Search found 128 matches
- Sat Jun 13, 2009 12:42 pm
- Forum: Heroes Unlimited™
- Topic: How about a vehicle book(s) for S.D.C. worlds?
- Replies: 14
- Views: 1183
Re: How about a vehicle book(s) for S.D.C. worlds?
I'd be up for a book like Tech Unlimited. Something that had "everything" in it. Regular Cars Bikes/Motorcycles Trucks Semi's Military (modern) vehicles including Choppers, Fighter Planes etc As well as include most the stuff from Contemporary Book of Weapons but "updated and cleaned ...
- Fri Jun 12, 2009 5:54 pm
- Forum: Heroes Unlimited™
- Topic: Thoughts on rules from RUE with HU2
- Replies: 6
- Views: 736
Re: Thoughts on rules from RUE with HU2
EricvonEric wrote:I use the low attribute penalties for all PB games. I always wondered why they didn't have any before.
Ah! Good point! Another one to add to the list.
- Fri Jun 12, 2009 5:53 pm
- Forum: Heroes Unlimited™
- Topic: Galaxy Guide: What have you done with it?
- Replies: 11
- Views: 980
Re: Galaxy Guide: What have you done with it?
Anyone know how far away the official Atorian Empire book is from being published? I heard there was an open house game ran based on the book... no?
Curious....
Curious....
- Fri Jun 12, 2009 12:47 pm
- Forum: Heroes Unlimited™
- Topic: Thoughts on rules from RUE with HU2
- Replies: 6
- Views: 736
Re: Thoughts on rules from RUE with HU2
I think the dodge rules may also be good... thoughts?
- Thu Jun 11, 2009 4:22 pm
- Forum: Heroes Unlimited™
- Topic: Thoughts on rules from RUE with HU2
- Replies: 6
- Views: 736
Thoughts on rules from RUE with HU2
Ok, So, I'm just getting back in to running an HU2 game, first heroes I've played in almost 15 years. Now, I have rifts RUE, and I am very familiar with the changes from earlier versions to the new version. I wonder, and maybe someone can help me out here, is it worth using the Combat/Dodging/Spell ...
- Tue Feb 17, 2009 5:13 pm
- Forum: Rifts®
- Topic: CS Battle Cats - Cheetahs
- Replies: 42
- Views: 3481
Re: CS Battle Cats - Cheetahs
Cheetah DNA would be extremely easy to come by considering the CS has Snow Leopard Battle Cats, and they are EXCEEDINGLY rare especially compared to a Cheetah.
- Fri Feb 13, 2009 1:14 pm
- Forum: Rifts®
- Topic: Favorite area outside of North America to run
- Replies: 21
- Views: 853
Re: Favorite area outside of North America to run
Atlantis, prolly because it was the first Continent detailed after the Main book lol.
- Fri Feb 13, 2009 1:13 pm
- Forum: Rifts®
- Topic: List your favorite character class!
- Replies: 27
- Views: 1351
Re: List your favorite character class!
Adventurer (normal guy):
Rogue Scientist or Operator
CS:
Nullifier (the ultimate CS Trooper...)
Men-at-Arms
Full Conversion Borg
Magic User:
Necromancer
Rogue Scientist or Operator
CS:
Nullifier (the ultimate CS Trooper...)
Men-at-Arms
Full Conversion Borg
Magic User:
Necromancer
- Fri Feb 13, 2009 1:06 pm
- Forum: Rifts®
- Topic: Using Magic Effectively: Tolkeen vs CS
- Replies: 99
- Views: 5547
Re: Using Magic Effectively: Tolkeen vs CS
One thing that needs to be mentioned in any "Siege of Tolkeen" thread, is that if it had been a Siege on Chi-Town, you can bet your @$$ that there are TONS of things that Chi-Town has for defenses that were never detailed. I know, this isn't about Chi-Town, but it always comes up. Look at ...
- Fri Feb 13, 2009 12:59 pm
- Forum: Rifts®
- Topic: Counters to Bio-Manipulation?
- Replies: 32
- Views: 2858
Re: Counters to Bio-Manipulation?
RUE Full Conversion Borg is immune to Bio-Manipulation (fyi), one good reason to be one?
Pretty hard for it to work on a Nullifier too...
Pretty hard for it to work on a Nullifier too...
- Fri Feb 13, 2009 12:57 pm
- Forum: Rifts®
- Topic: Help: Full Conversion Borg who wants to become Human again.
- Replies: 42
- Views: 1655
Re: Help: Full Conversion Borg who wants to become Human again.
Hello folks... been awhile since I posted on the forums.... time to get the juices flowing and pull up all that knowledge I had locked away for years.... Ok, other than what people have already said: Lone Star has the ability to make clones, and even transplant human brains into other life forms (th...
- Fri May 30, 2008 2:11 pm
- Forum: Rifts®
- Topic: Whats your most HATED occ?
- Replies: 123
- Views: 4628
Re: Whats your most HATED occ?
Nega-Psychic R.C.C. "Oh, I just don't belive in magic - nevermind that the Shifter just ripped a hole in reality." Bleh! I have no problem with the Psi-Nullifier, for them it's a REFLEXSIVE defense from exposure to the supernatural. Not the "my will is stronger than the megaverse&quo...
- Sat Mar 08, 2008 12:13 am
- Forum: Rifts®
- Topic: Glitter Boys spending an action to 'plant' pylons
- Replies: 61
- Views: 4137
Well, I still think World Book 5 did it right (I apply this rule to all glitter boys using pylons): Page 48 World Book 5: Triax Glitterboy -1 to dodge penalty (-3 when pylons are engaged) Now... Why didn't they just apply this to all the glitterboys? I like the rule, and I think it suites all glitte...
- Fri Oct 05, 2007 11:06 am
- Forum: G.M.s Forum
- Topic: Perception...
- Replies: 22
- Views: 9102
I think a hybrid stat would be most approrpiate. Perhaps some forumla of PP(eye reflexes) IQ (reasoning) and MA (interpreting the signs from others). Maybe combine the three to give you a base percentage? my two cents. I don't think this would work as well, mainly for Animals and such (extremely lo...
- Fri Oct 05, 2007 11:03 am
- Forum: G.M.s Forum
- Topic: Prowl in Power Armor
- Replies: 15
- Views: 8134
Re: Prowl in Power Armor
Sound fair? Cool? No. Actually, it's not bad, but it's nowhere near great. The thing is, why should power armor give a penalty to prowl? Well, there's the size. And the weight. And the bulk. And the odd shapes. All of which would apply to many demons and monsters as well. A 20' long dragon hatchlin...
- Fri Oct 05, 2007 10:58 am
- Forum: Rifts®
- Topic: Best cyborg parts...
- Replies: 8
- Views: 538
Re: Best cyborg parts...
evilr0n wrote:What are the most powerful parts?
Destroyer from South America or Russian Heavy Cyborgs...
- Thu Oct 04, 2007 3:44 pm
- Forum: G.M.s Forum
- Topic: Prowl in Power Armor
- Replies: 15
- Views: 8134
- Thu Oct 04, 2007 1:09 pm
- Forum: G.M.s Forum
- Topic: House Rules 10: Paired Weapons, Simultaneous Strikes, Flip
- Replies: 1
- Views: 2411
- Thu Oct 04, 2007 1:02 pm
- Forum: G.M.s Forum
- Topic: Prowl in Power Armor
- Replies: 15
- Views: 8134
Prowl in Power Armor
Just thought I'd share this and see what people think. I don't think it should be impossible to prowl in all power armor so here is a possible rule for it: -------------------------------------------------------- Prowling in Power Armor: For every 50 MDC of the main body, -5% to prowl (round up or d...
- Thu Oct 04, 2007 12:34 pm
- Forum: G.M.s Forum
- Topic: House Rules 13: Movement, Combat Modifiers
- Replies: 2
- Views: 1988
- Thu Oct 04, 2007 12:17 pm
- Forum: G.M.s Forum
- Topic: Perception...
- Replies: 22
- Views: 9102
I do not see how Perception is based off anything, including IQ. I know a very smart person who is not very perceptive. Like I said, keep it as it is, and use the attributes as appropriate. I'll put my vote in for Perception should be it's own attribute. A lot of d20 games also suffer from this iss...
- Wed Oct 03, 2007 2:18 pm
- Forum: Rifts®
- Topic: Plasma Weapons
- Replies: 11
- Views: 442
- Tue Oct 02, 2007 5:55 pm
- Forum: Rifts®
- Topic: What have you changed?
- Replies: 49
- Views: 3931
So far I have only a couple changes (all to NA): Free Quebec has Psychics, Psi-Stalkers and their own Psi-Battalion (to keep them alive and protected from supernatural/magic threats), just no Dog-Boys or other mutants beyond Psi-Stalkers. Also, as mentioned in Coalition War Campaign, FQ has their Li...
- Fri Sep 28, 2007 3:18 pm
- Forum: Rifts®
- Topic: Updated Dragons...?
- Replies: 12
- Views: 488
- Fri Sep 28, 2007 2:56 pm
- Forum: Rifts®
- Topic: RIFTS Sketch Dump
- Replies: 29
- Views: 1952
- Fri Sep 28, 2007 2:22 pm
- Forum: Rifts®
- Topic: Telemechanics and all its confusion.
- Replies: 27
- Views: 1611
- Thu Sep 27, 2007 3:47 pm
- Forum: Rifts®
- Topic: Telemechanics and all its confusion.
- Replies: 27
- Views: 1611
But back on point..... does the Telemechanic need access to a control panel (keyboard, touch pad etc) to issue commands or make programming changes? That's a tricky question, actually. Say that a psychic is trying to get files off of somebody's personal computer. He's broken in, he finds the comput...
- Tue Sep 25, 2007 8:33 pm
- Forum: Rifts®
- Topic: What is the best/worst looking CS equipment?
- Replies: 33
- Views: 2950
- Sun Sep 23, 2007 1:16 am
- Forum: Guild of Magic & Psionics
- Topic: PPE Base
- Replies: 16
- Views: 8779
Thank you for supporting what I said. Though I took in account that some races/RCC's have more PPE then others, and that some RCC's can have two magical abiltiy sets at the same time. (NightBane are exmples or a Race with a High Natural PPE base, and godlings and demi gods are the two RCCs that can...
- Sun Sep 23, 2007 1:12 am
- Forum: G.M.s Forum
- Topic: Roll playing....
- Replies: 14
- Views: 8931
- Fri Sep 21, 2007 1:11 pm
- Forum: Rifts®
- Topic: Telemechanics and all its confusion.
- Replies: 27
- Views: 1611
Re: Telemechanics and all its confusion.
First of all, if the machine in question is not artificially intelligent, then all you get is the knowlege. IF the machine is artificially intelligent in some way (like a computer), then you can essentially hack into it telepathically. BUT from there it comes down to the definition of "machine...
- Fri Sep 21, 2007 1:02 pm
- Forum: Rifts®
- Topic: Rail Guns....underperforming?
- Replies: 92
- Views: 5155
- Fri Sep 21, 2007 12:49 pm
- Forum: Rifts®
- Topic: if you could rewrite a Rifts book, which one would you do?
- Replies: 66
- Views: 7009
Oh, another thing I should mention. Rifts should be split up into these categories: Player's Books: Core Books (RMB, expansions on Magic, Pyschics etc) Conversion Books (detailing Conversion from other Palladium systems only, not Gods, Dragons or Monsters) World Books (similar to current world books...
- Fri Sep 21, 2007 12:45 pm
- Forum: Rifts®
- Topic: if you could rewrite a Rifts book, which one would you do?
- Replies: 66
- Views: 7009
I'd have to go with 2 things, in this order: RMB/RUE: Ultimate edition was just not what I was hoping. It changed nothing and just made things more convoluted than they already are. There needs to be a Rifts: 2nd Edition. Unified OCCs (not a reprint of the same occ with a slightly new skill set so t...
- Thu Sep 20, 2007 6:05 pm
- Forum: G.M.s Forum
- Topic: Psi Stalkers
- Replies: 8
- Views: 4303
- Thu Sep 20, 2007 12:58 pm
- Forum: Rifts®
- Topic: Rail Guns....underperforming?
- Replies: 92
- Views: 5155
I think the biggest argument here is this: We are talking MDC futuristic weapons. These weapons WILL have some sort of recoil suppression for the user. These are not Shotguns or .45 rounds. A shotgun does 5d6SDC, 6d6SDC for slug I think? We are talking about 1d4x10MD or 1d6x10MD from a Kinetic Blast...
- Thu Sep 20, 2007 11:44 am
- Forum: G.M.s Forum
- Topic: Missiles & Armor Piercing Missiles
- Replies: 18
- Views: 5660
- Wed Sep 19, 2007 6:09 pm
- Forum: G.M.s Forum
- Topic: D&D VS. PALLADIUM
- Replies: 177
- Views: 90762
- Wed Sep 19, 2007 5:51 pm
- Forum: G.M.s Forum
- Topic: Missiles & Armor Piercing Missiles
- Replies: 18
- Views: 5660
Can't remember the exact rules in RUE. I think they added that they do triple damage on crit(may have add a increase crit range to not for sure). Also I think they added a direct it on a person does double damage(all missiles), but I have only read the RUE once so. I maybe mixing facts. IIRC, its x...
- Wed Sep 19, 2007 5:44 pm
- Forum: Rifts®
- Topic: Telemechanics and all its confusion.
- Replies: 27
- Views: 1611
Re: Telemechanics and all its confusion.
K, So in our second session I (Mind Melter) used Telemechanics to do the following to an Enforcer Robot from main book with 2 pilots inside. Each was an attack action. 1) Reset security and command codes. 2) Powered unit down. 3) Unlocked external hatch releases. 4) Physically opened the hatch. I'l...
- Fri Aug 17, 2007 1:57 pm
- Forum: Rifts®
- Topic: Most Awsome power Armor in Rifts
- Replies: 80
- Views: 7355
- Wed Jul 11, 2007 6:33 pm
- Forum: Rifts®
- Topic: Going Partial Borg - OCC choices.
- Replies: 8
- Views: 739
- Wed Jul 11, 2007 6:28 pm
- Forum: Rifts®
- Topic: Help with Coalition campgain
- Replies: 11
- Views: 1565
Re: Help with Coalition campgain
I am mapping ideas for a Coalition Campigain . How would you deal with rank ? What getting issued Supplies ? Coalition War Campaign does have a page or two on playing coalition characters. On Supplies: This should be determined by your commanding officer (unless you are the officer) - so for most 1...
- Thu Jul 05, 2007 11:22 am
- Forum: Rifts®
- Topic: Going Partial Borg - OCC choices.
- Replies: 8
- Views: 739
Going Partial Borg - OCC choices.
Ok, I've read RUE and the Bionics sourcebook, and I'm a little cloudy on the Partial Borg conversion rules. I'm trying to "GBTB" [go by the book]. According to the Bionics book, when a character goes from a regular OCC to a Partial Borg they "should" take the Partial Borg OCC. Bu...
- Thu Jul 05, 2007 11:11 am
- Forum: Rifts®
- Topic: Book Id like to see
- Replies: 17
- Views: 988
a sourcebook full of non-weapon tech would be nice I'd love that! Information about communications, computers, video, healthcare, entertainment, transportation! *shiver* /Sub YES! Rifts, for the time it's been around, needs more Fluff and less Crunch type technology. We don't need more weapons and ...
- Wed Jul 04, 2007 4:20 pm
- Forum: Rifts®
- Topic: List the OCCs you've house-ruled, or completely re-worked.
- Replies: 8
- Views: 633
NGR Soldier CS Grunt RoJ Infantryman NN Marine Made them all one OCC called Soldier, then gave the OCC extra skill selections so people could create a character without flipping through multiple books for what are already essentially the same OCC's. RPA Ace NGR PA Pilot Glitterboy Pilot RoJ Glitter...
- Thu Jun 28, 2007 11:29 am
- Forum: Rifts®
- Topic: Favorite Non-NA Location?
- Replies: 32
- Views: 1017
- Mon Jun 25, 2007 11:33 am
- Forum: Rifts®
- Topic: GM's would you allow a Player to Run a Russian Necromancer?
- Replies: 15
- Views: 712
Think about a Doctor (body fixer) who finds out that he can readily and easily learn and control Magic. He thought that he was just an ordinary doctor Necromancers are unfortunately unable to learn all but the most basic of the medical skills (first aid and maybe paramedic...but I think thats a no ...
- Mon Jun 25, 2007 11:27 am
- Forum: The Rifter® Forum
- Topic: Lazlo
- Replies: 31
- Views: 19817
Think of it like MercTown and Merc Ops, which could have easily been titled MercTown 1 and 2. One book to cover the city itself, then another to cover notable people, organizations, and relevant setting material. MercTown pretty much covers the town, surrounding areas, and notable NPCs. Merc Ops wh...
- Sat Jun 23, 2007 4:09 pm
- Forum: Rifts®
- Topic: What does a 1st level magic user wear?
- Replies: 12
- Views: 750