Should Rifts have more vehicals?

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Unread post by Marrowlight »

While I feel there should be a much larger variety of vehicles....honestly, even an entire book of vehicles wouldn't properly do the setting justice. Even in a PA feel such as Rifts, there would be dozens of manufacturers around the world will all sorts of different models. It's just one of those things you've got to nod your head along with and do yourself imo.
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Unread post by rat_bastard »

yes, more vehicles, and more vehicles with good amounts of cargo space...

In particular there is lacking a good varity of hover vehicles that are not rocket bikes, light mdc cars, and comercial trader vehicles made for merchents in rifts earth.. just off the top of my head.
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Unread post by finn69 »

rifts source book one has excellent tables for designinh your own vehicles.
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Unread post by Preacher »

Dr. Hellstromme wrote:Non-military vehicles are needed very badly, indeed. Only Atlantis and Russia has a fairly decent number of them, IIRC


Agreed!!

Even simple light mega damage vans and or cargo trucks would be great. Good rugged off road vehicals would be cool even without weapons.
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Unread post by rat_bastard »

you could check here http://www.kitsune.addr.com/palladium.htm or like was said prevoiusly, sourcebook one has some good guidlines
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Unread post by Space Marine »

More vehicles, especially for adventurers. maybe some more wheeled/tracked/hover military vehicles. there seems to be a certain lack of transport vehicles especially for the ground pounder troops, and adventurers. Not everyone has flying PA or a big Robot Vehicle.
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Unread post by abtex »

We do need a much wider range of vehicles. From UAV to single riders to small team to heavy transports. In defense to combat designs.

It may be designed as an unmanned vehicle, but the Crusher could be redesigned as a manned one. Can see something like roaming around the Rifts terrain.

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Unread post by Mech-Viper Prime »

Personally there are too many vechile on rifts earth
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Unread post by grandmaster z0b »

Mech-Viper wrote:Personally there are too many vechile on rifts earth
Why?

I think there should be more basic vehicles like cars, trucks, motorcylces etc. to match the huge amount of PAs and robots.
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Unread post by Mech-Viper Prime »

grandmaster z0b wrote:
Mech-Viper wrote:Personally there are too many vechile on rifts earth
Why?

I think there should be more basic vehicles like cars, trucks, motorcylces etc. to match the huge amount of PAs and robots.
too many PA and robots running around too, one of the things i like about rifts Austraila is the way it was set up, without all the crap north america has tech wise, but i would not mind basic vechiles and not the stuff normally gets pumped out
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Unread post by Shorty Lickens »

I always make the same suggestion every time this issue comes up, and I always get peepee slapped by a bunch of people who dont like it.

But here it is again: Get the Mercs book and look at the rules for Golden Age Weaponsmiths and modifying SDC vehicles with MDC armor.
A good source is Heroes Unlimited and The Compendium of Modern Weapons.

Like any Post-Apocalyptic setting it makes sense that there would be a bunch of old toys laying around for people to retrofit.
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Unread post by rat_bastard »

I think Rifts can get away with just some guidlines on vehicle creation. theyve done it for phase world, probably done it for HU, lets see some love for rifts.
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Unread post by Killer Cyborg »

Preacher wrote:
Dr. Hellstromme wrote:Non-military vehicles are needed very badly, indeed. Only Atlantis and Russia has a fairly decent number of them, IIRC


Agreed!!

Even simple light mega damage vans and or cargo trucks would be great. Good rugged off road vehicals would be cool even without weapons.


Agreed.

For that matter, they need a lot more riding beasts.
And NOT ones that run 50+ mph! Just stuff along the lines of camels, horses, mules, dewbacks, or whatever.
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Unread post by Josh Sinsapaugh »

I was planning on making a Rifter article with common hover trucks and cars used by Adventurers. I always thought it was necessary as the books mention hover cars and trucks in many instances...but scarce few examples are given.

So, should I get off my Italo-Irish ass and write the article finally? (I could have it done by June, if not sooner).

SIDEBAR: The kittani hover cars in World Book 2: Atlantis, if tweaked slightly, can easily fill the gap, even for those that are too busy. Change one or two stats, etc. and viola! New model.

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Unread post by Danger »

Most definitely. :ok:
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Unread post by Danger »

Josh Sinsapaugh wrote:I was planning on making a Rifter article with common hover trucks and cars used by Adventurers. I always thought it was necessary as the books mention hover cars and trucks in many instances...but scarce few examples are given.

So, should I get off my Italo-Irish ass and write the article finally? (I could have it done by June, if not sooner).

SIDEBAR: The kittani hover cars in World Book 2: Atlantis, if tweaked slightly, can easily fill the gap, even for those that are too busy. Change one or two stats, etc. and viola! New model.

~ Josh


Funny, I was thinking of doing the same thing. :D
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Unread post by Aramanthus »

That is another great idea Josh! Thanks for sharing it!
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Unread post by Danger »

finn69 wrote:rifts source book one has excellent tables for designinh your own vehicles.


I looked through that. Are you referring to the robot vehicles?
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Unread post by Glistam »

I found this site when doing an image search, it seemed like it belonged in this discussion

http://node13.shacknet.nu/rifts/vehicles.htm
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Unread post by Mech-Viper Prime »

Military styled vechiles - no
civilian vechiles - yes
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Unread post by Zer0 Kay »

Someone probably already said it but Rifts needs a vehicle construction book like the bionics book.
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Unread post by runebeo »

Go too night bane and steal a Living chariot. It can be nearly any vehicle as big as an large van and it drives it self and it flys, has shields plus regenerates the near perfect.
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