goodlun wrote:RockJock wrote:The WMA has always seemed a much more useful class then the DMA. The focus of the DMA is just so limiting.
See I find the WMA almost completly useless as there are other classes that can pick all the same MAs as the WMA. Atleast the DMA can take two MAs.
Of course my question to all of you is, what is the signficant advantage of having more then one martial art other then the increase in number of MA powers? And are the MA powers really all that signficant of a class feature?
Part of that depends on what Martial Arts Powers are available.
If a character can select a style that provides two Body Hardenings, and another that provides three Atemi or Chi abilities, yes, it's a great advantage in combat to have two styles.
The cumulative bonuses of multiple styles can also beef one up fairly well (although, not as well as selecting Boxing/Wrestling/Acrobatics/Gymnastics; but, again Body Hardenings make up for this if you can get them).
The right combination (a favorite of mine is either Tae Kwon Do or Tang Su with Yu Sool: Two Body Hardenings or Martial Arts Techniques, and Three Chi Powers), can make a character formidable in combat to be sure. The added advantage of Yu Sool is the Automatic Locks and Automatic Body Flip/Throw, which equalize the disadvantage of only getting Two Attacks while the most Basic Palladium Characters get four.
Now, if the martial arts of N&SS were made more adaptable by the other settings (HU, Rifts, CHaos Earth, BtS, etc), then the book would be even more worthwhile outside of it's self-contained setting. This would require more than two pages alloted to it in the Conversion Books.
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