Search found 47 matches

by Godslayer
Fri May 01, 2020 7:31 am
Forum: Heroes Unlimited™
Topic: Mechano-Link, Skills/Programs, and Bring Detected
Replies: 3
Views: 2787

Mechano-Link, Skills/Programs, and Bring Detected

Okay, so Mechano-Link is the ultimate Hacking Ability I get that. But: Mechano-Iink allows those who possess it to completely ignore passive security and automated active security (such as search programs and simple attack AI like automated weapon programs). The only obstacle to this kind of hacker ...
by Godslayer
Tue Jan 28, 2020 10:57 pm
Forum: Rifts®
Topic: Maximum Chi
Replies: 5
Views: 2812

Re: Maximum Chi

So if you had 200 Chi, but wanted to create a Vajra that required 600 chi, could you use convert ppe to chi to supply the remaining chi? Is there anything to stop you from casting convert ppe to chi, then using all that chi in a chi attack? The way I'm reading it is that you can sort of utilize chi ...
by Godslayer
Tue Jan 28, 2020 4:58 pm
Forum: Rifts®
Topic: Maximum Chi
Replies: 5
Views: 2812

Maximum Chi

Is there a Maximum amount of Chi that a character can hold at once? From what I've been reading it looks like you have your normal amount of Chi. You can then also channel up to this amount of Ch from the environment around you (assuming it has that much). But what about things like Convert P.P.E. t...
by Godslayer
Tue Aug 27, 2019 6:49 pm
Forum: Rifts®: Dimension Books
Topic: Shifter with a Link to the Cosmic Forge?
Replies: 34
Views: 17693

Shifter with a Link to the Cosmic Forge?

Topic says it all. A Shifter with a Link to the Supernatural, linking him or her to the Cosmic Forge.

Anyone out there ever tried this? Would anyone out there allow it? If so, what kind of bonuses would you give the Shifter?
by Godslayer
Sun Aug 25, 2019 5:14 pm
Forum: Rifts®
Topic: "power armors that block psionics and magic"
Replies: 17
Views: 9501

Re: "power armors that block psionics and magic"

Sure. I tend to play things by ear and go with the story. If it made sense, then I'd let the player try it. For something like blowing a hole in the armor to access the suits internals, I'd probably just make them roll something. Or if they were talking to a SAMAS pilot and he had his helmet off, ex...
by Godslayer
Sun Aug 25, 2019 3:59 pm
Forum: Rifts®
Topic: "power armors that block psionics and magic"
Replies: 17
Views: 9501

Re: "power armors that block psionics and magic"

so out of curiosity, what exactly do you think telemechanic paralysis is *supposed* to work on? is it intended for use just in case you encounter a robot or power armour where someone has decided to put all the internal components on the outside of the armour? Anything not physically surrounded by ...
by Godslayer
Sun Aug 25, 2019 5:34 am
Forum: Rifts®
Topic: "power armors that block psionics and magic"
Replies: 17
Views: 9501

Re: "power armors that block psionics and magic"

3. Physical psionic manifestations, including all types of Telekinesis, Hydrokinesis, Electrokinesis, Pyrokinesis, Mind Bolt, and any physical attack created by a psionic power, usually require "line of sight" - the intended target must be seen, and a physical force will be stopped by a l...
by Godslayer
Sun Aug 18, 2019 2:39 pm
Forum: Rifts®
Topic: Electromagnetic Attack
Replies: 61
Views: 25678

Re: Electromagnetic Attack

That makes it balanced . the OP was saying it was too easy and overpowered. Just it's not as simple as invisibility-fly-electromagnetic-win. We're saying it's possible but difficult. Not that you can't do it. Lots of good points here. I wasn't trying to make a serious argument that it's an automati...
by Godslayer
Sat Aug 17, 2019 3:35 am
Forum: Rifts®
Topic: Electromagnetic Attack
Replies: 61
Views: 25678

Re: Electromagnetic Attack

Please. Quick attack isn't going to defeat a Glitterboy. Electromagnetic Attack is going to beat a Glitterboy more then half the time. I don't think they even get a bonus to the roll. But forget the Glitterboy, everytime you cast this spell you are almost gaurenteed to collect a million dollars. Lig...
by Godslayer
Sat Aug 17, 2019 12:41 am
Forum: Rifts®
Topic: Electromagnetic Attack
Replies: 61
Views: 25678

Re: Electromagnetic Attack

It's powerful, sure. can you use it to successfully ambush and capture a group of tech based opponents/ Sure. But here's the thing. a LOT of magic, powers, and other stratagies can do that. This spell makes simpler stuff you could already do. It's not breaking any real new grounds in magical warfar...
by Godslayer
Sat Aug 17, 2019 12:26 am
Forum: Rifts®
Topic: Electromagnetic Attack
Replies: 61
Views: 25678

Electromagnetic Attack

How did this spell even make it into print? For 30 PPE you can disable Glitterboys for an hour if they fail to save vs. 14. Light Power Armor gets no save at all. Do Borgs just roll over for an hour too? Any weapon with an E-clip would be toast too, right? What a joke. Guess I need to get this spell...
by Godslayer
Tue Jul 30, 2019 1:24 pm
Forum: Rifts®
Topic: Enchanting?
Replies: 8
Views: 4188

Re: Enchanting?

Do any of these guys do what would be considered more standard type enchanting in other games? For example: making leather armor MDC or making a flaming sword, etc.
by Godslayer
Tue Jul 30, 2019 8:31 am
Forum: Rifts®
Topic: Enchanting?
Replies: 8
Views: 4188

Enchanting?

So what are all of the various ways for creating Magic Items in Rifts? I sort of hate that everything focuses on Techno-Wizardry. There's got to be more ways then just that to magic items of power. Sure there are Talisman and Amulets, but I'm sure there are other options out there that I'm just not ...
by Godslayer
Sun Jul 21, 2019 10:16 am
Forum: Rifts®
Topic: RIFTS Comic Book?
Replies: 5
Views: 3850

Re: RIFTS Comic Book?

This is the first graphic novel I've read (minus the "preview" sample ones from free comic book day -- although I did first find out about this series from free comic book day). It's a big government cover up, and the main plot is driven by a rift where a WWII pilot appears and is rescued...
by Godslayer
Thu Jul 18, 2019 11:02 pm
Forum: Rifts®
Topic: Do Shifters need a Nexus?
Replies: 9
Views: 4681

Re: Do Shifters need a Nexus?

Okay, so let me define how I came to my conclusions: The Dimensional Travel ability can target the Shifter's home dimension , a random dimension , or a dimension visited by the Shifter at some time in the past. It says dimension , not location. When targeting a random dimension, the Rift can open an...
by Godslayer
Thu Jul 18, 2019 9:01 am
Forum: Rifts®
Topic: Do Shifters need a Nexus?
Replies: 9
Views: 4681

Do Shifters need a Nexus?

Can a Shifter open a Rift to any location, or is he limited to the nearest Nexus? When he's on a Ley Line, a Shifter can open a rift to any spot along that Ley line. But the way I'm reading the text he couldnt open a rift to spot along a Ley line if he wasn't in contact with that Ley line, he'd have...
by Godslayer
Wed Jul 10, 2019 10:50 pm
Forum: Rifts®
Topic: Shifter Summoning
Replies: 20
Views: 9496

Re: Shifter Summoning

If the Poltergeists come through the Rifts of a Shifter, then they have to roll to beat his MA 3 out of 5 times or become under his control. It sounds like the way you do it, a Shifter would have a lot of Poltergeists working for him. (Hmm, that gives me a character idea...)
by Godslayer
Tue Jul 09, 2019 6:34 pm
Forum: Rifts®
Topic: Shifter Summoning
Replies: 20
Views: 9496

Re: Shifter Summoning

Yeah, I'm not sure where he is getting that from either. Right now in the game I'm in, I went to a Ley Line, filled up to x3 my PPE max, then started searching for things to summon. Is there any danger in just rolling at the 20% rate over and over again until I get what I want? Failing a roll should...
by Godslayer
Tue Jul 09, 2019 11:32 am
Forum: Rifts®
Topic: Shifter Summoning
Replies: 20
Views: 9496

Shifter Summoning

When using the Shifters Summoning power, do you have to roll anything to locate the creature you want? For example. If a Shifter wants and Alu Hound Demon or a Gargoyle Lord, do you just go straight to rolling the Battle of Wills, or does a Shifter first have to succeed on a Communication Rift in or...
by Godslayer
Tue Jul 09, 2019 5:52 am
Forum: Guild of Magic & Psionics
Topic: Rifter 21 Familiars PPE Reserve
Replies: 9
Views: 7897

Rifter 21 Familiars PPE Reserve

Anyone know exactly how this works? The text says: The familiar carries a reserve of P.P.E. equal to one-third the amount put into its creation. Note that this does not grant the ability to cast spells, unless the Spell Casting ability is taken. Cost: 20 P.P.E. Is this permanent or temporary PPE?
by Godslayer
Tue Jul 02, 2019 6:27 am
Forum: Rifts®
Topic: RIFTS Comic Book?
Replies: 5
Views: 3850

RIFTS Comic Book?

The first Rifts® comic book script is finished. Matthew Clements was boiling with excitement the other day about finishing his first Rifts® comic book script. He let me hold his handwritten draft before taking it home to be typed and tweaked on the computer. I’ll be “allowed” to read it in a day or...
by Godslayer
Mon Nov 23, 2015 3:36 am
Forum: Guild of Magic & Psionics
Topic: Can you train a Familiar to activate a Talisman?
Replies: 7
Views: 5596

Can you train a Familiar to activate a Talisman?

That's right. I went there.

Put a Talisman on something like a collar, and I don't see why you couldn't train the animal to activate the item on command. I'm thinking invisibility, armor of Ithan, etc would be great.

What do the rest of you think?
by Godslayer
Wed Oct 21, 2015 6:45 pm
Forum: Guild of Magic & Psionics
Topic: Ruminations on Technowizardry
Replies: 36
Views: 19991

Re: Ruminations on Technowizardry

Is there any reason why you couldn't combine one spell with the duration of the amulet spell to make a TV device that is always on until destroyed?
by Godslayer
Wed Sep 30, 2015 2:48 pm
Forum: Heroes Unlimited™
Topic: Machine Merge + Weapon Merge
Replies: 2
Views: 1994

Machine Merge + Weapon Merge

Two questions really...

One: If you are using Machine Merge from PU3, and you merge with a gun, do you get the +5 level bonus? Do you also add your PP bonus?

Two: If you have both Machine Merge and Weapon Merge, and you merge with a weapon are you effectively +11 levels?
by Godslayer
Mon Sep 28, 2015 6:23 pm
Forum: Rifts®
Topic: TW Annihilate Cannon
Replies: 20
Views: 4311

Re: TW Annihilate Cannon

drewkitty ~..~ wrote:Which is your char's class, and what is you char's DG power? The shifter or the TW?

------

His class is actually Technojacker. His Godling power is Shifter, and Techno-Wizard is his ability from his parent.
by Godslayer
Sun Sep 27, 2015 4:54 am
Forum: Rifts®
Topic: TW Annihilate Cannon
Replies: 20
Views: 4311

Re: TW Annihilate Cannon

I'll admit, it does seem uber powerful. But I'll take it Honestly though, TW's would quickly overrun Rifts, and anyplace else. Just Annihilation guns alone would win just about any war. You could easily get enough Lapis just from Colorado to outfit an army. Not to mention, is there any reason this w...
by Godslayer
Sat Sep 26, 2015 11:18 pm
Forum: Rifts®
Topic: TW Annihilate Cannon
Replies: 20
Views: 4311

Re: TW Annihilate Cannon

Another question I had, if you bring the activation cost down to less than one, can you construct a weapon with no PPE cost?
by Godslayer
Sat Sep 26, 2015 11:13 pm
Forum: Rifts®
Topic: TW Annihilate Cannon
Replies: 20
Views: 4311

Re: TW Annihilate Cannon

Oops, I had copies that template from something else, and forgot to edit the actual PPE Construction cost. I'll edit the original post.
by Godslayer
Sat Sep 26, 2015 7:11 pm
Forum: Rifts®
Topic: TW Annihilate Cannon
Replies: 20
Views: 4311

TW Annihilate Cannon

So I'm pretty new to the Techno-Wizardry rules, but in my current game, I just can't think of any reason NOT to make one of these bad boys. I've seen people mention them, but never seen an actual write up. Is it really as simple as it looks? My current character is a Demigod, son of Vulcan: Shifter/...
by Godslayer
Sat Sep 26, 2015 1:42 pm
Forum: Rifts®
Topic: Do Shifters need a Rift to summon creatures?
Replies: 8
Views: 2946

Do Shifters need a Rift to summon creatures?

I was reading the rules on Shifters and summoning and they seemed to imply that a Shifter summoned his minions from a Rift. So my question is: Is this a power he can only use when he has access to a Rift? Does that mean he'd pretty much need to be on a ley line or nexus to use it? Or does he create ...
by Godslayer
Sat Sep 19, 2015 6:31 am
Forum: Rifts®
Topic: Electricity to P.P.E. Converter?
Replies: 71
Views: 6286

Electricity to P.P.E. Converter?

Has anything been introduced into Rifts that allows for technology to generate PPE? Turning Electricity into PPE, etc? I'm thinking of something like the Draw Power spell in GURPS.

Also, what other forms of Technomancy besides Techno-Wizardry are out there?
by Godslayer
Sun Sep 13, 2015 9:05 pm
Forum: Rifts®
Topic: Demigod Immortal or Megahero?
Replies: 25
Views: 4193

Re: Demigod Immortal or Megahero?

Is it legal to take a Demigod from Pantheons of the Megaverse, then pick Mega-Hero or Immortal as your occ? I was going to make a Demigod Technojacker, but I think I'd rather define his abilities using Major and Minor super abilities. (Mostly because there is zero reason to level up a technojacker,...
by Godslayer
Sun Sep 13, 2015 1:23 pm
Forum: Rifts®
Topic: Demigod extra power?
Replies: 28
Views: 6771

Demigod extra power?

In the description of the Demigod in Pantheons of the Megaverse, it says they get an extra power from their parent, besides the power they pick from the Godling list. Is what they can pick defined anywhere? Can they pick another power from the godling list? A super power? The powers of another occ? ...
by Godslayer
Sun Sep 13, 2015 1:20 pm
Forum: Rifts®
Topic: Demigod Immortal or Megahero?
Replies: 25
Views: 4193

Demigod Immortal or Megahero?

Is it legal to take a Demigod from Pantheons of the Megaverse, then pick Mega-Hero or Immortal as your occ? I was going to make a Demigod Technojacker, but I think I'd rather define his abilities using Major and Minor super abilities. (Mostly because there is zero reason to level up a technojacker, ...
by Godslayer
Wed Aug 26, 2015 3:18 pm
Forum: Rifts®
Topic: Machine Controlling Aliens?
Replies: 2
Views: 604

Machine Controlling Aliens?

My GM is trying to find some aliens he once read about in a RIFTS book. He describes them like this: -Do you know which rifts/palladium race has multiple tentacles that merge into machines /power armor naturally giving the race telemechanics or mechano link? been trying to find the race for an Npc p...
by Godslayer
Thu Jul 23, 2015 3:37 am
Forum: Rifts®: Dimension Books
Topic: Cosmo Knight Weapon Damage
Replies: 5
Views: 3950

Cosmo Knight Weapon Damage

More Cosmo Knight questions. My Cosmo Knight has a 52 PS. (Our GM uses the rule where any attribute can be exceptional. I rolled a 20 PS +32 for Cosmo Knight). A 52 PS alone lets you punch for 1d6x10 MD. As I read the Cosmo Knight weapon I noticed it says: The weapon inflicts 1d4x10 M.D. plus the kn...
by Godslayer
Thu Jul 23, 2015 2:27 am
Forum: Rifts®: Dimension Books
Topic: Cosmo Knight: Force Field
Replies: 42
Views: 24417

Re: Cosmo Knight: Force Field

I think so. The Extra Damage and Cosmic Blast Focus abilities are powers that cost permanent MDC or PPE to give to your weapons. The Force Field power is an ability that any Cosmic Weapon receives for free.
by Godslayer
Wed Jul 22, 2015 2:49 am
Forum: Rifts®
Topic: Best Human Sized Power Armor?
Replies: 109
Views: 22027

Re: Best Human Sized Power Armor?

say652 wrote:Columbia battery pa and vampire gear, I also recommend a Juicer enhancement.
Vamps are way way tougher in melee than you think.


Where do I read about Juicer enhancements?
by Godslayer
Tue Jul 21, 2015 1:32 pm
Forum: Rifts®
Topic: Best Human Sized Power Armor?
Replies: 109
Views: 22027

Re: Best Human Sized Power Armor?

Where are the rules for tweaking it? What's the best you could make it?
by Godslayer
Tue Jul 21, 2015 1:02 pm
Forum: Rifts®
Topic: Best Human Sized Power Armor?
Replies: 109
Views: 22027

Best Human Sized Power Armor?

I'm not very familiar with Robot Pilots or Power Armor in Rifts, but I'm helping a friend make a character for our Rifts game. From what the GM's told me, we'll be in the El Paso, South West area, and probably go up against a lot of Vampires. The GM's hinted that large robots would be a bad idea, so...
by Godslayer
Sun Jul 19, 2015 11:32 pm
Forum: Rifts®: Dimension Books
Topic: Cosmo Knight: Force Field
Replies: 42
Views: 24417

Re: Cosmo Knight: Force Field

True, and it will take forever to replenish that much PPE.

Then again, if people are in need and you can get a few dozen, or even a hundred to give you PPE. You can can become a Cosmic God for an hour to go take down some truly powerful evil creature.
by Godslayer
Sun Jul 19, 2015 5:37 pm
Forum: Rifts®: Dimension Books
Topic: Cosmo Knight: Force Field
Replies: 42
Views: 24417

Re: Cosmo Knight: Force Field

So from re-reading the rules on the Cosmo Knight, I'm sort of convinced that it works like this: Each Cosmic Weapon can optionally have one of two powers: They can do Extra Damage, or Focus the knights Energy Blasts. But ALL Cosmic Weapons can create a Force Field. The Knight does this by spending P...
by Godslayer
Sun Jul 19, 2015 4:57 pm
Forum: Rifts®: Dimension Books
Topic: Cosmo Knights: Immune to Cold?
Replies: 16
Views: 8803

Cosmo Knights: Immune to Cold?

Wouldn't Cosmo Knights needs some sort of protection from Cold? Or is being MDC enough?

Many parts of space are only a few degrees above absolute zero. If the Cosmo Knights can fly through it unprotected, they probably don't have to worry about a dragons ice breath, right?
by Godslayer
Sat Jul 18, 2015 10:25 am
Forum: Rifts®: Dimension Books
Topic: Cosmo Knight: Force Field
Replies: 42
Views: 24417

Re: Cosmo Knight: Force Field

Let me ask another question, because it isn't clear to me: Does the Force Field cost temporary PPE, or Permanent PPE? The way I was reading it was that when you create your weapon, you sacrifice PERMANENT PPE, and get 10 MDC per PPE that you gave up. You can then activate that Force Field twice per ...
by Godslayer
Fri Jul 17, 2015 2:17 pm
Forum: Rifts®: Dimension Books
Topic: Cosmo Knight: Force Field
Replies: 42
Views: 24417

Re: Cosmo Knight: Force Field

If you're saying that the power doesn't use Permanent PPE, but instead the Cosmo Knight spends 1 PPE per 10 MDC, that lasts an hour... that's even more powerful. Cosmo Knights regenerate 1d4x10 MDC per Minute. They can convert 2 MDC to 1 PPE. That means that a Cosmo Knight can regenerate at least 10...
by Godslayer
Fri Jul 17, 2015 2:03 pm
Forum: Rifts®: Dimension Books
Topic: Cosmo Knight: Force Field
Replies: 42
Views: 24417

Re: Cosmo Knight: Force Field

Where does it say it costs PPE? How much PPE does it cost? From my reading it cost PERMANENT PPE to set up, but once you've spent the Permanent PPE, then you can activate it twice an hour, and each activation lasts one hour. I am new to Rifts, but so far I haven't seen anything that can get close to...
by Godslayer
Fri Jul 17, 2015 4:50 am
Forum: Rifts®: Dimension Books
Topic: Cosmo Knight: Force Field
Replies: 42
Views: 24417

Cosmo Knight: Force Field

So I'm finally getting to play Rifts again after nearly 20 years, and decided to make a Cosmo Knight (Always wanted to play one, never got the chance). I've been reading the forums to better understand them, but one thing I noticed hasn't been talked about much, and it seems like their craziest powe...

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