Search found 103 matches

by foilfodder
Sat Dec 16, 2023 3:50 pm
Forum: Palladium Books® Games Q. & A.
Topic: Horror Factor Tweek
Replies: 6
Views: 8546

Re: Horror Factor Tweek

... Let's say a group of 5th level Rifts Badasses who have never encountered A serious real Demon til now). Boom Arch Fiend!!! huh??? is that. Let's Say Cyber knight, Ley Line Walker, Chuck the Full Borg, A Wolfen Wilderness Scout, Bobby the Merc. Bobby Fails his HF and the rest pass. They all get ...
by foilfodder
Sun Dec 10, 2023 9:11 pm
Forum: G.M.s Forum
Topic: What O.C.C.s and skills make the best leader?
Replies: 22
Views: 15386

Re: What O.C.C.s and skills make the best leader?

Right now I am using a Free Born Dog Boy who is undercover as a CS Dog Boy. Sgt Wyatt. He is secretly a cyber-knight. He is leveling up though and needs to pick a couple of O.C.C. Related skills. Figured he'd should pick something more suited to the leadership role. I also thought about retconning ...
by foilfodder
Sun Dec 10, 2023 12:57 pm
Forum: G.M.s Forum
Topic: What O.C.C.s and skills make the best leader?
Replies: 22
Views: 15386

Re: What O.C.C.s and skills make the best leader?

You definately have a good start there. Still loyal to CS military and the ideal of being protectors of humankind. Your leader is probably the John Wayne type. Strong leader, willing to fight alongside his men and humble enough to assign one of his subordinates when their skills are better suited to...
by foilfodder
Sun Dec 10, 2023 11:06 am
Forum: G.M.s Forum
Topic: What O.C.C.s and skills make the best leader?
Replies: 22
Views: 15386

Re: What O.C.C.s and skills make the best leader?

8 CS psi-stalkers 32 CS Dog Boys 1) The Coalition would not pass through officer cannidates that disagreed with their fundamental philosophy. The CS propoganda would be overwhelming during military training. "D-bees are evil, magic is evil, as a soldier of the Coalition you protect the citizen...
by foilfodder
Sun Mar 19, 2023 10:50 am
Forum: Dead Reign™
Topic: NPC stats.
Replies: 2
Views: 10080

Re: NPC stats.

The Dead Reign rulebook covers "ordinary people" on pages 85-89 If you need a detailed NPC you should start on page 160 with Quick roll Characters and pick a O.C.C. The Dead Reign Sourcebooks are a good source for addirional material, example Sourcebook 1 Civilization Gone includes bandits...
by foilfodder
Sun Feb 26, 2023 12:21 am
Forum: Palladium Fantasy RPG®
Topic: Time Slip [PF Pg 200] purports to remove the Caster from the
Replies: 6
Views: 1049

Re: Time Slip [PF Pg 200] purports to remove the Caster from

Playing back in the 1990s neither my GM or I liked the written description of Time Slip so we rewrote it. I do not have a copy of the wording we used but I remember we made more of "caster is out of phase with normal time". This had the double effect: 1) Everyone but the caster would see t...
by foilfodder
Tue Feb 07, 2023 2:24 am
Forum: G.M.s Forum
Topic: CS Numbers / Demographics
Replies: 11
Views: 2275

Re: CS Numbers / Demographics

Actually, I like your break down of the CS and NGR better. Strikes me as more intelligent. I just have to read up on it to find out if what someone told me was a simplification, mis-memory or or mistake. Either way you rock foilfodder While I have the R.U.E. book, I haven't kept up to date with Rif...
by foilfodder
Tue Feb 07, 2023 12:25 am
Forum: G.M.s Forum
Topic: CS Numbers / Demographics
Replies: 11
Views: 2275

Re: CS Numbers / Demographics

1) the wilderness of Rifts Earth is deadly. Magical creatures, bandits, aliens can destroy your town in a blink of an eye. The C.S. / N.G.R. are "safer" due to military power. 2) being a non-human in the C.S . N.G.R. is hard, you are second-class and may be beaten or killed and nobody will...
by foilfodder
Mon Feb 06, 2023 11:09 am
Forum: G.M.s Forum
Topic: CS Numbers / Demographics
Replies: 11
Views: 2275

Re: CS Numbers / Demographics

The main Rifts rulebook as well as most sourcebooks (New West, Mercenaries, Lone Star) already have the information you are searching for.

If you want more flavor for the world to pass onto your players, Palladium did authorize novels, although I haven't read any so can't make a reccommendation
http://palladium-store.com/1001/category/Novels.html
by foilfodder
Fri Feb 03, 2023 11:43 am
Forum: G.M.s Forum
Topic: How do you do encounter design?
Replies: 2
Views: 1322

Re: How do you do encounter design?

Obviously there's two major aspects to a campaign: the over-arching story line (the "campaign map" level), and the specific encounters within it ("dungeon crawls" for want of a better term.), whether those be a plot-critical encounter or some random cave the characters decided t...
by foilfodder
Wed Feb 01, 2023 2:08 pm
Forum: G.M.s Forum
Topic: Adventure aspect computers and hacking
Replies: 3
Views: 1249

Re: Adventure aspect computers and hacking

So I have some players with some skills. Computer operations, Computer programing, Computer Hacking (Rogue), Electrical Engineering, Artifical Intelligence. I'd like to create adventure moments when they could use them. Where on Rifts Earth can players use hacking skills. ... Please share your feed...
by foilfodder
Tue Jan 31, 2023 12:32 pm
Forum: After the Bomb® RPG & TMNT®
Topic: Natural Armor SDC
Replies: 2
Views: 11101

Re: Natural Armor SDC

I found a post from 20+ years ago with a reply from drewkitty saying A.R. goes away, citing Heroes Unlmited 2 rulebook but not listing a page number. I don't have that book, but I am including a quote of the post chain and a link to the thread. m drewkitty ~..~ wrote: Teaching Time: for those Rifter...
by foilfodder
Mon Jan 30, 2023 2:51 pm
Forum: After the Bomb® RPG & TMNT®
Topic: Natural Armor SDC
Replies: 2
Views: 11101

Re: Natural Armor SDC

I am looking at page 10 of my 1994 edition of Heroes Unlimited which lists 3 types of A.R. in the game system: - Body Armor (from equipment) wearer is damaged if roll is over A.R., otherwise armor is damaged. Armor destroyed when S.D.C depleted. - Natural Armor (from mutant/super powers) character i...
by foilfodder
Sun Jan 29, 2023 12:02 pm
Forum: Heroes Unlimited™
Topic: What I am doing with armor...
Replies: 12
Views: 12299

Re: What I am doing with armor...

Each G.M. and their players will have a different opinion on what should change and how. When I feel an existing rule needs a change SIMPLE and FUN usually wins out over REALISM. Palladium game systems rarely take into account the source of what causes the damage (impact, ballistic, fire, explosion,...
by foilfodder
Sun Jan 29, 2023 7:53 am
Forum: G.M.s Forum
Topic: Gargoyles and brodkil
Replies: 2
Views: 1273

Re: Gargoyles and brodkil

Gargoyle and Bordkil My player characters take some prisoner / rescues / befriend. So what do they eat? Fish? I had them go fishing for everyone to eat. I thought they were natural born hunters but have no idea how much they eat or need too eat. Vampires and Psi-stalkers I am clear on. These guys? ...
by foilfodder
Wed Jan 25, 2023 8:29 pm
Forum: Rifts®
Topic: + to hit bonus's?
Replies: 8
Views: 2305

Re: + to hit bonus's?

So, I've not played Rifts since 1996 when my college game group graduated and we all left. I have the new RUE book. It seems our old characters (I still have my TW I've had since I was 14.) had waaaay too high of a modifier for shooting. We had been adding P.P., HTH, Sniper, weapon systems, physica...
by foilfodder
Wed Jan 25, 2023 12:50 pm
Forum: Rifts®
Topic: How would you sell someone on Rifts?
Replies: 10
Views: 2111

Re: How would you sell someone on Rifts?

My take, if you want a system with tons of non-fantasy material, or a system to write your own material for it can be a blast. You probably want to stick with players who aren't obessed with min/maxing characters, game balance or rules-lawyering as each setting rulebook written by Palladium, Rifts, ...
by foilfodder
Sat Jan 21, 2023 11:19 am
Forum: G.M.s Forum
Topic: CS plan for Field attacks against vampires
Replies: 5
Views: 2371

Re: CS plan for Field attacks against vampires

Thanks for the Feedback and opinions. I welcome better ideas. What do you "see" as the master vampire's strategy or counter strategy for these tactics? If the CS or vampire hunters were after you, What would you do if you were the master vampire? Remember that Mexico has multiple Vampires...
by foilfodder
Fri Jan 20, 2023 11:00 pm
Forum: Palladium Fantasy RPG®
Topic: Diabolist Nukes
Replies: 17
Views: 2309

Re: Diabolist Nukes

Could you please clarify your arguement that I "omit a clause that change that significantly" relating specifically to AREA AFFECT ward types rather than parapharsing from unrelated sections and ALARM WARDS? I see the confusion; you were referencing the 1st edition text; I had taken the c...
by foilfodder
Thu Jan 19, 2023 5:31 pm
Forum: Palladium Fantasy RPG®
Topic: Diabolist Nukes
Replies: 17
Views: 2309

Re: Diabolist Nukes

On the chance that you are using 1st edition the information on Diablist wards is on page 107. If the Area Effect Ward was what your player diabolist was attempting to use it would not work as key words in the section of Area of Affect Wards are "placed on large immobile object". Thus he ...
by foilfodder
Thu Jan 19, 2023 5:03 pm
Forum: Palladium Fantasy RPG®
Topic: Diabolist Nukes
Replies: 17
Views: 2309

Re: Diabolist Nukes

Back to the original poster, there is also additional rules beyond page 107 which I did not feel was necessary to quote as the case the original poster had presented was already identified as a misuse. Specifically third paragraph under heading AREA AFFECT on page 108, "However, an item in use,...
by foilfodder
Wed Jan 18, 2023 10:55 pm
Forum: G.M.s Forum
Topic: New Campaign - First in Years
Replies: 6
Views: 1590

Re: New Campaign - First in Years

Characters will be "an average everyday person" caught up in crazy world events, just not a Dark Day or a zombie apocalypse. And I'm not thinking about a skill being missing from a list. As I said in my initial post, I've both spoken to Kevin regarding skills in the past, and heard him sa...
by foilfodder
Wed Jan 18, 2023 4:52 pm
Forum: Palladium Fantasy RPG®
Topic: Diabolist Nukes
Replies: 17
Views: 2309

Re: Diabolist Nukes

On the chance that you are using 1st edition the information on Diablist wards is on page 107. If the Area Effect Ward was what your player diabolist was attempting to use it would not work as key words in the section of Area of Affect Wards are "placed on large immobile object". Thus he c...
by foilfodder
Tue Jan 17, 2023 12:11 pm
Forum: G.M.s Forum
Topic: New Campaign - First in Years
Replies: 6
Views: 1590

Re: New Campaign - First in Years

Greetings all, Without going into detail on what the campaign will be centered around, it will be set in the modern era, and I will take full advantage of all the craziness that is in our 24 hour global news cycle. It will be a low power setting, so along the lines of Nightbane and Dead Reign (no M...
by foilfodder
Mon Jan 16, 2023 10:33 pm
Forum: Palladium Fantasy RPG®
Topic: Melee weapons, blood loss and shock?
Replies: 4
Views: 1691

Re: Melee weapons, blood loss and shock?

In the Compendium of Contemporary Weapons, pages 15-16, there's some very cool rules on the impact of blood loss from a gunshot wound (1-2 points of damage per minute/4 melee rounds, per wound) and shock (basically, getting shot really f*ing hurts! And this causes your character to at best miss an ...
by foilfodder
Thu Jan 12, 2023 11:33 pm
Forum: Rifts®
Topic: The Original A.R.C.H.I.E. Adventure is Kinda Lame
Replies: 4
Views: 1272

Re: The Original A.R.C.H.I.E. Adventure is Kinda Lame

I enjoyed my run-in with Jimmy T, the Shermanians and A.R.C.H.I.E. 3 as a player back in the 90s. Having read through the adventure over a decade later, our group (cyberknight, headhunter and shifter) didn't have the technological skills to really put together the clues as to what was really going o...
by foilfodder
Thu Jan 12, 2023 4:49 pm
Forum: G.M.s Forum
Topic: What to do about Over Powered players flgiht / fight
Replies: 22
Views: 3435

Re: What to do about Over Powered players flgiht / fight

First thoughts are something like Suicide Squad. Those guys have bombs in their head's. That is definately one direction you could take, however the players may then shift the focus from whatever adventure you have planned as GM to disabling/circumventing whatever magical/technological control devi...
by foilfodder
Sat Jan 07, 2023 12:53 pm
Forum: G.M.s Forum
Topic: What to do about Over Powered players flgiht / fight
Replies: 22
Views: 3435

Re: What to do about Over Powered players flgiht / fight

Thanks Foilfobber, I am curious about your adventure purchases. The Rifter? Don't mean to make myself out as a faultless victim of my players. It just disappointing for me to see them rinse wash and repeat combat. Some disputes come up over how skills work but, from my GM side, I don't just want to...
by foilfodder
Fri Jan 06, 2023 2:07 pm
Forum: G.M.s Forum
Topic: What to do about Over Powered players flgiht / fight
Replies: 22
Views: 3435

Re: What to do about Over Powered players flgiht / fight

Sounds like you and your group have several good things going DarthAuthor: 1) player and G.M. coordination on character creation 2) player and G.M. communicating on adventure content pre and post session 3) no in-fighting between players over leadership or loot 4) no GM railroading by forcing decisi...
by foilfodder
Fri Jan 06, 2023 12:38 am
Forum: G.M.s Forum
Topic: What to do about Over Powered players flgiht / fight
Replies: 22
Views: 3435

Re: What to do about Over Powered players flgiht / fight

It sounds like you are a bit disappointed your players are not reacting to situations and problems the way you want them to DarthAuthor. A few items to consider: Trying to force players and their characters into adventures or scenarios they do not want is bad. You as the Gamemaster should enjoy both...
by foilfodder
Tue Dec 27, 2022 11:54 am
Forum: Palladium Fantasy RPG®
Topic: Might run fantasy 1e for my group could use some help
Replies: 13
Views: 8331

Re: Might run fantasy 1e for my group could use some help

I've been looking over the 1e fantasy books I got in the bundle of hope a little ways back and I've been thinking of running a game for my group, but before I do that I've got some question to ask. 1. What are the main books outside the corerules would you recomenned I look at. And I'm talking abou...
by foilfodder
Fri Jul 08, 2022 11:51 pm
Forum: Palladium Fantasy RPG®
Topic: Game Setting differences
Replies: 10
Views: 2812

Re: Game Setting differences

I think both the OPs question about similarities between Palladium Fantasy RPG and DnD5E mesh nicely withCurbludgeon's point that the ability to roleplay is independent of the rules system. Palladium is in my opinion adequate for a fantasy RPG. That is "good enough" for me move on to what ...
by foilfodder
Thu Jul 07, 2022 11:17 pm
Forum: G.M.s Forum
Topic: You can give a party potions but you can't make them drink
Replies: 9
Views: 2981

Re: You can give a party potions but you can't make them dri

The real question in that scenario is why didn't the priest heal themselves to fool? That's the number one rule for any healer; help yourself first, your party seconds, because if you're dead everyone else is likely to die, too. There's also the question of why they went into a room first; that's t...
by foilfodder
Thu Jul 07, 2022 6:50 pm
Forum: G.M.s Forum
Topic: You can give a party potions but you can't make them drink
Replies: 9
Views: 2981

Re: You can give a party potions but you can't make them dri

I'm not sure it has anything directly to do with age of the game. Any game where healing is not trivial will give people trouble that are used to the D&D 5E version of durability/resiliency. It really requires a different frame of mind. If your character's health/vitality/whatever truly matters...
by foilfodder
Thu Jul 07, 2022 6:28 pm
Forum: G.M.s Forum
Topic: You can give a party potions but you can't make them drink
Replies: 9
Views: 2981

Re: You can give a party potions but you can't make them dri

*chuckles* Me reasoning it out, I would of kept the priest at full health with the potions because he is the 'medic' and can't use his powers on himself. and then have the priest use his powers on everyone else to keep them at full health. (or better yet two priests ) Seems like a no brainer with t...
by foilfodder
Thu Jul 07, 2022 3:12 pm
Forum: G.M.s Forum
Topic: You can give a party potions but you can't make them drink
Replies: 9
Views: 2981

You can give a party potions but you can't make them drink

GMing my players through a classic fantasy dungeon, two Mercenaries, a Thief, a Priest of Light with three hired swords for help. The local relgious head hired the group to cleanse a crypt of evil, providing each P.C. with a healing potion in advance. After two difficult battles everyone but the thi...
by foilfodder
Wed Jun 29, 2022 12:09 am
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: P.P. Bonus to Ranged Attacks - Is It My Imagination?
Replies: 4
Views: 5848

Re: P.P. Bonus to Ranged Attacks - Is It My Imagination?

Pulling out the 1E Robotech Main RPG, no PP bonuses are stated to not be applicable for ranged combat (pg77, specifically to modern weapons, which in PB terminology equates to ranged weapons), HOWEVER for MECHA COMBAT (pg36) a HIGH PP is said to be factored in. In 1E it really would depend on which...
by foilfodder
Mon Feb 14, 2022 2:49 pm
Forum: G.M.s Forum
Topic: SPD to MPH
Replies: 18
Views: 8143

Re: SPD to MPH

In my games I've simplified movement to SPD X 5 feet per action, and an action must be spent to move, but can be added to any other action. That seems irrelevant to this... is this an argument? Wouldn't this lead to a game exploit where characters which have more actions/attacks can move farther in...
by foilfodder
Thu Jul 22, 2021 7:20 pm
Forum: Heroes Unlimited™
Topic: Do you think it,s time for 3nd Edition Heroes Unlimited?
Replies: 127
Views: 62938

Re: Do you think it,s time for 3nd Edition Heroes Unlimited?

No to 3rd edition HU The PB rpgs may have a bad rep due to the organization and rule inconsistancies between rulebooks, but adding a HU 3rd edition would probably anger just as many veteran players as it would please. More flame-wars across the Megaverse internet won't bring more players to the tabl...
by foilfodder
Mon Jul 12, 2021 4:20 pm
Forum: G.M.s Forum
Topic: VTT (FGU) - What features do you want in a ruleset
Replies: 6
Views: 3965

Re: VTT (FGU) - What features do you want in a ruleset

Regarding the OPs priority list: Hello everyone, 1. Character Creation 2. Auto updating character sheet w/ tabs for basic info, combat bonuses, psionics, magic, equipment, etc. 3. Opponent tracker (basic bonuses/damage/MDC/map token 1) Character Creation I agree with Warshield73 that trying to autom...
by foilfodder
Wed Jul 07, 2021 5:32 pm
Forum: Palladium Books® Games Q. & A.
Topic: Differing skill values by setting
Replies: 10
Views: 11534

Re: Differing skill values by setting

Another +1 for Drew_Kitty's statement that GM and players need to sitdown to agree on specifics before character generation. (probably one MAIN rulebook, with anything outside at GM discretion).. Power-gamers can also exploit differences in bonuses granted by the Physical Skill catagory depending on...
by foilfodder
Thu Jan 14, 2021 2:13 am
Forum: G.M.s Forum
Topic: Combat Encounters
Replies: 7
Views: 9299

Re: Combat Encounters

Low damage attacks with high MDC targets can be a real game-killer. My old GM used a combination of optional & house rules to liven things up. At one point had some supernaturally strong D-Bees wrestle a Glitterboy to the ground rather than slug it out with MDC. As players, we'd also find ways t...
by foilfodder
Fri Jan 08, 2021 4:50 pm
Forum: G.M.s Forum
Topic: Introducing new to palladium players to the system.
Replies: 8
Views: 4805

Re: Introducing new to palladium players to the system.

Since I feel rifts would be too much to take in at once I chose to use palladium fantasy to get everyone used to the system. Some of the players are experienced with other games, which has caused a harder learning curve in some ways then with inexperienced players to be honest. I have run into a co...
by foilfodder
Tue Aug 04, 2020 5:00 pm
Forum: G.M.s Forum
Topic: quick non-combat quests
Replies: 4
Views: 4040

Re: quick non-combat quests

I agree, using a single skill roll as a possible solution to a problem can be, as you said, "wide as the ocean and deep as puddle." Let me ask first, why are you focusing on randomly generating tasks like some endless-dungeon side-quest simulation? If the player characters truly need to &q...
by foilfodder
Sun Aug 02, 2020 7:59 pm
Forum: G.M.s Forum
Topic: Online Gaming - Palladium Online
Replies: 18
Views: 8697

Re: Online Gaming - Palladium Online

I have decided to probably use Roll20, again it seems to be where the players are. I am curious to know if any GMs pay for the service or do they just use the free service? I use a free account on Roll20, though I did pickup additional content for D&D 5E "Lost Mines of Phandelver" i h...
by foilfodder
Wed Jul 29, 2020 6:03 pm
Forum: G.M.s Forum
Topic: Online Gaming - Palladium Online
Replies: 18
Views: 8697

Re: Online Gaming - Palladium Online

Sorry Warshield73, didn't notice you Linked to the COVID thread, working on a small screen here. If you are running a game I suggest choosing your platform by the features you need as a GM. Communication features: - chatroom? - private message capability? - voice chat? - video chat? game mechanics: ...
by foilfodder
Wed Jul 29, 2020 1:27 am
Forum: G.M.s Forum
Topic: Online Gaming - Palladium Online
Replies: 18
Views: 8697

Re: Online Gaming - Palladium Online

Lots of posts in this thread you should find helpful
viewtopic.php?f=30&t=161649
by foilfodder
Tue Jul 14, 2020 4:07 pm
Forum: G.M.s Forum
Topic: On Game Balance and a Defense of the Palladium System
Replies: 48
Views: 40837

Re: On Game Balance and a Defense of the Palladium System

This topic is always relavent even if this thread has been necro'd twice. People are going take react negatively to articles like this, because it basically says, if you're not playing this way, you are doing it wrong. Of course that's going to get a bad reaction. If I was writting an article on GMi...
by foilfodder
Thu May 07, 2020 3:06 pm
Forum: G.M.s Forum
Topic: Remote Gaming During The COVID-19 Pandemic?
Replies: 15
Views: 10536

Re: Remote Gaming During The COVID-19 Pandemic?

I've never used onlne gaming before COVID-19. Into 5th session GMing a D&D 5E game. Two players, going well. We use Roll20.net, which runs in web-browser; you can: - chatroom style text communication - There is a die-roller; players option to use real dice on honor-system - put a map or battlegr...
by foilfodder
Tue Mar 24, 2020 8:06 pm
Forum: G.M.s Forum
Topic: GM vs Player question
Replies: 16
Views: 10542

Re: GM vs Player question

Okay two things I see as very wrong here 1) Both you and the G.M. need to agree on the backstory for the character. If you both can not reach a point where you agree, you really shouldn't be sitting down at a table to game together. 2) You are staying in a game where you are sure the G.M. is verball...

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