Does the setting need them? If so, shall I include a version in Brave New Wormwood?
this only comes up because there is now a forest of pillars that covers 2 million square miles... and there are an unknown number of people living in there, all hidding out from the Unholy.
Wormwood: Rangers/Wilderness Scouts?
Moderators: Immortals, Supreme Beings, Old Ones
- Braden Campbell
- Palladium Books® Freelance Writer
- Posts: 3744
- Joined: Sat Oct 14, 2000 1:01 am
- Location: The Free City of Worldgate
Wormwood: Rangers/Wilderness Scouts?
Braden, GMPhD
_______________________________________
_______________________________________
Braden wrote:Thundercloud Galaxy has a flock of ducks in it that can slag a Glitterboy in one melee.
If that doesn't prompt you to buy it, I don't know what else I can say.
Even a Sea of Sand setting requires Scouts, just the methods of
prowling and camuflage differs.
But since I am not familiar with Wormwood, check out existing
OCCs first, maybe they can fill the gap.
Adios
KLM
prowling and camuflage differs.
But since I am not familiar with Wormwood, check out existing
OCCs first, maybe they can fill the gap.
Adios
KLM
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett
Small font: use ctrl+c and copy it, so you can read. But since it is in small fonts, it is not important. I am not a NE salesperson.
- Terry Prachett
Small font: use ctrl+c and copy it, so you can read. But since it is in small fonts, it is not important. I am not a NE salesperson.
Re: Wormwood: Rangers/Wilderness Scouts?
Braden, GMPhD wrote:Does the setting need them? If so, shall I include a version in Brave New Wormwood?
this only comes up because there is now a forest of pillars that covers 2 million square miles... and there are an unknown number of people living in there, all hidding out from the Unholy.
" forest of pillars"
if your occ is environment specific to above, then IMO it will be very good idea, wished i thought of it.
- Steve Conan Trustrum
- Dungeon Crawler
- Posts: 205
- Joined: Sat Sep 30, 2000 1:01 am
- Location: Toronto, On. Canada
- Contact:
If you don't want to make an entirely new OCC, it would be a simple matter of saying "here are the changes to the Wilderness Scout OCC for the Wormwood setting." I guess the biggest question is, because the "wilderness" of Wormwood is largely alive, would the character have developed (new?) communion powers to help him in his role?
- Braden Campbell
- Palladium Books® Freelance Writer
- Posts: 3744
- Joined: Sat Oct 14, 2000 1:01 am
- Location: The Free City of Worldgate
Change that much... its easier to write it out as a new OCC.
But yes, Steve, I think that on Wormwood, learning to "live off the land" would have to involve learning some summoning prayers.
But yes, Steve, I think that on Wormwood, learning to "live off the land" would have to involve learning some summoning prayers.
Braden, GMPhD
_______________________________________
_______________________________________
Braden wrote:Thundercloud Galaxy has a flock of ducks in it that can slag a Glitterboy in one melee.
If that doesn't prompt you to buy it, I don't know what else I can say.