Search found 32 matches
- Fri Jun 05, 2020 4:06 pm
- Forum: Nightbane®
- Topic: Athanatos light generation question
- Replies: 1
- Views: 5326
Athanatos light generation question
Can the light generation of an athanatos provide sustenance for guardians?
- Sat Jan 18, 2020 12:05 am
- Forum: Splicers®
- Topic: Supernaturals
- Replies: 8
- Views: 6223
Supernaturals
Supernatural creatures and creatures of magic are MDC in rifts due to high magic levels. Accordingly, shouldn't they be SDC/up creatures in the splicers universe?
- Wed Jan 15, 2020 2:51 pm
- Forum: Rifts®
- Topic: Vampire psychics
- Replies: 3
- Views: 2224
Re: Vampire psychics
Curbludgeon wrote:Wild vampires are major psychics, while the rest are considered master psychics.
Thank you. I couldn't find that anywhere.
So what would that translate to for the variants (shade, damned, dhampir, etc...) in different 49?
- Wed Jan 15, 2020 2:31 pm
- Forum: Rifts®
- Topic: Vampire psychics
- Replies: 3
- Views: 2224
Vampire psychics
Are vampires considered master psychics?
- Wed Nov 02, 2016 10:49 am
- Forum: Rifts®
- Topic: SDC Were-men?
- Replies: 11
- Views: 2654
Re: SDC Were-men?
Since you are putting in minor psionics, that opens it up to an option to explain the shapeshifting: Ectoplasm. Ectoplasmic substances are connected with at least 3 classes to form bodies in Rifts (T-Monster Man in SA1, Ecto-Traveler in SB3, Ecto-man in WB30), and the power itself says you can form...
- Tue Nov 01, 2016 12:34 pm
- Forum: Rifts®
- Topic: SDC Were-men?
- Replies: 11
- Views: 2654
Re: SDC Were-men?
If you are going to be making them to be human mutants the you you might just go whole hog and us the Lycanthropy superpower from HU2. They could be called an RCC (fits PB's horrible usage pattern for the label, even thou I would not use it) since the trait is inherited like with the Psi-Ghosts in ...
- Tue Nov 01, 2016 7:28 am
- Forum: Rifts®
- Topic: SDC Were-men?
- Replies: 11
- Views: 2654
Re: SDC Werebeast?
sounds not much like a were-creature. why not just make them something else entirely, the megaverse is big enough to allow for more than one type of creature that has multiple natural forms. Yea, that's kind of the ultimate goal, but I prefer to adapt existing material and I haven't thought of a mo...
- Mon Oct 31, 2016 9:55 am
- Forum: Rifts®
- Topic: SDC Were-men?
- Replies: 11
- Views: 2654
SDC Were-men?
I've already got the basic background for them worked out in my head, but was wondering what some of you more experienced rifts players/GMs thought of the following.... Taking the werebeasts as they are presented in Rifter #4 and making them non-SN creatures somewhat more along the lines of the chan...
- Mon Oct 31, 2016 9:18 am
- Forum: Rifts®: Dimension Books
- Topic: Wormwood T-man
- Replies: 47
- Views: 29961
Re: Wormwood T-man
Well this has gone a bit off subject, but... I'm prior military and have played with a lot of different groups and a wide range of players, GMs, and playing styles. Some were good, some were cringe worthy, most were in between. In most (not all) of them, the SDC skill bonuses were added to the MDC c...
- Thu Oct 20, 2016 8:36 am
- Forum: Rifts®: Dimension Books
- Topic: Wormwood T-man
- Replies: 47
- Views: 29961
Wormwood T-man
Can a wormwood human become a tattooed man?
My first thought is to say yes, since they are human, but they are also MDC critters.
My first thought is to say yes, since they are human, but they are also MDC critters.
- Thu Sep 15, 2016 1:42 pm
- Forum: Rifts®: Dimension Books
- Topic: Heroes of the Megaverse class question.
- Replies: 6
- Views: 5530
Re: Heroes of the Megaverse class question.
I do believe that the powers added by the book are on top of whatever class or power cat. the char is. It seamed the only limitation on who can get upgraded is due to alignment compatibility. I have to wonder how would that work with classes that have inherent restrictions like cyborgs or T-men tha...
- Thu Sep 15, 2016 11:24 am
- Forum: Rifts®: Dimension Books
- Topic: Heroes of the Megaverse class question.
- Replies: 6
- Views: 5530
Heroes of the Megaverse class question.
What classes (OCCs/RCCs/PCCs) can the book add powers to?
-or-
To state it another way are there any prohibited classes?
-or-
To state it another way are there any prohibited classes?
- Thu Sep 01, 2016 11:09 am
- Forum: Guild of Magic & Psionics
- Topic: Permanent Psionics overpowered or not?
- Replies: 17
- Views: 17969
Re: Permanent Psionics overpowered or not?
By general consensus Case by Case is apparently the way to go. As an alternative to requiring the power to be a lesser power that takes up a super slot, Allow the chosen power to take up two slots of its type. A permanent super psionic takes up two super psionic slots, a permanent sensitive power ta...
- Wed Aug 31, 2016 9:03 am
- Forum: Guild of Magic & Psionics
- Topic: Permanent Psionics overpowered or not?
- Replies: 17
- Views: 17969
Permanent Psionics overpowered or not?
If you follow the same basic formula as Mind Block to Mind Block Auto-Defense, would allowing a player to make their lesser psionic powers permanent/reflexive with no ISP expenditure be overpowering? Formula: Permanent expenditure of 3.5 times the powers base ISP cost and it becomes a super psionic ...
- Fri Aug 12, 2016 7:23 am
- Forum: Guild of Magic & Psionics
- Topic: Question on multiclass tattoo/psionic durations...
- Replies: 7
- Views: 7185
Question on multiclass tattoo/psionic durations...
TATTOO QUESTIONS If a third level Atlantean nomad becomes a level one T-man, would all of his tattoos operate at fourth level or would the tattoos he had as a nomad be tracked separately from his t-man tattoos? Would there be a different answer if it was human or ogre (with tattoos) who later becam...
- Fri Jul 22, 2016 12:58 pm
- Forum: Guild of Magic & Psionics
- Topic: Maximum Altitude
- Replies: 8
- Views: 7278
Re: Maximum Altitude
I probably should have specified that the questions pertained to magic with maximum altitudes (like the heart with large wings tattoo).
How much altitude or how fast it can be attained isn't what I am thinking about, but what the baseline for determining altitude is.
How much altitude or how fast it can be attained isn't what I am thinking about, but what the baseline for determining altitude is.
- Fri Jul 22, 2016 11:34 am
- Forum: Guild of Magic & Psionics
- Topic: Maximum Altitude
- Replies: 8
- Views: 7278
Maximum Altitude
This isn't something that is likely to come up in many games, but I got to wondering about it. IRL, with aircraft and winged critters maximum altitude is primarily about air density. When there is no longer enough air to push against or pull in, then you just can't go any higher. With thicker or thi...
- Thu Jul 21, 2016 8:50 am
- Forum: Heroes Unlimited™
- Topic: Minor, Major, or Natural Genius specific..?
- Replies: 3
- Views: 3465
Re: Minor, Major, or Natural Genius specific..?
After some consideration and play test, I've toned the discipline down a bit based on the HU rules for attending college. Too little or too much? RAPID LEARNING: The Natural Genius can permanently learn a new skill of any variety given sufficient time and exposure. The natural genius can learn a new...
- Fri Jul 15, 2016 11:53 am
- Forum: Guild of Magic & Psionics
- Topic: Tattoos, atlanteans, and the Enlightened Immortal
- Replies: 4
- Views: 4828
Tattoos, atlanteans, and the Enlightened Immortal
I have a few questions regarding the Enlightened Immortal (EI) and atlanteans and atlantean tattoos... If an EI gets tattoos before they become enlightened do the tattoos still function after their enlightment and can they get more? What would you say happens to the tattoos of an EI who changes thei...
- Wed Jul 06, 2016 1:26 pm
- Forum: Guild of Magic & Psionics
- Topic: Hiding Tattoos
- Replies: 24
- Views: 15048
Re: Hiding Tattoos
Alter Aura…..you change the aura of yourself to not be radiating magic. For a more long lasting effect have a Artifact (NB:Nightlands) with the null aura or the false aura feature. Alter aura can be useful, but it requires being psionic and unless I'm misunderstanding it, I think it will only prote...
- Wed Jul 06, 2016 12:34 pm
- Forum: Guild of Magic & Psionics
- Topic: Hiding Tattoos
- Replies: 24
- Views: 15048
Re: Hiding Tattoos
Thinking it through, 20 minutes is fine. The defensive powers are all over the place, from a minute to 30 minutes per level. Depending on your intent, the P.P.E. cost might be too high. I think that's a complex decision that should be based on how much of a trade off being effectively invisible is ...
- Wed Jul 06, 2016 11:10 am
- Forum: Guild of Magic & Psionics
- Topic: Hiding Tattoos
- Replies: 24
- Views: 15048
Re: Hiding Tattoos
I would not approve it. It's out of step with similar powers, especially in the duration and the ability to use some of the character’s other powers while concealing himself. Your GM may be more lenient though. Our current GM is very lenient and tends toward high powered games, but if I'm making so...
- Wed Jul 06, 2016 9:33 am
- Forum: Guild of Magic & Psionics
- Topic: Hiding Tattoos
- Replies: 24
- Views: 15048
Re: Hiding Tattoos
You'd just need to replicate the Mask P.P.E. psionic power. Using the empathy & transmission tattoo as a model; it should cost 15 P.P.E. and last two minutes per level, providing the same protection as the psionic ability on RUE p.174. I think an eye stabbed by a dagger would be an appropriate ...
- Wed Jul 06, 2016 8:54 am
- Forum: Guild of Magic & Psionics
- Topic: Hiding Tattoos
- Replies: 24
- Views: 15048
Re: Hiding Tattoos
What's your situation? A Monster Shaping tat doesn't hide the PPE, but can throw off being seen as magic tattoo user. Not great for hiding from say the Coalition, but can work in many places as a monster with decent PPE like a Brodkil blending into say Calgary. That is something I had not considere...
- Tue Jul 05, 2016 11:59 am
- Forum: Guild of Magic & Psionics
- Topic: Hiding Tattoos
- Replies: 24
- Views: 15048
Hiding Tattoos
I'm looking for a good way to hide Atlantean tattoos from detection. Clothing and makeup are obvious for hiding them visually, but what about hiding them from mystic detection? The physical reactor psi implant with the nega-psychic powers would do it, but there's no guarantee you would get those spe...
- Wed Jun 22, 2016 11:02 am
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Enlightened Immortal?
- Replies: 6
- Views: 8142
Enlightened Immortal?
I just read up on these a short while ago, and while it isn't something that I personally want to play, I did have one question... Upon turning 16-17 after a reincarnation they regain/remember all prior OCC/PCC abilities, powers, and skills. Taken literally that means they regain any super powers, b...
- Mon Jun 20, 2016 12:16 pm
- Forum: Rifts®
- Topic: Combined OCC/PCC
- Replies: 8
- Views: 2013
Re: Combined OCC/PCC
You should talk to your GM to see if (s)he would allow you to take the WS Class Unique skills as PCCR skills for the Psi-Druid. Since my main interest was getting the cartography and trailblazing skills for a psi-druid, that is a simple and probably workable idea. Could always play a scout with a p...
- Fri Jun 17, 2016 1:13 pm
- Forum: Rifts®
- Topic: Combined OCC/PCC
- Replies: 8
- Views: 2013
Combined OCC/PCC
Are there any guidelines out there for combining classes other than using the mega-hero XP chart or GM ruling? To be specific I'm thinking about playing a Wilderness Scout/Psi-druid. It strikes me as a good combination without being overly powerful and I certainly don't think its at the mega hero le...
- Fri Jun 03, 2016 7:07 am
- Forum: Heroes Unlimited™
- Topic: Minor, Major, or Natural Genius specific..?
- Replies: 3
- Views: 3465
Minor, Major, or Natural Genius specific..?
This may have been done before, but this is an idea I've always liked. I'm just not sure of the power level. It may simply be too much. Should this be a Major power, a Minor power, or class (like the Natural Genius) specific power? RAPID LEARNING: The character can permanently learn a new skill of a...
- Wed May 25, 2016 12:34 pm
- Forum: Rifts®
- Topic: T-man World tree question
- Replies: 7
- Views: 1076
Re: T-man World tree question
Thanks for the thoughts folks. I'm inclined to go with the "I can't do, but I can teach" approach. Our GM has basically decided that teaching is feasible, with the addendum that it be used carefully since several members our group are spell slingers. If nothing else (assuming he lives that...
- Wed May 25, 2016 12:28 pm
- Forum: Rifts®
- Topic: Weapon tattoo question.
- Replies: 5
- Views: 687
Weapon tattoo question.
I know that as a rule, weapon tattoos use the base weapon description for weapon statistics, but is there a hard and fast rule for how the weapon depicted if chosen? I.E. a Mace - how is it decided whether it has 3, 4, or 5 flanges? a Staff - how is it decided whether it is capped, banded, etc..? a ...
- Thu May 19, 2016 11:18 am
- Forum: Rifts®
- Topic: T-man World tree question
- Replies: 7
- Views: 1076
T-man World tree question
I have a 8th level T-man who managed to get himself nailed to Yggdrasil and survive. He was being used by our GM as an NPC at the time (I was out of town for a few sessions). It was a little out of character for him, but done is done and I think it will prove usefull down the line. End result he sur...