A matter of opinion

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Sentinel
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A matter of opinion

Unread post by Sentinel »

I can't recall if this question has been tackled here or not.

But, here goes.
Invulnerability (a Major Super Power in HUII for those who may not know) makes one immune to most forms of physical harm, and in HU Revised, gave the character immunity to Tamashiwara, Find Weakness, and made several Atemi Abilities less effective, as well as some of the Kiaijutsu yell attacks.
That was Revised HU, but I have seen no reason to change any of that stuff.

My question hasn't actually come up in the game yet, but I know it will.

When an attack bypasses SDC to do damage direct to Hit Points, will Invulnerability block it, or not?
The Shin Kick of Thai Kick Boxing does 1D6 direct to hit points, and there could be other attacks which do likewise.

Why Tamashiwara isn't effective, I have no idea, but I wonder if that means all the Direct-To-Hit Point attacks are also ineffective?
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Unread post by Overlord Rikonius »

goodlun wrote:One of the things we did for Invulnerability once for a game was make the character an MDC character in an SDC world. We found it to be an interesting way of handling it. Don't know if that helps at all...
I had a house rule similar to that, except I divided damage by 25.
To offset it tho, I took away the physical training and physical martial art weaknesses (except atemi, which I saw as less "breaking" and more "disrupting", like crimping a hose or slightly misadjusting a screw in a machine)

Basically, small arms fire did no damage for the most part, 1 point if the shooter is lucky. Rockets did a small negligible amount, easily shrugged off. But an army would take the guy down.
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Re: A matter of opinion

Unread post by Guest »

Sentinel wrote:I can't recall if this question has been tackled here or not.

But, here goes.
Invulnerability (a Major Super Power in HUII for those who may not know) makes one immune to most forms of physical harm, and in HU Revised, gave the character immunity to Tamashiwara, Find Weakness, and made several Atemi Abilities less effective, as well as some of the Kiaijutsu yell attacks.
That was Revised HU, but I have seen no reason to change any of that stuff.
I have, unsurprisingly.

My question hasn't actually come up in the game yet, but I know it will.

When an attack bypasses SDC to do damage direct to Hit Points, will Invulnerability block it, or not?
Except for Snake Style's "One-Finger Tip Attack" which really isn't a hand attack per se, invulnerability will block physical attacks, regardless of whether or not they bypass SDC.
The Shin Kick of Thai Kick Boxing does 1D6 direct to hit points, and there could be other attacks which do likewise.
There are, like Death Blow.

Why Tamashiwara isn't effective, I have no idea, but I wonder if that means all the Direct-To-Hit Point attacks are also ineffective?
Because the issue was addressed without studying what several of the martial art powers did (like Vibrating Palm, which invulnerable characters are listed as being immune to...a useless note since Vibrating Palm can't be used against animate, living objects or people).
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Unread post by Marrowlight »

Sightblinder wrote:Our house rule for invulnerability was: All damage still hurts whether any actually goes through....so getting hit in the face with a steel girder can knock a character out from the pain...or just make him scream & cry....


Any particular reason why? I always felt Palladium put enough limitations on Invulnerability that it didn't need more.
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Unread post by Marrowlight »

Sightblinder wrote:
Marrowlight wrote:
Sightblinder wrote:Our house rule for invulnerability was: All damage still hurts whether any actually goes through....so getting hit in the face with a steel girder can knock a character out from the pain...or just make him scream & cry....


Any particular reason why? I always felt Palladium put enough limitations on Invulnerability that it didn't need more.


It was part of a way to reduce the amount of characters being pumped out with that power...without banning the power...that and it made for some funny "human shield" situations...

"Oh god no, not again!!!! AHHHHHHH!!!!!"
"Shut up, you baby."


Would seem to just encourage people to switch to APS Metal.

It was funny in Rising Stars, don't think I'd like it in a game though.
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Unread post by Marrowlight »

Sightblinder wrote:Rising Stars? Don't know that one...

BTW - this was back in 1994...


It was different from your concept - technically the invulnerable character couldn't feel pain (which is how someone was able to kill him, he couldn't feel his arms and legs being bound before someone put a bag over his head and suffocated him) but while he was invulnerable he had no other super powers. He wasn't strong or hard to move or anything, he just couldn't be hurt. He felt nothing, neither pain or pleasure - the only part of his body that did have sensation was his taste buds. So he ate. A lot. and got nice and fat along the way.

But reading about an invulernable character who didn't really get all the benfits you'd expect an invulnerable character to have made me think of him.
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Unread post by Sentinel »

Quote:
Why Tamashiwara isn't effective, I have no idea, but I wonder if that means all the Direct-To-Hit Point attacks are also ineffective?
Because the issue was addressed without studying what several of the martial art powers did (like Vibrating Palm, which invulnerable characters are listed as being immune to...a useless note since Vibrating Palm can't be used against animate, living objects or people).


Which makes me wonder (or rather, mentally re-visit) Vibrating Palm vs. APS Stone and Metal.
The APS character is animate and living yes, but the inorganic nature of their APS form makes me question whether Vibro-palm should be ineffective

While not a canon solution, I kinda like the way it looks at first.

Our house rule for invulnerability was: All damage still hurts whether any actually goes through....so getting hit in the face with a steel girder can knock a character out from the pain...or just make him scream & cry....


My thought on this is that if the character isn't taking damage (SDC or Hit Points) then it doesn't hurt.
when you get right down to it, Sentinel's right.~Uncle Servo.

Sentinel. you'll be always loved by the German Princess.~Nelly

That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.

That's the best place to start. Otherwise, listen to Sentinel~lather

Listen to the Sentinel...he speaks truth.~ Shadyslug

Sentinel you have the biggest sig I've ever seen~Natasha
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