Zebuloids and Psionics

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Nekira Sudacne
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Unread post by Nekira Sudacne »

standard I belive means they can be most master psychics.

and yes, they can use up to 4 psionics at once.
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Braden Campbell
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Unread post by Braden Campbell »

I would also agree that they can use four powers at once.

It's crazy, but it would also explain why, in my Phase World games, it's standard TGE policy to shoot captured Zebuloids in the head. That's the only way to cripple the power of the Golgan Republik...
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Josh Sinsapaugh
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Unread post by Josh Sinsapaugh »

Ummm....wow! Just....wow.

:eek:

That's an avenue of the Zebuloids that I have yet to go down...

....my players are going to hate me. :demon:

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Unread post by Gomen_Nagai »

zebuloids are insanely evil, I'd think most races would go extinction hunting on them due to the threat they are to just about EVERY species. I think the only thing that prevented them from being that formally is that the author decided to paint them like naive children.
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Unread post by Gomen_Nagai »

Zebuloids are insanely evil because

1. they are weapons of mass destruction, an angry zebuloid could kill a whole army platoon, even if they're armed with heavy weapons.

2. They aren't vegetarians. They must eat a whole lot of meat... probably the mamalian equivalent of a garbage dump... and I'm sure more then a few humanoids became Zeb chow.

3. The Golgans seem to relish having dangerous, disasterous alien races as their allies... races which are just a bad idea to have around if you're a mammal.
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Syndicate
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Unread post by Syndicate »

(4) powers at once?...Well, at least they'd be using up I.S.P. 4 times faster... :D
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