Search found 74 matches
- Fri Dec 09, 2016 2:01 am
- Forum: G.M.s Forum
- Topic: A Few Ways to make combat faster.(House Rule)
- Replies: 9
- Views: 9357
A Few Ways to make combat faster.(House Rule)
I ran a Rifts game months ago and one of my players were being a stickler for the combat rules. One attack action for everyone. I happen to prefer a much faster combat system that allows fair balance of attacks and rp. So if you have a party of four people and they have nearly five to six attacks no...
- Fri Dec 09, 2016 1:39 am
- Forum: All Things Palladium Books®
- Topic: Favorite Recent Palladium book
- Replies: 22
- Views: 15393
Re: Favorite Recent Palladium book
Hard to choose. I started out on Robotech but Rifts is pretty darn cool. When i started back up again i got The NGR& Triax Book. Phase World is another fave. I would like to get the old printing of Robotech: Sentinels again as that by far brings back so many memories. The newer books confuse me ...
- Fri Dec 09, 2016 1:19 am
- Forum: Palladium Books® Games Q. & A.
- Topic: Pertaining to the Lost One RCC
- Replies: 8
- Views: 9682
Pertaining to the Lost One RCC
I had a player play a RCC besides his horrible take on it and constant bumbling ending up with him captured by the CS but this is not my real question as to how make one. They are super rare and limited by a GM. he did not value it as it is in Rifts Mercenaries book. So is it a Mind Melter? Then our...
- Tue Aug 05, 2014 9:04 pm
- Forum: Rifts®
- Topic: Artillery and Air-Defences.
- Replies: 56
- Views: 8136
Re: Artillery and Air-Defences.
Sorry guys for the sudden departure and Not finishing here. I shall endeavor to fix this. I had many other ideas. I shall finish this off. Sorry but when i started this i had quite a few things going on and now that it has settled i can focus on my true love. *Plugs brain in and downloads* Ah just a...
- Wed Mar 12, 2014 10:32 pm
- Forum: Rifts®
- Topic: Artillery and Air-Defences.
- Replies: 56
- Views: 8136
Re: Artillery and Air-Defences.
Ok Ion/Heat Rays fixed!. Lets hope it does not boil the seas and instead cook a splugorth or other nasty from a undersea rift.
- Wed Mar 12, 2014 10:15 pm
- Forum: Rifts®
- Topic: High Tech Sensors and Magic
- Replies: 54
- Views: 7820
Re: High Tech Sensors and Magic
:bandit: *dropping* Dropping. I would like to get Kevin S. Opinion on how it all works Tech Vs Magic. He would know more. It would clear up confusion since he designed the mechanics and the rules spells with help from other Palladium staff members and contributors over the years. I just wish the sp...
- Wed Mar 12, 2014 7:44 pm
- Forum: Rifts®
- Topic: High Tech Sensors and Magic
- Replies: 54
- Views: 7820
Re: High Tech Sensors and Magic
You still can be tracked. Pg. 309 Rifts Ultimate Edition(RUE) Mage unless they fly off or the like can be tracked as normal they will not know his exact location if using spells to hide his or her person. And you need to read the O.C.C. powers and The R.C.C. powers that allow them to counter such th...
- Wed Mar 12, 2014 10:52 am
- Forum: Rifts®
- Topic: Artillery and Air-Defences.
- Replies: 56
- Views: 8136
Re: Artillery and Air-Defences.
Ion guns that can fire under water? --flatline Yes due to it heating up the the ions instead of just firing. So water heats up when the small laser fires as it is a conductor of heat. You can boil water so it loses no real effectiveness. Still does damage. Ie Heat Beam. It seems like you've read ab...
- Wed Mar 12, 2014 10:01 am
- Forum: Rifts®
- Topic: Artillery and Air-Defences.
- Replies: 56
- Views: 8136
Re: Artillery and Air-Defences.
Ion guns that can fire under water? --flatline Yes due to it heating up the the ions instead of just firing. So water heats up when the small laser fires as it is a conductor of heat. You can boil water so it loses no real effectiveness. Still does damage. Ie Heat Beam. It seems like you've read ab...
- Wed Mar 12, 2014 6:10 am
- Forum: Rifts®
- Topic: High Tech Sensors and Magic
- Replies: 54
- Views: 7820
Re: High Tech Sensors and Magic
Here, ill repost JUST the spells, for the fourth and in some cases fifth time, so you can maybe get a grasp on what we're even talking about. If you're not going to read them, and respond according to WHAT THE SPELLS ACTUALLY SAY, don't bother. Ill just assume youre trolling, report it as such, and...
- Tue Mar 11, 2014 8:39 pm
- Forum: Rifts®
- Topic: High Tech Sensors and Magic
- Replies: 54
- Views: 7820
Re: High Tech Sensors and Magic
Hey guys did you see sector G Go out ? Yes so did Sector H..really ? Yes we sent the guards down. Did they see anyone ? No but they think some one is in the area with spells. So a Mage ? Yes. Let me call the PSi-Stalker And Dog Boy Detachment. INVIS superior affects only that person and one other b...
- Tue Mar 11, 2014 6:42 pm
- Forum: Rifts®
- Topic: High Tech Sensors and Magic
- Replies: 54
- Views: 7820
Re: High Tech Sensors and Magic
Now read through all the spells and notice what they have in common... the target is the Spellcaster , NOT the enemies or sensors or machines. They render the CASTER immune to these things, regardless of who is looking at him or how they are looking at him, except as noted, and using them in concer...
- Tue Mar 11, 2014 6:13 pm
- Forum: Rifts®
- Topic: High Tech Sensors and Magic
- Replies: 54
- Views: 7820
Re: High Tech Sensors and Magic
I did have a characters ship that a lot of the invisibility arguments likely would not work against, but the character was a little paranoid ... ok a lot paranoid about people trying to sneak up and destroy her ship. the only thing is it was a starship so it a LOT harder to hide when there is nothi...
- Tue Mar 11, 2014 5:09 pm
- Forum: Rifts®
- Topic: Artillery and Air-Defences.
- Replies: 56
- Views: 8136
Re: Artillery and Air-Defences.
flatline wrote:Ion guns that can fire under water?
--flatline
Yes due to it heating up the the ions instead of just firing. So water heats up when the small laser fires as it is a conductor of heat. You can boil water so it loses no real effectiveness. Still does damage. Ie Heat Beam.
- Tue Mar 11, 2014 4:55 pm
- Forum: Rifts®
- Topic: Artillery and Air-Defences.
- Replies: 56
- Views: 8136
Re: Artillery and Air-Defences.
Vanguard Hover Destroyer Class It is one of the more strange designs as it looks bug like despite its shark like head. It is well designed by Triax making it a marvel of innovation. This Destroyer Escort can engage targets with a new weapons system. Arc Ion Laser Beam System(A.I.L.B.S.) And the Mul...
- Tue Mar 11, 2014 1:31 pm
- Forum: Rifts®
- Topic: High Tech Sensors and Magic
- Replies: 54
- Views: 7820
Re: High Tech Sensors and Magic
I did have a characters ship that a lot of the invisibility arguments likely would not work against, but the character was a little paranoid ... ok a lot paranoid about people trying to sneak up and destroy her ship. the only thing is it was a starship so it a LOT harder to hide when there is nothi...
- Sun Mar 09, 2014 3:26 am
- Forum: Rifts®
- Topic: High Tech Sensors and Magic
- Replies: 54
- Views: 7820
Re: High Tech Sensors and Magic
How about an example? Robb Rogers, the famed Refrigerator Raider decides that he wants to steal the last slice of chocolate cheesecake on the ship, and incidently the copy of the code frequencies for the week. He is a lv6 Ocean Wizard. His relevant skills are prowl, pick locks, R/W/S Euro His relev...
- Sun Mar 09, 2014 2:59 am
- Forum: Rifts®
- Topic: High Tech Sensors and Magic
- Replies: 54
- Views: 7820
Re: High Tech Sensors and Magic
How about an example? Robb Rogers, the famed Refrigerator Raider decides that he wants to steal the last slice of chocolate cheesecake on the ship, and incidently the copy of the code frequencies for the week. He is a lv6 Ocean Wizard. His relevant skills are prowl, pick locks, R/W/S Euro His relev...
- Sat Mar 08, 2014 5:07 pm
- Forum: Rifts®
- Topic: High Tech Sensors and Magic
- Replies: 54
- Views: 7820
Re: High Tech Sensors and Magic
My point is the failure of the operator to detect. Then you quite literally have no point. At no point is the operator relevant except for seeing someone who is ONLY covered by Invisibility to Sensors being spotted by OPTICS that are manned by an organic intelligent being. That's it. Otherwise, it ...
- Fri Mar 07, 2014 4:07 am
- Forum: Rifts®
- Topic: High Tech Sensors and Magic
- Replies: 54
- Views: 7820
Re: High Tech Sensors and Magic
My point is the failure of the operator to detect. People claim "whelp we are undetectable" Start Dancing then i would prove them wrong while GMing while they are dancing around automated gun emplacements one lands on a twig as the computer figures out something is there albit the -10 to s...
- Thu Mar 06, 2014 2:54 pm
- Forum: Rifts®
- Topic: Artillery and Air-Defences.
- Replies: 56
- Views: 8136
Re: Artillery and Air-Defences.
Actually, Invisibilty: Superior straight up makes you invisible, period. (Even to robots and the like) And theres another relatively low level spell that makes you immune to sensors of all kinds. As for having the spells.. They arent that high level that they woukd be hard to acquire. Invisibility:...
- Wed Mar 05, 2014 4:07 am
- Forum: Rifts®
- Topic: Artillery and Air-Defences.
- Replies: 56
- Views: 8136
Re: Artillery and Air-Defences.
Actually, Invisibilty: Superior straight up makes you invisible, period. (Even to robots and the like) And theres another relatively low level spell that makes you immune to sensors of all kinds. As for having the spells.. They arent that high level that they woukd be hard to acquire. Invisibility:...
- Tue Mar 04, 2014 10:16 pm
- Forum: Rifts®
- Topic: Artillery and Air-Defences.
- Replies: 56
- Views: 8136
Re: Artillery and Air-Defences.
Combat magic has a spell for shielding the caster (and possibly others?) from detection by technology. However, the spell only works so long as the sensor operator fails their save versus magic. So automated systems will auto-fail but human operated systems at least have a chance to detect the shie...
- Sun Mar 02, 2014 1:01 am
- Forum: Rifts®
- Topic: Artillery and Air-Defences.
- Replies: 56
- Views: 8136
Re: Artillery and Air-Defences.
Combat magic has a spell for shielding the caster (and possibly others?) from detection by technology. However, the spell only works so long as the sensor operator fails their save versus magic. So automated systems will auto-fail but human operated systems at least have a chance to detect the shie...
- Sat Mar 01, 2014 10:48 pm
- Forum: Rifts®
- Topic: Artillery and Air-Defences.
- Replies: 56
- Views: 8136
Re: Artillery and Air-Defences.
Combat magic has a spell for shielding the caster (and possibly others?) from detection by technology. However, the spell only works so long as the sensor operator fails their save versus magic. So automated systems will auto-fail but human operated systems at least have a chance to detect the shie...
- Sat Mar 01, 2014 10:37 pm
- Forum: Rifts®
- Topic: Artillery and Air-Defences.
- Replies: 56
- Views: 8136
Re: Artillery and Air-Defences.
[q hehhehhee..NGR has BIG SCARY SHiPS..*Wonders if i can put a Death Star Laser Cannon on them ?* Once you get the two Triax books, you can loot the heavier robots for heavy energy weapons. Rifts Underseas also has a few Triax naval warships you can loot for naval weapons. Hell, the Jaeger anti-air...
- Sat Mar 01, 2014 3:45 pm
- Forum: Rifts®
- Topic: Artillery and Air-Defences.
- Replies: 56
- Views: 8136
Re: Artillery and Air-Defences.
Flying German Warships are SCARY German Warships. British Isles rogue scholars are probably thinkng to themselves 'Yeah, they're big, but give us a few TW Fairey Swordfish and we can still sink the blighters..." Might be able to sneak in using stealth magic. Otherwise they would get shelled or...
- Fri Feb 28, 2014 4:24 am
- Forum: Rifts®
- Topic: Artillery and Air-Defences.
- Replies: 56
- Views: 8136
Re: Artillery and Air-Defences.
Vanguard Hover Destroyer Class. NGR Needed an Escort ship for the Battleships in the wake of the first ship being constructed. These were designed by a Triax team of engineers ten years ago. They are mostly based on the the technology Warlord class yet were smaller and more maneuverable. They use A...
- Thu Feb 27, 2014 2:30 am
- Forum: Rifts®
- Topic: Artillery and Air-Defences.
- Replies: 56
- Views: 8136
Re: Artillery and Air-Defences.
I am so happy i ordered Two books!..NGR & TRIAX and Sourcebook one! Cant wait to get Triax 2 and CS books!. Atlantis is a cool one also as is Underseas. Darn*Dreams of winning the lottery*Been working off memory for some of it. Hope you all enjoy! Yes i will be making more cool stuff to come for...
- Wed Feb 26, 2014 2:09 pm
- Forum: Rifts®
- Topic: Artillery and Air-Defences.
- Replies: 56
- Views: 8136
Re: Artillery and Air-Defences.
Personally I don't think you have anything to feel sorry for. This looks to be a labor of love and as such is highly personal that you are sharing at all is to be commended. When you grow up with Robotech and Rifts for years it inspires you to appreciate people like Kevin S. Kevin Long, Late Great ...
- Wed Feb 26, 2014 11:39 am
- Forum: Rifts®
- Topic: Artillery and Air-Defences.
- Replies: 56
- Views: 8136
Re: Artillery and Air-Defences.
Sorry it took so long but i needed to make sure i got it right and it was unique. Typing it in took two days!. It has Destroyer escorts i will put up with the M.A.R.S. System. I hope every one enjoys.
- Wed Feb 26, 2014 5:12 am
- Forum: Rifts®
- Topic: Artillery and Air-Defences.
- Replies: 56
- Views: 8136
Re: Artillery and Air-Defences.
Warlord Class Hover Battleship This Battleship is a marvel of innovation. It hovers using advanced VTOL thrusters and space age technology. Due to the weight the Dreadnought cannot hover high. Its armor plating is very thick. It uses a twin hull design. It even features a secondary hover system to ...
- Fri Feb 21, 2014 1:13 am
- Forum: Rifts®
- Topic: Artillery and Air-Defences.
- Replies: 56
- Views: 8136
Re: Artillery and Air-Defences.
taalismn wrote:Flying nuclear battleships. Their nickname will inevitably be 'zeppelins'.
Well not just only Hover Battleships but more neat stuff to come. Just working out the last few details before i post. hegh zepplins..The Battleship and the M.A.R.S. Fortification Builder.
- Wed Feb 19, 2014 8:54 pm
- Forum: Rifts®
- Topic: Artillery and Air-Defences.
- Replies: 56
- Views: 8136
Re: Artillery and Air-Defences.
NGR & Triax The town was on fire as Gargoyles with a demon had turned it into sack and pillage. It was a little town on the Border of the NGR. They had fine beer and loved to dance. Now the beer hall was burning. the militia were not match for such creatures. It was too many. Hundreds of the be...
- Wed Feb 19, 2014 5:34 am
- Forum: Rifts®
- Topic: Artillery and Air-Defences.
- Replies: 56
- Views: 8136
Re: Artillery and Air-Defences.
Agreed; some good hardware here, even if it is in the service of the CS(then again, the Evil Empire doesn't get where it is by being consistantly incompetent or miserly with its gear). And the tanks and robots debate should not be phrased as 'which one is better?' but 'where are they most appropria...
- Mon Feb 17, 2014 9:47 am
- Forum: Rifts®
- Topic: Artillery and Air-Defences.
- Replies: 56
- Views: 8136
Re: Artillery and Air-Defences.
I believe there is already a canon CS tank built specifically for air defense in the back of Mercenaries. But I do like the feel you are going for. Id beef up the MDC on all the tanks, especially the glittery one. Tanks always get shafted in Rifts. I think insane amounts of armor should make up for...
- Mon Feb 17, 2014 9:25 am
- Forum: Rifts®
- Topic: Artillery and Air-Defences.
- Replies: 56
- Views: 8136
Re: Free Quebec
Project Skyfire: Free Quebec even when it was a CS member realized that while they had a strong army that it left them weak to air attacks. While some units could indeed attack the aerial adversaries some were ill suited. Dr. Marie Anne Renaud(FQ) a leading researcher into Pre-Rifts and other tech ...
- Sun Feb 16, 2014 10:08 pm
- Forum: Rifts®
- Topic: Artillery and Air-Defences.
- Replies: 56
- Views: 8136
Re: Artillery and Air-Defences.
Free Quebec Project:Bulldog: It's goal was to create vehicles that could support Glitter Boy and Ground Forces(In Secret Since CS had no idea they could manufacture Glitter Boys). NGR & Triax had helped in other joint projects thus took an interest. Before the breakaway from the CS. Dr Marie An...
- Tue Feb 11, 2014 1:49 am
- Forum: Rifts®
- Topic: Artillery and Air-Defences.
- Replies: 56
- Views: 8136
Re: Artillery and Air-Defences.
Project Zeus Dr. Zorken began years ago researching. He is the authority on many kinds of weapons systems. He served in the CS Army as part of a special team under his father to investigate new or enemy technology;even recover such tech for further study. It was not long before he became well educa...
- Mon Feb 10, 2014 9:05 pm
- Forum: Rifts®
- Topic: Artillery and Air-Defences.
- Replies: 56
- Views: 8136
Re: Artillery and Air-Defences.
Commander, If you haven't seen it already, I recommend you take a look at the X-2020 Rainmaker on page 136 of Triax 2. It's in a very similar vein. Need those books as i got the Core Books and some older ones. I just seen the first NGR & Triax. Don't worry i got a few new NRG & Triax vehicl...
- Mon Feb 10, 2014 7:00 am
- Forum: Rifts®
- Topic: Artillery and Air-Defences.
- Replies: 56
- Views: 8136
Re: Artillery and Air-Defences.
Operation Zeus Coalition States had developed many new weapons to use against Tolkeen . One of them was the Mark IX MLS Variant of the Mark V APC. Brain Child by Dr. Eric Zorken son of Colonel Zorken who headed up special projects for General Underhill. Free Quebec Frenzied the Project as war nearl...
- Sun Feb 09, 2014 9:26 pm
- Forum: Rifts®
- Topic: Artillery and Air-Defences.
- Replies: 56
- Views: 8136
Artillery and Air-Defences.
In the old days when the first cannons were used made of iron and wooden wheels carried by horses, battles were fought using artillery. In Rifts the battlefield can change in an instant. Yet a demand for more weapons or defences seem to be in never ending supply. Robots walk the land battling enemy'...
- Wed Jan 29, 2014 1:23 pm
- Forum: Rifts®
- Topic: Coalition Resources
- Replies: 104
- Views: 13866
Re: Coalition Resources
A good rule of thumb on resources is the area that the G.M. is having the PC's in. Thus certain regions will fluctuate. Like a ripple in water the farther one goes from high tech city's or towns the harder it is to get the right resources. In certain areas it might be difficult due to what kind of i...
- Tue Jan 28, 2014 6:00 pm
- Forum: Rifts®
- Topic: Coalition Resources
- Replies: 104
- Views: 13866
Re: Coalition Resources
Also if people look up in the Rifts or Rifts ultimate edition it would be hard to pop open a Rift in farmland. At night they will see you. Also not to mention every Psychic CS patrol in a mile or SAMAS might even spot you to Robots. The more you do it, the more you will get caught. Psi-Stalkers and ...
- Mon Jan 27, 2014 9:22 pm
- Forum: Rifts®
- Topic: Coalition Resources
- Replies: 104
- Views: 13866
Re: Coalition Resources
Or you do what most army's did back in the day then sow the fields with salt. Allot of non magic ways as the CS would be on alert for such as Dog-boys & Pis-Stalkers not to mention other CS military psychics would be on the look out. Heck you get some weed killer it kills plants. Or high tech w...
- Mon Jan 27, 2014 9:13 pm
- Forum: Rifts®
- Topic: Coalition Resources
- Replies: 104
- Views: 13866
Re: Coalition Resources
Or you do what most army's did back in the day then sow the fields with salt. Allot of non magic ways as the CS would be on alert for such as Dog-boys & Pis-Stalkers not to mention other CS military psychics would be on the look out for magic or super powered types. Heck you get some weed killer...
- Sat Jan 25, 2014 4:53 pm
- Forum: Rifts®
- Topic: Coalition Resources
- Replies: 104
- Views: 13866
Re: Coalition Resources
Well most G.M.'s are not looking at whole economies but what players can or cannot have. Certain campaign's would not allow lets say a squad of CS soldiers to have magic or illegal magic items at the start. Also they are keeping track of towns that will help them. So CS not Cs ect it really boils do...
- Thu Jan 23, 2014 12:03 pm
- Forum: Rifts®
- Topic: Coalition Resources
- Replies: 104
- Views: 13866
Re: Coalition Resources
I want to point out that Triax and NGR are ahead of the CS mainly Chi-Town and Lone Star by 30 or 40 years due to the different circumstances. That makes the CS leaders uneasy since Free Quebec has been trading tech with the NGR & Triax for years. Updated Rifts Ultimate Edition not to mention ot...
- Thu Jan 23, 2014 4:59 am
- Forum: Rifts®
- Topic: Rifts Nations Air Defences
- Replies: 97
- Views: 6159
Re: Rifts Nations Air Defences
I hate to say this Commander but there is GM caveat in regards to IHA and New Kenora. It is gone. They even explain in CS Navy that the CS is using the Shipyards to build new ships iirc. IHA Brass BARELY got out with their lives but they did take all teh computer data files with them. Problem is th...
- Thu Jan 23, 2014 4:47 am
- Forum: Rifts®
- Topic: Rifts Nations Air Defences
- Replies: 97
- Views: 6159
Re: Rifts Nations Air Defences
Here let me share why i think much of this would help. Also i was exaggerating with the four million jets. NG i think could get two or one million but i would need the books before making such large claims. My point was the SAMAS could be brought down by missiles from far out by Fighter Jets and Bom...