Search found 18 matches

by the ancient gamer
Fri Jan 11, 2019 11:28 pm
Forum: Palladium Fantasy RPG®
Topic: do different HtH Stack?
Replies: 42
Views: 23826

Re: do different HtH Stack?

Your argument still doesn't address the fact of why should hth's be treated differently to other skills. They are in the skill list, they take a skill slot to take if you don't get it from your occ, they are laid out like wp's (why can't you then add wp blunt plusses to wp staff plusses, a staff is...
by the ancient gamer
Fri Jan 11, 2019 6:22 pm
Forum: Palladium Fantasy RPG®
Topic: Magic Circles on a Community Scale?
Replies: 18
Views: 8982

Re: Magic Circles on a Community Scale?

Isn't there a big portion a city in the original first edition books that is surrounded by a protection circle? :?
by the ancient gamer
Fri Jan 11, 2019 6:20 pm
Forum: Palladium Fantasy RPG®
Topic: do different HtH Stack?
Replies: 42
Views: 23826

Re: do different HtH Stack?

Well it says only the bonuses stack for skills, and the bonuses a the little bits in parenthesis on the occ page, not the level updates from the skill tables which are pluses. The HTH pluses are from the skill tables, and you can only use 1 skill at a time (you will notice hth's are under skills, o...
by the ancient gamer
Wed Jan 09, 2019 6:48 pm
Forum: Palladium Fantasy RPG®
Topic: do different HtH Stack?
Replies: 42
Views: 23826

Re: do different HtH Stack?

It did actually sort of say otherwise. Number of attacks was a set number, not a plus, and to quote the first ed book on weapon proficiencies. The skill tables indicate the specific bonuses per level of experience, per weapon type. so it told you that the weapon profiency numbers weren't cumulative...
by the ancient gamer
Mon Jan 07, 2019 10:20 pm
Forum: Palladium Fantasy RPG®
Topic: do different HtH Stack?
Replies: 42
Views: 23826

Re: do different HtH Stack?

Well, there's nothing that says you can't pile on attacks either.


Ummm...yeah, there is. Attacks per round is specified.
by the ancient gamer
Sun Jan 06, 2019 2:14 am
Forum: Palladium Fantasy RPG®
Topic: do different HtH Stack?
Replies: 42
Views: 23826

Re: do different HtH Stack?

You can't pile on attacks, but OF COURSE the other bonuses stack. There is nothing in the original rules prohibiting that, nor should there be.
by the ancient gamer
Sat Jul 11, 2015 7:54 pm
Forum: Palladium Fantasy RPG®
Topic: A fluffy white rabbit...
Replies: 24
Views: 9605

Re: A fluffy white rabbit...

His Dudeness wrote:Brother Maynard, bring out the Holy Hand Grenade.


"But look at the bones!!!"
by the ancient gamer
Sat Jul 11, 2015 7:52 pm
Forum: Palladium Fantasy RPG®
Topic: Palladium Megadungeon
Replies: 35
Views: 14153

Re: Palladium Megadungeon

BookWyrm wrote:I have but four words to say;

Grimtooth's. Dungeon. Of. Doom.


Wasn't that originally a Tunnels and Trolls bundle?
by the ancient gamer
Sat Jul 04, 2015 3:26 pm
Forum: Palladium Fantasy RPG®
Topic: saves to low ?
Replies: 46
Views: 17955

Re: saves to low ?

kiralon wrote:First edition for the win.


Represent.
by the ancient gamer
Sat Jul 04, 2015 1:22 am
Forum: Palladium Fantasy RPG®
Topic: Palladium Megadungeon
Replies: 35
Views: 14153

Re: Palladium Megadungeon

I do like the concept, xandar2000.

And Palladium is sorely lacking in big dungeon scenarios. (Published, anyway.)
by the ancient gamer
Fri Jul 03, 2015 11:18 pm
Forum: Palladium Fantasy RPG®
Topic: Rates of Fire
Replies: 33
Views: 11862

Re: Rates of Fire

The cumulative rate of fire you've put out there is ridiculous. I don't know second edition by heart, so I assume you're correct. It's part of the whole unbalancing of the game to align with the S.D.C. standards. So, I suppose that the potential damage isn't totally insane (although it sure sounds c...
by the ancient gamer
Thu Jun 25, 2015 10:41 pm
Forum: Palladium Fantasy RPG®
Topic: saves to low ?
Replies: 46
Views: 17955

Re: saves to low ?

I don't do the 2nd edition rules, and never will. But the save vs. magic bonus for P.E. should be discarded, out of hand, for either edition.
by the ancient gamer
Thu Jun 25, 2015 9:18 pm
Forum: Palladium Fantasy RPG®
Topic: Combat/Initiative
Replies: 37
Views: 15483

Re: Combat/Initiative

Never had people who had trouble making decisions. My goal was to spread out everyones attacks evenly over the 15 second turn. Then you're doing a good job of making them aware, I think And keeping the pace quick is important, too. Not dilly-dallying with your requests for action. If they screw aro...
by the ancient gamer
Thu Jun 25, 2015 6:27 pm
Forum: Palladium Fantasy RPG®
Topic: experience points questions
Replies: 26
Views: 11644

Re: experience points questions

Experience points--I do try to stick to the table as a reference point. Once I had characters of advanced levels though, I often held back "mission", or "quest" points. As I didn't want the players clued in on as to what was exactly going on, or how close they'd come to their go...
by the ancient gamer
Thu Jun 25, 2015 2:46 pm
Forum: Palladium Fantasy RPG®
Topic: Call lightning. What ???
Replies: 61
Views: 27791

Re: Call lightning. What ???

About Spell damage and AR. So what you say is that spell damage will never go on SDC, just directly to Hit points ? Of course you could add the Strike for Wizard, but how is the rule from the book interpret 1 ed. ? How do you determine if spell damage should go to SDC or Hit points ? As written the...
by the ancient gamer
Thu Jun 25, 2015 1:14 am
Forum: Palladium Fantasy RPG®
Topic: Evil GM Tricks 101
Replies: 44
Views: 27235

Re: Evil GM Tricks 101

I never really went out of my way to "trick" my players, most of the weird stuff that happened to them was story driven. There was one time when my group--all selfish or aberrant--had to snatch this POWERFUL magic item from a high governmental official. And while this quest would certainly...
by the ancient gamer
Thu Jun 25, 2015 12:13 am
Forum: Palladium Fantasy RPG®
Topic: experience points questions
Replies: 26
Views: 11644

Re: experience points questions

Experience points--I do try to stick to the table as a reference point. Once I had characters of advanced levels though, I often held back "mission", or "quest" points. As I didn't want the players clued in on as to what was exactly going on, or how close they'd come to their goa...
by the ancient gamer
Wed Jun 24, 2015 11:55 pm
Forum: Palladium Fantasy RPG®
Topic: Combat/Initiative
Replies: 37
Views: 15483

Re: Combat/Initiative

Well, I have noticed that a lot of players suffer from that sort of paralysis. They just don't have whatever it takes to make a decision quickly. There is a lot of asking the GM questions that slows the game down as the PC's try as best they can to be certain their actions are going to be successfu...

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