Must-Have Skills?
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And Streetwise is very useful (at least in every game I've been in), though I guess only one of the party really needs it.
Also, Land Navigation/Astronomy to get around, Climbing are both musts as far as I see it.
Cinos
Also, Land Navigation/Astronomy to get around, Climbing are both musts as far as I see it.
Cinos
Getting a mage to tell you where the hydra is...10,000 gold
Hiring a summoner... 40,000 gold
Hiring one hundred 10th level mercenaries... 98,567 gold
Giving a hydra skull to your necromancer... priceless
Board? Read bad fan fiction!
viewtopic.php?f=5&t=120575&p=2349744#p2349744
Hiring a summoner... 40,000 gold
Hiring one hundred 10th level mercenaries... 98,567 gold
Giving a hydra skull to your necromancer... priceless
Board? Read bad fan fiction!
viewtopic.php?f=5&t=120575&p=2349744#p2349744
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No matter what game I've run or played, must have skills have included:
Wilderness Survival
Advanced Mathematics.
Swimming.
Climbing.
Multiple Languages.
WP Knife or Blunt.
Wilderness Survival
Advanced Mathematics.
Swimming.
Climbing.
Multiple Languages.
WP Knife or Blunt.
when you get right down to it, Sentinel's right.~Uncle Servo.
Sentinel. you'll be always loved by the German Princess.~Nelly
That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.
That's the best place to start. Otherwise, listen to Sentinel~lather
Listen to the Sentinel...he speaks truth.~ Shadyslug
Sentinel you have the biggest sig I've ever seen~Natasha
Sentinel. you'll be always loved by the German Princess.~Nelly
That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.
That's the best place to start. Otherwise, listen to Sentinel~lather
Listen to the Sentinel...he speaks truth.~ Shadyslug
Sentinel you have the biggest sig I've ever seen~Natasha
- J. Lionheart
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I won't call them "must have" skills, but perhaps "priority picks" at any rate. If available I will try anything possible to take -
First Aid
Wilderness Survival
Swimming
Climbing
Prowl
Language: Elven
Literacy: at least one language.
HtH in some form
At least one W.P.
It won't break my heart, but I also very much like to take Lore: Demon & Monster, Horsemanship: General, Mathematics: Basic, and as many scholar/technical skills as I can reasonably manage
First Aid
Wilderness Survival
Swimming
Climbing
Prowl
Language: Elven
Literacy: at least one language.
HtH in some form
At least one W.P.
It won't break my heart, but I also very much like to take Lore: Demon & Monster, Horsemanship: General, Mathematics: Basic, and as many scholar/technical skills as I can reasonably manage
Jeremiah Lionheart (Evan Cooney)
Only person ever to kill another player in KS's "Secret Enemy" game.
"Julius is convinced Evan Cooney was born to play Weasel Man." -Kevin
Only person ever to kill another player in KS's "Secret Enemy" game.
"Julius is convinced Evan Cooney was born to play Weasel Man." -Kevin
My "Must haves" are:
Boxing- an extra attack c'mon!
Swimming- we all do it sometimes
Math: Basic- advanced is a bit much unless your a wizard or serious merchant
Literacy: Elven- universal tongue anyone?
Speak: Elven- as above!
Wilderness Survival- for " field work "
and Cooking-why has no one chosen cooking yet? we do it 2 or 3 times a day!
Boxing- an extra attack c'mon!
Swimming- we all do it sometimes
Math: Basic- advanced is a bit much unless your a wizard or serious merchant
Literacy: Elven- universal tongue anyone?
Speak: Elven- as above!
Wilderness Survival- for " field work "
and Cooking-why has no one chosen cooking yet? we do it 2 or 3 times a day!
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- Braden Campbell
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My must have skills:
Cook: always take it twice if possible for pro. cooking
swimming
one w.p.
climbing
HtoH
Speak one language
write one lanugage
first aid
wilderness survival
Cook: always take it twice if possible for pro. cooking
swimming
one w.p.
climbing
HtoH
Speak one language
write one lanugage
first aid
wilderness survival
Grimtooth is in charge of Dungeon construction in my games. Proceed with caution!
Link to The Rider RCC I created
viewtopic.php?t=83158
Link to The Rider RCC I created
viewtopic.php?t=83158
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ALWAYS take at least one domestic skill. usually cooking, sometimes singing or dancing. usually multiple.
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Re: Must-Have Skills?
Keldonus wrote:So, when playing recently, we got into a discussion of skills that we give to our characters. Obviously, it;s going to change a lot based on who the character is, but I have a set that everyone gets. I'd like to hear what other people consider to be Critical.
Every character I make has the following:
First Aid
Swimming
Horsemanship (unless it's a special case where they can't, like for Monks)
Hand to Hand, and
at least one W.P.
Most characters have some of the following:
Wilderness surivival
Speak at least two additional languages
Literacy in at least one language
Lore: Demons & Monsters
Many characters have some of these:
History
one additional Lore skill
at least one art skill
Recognize Weapon Quality (for combat folks, when available)
Land Navigation
So, let's see some others.
My players can count on a couple of things. First there will be a body of water. Second there will be injories and battles in every session. Third, some dude is going to speak some language that no one has or only one guy has. Fourth there will be cryptic writing in a language that one guy might know. Fifth, they are always in the forest and need navigation or wilderness survival. And finally I alway have lots of monsters and faeries so better be packing some heat. With that said you could guess what skills are basically needed.
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Imagination is more important than knowledge." but knowledge does help. - Albert Einstein
The gift of fantasy has meant more to me than my talent for absorbing positive knowledge. - Albert Einstein
My Blog and My Other Blog
"Critical" skills depends on the character, campaign, and likely encounters.
After all, if you're playing a character who's never even SEEN a body of water larger than a small stream...where did (s)he learn to swim? If you're playing a character who lives in a mideval city, where did a (non-"rogue") character learn to climb? If you're playing a character who's spent his/her entire life in the bush, where did they learn the streetwise skill? etc...
Generally...
WP: Blunt
At least one language (I have an ogre character that speaks Gigantese [milk tongue], Western [he was enslaved at an ealry age], and Elvish [Grandpa was the tribe's Shaman])
Other than that...anything goes! (If I can justify it legitimately, gymnastics or acrobatics.)
After all, if you're playing a character who's never even SEEN a body of water larger than a small stream...where did (s)he learn to swim? If you're playing a character who lives in a mideval city, where did a (non-"rogue") character learn to climb? If you're playing a character who's spent his/her entire life in the bush, where did they learn the streetwise skill? etc...
Generally...
WP: Blunt
At least one language (I have an ogre character that speaks Gigantese [milk tongue], Western [he was enslaved at an ealry age], and Elvish [Grandpa was the tribe's Shaman])
Other than that...anything goes! (If I can justify it legitimately, gymnastics or acrobatics.)
Fnord
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Cool...I've been FAQed... atleast twice!
.sig count to date: 2
"May your day be as eventful as you wish, and may your life only hurt as much as it has to." - Me...
Normality is Relative, Sanity is Conceptual, and I am neither.
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back in my rifts/N&SS days it was always
and if it was a man-of-arms type, i'd just sac the 14 skills for "Every Physical"
...
then i realized how dull resolving every encounter with combat was...
so then the Rogue/Espionage set got into the act
Streetwise
Seduction
Streetwise (Drugs) - Or Botany
my last memorable PFRPG character was a changeling Metamorph, and had practically no physical skills whatsoever...
and the one before that a Hytril "PR specialist" (kept getting the group's Palladin into pit fights for money...) again with little to no physicall skills
Boxing
Acrobatics
Gymnastics
Wrestling
and if it was a man-of-arms type, i'd just sac the 14 skills for "Every Physical"
...
then i realized how dull resolving every encounter with combat was...
so then the Rogue/Espionage set got into the act
Streetwise
Seduction
Streetwise (Drugs) - Or Botany
my last memorable PFRPG character was a changeling Metamorph, and had practically no physical skills whatsoever...
and the one before that a Hytril "PR specialist" (kept getting the group's Palladin into pit fights for money...) again with little to no physicall skills
I believe Socrates said it best at, "I drank what?"
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They call me Hadoken 'cause I'm down-right fierce.
"JESUS SAVES! The rest of you take full damage."
They call me Hadoken 'cause I'm down-right fierce.
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killstorm wrote:Absolutely need dance and cook. The rest can rot. What else does a dancing bard need? =)
How about Singing, Play Musical Instument, and/or Public Speaking?
As I recall, there are some good entertainment oriented skills in Palladium: High Seas.
Last edited by Sentinel on Wed Feb 15, 2006 4:03 pm, edited 1 time in total.
when you get right down to it, Sentinel's right.~Uncle Servo.
Sentinel. you'll be always loved by the German Princess.~Nelly
That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.
That's the best place to start. Otherwise, listen to Sentinel~lather
Listen to the Sentinel...he speaks truth.~ Shadyslug
Sentinel you have the biggest sig I've ever seen~Natasha
Sentinel. you'll be always loved by the German Princess.~Nelly
That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.
That's the best place to start. Otherwise, listen to Sentinel~lather
Listen to the Sentinel...he speaks truth.~ Shadyslug
Sentinel you have the biggest sig I've ever seen~Natasha
- pblackcrow
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*Swimming,
*Climbing,
Cooking,
Detect concealment & traps,
First aid or Holistic meds,
*Speak Elven/dragonese,
Locate secret compartments/doors,
Identify plants and fruits,
Land Navigation,
WP Archery,
Track & trap animals,
*Wilderness Survival,
*Sailing,
and; last but not least; Pick locks.
I expect everyone in my games to have the ones with a star in front of them at level 1. And for the group as a whole to know them all.
*Climbing,
Cooking,
Detect concealment & traps,
First aid or Holistic meds,
*Speak Elven/dragonese,
Locate secret compartments/doors,
Identify plants and fruits,
Land Navigation,
WP Archery,
Track & trap animals,
*Wilderness Survival,
*Sailing,
and; last but not least; Pick locks.
I expect everyone in my games to have the ones with a star in front of them at level 1. And for the group as a whole to know them all.
Ankh, udja, seneb.
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- pblackcrow
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Kuseru Satsujin wrote:pblackcrow wrote:Forgot one...
*Horsemanship
Since a person can walk, I don't see why Horsemanship would be a required skill.
In my games, you are sorta expected to travel. And you didn't say anything about sailing being a required skill. I do both sea and land advertures.
Ankh, udja, seneb.
Neither skills are required to travel, so there's no reason to require them. Sailing is even more unnecessary than horsemanship, since you can charter a boat or ship to take you places.pblackcrow wrote:Kuseru Satsujin wrote:pblackcrow wrote:Forgot one...
*Horsemanship
Since a person can walk, I don't see why Horsemanship would be a required skill.
In my games, you are sorta expected to travel. And you didn't say anything about sailing being a required skill. I do both sea and land advertures.
- pblackcrow
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Kuseru Satsujin wrote:Neither skills are required to travel, so there's no reason to require them. Sailing is even more unnecessary than horsemanship, since you can charter a boat or ship to take you places.pblackcrow wrote:Kuseru Satsujin wrote:pblackcrow wrote:Forgot one...
*Horsemanship
Since a person can walk, I don't see why Horsemanship would be a required skill.
In my games, you are sorta expected to travel. And you didn't say anything about sailing being a required skill. I do both sea and land advertures.
Not when they like to do everything on there own. Besides, ships in my game world require everyone to help out. Besides, they don't like to share stuff with each other, muchless with a captain or crew.
And I am sorry, but walking it would take an estimation of several weeks to get from wisdom to haven. And longer still to get to Credia. And I get rather bored with the open trail bit again, and again, and again. As do they.
Ankh, udja, seneb.
Kuseru Satsujin wrote:pblackcrow wrote:Forgot one...
*Horsemanship
Since a person can walk, I don't see why Horsemanship would be a required skill.
Neither do I...my Ogre is tall enough that some (normal) horses can walk between his legs without touching "anything." That and he weighs about 200 or so kilos... Add the fact that his Spd factor is 40... He doesn't need a horse.
Fnord
Cool...I've been FAQed... atleast twice!
.sig count to date: 2
"May your day be as eventful as you wish, and may your life only hurt as much as it has to." - Me...
Normality is Relative, Sanity is Conceptual, and I am neither.
Cool...I've been FAQed... atleast twice!
.sig count to date: 2
"May your day be as eventful as you wish, and may your life only hurt as much as it has to." - Me...
Normality is Relative, Sanity is Conceptual, and I am neither.
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Borast wrote:Kuseru Satsujin wrote:pblackcrow wrote:Forgot one...
*Horsemanship
Since a person can walk, I don't see why Horsemanship would be a required skill.
Neither do I...my Ogre is tall enough that some (normal) horses can walk between his legs without touching "anything." That and he weighs about 200 or so kilos... Add the fact that his Spd factor is 40... He doesn't need a horse.
I am talking normal characters. Not ones with wings nor overly tall ones.
Ankh, udja, seneb.