Transdimensional TMNT question
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Transdimensional TMNT question
Now that Palladium no longer has the license for TMNT, does that mean the concept of T.E. and the set up for the time stream is no longer official within Palladium? As in the idea of the twists and spirals of the timestream, and how time travel backwards was only possible in specific increments of years. I know travelling backwards in time was realy only official in Transdimensional TMNT anyway but with the license gone does that idea still remain or was it specific to the TMNT universe?
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I said reprint it under a the dimension book series
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Its still official canon, as far as I know.
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So what you're telling me is that mutation by moving through time (due to different amounts of T.E. at different periods) and the Twists and Cycles of the timestream are all Palladium cannon, and were not specific to the TMNT universe or license? Thank you for your help.
Zerebus: "I like MDC. MDC is a hundred times better than SDC."
kiralon: "...the best way to kill an old one is to crash a moon into it."
Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station
Let Chaos Magic flow in your campaigns.
kiralon: "...the best way to kill an old one is to crash a moon into it."
Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station
Let Chaos Magic flow in your campaigns.
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Glistam wrote:So what you're telling me is that mutation by moving through time (due to different amounts of T.E. at different periods) and the Twists and Cycles of the timestream are all Palladium cannon, and were not specific to the TMNT universe or license? Thank you for your help.
As far as I know, that's the case.
But to be sure, you'd have to read up on old TMNT comics that featured Lord Simultaneous and time travel.
I don't remember them mentioning Twists or anything, but I read them a LONG time ago.
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Glistam wrote:So what you're telling me is that mutation by moving through time (due to different amounts of T.E. at different periods) and the Twists and Cycles of the timestream are all Palladium cannon, and were not specific to the TMNT universe or license? Thank you for your help.
TE and all MECHANICS are palladium cannon. the only thing that is no longer cannon are actual characters.
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This message has been moved to the After the Bomb RPG & TMNT Forum, where the topic is more applicable and appropriate. If you have a problem with how this post was handled please direct all inquires to deific.nmi@gmail.com, including the url to the post in question.
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Face piles of trials with smiles. It riles
them to believe that you perceive the web they weave
and keep on thinking free.
-- The Moody Blues, In the Beginning
Actually, the whole idea of mutation regression and improvment was based on the events of the Volume 1 Teenage Mutant Ninja Turtles Issues:
#16 - "A TMNT Time Tale" [July '88]
#22 - "the Time Traveler returns" [June '89]
and
#23 - "Timeline repaired" [July '89]
However, I'd guess that the game mechanic is copyrighted to Palladium. The characters that appeared in the TD: TMNT book and comics are, I would assume, the property of Mirage Studios'. The term Time Lord, I would imagine, is an open term as it was first used by the BBC in the Doctor Who series, and I doubt anyone has, or would, try to copyright the term (I could be wrong though).
#16 - "A TMNT Time Tale" [July '88]
#22 - "the Time Traveler returns" [June '89]
and
#23 - "Timeline repaired" [July '89]
However, I'd guess that the game mechanic is copyrighted to Palladium. The characters that appeared in the TD: TMNT book and comics are, I would assume, the property of Mirage Studios'. The term Time Lord, I would imagine, is an open term as it was first used by the BBC in the Doctor Who series, and I doubt anyone has, or would, try to copyright the term (I could be wrong though).
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