Search found 39 matches
- Sun May 14, 2017 3:29 pm
- Forum: Rifts®
- Topic: a question about fan fiction.
- Replies: 1
- Views: 1294
a question about fan fiction.
is there a section specifically designated for fan fiction? i couldn't find one.
- Sun May 14, 2017 2:43 pm
- Forum: Rifts®
- Topic: Look out! He's got a Danzi.
- Replies: 17
- Views: 5141
Re: Look out! He's got a Danzi.
Would the Danzi R.C.C. be considered a minor magical being in Rifts seeing as how they were formerly a very powerful magical race akin to faeries and still have enhanced healing and some magical abilities inherent to the race? No, a character class cannot be a magical being because it is a class. …...
- Sun May 14, 2017 2:32 pm
- Forum: Heroes Unlimited™
- Topic: Natural Combat Ability with Supernatural Strength
- Replies: 8
- Views: 6811
Re: Natural Combat Ability with Supernatural Strength
Axelmania wrote:Part of the reason I wish stuff like NCA would be worded like a bonus or % increase instead of replacement.
i agree with you there
- Sun May 14, 2017 2:31 pm
- Forum: Rifts®
- Topic: Rifts Greenland
- Replies: 77
- Views: 35720
Re: Rifts Greenland
i do believe Rifts Earth defies logic so viking run mastodon ranches is doable if you throw out logic and use imagination. it is an rpg after all.
- Sun May 07, 2017 9:24 pm
- Forum: Rifts®
- Topic: Rifts NA map
- Replies: 229
- Views: 484150
Re: Rifts NA map
nice map. gave me an excellent place to put my pc town
- Sun May 07, 2017 9:05 pm
- Forum: Rifts®
- Topic: Look out! He's got a Danzi.
- Replies: 17
- Views: 5141
Re: Look out! He's got a Danzi.
Straight SDC+HP=MDC They don't have supernatural (or otherwise) stats in PF, so they wouldn't get the boost here. Their spirit tattoos would do MDC damage though (I would be tempted to say they would be one of the rare magics to do SDC/MDC damage as appropriate to the target as it 1) is thematic to...
- Sun May 07, 2017 8:35 pm
- Forum: Rifts®
- Topic: Look out! He's got a Danzi.
- Replies: 17
- Views: 5141
Re: Look out! He's got a Danzi.
Nekira Sudacne wrote:Yes. They are still creatures of magic, it's just their power is a shadow of what it once was. one way to think of it would be if a Greater being is demoted to Lesser status.
so how would i convert one? straight hp + sdc = mdc? what about strength? supernatural or augmented?
- Sun May 07, 2017 8:25 pm
- Forum: Rifts®
- Topic: Rifts Greenland
- Replies: 77
- Views: 35720
Re: Rifts Greenland
Hmmm. Something for Greenland... Depends,are we talking about something simerlar to what it was during the time the vikings were around? Because back then you could actually GROW something there. If so well... Considering that New West has dinosaurs why not put a whole lot of Ice Age mammels there?...
- Sun May 07, 2017 8:18 pm
- Forum: Rifts®
- Topic: Rifts Greenland
- Replies: 77
- Views: 35720
Re: Rifts Greenland
Ah. Greenland. The perfect staging area for........................ uh...... Vikings? I was just thinking the same thing. With Vikings comes Valkyries. Love Valkyries and Amazons and...and...and any hot chick in chainmail. Oops too much info. Anywho, Greenland could be a nice place to do a Viking t...
- Sun May 07, 2017 7:56 pm
- Forum: Rifts®
- Topic: Look out! He's got a Danzi.
- Replies: 17
- Views: 5141
Look out! He's got a Danzi.
Would the Danzi R.C.C. be considered a minor magical being in Rifts seeing as how they were formerly a very powerful magical race akin to faeries and still have enhanced healing and some magical abilities inherent to the race?
- Thu May 04, 2017 4:51 pm
- Forum: Rifts®
- Topic: Fatigue rules?
- Replies: 10
- Views: 3873
Re: Fatigue rules?
drewkitty ~..~ wrote:I don't know why but my brain is thinking look in the HUGMG.
found it thanks and a few other things i been looking for
- Wed May 03, 2017 5:46 pm
- Forum: Heroes Unlimited™
- Topic: Natural Combat Ability with Supernatural Strength
- Replies: 8
- Views: 6811
Natural Combat Ability with Supernatural Strength
How do you calculate damage from Natural Combat Ability if you have Supernatural Strength? It clearly isn't the same type of damage as the Supernatural Strength chart claims.
- Thu Apr 20, 2017 4:25 pm
- Forum: Rifts®
- Topic: Fatigue rules?
- Replies: 10
- Views: 3873
Fatigue rules?
i'm at a loss here. I know I've seen 'em somewhere but can't remember where. What book has rules for supernatural and mortal fatigue rates? I should say i been out of the game for a while and have just started up again. Any help would be appreciated.
- Tue Mar 22, 2016 12:53 am
- Forum: Rifts®
- Topic: Spells spells and yet more spells???
- Replies: 10
- Views: 1944
Re: Spells spells and yet more spells???
Okay, so i decided to start this post since my search to find unique but universal spells has proved fruitless. If you have or would like to make spells and post em please do. In the meantime let me start with one of my own. ...snip Then you didn't look in the magic and psi forum and see the fan cr...
- Mon Mar 21, 2016 11:14 am
- Forum: Rifts®
- Topic: Spells spells and yet more spells???
- Replies: 10
- Views: 1944
Re: Spells spells and yet more spells???
Bill wrote:You didn't look very hard.
apparently i confused you. i meant to start a post where people could create and share their new spell creations.
- Mon Mar 21, 2016 11:10 am
- Forum: Rifts®
- Topic: Propose a Rifts World Book
- Replies: 296
- Views: 143930
Re: Propose a Rifts World Book
Zer0 Kay wrote:IronWarrior wrote:Rifts: Steampunk
A Techno Wizard Haven
Call the book Haven
nah ...call it Warehouse 13
- Sun Mar 20, 2016 2:41 pm
- Forum: Rifts®
- Topic: Propose a Rifts World Book
- Replies: 296
- Views: 143930
Re: Propose a Rifts World Book
Rifts: Steampunk
A Techno Wizard Haven
A Techno Wizard Haven
- Sun Mar 20, 2016 2:33 pm
- Forum: Rifts®
- Topic: Spells spells and yet more spells???
- Replies: 10
- Views: 1944
Spells spells and yet more spells???
Okay, so i decided to start this post since my search to find unique but universal spells has proved fruitless. If you have or would like to make spells and post em please do. In the meantime let me start with one of my own. Circle of Avoidance:Level 8 Range: 21 foot radius per level of experience. ...
- Fri Mar 18, 2016 1:45 pm
- Forum: Rifts®
- Topic: why is rifts so anti super??
- Replies: 197
- Views: 59267
Re: why is rifts so anti super??
i know this is an old thread but i'm going to add my two cents here. I created a "super-hero" for a rifts game and used some logic going about it. (as logical as you can be seeing as this is a game of imagination). Feral Nightstalking ExtraOrdinary Physical Endurance Heightened Sense of Sm...
- Fri Mar 11, 2016 4:41 pm
- Forum: Rifts®: Dimension Books
- Topic: Cosmo-Knights (here we go again) No. New question.
- Replies: 53
- Views: 32362
Re: Cosmo-Knights (here we go again) No. New question.
http://palladium-megaverse.com/forums/viewtopic.php?f=7&t=137215&hilit=Godling+Cosmo+knight Took some digging. thats pretty cool and if you take out the power weapon and give him/her an Artifact of Power or other type of magic weapon that transforms and returns when thrown you could easily ...
- Thu Mar 10, 2016 9:47 am
- Forum: Rifts®: Dimension Books
- Topic: Cosmo-Knights (here we go again) No. New question.
- Replies: 53
- Views: 32362
Re: Cosmo-Knights (here we go again) No. New question.
say652 wrote:Using super inventions, yes.
NMI posted a Heroes unlimited version of the Cosmo Knight, using super inventions and covering sdc to mdc(Lol good luck) its 100% possible to be the equivalent of a CK using technology and rules flexing.
where is that post? i would be interested to see how he did it.
- Wed Mar 09, 2016 6:40 am
- Forum: Rifts®: Dimension Books
- Topic: Cosmo-Knights (here we go again) No. New question.
- Replies: 53
- Views: 32362
Re: Cosmo-Knights (here we go again) No. New question.
Magic Warrior with the right "boosters" to make it look real-er is another. I have an NPC Lady (Lord) Magus who has a phantom Cosmo-Knight as a boyfriend (since the Lord Magi are masters of illusion). In her immediate neighborhood the word gets around when a knight in shining armor flies ...
- Wed Mar 09, 2016 6:01 am
- Forum: Rifts®: Dimension Books
- Topic: Cosmo Knights and racial abilities?
- Replies: 91
- Views: 61081
Re: Cosmo Knights and racial abilities?
Prometheans DO take double dmg from phase weapons Dang, I actually forgot that, went looking for it under natural abilities, but it's hidden in the 'vulnerabilities' section on next page. Kind of makes you think... these guys are pretty confident, since they mass-produce and sell weapons that hurt ...
- Wed Mar 09, 2016 5:55 am
- Forum: Rifts®: Dimension Books
- Topic: Cosmo Knights and racial abilities?
- Replies: 91
- Views: 61081
Re: Cosmo Knights and racial abilities?
i believe if i read that paragraph correctly that the forge reshapes you, powers abilities skills are lost and overridden by the new cosmic form. However....if you fall....and lose that connection to the forge that makes you so cosmic...i don't see any reason why you couldn't recover some of your ra...
- Sat Mar 05, 2016 9:24 am
- Forum: Rifts®
- Topic: Rifts Steampunk?
- Replies: 30
- Views: 4675
Re: Rifts Steampunk?
same time period ..yes....same genre ...no. look up steam detective and you will have a general sense of where i want to go with this Bleh, hate to drop a textbook appeal to authority here, but it's about the only way i can make my point. I help put on 3 different Steampunk conventions around the c...
- Fri Mar 04, 2016 9:53 am
- Forum: Rifts®
- Topic: Rifts Steampunk?
- Replies: 30
- Views: 4675
Re: Rifts Steampunk?
If your setting it in Rifts its going to need a LOT of magic. Since the only way your going to get your 'steampunk gadgets' to work is with TW (or completely altering the (rather lax admittedly) rules of physics) This is why I suggested doing it in another dimension. Then you can make the physics w...
- Fri Mar 04, 2016 9:52 am
- Forum: Rifts®
- Topic: Rifts Steampunk?
- Replies: 30
- Views: 4675
Re: Rifts Steampunk?
My first thought is techno-wizardry, as well... especially a TW who learned the "Cloud of Steam" spell and realized it could have a lot of applications to powering devices. As it stands, I don't think there is a place where you could really stick your steampunk city without involving alte...
- Fri Mar 04, 2016 9:45 am
- Forum: Rifts®
- Topic: Rifts Steampunk?
- Replies: 30
- Views: 4675
Re: Rifts Steampunk?
I think a Dimension book will be a better setting. Do something like in 1870s 100 meteors the size of house hit the around the Earth,they are made of a Mineral that enchanced electricity to high levels just by using steam tech. well i am actually considering sending some material for the Rifter or ...
- Fri Mar 04, 2016 9:41 am
- Forum: Rifts®
- Topic: Rifts Steampunk?
- Replies: 30
- Views: 4675
Re: Rifts Steampunk?
Yes. New West. Techno Wizardry. I also like borgs in the setting. well that's not quite the setting I'm imagining. I'm thinking more steam powered golems and robots, tesla guns and vampire hunting werewolf slaying leather clad victorian type warriors. At least in my mind thats steampunk. oh and let...
- Fri Mar 04, 2016 9:35 am
- Forum: Rifts®
- Topic: upgrading vehicles?
- Replies: 32
- Views: 5554
Re: upgrading vehicles?
If the Diabolists in Kingsdale were to make giant pieces of parchment made indestructible from silver runes, how would this improve vehicles? They would still need rigidity to prevent damage from kinetic attacks from going through but it seems like a good defense against energy attacks. You're assu...
- Wed Mar 02, 2016 5:23 pm
- Forum: Rifts®
- Topic: Rifts Steampunk?
- Replies: 30
- Views: 4675
Re: Rifts Steampunk?
Yes. New West. Techno Wizardry. I also like borgs in the setting. well that's not quite the setting I'm imagining. I'm thinking more steam powered golems and robots, tesla guns and vampire hunting werewolf slaying leather clad victorian type warriors. At least in my mind thats steampunk. oh and let...
- Wed Mar 02, 2016 5:16 pm
- Forum: Rifts®
- Topic: upgrading vehicles?
- Replies: 32
- Views: 5554
Re: upgrading vehicles?
I might have to pick up Road Hogs than. I need vehicles modifications specifically. Souped up engines, additional armor etc etc. Could have sworn some Rifts book had it. Must have been one of the earlier books now out of print and "revised"
- Wed Mar 02, 2016 4:59 pm
- Forum: Rifts®
- Topic: Rifts Steampunk?
- Replies: 30
- Views: 4675
Rifts Steampunk?
Would Steampunk be a viable culture for a Rifts community? How would you go about creating one? I have some ideas but any input would be welcome.
- Wed Mar 02, 2016 4:44 pm
- Forum: Rifts®
- Topic: upgrading vehicles?
- Replies: 32
- Views: 5554
upgrading vehicles?
Are there any rules besides the ones in The Rifter about improving/upgrading ground vehicles other than robot/power armor? If so then where? I thought they were in Rifts Russia or Rifts Australia but I've been looking over those books and can't find 'em.
- Fri Feb 05, 2016 10:43 am
- Forum: Rifts®
- Topic: M.D.C. to S.D.C. ...this again?
- Replies: 4
- Views: 1013
Re: M.D.C. to S.D.C. ...this again?
Thanks drewkitty that does clarify a lot for me. As for being convenient blue-lion...its simple, being a post apocalypse setting players will be rediscovering the past which includes weapons, vehicles and other gear in bunkers, underground storage, hidden ruins of military bases, etc, etc. Much like...
- Thu Feb 04, 2016 9:51 am
- Forum: Rifts®
- Topic: How long do you need to wear armor to become "trained" in it
- Replies: 110
- Views: 17478
Re: How long do you need to wear armor to become "trained" i
i like where you went with that 13eowulf. a psycho-somatic insanity. it seems appropriate
- Thu Feb 04, 2016 9:46 am
- Forum: Rifts®
- Topic: S.D.C weapons...what again??
- Replies: 12
- Views: 1956
Re: S.D.C weapons...what again??
Ah...i see i did miss a few things from that hasty speed reading skill. Many thanks for the input.
- Thu Feb 04, 2016 9:42 am
- Forum: Rifts®
- Topic: M.D.C. to S.D.C. ...this again?
- Replies: 4
- Views: 1013
M.D.C. to S.D.C. ...this again?
I've read both the RGMG and the RCB 1 and I'm still confused. I'm running an alternate universe campaign, a post apocalypse type borrowing ideas from Robotech, Rifts and After the Bomb so i decided to convert all M.D.C. to S.D.C. for the sake of convenience and i don't know if I killed too many brai...
- Tue Feb 02, 2016 12:53 pm
- Forum: Rifts®
- Topic: S.D.C weapons...what again??
- Replies: 12
- Views: 1956
S.D.C weapons...what again??
i may have missed them but is there a list of the sdc/mdc of weapons somewhere. with the advent of the Gunfighter and Gunslinger and the oh so wonderful skill of Trick Shooting i was disappointed there were no rules regarding destroying a weapon with a well placed shot. any help would be appreciated.