am
- Forum: Rifts®
- Topic: Armor and Power Armor for non-humans
- Replies: 58
- Views: 5619
Re: Armor and Power Armor for non-humans
For Power Armor, for each 20% increase in size, decrease speed by 5% so a Samas 80% larger, heavier and 80% more mdc would suffer a 20% decrease in speed running and speed flying. Cost is multplied by size increase times two. Thats 1,600,000 credits times 1.6 or 2,560,000 credits. New cost is alway...
- Tue Jun 16, 2015 12:54 pm
- Forum: Rifts®
- Topic: Armor and Power Armor for non-humans
- Replies: 58
- Views: 5619
Re: Armor and Power Armor for non-humans
But that's not a valid justification. The justification for increasing mdc at all is because shots that would normally miss a man sized target would hit a larger one, and likely hit less damaged sections of armor. If you increase mdc then you need to give bonuses to hit as well. But a skilled shoote...