Shadowmagic wrote:Killer Cyborg wrote:Shadowmagic wrote:First I would like to just say sorry to Killer Cyborg in advance but, I HAD to post this!!!!
Do we play Devil's Advocate much? After all your arguments against me for why CoA shouldn't work the way I stated...
After trying to show how many different ways it would be possible to slip CoA...
You post this elsewhere:Killer Cyborg wrote:Thinyser wrote:Thats an odd rule. Hmm for some reason this purely mundane section of hemp has somehow prevented my ability to magically transport myself to another spot...WTH?"Nekira Sudacne wrote:My simple rule is is that a creature is in any way restrained or confined in their movement, any bond or rope will do, they cannot teleport.
I agree that it doesn't seem to make much sense.
On the other hand, it's a simple rule that provides a clear answer to a large number of situations.
Sometimes simplicity is better than realism.
OMG is this classic!!!
????
What about it?
You apparently agree on an argument that makes less sense than the one I offer you. You could have just as easily and more reasonably posted that comment here.
No, I could not have.
Nekira was posting a house rule that she uses.
You are trying to debate the nature of the official rules.
Her house rule cannot be wrong, your interpretation of the rules can be.
What do you argue for? It's not playability, it's not logic or realism and you actually are not a rules lawyer despite how many might see you. You only argue for the sake of arguing, hence Devil's Advocate.
Quit flame baiting.
I argue for playability, logic, and reason.
Any rule or statement that someone makes that has a hole in it, you will argue against. To me, this is not for rules clarification or productive to how things can be applied in a gaming setting. This is just you picking a bone for no real purpose at all.
I knitpick the crap out of the rules as well but, my over goal is to come away with a reasonable idea on how to get something to work in game, not just to be a nay-sayer.
Same here, and I have a simularly poor view of how you do things.