Search found 8 matches
- Wed Oct 07, 2015 9:12 am
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Improving the Starter Box contents
- Replies: 4
- Views: 19993
Re: Improving the Starter Box contents
Your proposed contents are a very good idea. It would be a much better balanced starter force for people to learn how to play. Repackaging would obviously create issues, but they're not insurmountable, and though it's not the nicest looking option, a lot can be done with stickers applied to the box ...
- Wed Oct 07, 2015 8:33 am
- Forum: Robotech RPG Tactics™
- Topic: Official Revised Blast Rule
- Replies: 2
- Views: 29364
Re: Official Revised Blast Rule
Thanks. This new rule goes a long way toward making blasts less destructive. The (generally) long range of the missiles plus the large area of effect, could previously combine to cause a very 'un-fun' amount of damage in the first round or two. This should potentially decrease the devastation of tha...
- Tue Feb 10, 2015 11:56 am
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Rules question UEDF Scorpio Launcher
- Replies: 5
- Views: 20139
Re: Rules question UEDF Scorpio Launcher
I don't have the card with me to reference it, but, if it doesn't say "Volley #" or "Volley X", then it should just be 1 missile, or default "Volley 1".
- Sat Feb 07, 2015 9:38 am
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: UEDF FACTION Card Question
- Replies: 13
- Views: 29695
Re: UEDF FACTION Card Question
According to the card, there is no limit to how many kills may result in free attacks. The only limit is LOS.
This rule fits into the "hero factor" for the RDF characters, and helps balance out the numbers a bit. The Zentraedi can field a lot of bodies.
This rule fits into the "hero factor" for the RDF characters, and helps balance out the numbers a bit. The Zentraedi can field a lot of bodies.
- Sat Jan 17, 2015 2:01 am
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Rules Question: Zentraedi reinforcements
- Replies: 23
- Views: 48929
Re: Rules Question: Zentraedi reinforcements
Yes, it really should be in the book. The book should have everything in it. Period. You should honestly be able to make your own cards straight from the book, without having to look at any other sources. The sizes of the cards are fine. I like that they're different sizes for their different functi...
- Sun Jan 04, 2015 11:29 am
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Battloid Leap
- Replies: 2
- Views: 16663
Re: Battloid Leap
Axoid wrote:They don't need it, they have flight. It's a base ability of the VF, so it applies to all 3 modes.
Right on. See that now. Thanks. Another case of new rulebook syndrome.
![Confused :-?](./images/smilies/icon_confused.gif)
- Fri Jan 02, 2015 11:21 am
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: How do you use models that there are no cards for?
- Replies: 11
- Views: 30715
Re: How do you use models that there are no cards for?
This may be what max was referring to above. It's from the Kickstarter page. At the bottom, before the comments, are links to several aids, including squad bailouts and points for them.
https://www.kickstarter.com/projects/rr ... sts/486170
https://www.kickstarter.com/projects/rr ... sts/486170
- Fri Jan 02, 2015 11:10 am
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Battloid Leap
- Replies: 2
- Views: 16663
Battloid Leap
Shouldn't the Battloid have the leap ability?
We've all seen the show. They don't climb up buildings. They just jump up there, and for crying out loud, the one on the cover art is flying.
We've all seen the show. They don't climb up buildings. They just jump up there, and for crying out loud, the one on the cover art is flying.