Search found 529 matches
- Tue Mar 24, 2009 11:02 am
- Forum: Palladium Open House
- Topic: Most Fun Game
- Replies: 11
- Views: 7373
Re: Most Fun Game
I'm just wanting to know where Braden's afterhours Space Pirate game is going to be and when. That was enjoyable, even for a non-pirate. This year I'm only doing the CCG Tourney (no Rules and Deck Building Seminar this year) and a HU/AU game so I can leave more time open to playing. Although, I have...
- Tue Mar 24, 2009 10:54 am
- Forum: Palladium Open House
- Topic: Open House 09: Who's coming?
- Replies: 78
- Views: 40554
Re: Open House 09: Who's coming?
i look forward to hanging out with you sanford, sucks your only going to be there for one day thou Gotta get up Saturday and drive to the casino for my bowling league banquet. I thought about blowing it off but they're serving prime rib, and I don't f*** around when it comes to prime rib. ... you c...
- Thu Mar 19, 2009 1:46 pm
- Forum: Rifts®
- Topic: Cosmo-knights?
- Replies: 48
- Views: 1264
Re: Cosmo-knights?
The quickest way to defeat a Cosmo-Knight is to make him fall. And so many people willing to play Cosmo-Knights seem to be equally quick to forget about that oh-so constricting Code and how by breaking one of the laws causes the Cosmo-Knight to become not-so Cosmo. And I'm glad to see a few people a...
- Thu Mar 05, 2009 12:14 pm
- Forum: Rifts®
- Topic: Burster Tactics and Strategies
- Replies: 33
- Views: 883
Re: Burster Tactics and Strategies
Burster with a TW Flamethrower.
Funny thing is, every female I get in my Demo games goes for my Female Elven Burster with a TW Flamethrower. Elf, Chick, Fire..........gotta wonder.![Laugh Out Loud :lol:](./images/smilies/lol.gif)
![Big Grin :D](./images/smilies/biggrin.gif)
Funny thing is, every female I get in my Demo games goes for my Female Elven Burster with a TW Flamethrower. Elf, Chick, Fire..........gotta wonder.
![Laugh Out Loud :lol:](./images/smilies/lol.gif)
- Fri Feb 20, 2009 11:51 am
- Forum: Palladium Open House
- Topic: POH and Wolverine
- Replies: 12
- Views: 7744
Re: POH and Wolverine
MADMANMIKE wrote:Last time I ended up sitting there until 5:30 AM chatting with Oberle, Bellairre and Lonnie.
-Mike <8]
That's funny that I get first name treatment while others don't.
![Big Grin :D](./images/smilies/biggrin.gif)
Now that you mention this, I remember it. But I didn't remember anything about it until seeing this post.
- Tue Nov 11, 2008 11:43 am
- Forum: Dead Reign™
- Topic: Crossing Borders (mixing two or more games....)
- Replies: 14
- Views: 8589
Re: Crossing Borders (mixing two or more games....)
That was always my hope, and the way I do it. When I first heard and then seen Dead Reign, I always figured it to be a companion piece to BtS. Not sure if it was on the level of RIFTS+Phase World or HU+AU or more on the level of HU+N&SS or HU+Nightbane, etc. (Settings that virtually the same se...
- Tue Nov 11, 2008 11:39 am
- Forum: Dead Reign™
- Topic: Wife/Kids/Family as Zombies
- Replies: 26
- Views: 13367
Wife/Kids/Family as Zombies
This seems to be a reoccuring statement within all of the posts in the DR forum. So why keep beating around the bush, why not just start a thread on the subject. Would you kill your Family (whatever relation) if they were Zombies? My answers, yes and no. First off, I'd likely try to imprison them. S...
- Tue Nov 11, 2008 11:27 am
- Forum: Dead Reign™
- Topic: Dead Reign - advance publication photocopy - signed
- Replies: 13
- Views: 9693
Re: Dead Reign - advance publication photocopy - signed
I would say it was Dennis/Subjugator, but I know he's happy sitting on the Printer's Proof. So perhaps it was Preacher? The only other person I'd peg to spend that much money.
- Tue Nov 11, 2008 11:22 am
- Forum: Dead Reign™
- Topic: Crossing Borders (mixing two or more games....)
- Replies: 14
- Views: 8589
Crossing Borders (mixing two or more games....)
So, I'm one who likes to look at all of Palladium's games and sort of use them together. For instance, I like Nightbane with Heroes Unlimited, I like Beyond the Supernatural with Heroes Unlimited, RIFTS and Robotech, etc. And I know I'm not alone here with this. So, I was thinking about Dead Reign a...
- Tue Oct 07, 2008 9:31 am
- Forum: Rifts®
- Topic: GM Advice?
- Replies: 31
- Views: 1070
Re: GM Advice?
So do you get PP bonuses for magical bolts or not? That's actually an important question. Since most Magical Attacks (Fireball, Call Lightning, Power Bolt, etc.) tend to either give a +# to Strike or set a # to Dodge, I'd be inclined to think that there are no outside bonuses for them. However, che...
- Tue Oct 07, 2008 8:00 am
- Forum: Rifts®
- Topic: GM Advice?
- Replies: 31
- Views: 1070
Re: GM Advice?
Fixed.
I was forgetting the Sniper Skill, but knew there was 3 sources for Bonuses. And with my head in PFRPG right now, went with P.P.
I was forgetting the Sniper Skill, but knew there was 3 sources for Bonuses. And with my head in PFRPG right now, went with P.P.
- Mon Oct 06, 2008 11:20 am
- Forum: Rifts®
- Topic: What happened to the republicans?
- Replies: 5
- Views: 4732
Re: What happened to the republicans?
The republicans They're fighting with the religious zealots to determine who will take over the world. What?! So I watched Venture Bros. recently. From what I've read, the Republicans seem to be more of a secret/background organization and tend not to be 'out there' for everyone to notice. Also, th...
- Mon Oct 06, 2008 10:43 am
- Forum: Rifts®
- Topic: GM Advice?
- Replies: 31
- Views: 1070
Re: GM Advice?
For quick reference, and as per Rifts: Ultimate Edition (around pg. 320 or so) Ranged Shot=1 Attack/Action (Allows W.P., Sniping, and any other generic bonus to strike) Aimed Shot=2 Attacks/Actions (Same as Above but also with a +2 to hit, might be +3 check book) Called Shot=2 Attacks/Actions (Same ...
- Thu Sep 04, 2008 9:04 am
- Forum: Rifts®
- Topic: OUCH! My broken neck.
- Replies: 3
- Views: 521
Re: OUCH! My broken neck.
Granted, the thought behind "Full/EBA" Armor and "Light" Armor in regards to whiplash or broken necks may be a sound thought, it would also thusly impact game play in other ways. Case in point: If EBA prevents Neck Breaks, then EBA doesn't have a full range of Neck Movement, whic...
- Fri Aug 29, 2008 1:15 pm
- Forum: Rifts®
- Topic: No Glitter Boys?
- Replies: 221
- Views: 14600
Re: No Glitter Boys?
The 100 shots to 1000 shots type for the Boom Gun Payload was originally changed in the old Rifts Main Book, in the latter printings. I know it shows up in 16th printing. tt was also changed in the Free Quebec Worldbook. Both were before R:UE. The notion of R:UE changing this little thing is null a...
- Fri Aug 29, 2008 12:34 pm
- Forum: Rifts®
- Topic: No Glitter Boys?
- Replies: 221
- Views: 14600
Re: No Glitter Boys?
The 100 shots to 1000 shots type for the Boom Gun Payload was originally changed in the old Rifts Main Book, in the latter printings. I know it shows up in 16th printing. tt was also changed in the Free Quebec Worldbook. Both were before R:UE. The notion of R:UE changing this little thing is null an...
- Fri Aug 29, 2008 9:37 am
- Forum: Rifts®
- Topic: Your coolest combos
- Replies: 82
- Views: 3280
Re: Your coolest combos
Spinning Blades + Invincible Armor + Invulnearbility
Also, I thought this was suppose to be 'Legal' combos, because I've seen ALOT that isn't legal or highly questionable.
Also, I thought this was suppose to be 'Legal' combos, because I've seen ALOT that isn't legal or highly questionable.
- Fri Aug 29, 2008 9:14 am
- Forum: Rifts®
- Topic: No Glitter Boys?
- Replies: 221
- Views: 14600
Re: No Glitter Boys?
One time I play-tested a GB versus 3 SAMAS for my GM. He had the Sam's take called shots to the GB's right hand so I couldn't adequately control the gun. I retaliated with called shots to the Sams' heads, but they got my hand before I could take them. Things went downhill after that. Speed and swir...
- Wed Aug 27, 2008 1:10 pm
- Forum: Rifts®
- Topic: Fallen Cosmo knights? Should they be played?
- Replies: 29
- Views: 3307
Re: Fallen Cosmo knights? Should they be played?
According to the new FAQ, a wolfen say, would keep his senses. I don't know if the new FAQ is really consider "canon" per say, but for the most part you can use them as a logical guide-line. So, it really is an OCC like it says in the book. People who say otherwise generally seem to be ni...
- Wed Aug 27, 2008 11:36 am
- Forum: Rifts®
- Topic: How would you kill Prosek?
- Replies: 132
- Views: 4771
Re: How would you kill Prosek?
The way Karl Prosek will die......... Joseph Prosek Jr. He's the only one with freedom to contact the target, knows his location, and not only has the CS Military, CS Psi-Battalion, but also the CS Magic Corps to assist him. Yep, with Karl out of the way, I think I will be very interested to see wha...
- Wed Aug 27, 2008 10:10 am
- Forum: Rifts®
- Topic: Dead Boy Armor
- Replies: 14
- Views: 2526
Re: Dead Boy Armor
You know, all of a sudden I'm finding access to costumes that I've always wanted, and yet need to wrroy about how I'm going to pay for them.
I'm tentative as a yes for this. Only 2 things: Will it fit me (and you know I'm a giant) and do I have to cut my hair for the CS military?![Laugh Out Loud :lol:](./images/smilies/lol.gif)
![Big Grin :D](./images/smilies/biggrin.gif)
I'm tentative as a yes for this. Only 2 things: Will it fit me (and you know I'm a giant) and do I have to cut my hair for the CS military?
![Laugh Out Loud :lol:](./images/smilies/lol.gif)
- Wed Aug 27, 2008 9:07 am
- Forum: Rifts®
- Topic: No Glitter Boys?
- Replies: 221
- Views: 14600
Re: No Glitter Boys?
I don't think it is bad GMing to ban a Glitter Boy. One of my rules for a successful Rifts game is to clearly define what you want in a game before people begin making characters; the kitchen-sink games tend to cause the biggest problems, IME. After reading this, I feel I must clarify my post above...
- Wed Aug 27, 2008 8:49 am
- Forum: Rifts®
- Topic: No Glitter Boys?
- Replies: 221
- Views: 14600
Re: No Glitter Boys?
A question to pose to your GM's next time this situation is brought about........ "Do you take Spells away from a Mage?" "Do you take Bionics away from a Borg?" "Do you take guns away from the Headhunter?" "Do you take the Bio-Comp and Drug Harness away from a Juic...
- Wed Aug 27, 2008 8:34 am
- Forum: Rifts®
- Topic: Fallen Cosmo knights? Should they be played?
- Replies: 29
- Views: 3307
Re: Fallen Cosmo knights? Should they be played?
Actually, if I'm correct (and regarding this I believe I'm spot on), but like the Apok, the Cosmo-Knight, on the birth of becoming one, loses ALL aspects of their former lifes. So if you had a Ley Line Walker turned Cosmo-Knight, they lose ALL Spells, Ley Line Walker Abilities, etc. Skills I think a...
- Wed Aug 27, 2008 8:09 am
- Forum: Palladium Open House
- Topic: Open House 09: Who's coming?
- Replies: 78
- Views: 40554
Re: Open House 09: Who's coming?
A Megaversial B.Y.O.C.: Any Character, Any Palladium Game, Any Level, for a jaunt through the Megaverse. What will be the story? Hell, I don't even know yet, but I'll find a way to make it work. Only catch, must be BOOK LEGAL (and no-quasi-legal with some stretching, it must be clear cut legal. So ...
- Fri Aug 22, 2008 1:57 pm
- Forum: Palladium Open House
- Topic: Open House 09: Who's coming?
- Replies: 78
- Views: 40554
Re: Open House 09: Who's coming?
I will be there! Me and Reelman have a treat in store for players this year. Stay tuned... I call a reserved spot for the 'other' side, which I think may be Jeff's doing. And since we are talking about prospective games we will be running, I'm throwing out the big daddy, so crazy I had both Marker ...
- Wed Aug 13, 2008 8:43 am
- Forum: Palladium Open House
- Topic: '09CY POH ~ Question for Game Masters running a story...
- Replies: 2
- Views: 3177
Re: '09CY POH ~ Question for Game Masters running a story...
I plan on running games that have been solid for me this time around instead of trying something brand new and experimenting with it there. My Black Market Retrieval game sort of sucked out for me (on my end, not my players). I've also been toying with the idea of 'B.Y.O.C.' (Bring Your Own Characte...
- Tue Aug 12, 2008 9:40 am
- Forum: Palladium Open House
- Topic: Open House 09: Who's coming?
- Replies: 78
- Views: 40554
Re: Open House 09: Who's coming?
I'll be there, but the bad news for all of you is that I'll not be bringing the Altaran with me. I still need to talk to a High Lord about hunting down runaway slaves..... I'll be running games and once again, there will be a Rifts CCG Tournament! Perhaps Greenie will be attending to defend her Cham...
- Fri May 09, 2008 3:51 pm
- Forum: Rifts®
- Topic: Simultaneous attack
- Replies: 298
- Views: 8013
Re: Simultaneous attack
Whilst piloting a SAMSON Missileman suit, I am shooting a pair of NG-45 LP's, and using my headjack to activate the weaponsystem - which I aim at the available targets on my HUD (since the computer was so kind to track them for me). In addition to all that, I'm launching missiles as simo-attacks (a...
- Fri May 09, 2008 2:22 pm
- Forum: Rifts®
- Topic: Simultaneous attack
- Replies: 298
- Views: 8013
Re: Simultaneous attack
Actually you can perform a large number of attacks on a single action, all normally requiring a single attack/action themselves. volley fire with SRMs, using multiple weapons (against multiple targets), using a computer (to fire other weapon systems), etc... All can be performed on one action. The ...
- Fri May 09, 2008 12:00 pm
- Forum: Rifts®
- Topic: Simultaneous attack
- Replies: 298
- Views: 8013
Re: Simultaneous attack
Anyway, regarding whether or not Simultaneous Attack requires a regular melee attack. All three other defense forms unless otherwise stated require a melee attack. Dodging requires a melee attack unless you have auto-dodge; parrying requires a melee attack unless you have auto-parry (which, I'll gr...
- Fri May 09, 2008 11:57 am
- Forum: Rifts®
- Topic: Simultaneous attack
- Replies: 298
- Views: 8013
Re: Simultaneous attack
That's right, I think it's more than just establishing order. Why have initiative bonuses if it isn't more important than strike order? Initiative goes to the guy that gets the jump on his opponent. And if the defender gets to know what the attacker is going to do and the attacker's strike roll bef...
- Fri May 09, 2008 11:49 am
- Forum: Rifts®
- Topic: Simultaneous attack
- Replies: 298
- Views: 8013
Re: Simultaneous attack
Wow, not only are you incridibly easy to rile (and now a target for me to annoy - I love to cheese people such as yourself off), Actually, it's more a "straw breaking the camel's back', as I've seen far too many questions raised that aren't all that hard to answer with simply reading the book,...
- Fri May 09, 2008 11:02 am
- Forum: Rifts®
- Topic: Simultaneous attack
- Replies: 298
- Views: 8013
Re: Simultaneous attack
Not just after the declaration, but after the roll. The rules go: - Attacker rolls to strike. - Defender rolls to defend. Whether the defender is going to parry, dodge, simultaneous attack, or whatever should be declared at the same time the attacker declares attack. Initiative, getting to be the f...
- Fri May 09, 2008 10:18 am
- Forum: Rifts®
- Topic: Simultaneous attack
- Replies: 298
- Views: 8013
Re: Simultaneous attack
READ THE GOD DAMN BOOK! Once you do that, study it. Go back over what seems to 'Not make sense' and try to see A.) What the Author is trying to accomplish, B.) What is being done, and C.) What other rules/etc. exist already the can be used as a comparison to the problem. Throw in a dash of logic. M...
- Fri May 09, 2008 9:33 am
- Forum: Rifts®
- Topic: Simultaneous attack
- Replies: 298
- Views: 8013
Re: Simultaneous attack
Simoultaneous Attack: Instead of DEFENDING with a PARRY, DODGE, or ENTANGLE, a character can choose to do a Simoultaneous Attack. In this case, the character does not defend and simply attacks in response. The advantage of a Simoutaneous Attack is that neither opponent can Parry, Dodge, or Entangle...
- Fri May 09, 2008 9:14 am
- Forum: Rifts®
- Topic: Balancing weapons
- Replies: 10
- Views: 818
Re: Balancing weapons
One could simply scale up the damage or use the increased Critical Hit range (like Armor Piercing Missiles) when using Vechiles (Power Armors, Robots, etc.). Simply use the 'Primary Use' descriptor under the weapons listed and give a boost against Body Armor targets if the weapon is Armor Piercing o...
- Fri May 09, 2008 8:59 am
- Forum: Rifts®
- Topic: Simultaneous attack
- Replies: 298
- Views: 8013
Re: Simultaneous attack
In melee combat there is a defense against the Simultaneous Attack, that being Paired Weapons. Those with the Paired Weapons ability can attack and parry at the same time, meaning that they can use their free weapon or shield to stop a Simo dead in its tracks, (unless the Simo is used in conjunctio...
- Fri May 09, 2008 8:54 am
- Forum: Rifts®
- Topic: Simultaneous attack
- Replies: 298
- Views: 8013
Re: Simultaneous attack
EDIT: to the second question. I think they should get rid of simoltaineous attack. why? A Juicer attacks a guy that just gained the super power if invunerability and supernatural strength, but has no hand to hand skill. But due to simoltaineous attack, he can shrug off any hit the juicer throws, an...
- Tue May 06, 2008 10:05 am
- Forum: Rifts®
- Topic: Quick Vampire Question
- Replies: 2
- Views: 225
Re: Quick Vampire Question
Well, I don't think BB guns have ever been given any damage. Perhaps, for the specific nature of attacking Vampires, you could assign a 1D3 Damage (yes, D3) and allow for staking as per the rules (Natural 20 hits the heart). Maybe allow burst fire with the gun if need be.
- Tue May 06, 2008 9:27 am
- Forum: Rifts®
- Topic: CS RPA "Fly Boy" Ace Vs Battle Magus
- Replies: 170
- Views: 4316
Re: CS RPA "Fly Boy" Ace Vs Battle Magus
K20A2_S wrote:I hear about all these TW armors that can do all these nifty things but where are you guys finding them with prices listed?
RIFTS: Ultimate Edition, Creating Techno-Wizard Items, around pg. 130 (off the top of my head).
- Fri May 02, 2008 2:54 pm
- Forum: Rifts®
- Topic: CS RPA "Fly Boy" Ace Vs Battle Magus
- Replies: 170
- Views: 4316
Re: CS RPA "Fly Boy" Ace Vs Battle Magus
As it stands, use RAW; it is the most definitive and undenyable thing we have. No poster can say the RAW is wrong no matter how weak it may actually be. What in Blazing Hades is RAW ?? It stands for Rules As Written. On thing I do sit and question is the Magic Net vs. Missiles. It's an interesting ...
- Fri May 02, 2008 2:14 pm
- Forum: Rifts®
- Topic: CS RPA "Fly Boy" Ace Vs Battle Magus
- Replies: 170
- Views: 4316
Re: CS RPA "Fly Boy" Ace Vs Battle Magus
So, are we safe to say you guys are ready to close this issue on the stalemate that it is? Have we learned the lesson that all 'Vs.' threads end in a stalemate due to interpretations? Will we continue to see 'Vs.' threads? Sadly, I know the unfortunate answer to these questions and know where things...
- Mon Apr 28, 2008 4:17 pm
- Forum: Rifts®
- Topic: TW Snare gun
- Replies: 51
- Views: 2601
Re: TW Snare gun
TW Weapons function like normal technological weapons except for the Damage/Effects are replaced by a magical spell. You still need to Aim and Fire (Roll to Hit). Only the Damage/Effects of the weapon take on the attributes of the spell (be it Wind Rush, Negate Mechanics, Magic Net, etc.). (Maybe it...
- Mon Apr 28, 2008 4:02 pm
- Forum: Rifts®
- Topic: CS RPA "Fly Boy" Ace Vs Battle Magus
- Replies: 170
- Views: 4316
Re: CS RPA "Fly Boy" Ace Vs Battle Magus
Lastly: A Mind Melter would solve this by creating a TK Force Field in front of the SAMAS while it's traveling at high speeds. "Hey look! The pilot turned to goo from the impact." Mind Melter can take out the BM in one attack also with Bio-Manipulation........so what's your point? you com...
- Mon Apr 28, 2008 2:49 pm
- Forum: Rifts®
- Topic: CS RPA "Fly Boy" Ace Vs Battle Magus
- Replies: 170
- Views: 4316
Re: CS RPA "Fly Boy" Ace Vs Battle Magus
First: I believe that any attack made with a TW Weapon will require a Roll to Hit as normal. Call Lightning from a Storm Rifle still requires are Roll to Hit as if the weapon is a Rifle, just uses the Damage/Effects of Call Lightning (and the lightning, or other spell effects for other weapons, are ...
- Fri Apr 25, 2008 2:30 pm
- Forum: Rifts®
- Topic: CS RPA "Fly Boy" Ace Vs Battle Magus
- Replies: 170
- Views: 4316
Re: CS RPA "Fly Boy" Ace Vs Battle Magus
Battle Magus....... With the right spells, casted on a Simoultaneous Attack at the same time all the missles come flying in, not a problem. Hell, Invicible Armor is all you need to stop all 48+ Missles. Within 200 ft, get a TW Jammer Pistol and target the SAMAS engine. Dead pilot, minor damage to SA...
- Fri Apr 25, 2008 9:28 am
- Forum: Rifts®
- Topic: The MattBaby Challenge: Coalition Propoganda!
- Replies: 38
- Views: 2443
Re: The MattBaby Challenge: Coalition Propoganda!
I just can't get passed an image of Karl Prosek standing at a podium banging a clinched fist or pointing while saying.......
"I did NOT...have sexual relations with that D-Bee....Ms. Lewinski."
![Big Grin :D](./images/smilies/biggrin.gif)
"I did NOT...have sexual relations with that D-Bee....Ms. Lewinski."
![Laugh Out Loud :lol:](./images/smilies/lol.gif)
![Big Grin :D](./images/smilies/biggrin.gif)
- Mon Apr 21, 2008 10:40 am
- Forum: Palladium Open House
- Topic: Gen Con 08 Palladium Room!
- Replies: 15
- Views: 10210
Re: Gen Con 08 Palladium Room!
Well, my brothers Shadow Chronicles games have been accepted. That's good news. But onward to the reply from Gen Con about renting space...... If you are still interested, I can certainly help you get things squared away now. Have you already submitted the events you would like to run? Rooms are pri...
- Tue Apr 15, 2008 12:06 pm
- Forum: Palladium Open House
- Topic: Gen Con 08 Palladium Room!
- Replies: 15
- Views: 10210
Re: Gen Con 08 Palladium Room!
My Rifts games at Gen Con have been approved. My brother's Robotech games are re-submitted due to Gen Con's craptastic system and not clearly defining what they want to see. Hopefully they will be accepted as well.