Biotic, Gorehound, and Wingpack + War Mount Regeneration

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TechnoGothic
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Unread post by TechnoGothic »

Well, i believe BIOTICs are given a Lesser form of Super Regeneration for free, because they lack the innate Heighted senses, Gills, ect...of the Host Armors.

So a Biotic can select to upgrade his Lesser Super to Full Super for normal cost of buying just Super. I'd keep it Melee instead of changing to hour. Only benifit Full Super would give a Biotic really is the ability to regrow body parts and heal alittle faster. But well worth it.

I would keep Biotics at "Splicer Srength" also. Allowing to buy Supernatural PS for normal cost too. Cause if you read the Strength Features, it says Biotics can buy Splicer Strength. But they start with splicer PS already occording to their OCC.

Its safe to say, Biotics have a hole seperate New Regeneration level to themselves (Lesser Super), and is able to upgrade to full super regeneration easily.
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TechnoGothic
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Unread post by TechnoGothic »

Biotics lack alot of features host armor have built in. So balance wise, giving them a Lesser Super-regeneration is a good trade off. While fast healing, they cannot regrow limbs unless they upgrade it. Biotics are not all criminals. Biotics take the place of Juicers, Crazies, and Cyborgs all at once.

DREADGUARD, not Deathguard ;)

Remember its only 12% of HOST ARMORS (Dreadguard, Roughnecks, Ourriders) that choose to get Super-Reneration. Biotics starting out with a Lesser Super-regeneration is cool. You dont want a resource like them to die so quickly when they can be of more help to the House. 20% Volenteer for Biotic conversion. Biotics regeneration of 1d6 mdc per round is not unbalancing at all. Considering how long they can last from activity/excerise and remain alert is more than just endurance, powerful regeneration powers help achive these feats.

Host Armors get more MDC, They are Faster, have more innate features before spending Bio-E. Biotics trade all that for a lesser and limited version of Super-regeneration (1d6 mdc per melee).

WHY do you think Biotics should be reduced even more in their role in the houses ? Without the melee regeneration why would anyone want to play a Biotic huh ? Come on they lack tons of crap the Host Armors get for free. Just look at all the Senses and Features Host Armors start with huh...maybe if Host Armors had to buy all those senses/features/Bio-comms, ect...then i'd say Biotics would have Standard Regeneration levels. Hell, 1d6 per hour is below basic regeneration, **** That dude. Throw away the entire OCC then.

As it stand, no. It does not sound like a Typo to me. What makes Biotics stand out is their superior innate regeneration, and their endurance in activities/excerise, and ablity to remain awake...

I would be tempted to say, Biotics might instead have regeneration : Enhanced, and heal 1d6 mdc per minute, ect...innate instead. But i would not except "per Hour" ever. Even then a Biotic can still upgrade to Super-regeneration for 30pts still either way.
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demos606
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Unread post by demos606 »

Biggest things to remember about Biotics:

1) Disposable doesn't mean worthless
2) Anything that can regenerate without assistance is one less thing for Saints and genepools to be tasked with healing.

Growing new HA and such are far more important for genepools to be tasked with and Saints are better tasked healing the HA and living armors of the higher profile OCCs. Allowing the grunts to regenerate is a matter of expediency more than anything else.
Last edited by demos606 on Tue May 23, 2006 9:38 am, edited 1 time in total.
What a cruel thing is war: to separate and destroy families and friends, and mar the purest joys and happiness God has granted us in this world; to fill our hearts with hatred instead of love for our neighbors, and to devastate the fair face of this beautiful world. - R E Lee
People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf. - G Orwell
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Unread post by sHaka »

demos606 wrote:Biggest things to remember about Biotics:

1) Disposable doesn't mean worthless
2) Anything that can regenerate without assistance is one less thing for Saints and genepools to be tasked with healing.

Growing new HA and such are far more important for genepools to be tasked with and Saints are better tasked healing the HA and living armors of the higher profile OCCs. Allowing the grunts to regenerate is a matter of expediency more than anything else.


Well said :ok:
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Mudang
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Unread post by Mudang »

ManDrake13 wrote:I suddenly remembered why I stopped posting on the Splicer board. There can be no meaningful debate or discussion of any idea not first approved and supported by Demos606. I remember how this goes, this whiner is going keep saying Demos606 disagrees, no evidence will be presented and no new information will be provided to support the supposition. Just the undying faith that the Demos606 belief is the law of the land. There's really no point of even keeping a discussion board open since this person will spend hours and hours a day disagreeing until the point that the authors intervene to prove that they don't know what they are talking about.

TechnoGothic, there is no point getting the board started up again, until all the rules are fixed by the authors and the whiners have nothing left to whine about it's just a pointless exercise in futility.


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The Baron of chaos
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Unread post by The Baron of chaos »

Please I too know that this is little demos' feud. Mostly becaus ehe is oneof the few that actually take deep interestin the game. He is for this board what Sentinel is for HU board and Acrerake for Palladium board.
One ha dto live with them, Or :x :frust: :thwak:
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demos606
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Unread post by demos606 »

Mandrake, while comparing Biotics to Juicers, Crazies and Borgs you attempt to remove from them the one aspect that actually validates the comparison - their prolonged combat effectiveness. Anywhere else in the Megaverse there is access to largescale near instant healing of one form or another. Biotics need their hyper regen to compensate for the general lack of healing. Saints aren't viable fromt line medics and genepools just dont move. Changing the Biotic regen to a per hour rate makes them less than the cannonfodder you already view them as.

As to the contention that Biotics get a better regen than most HA, they do but thats because they are built for a single purpose - combat. HA are all designed to be multifunction suits and some aren't meant to ever directly engage in combat. The social reality of the Splicers settings are whatever the GM wants it to be, mine is obviously different than yours and we're both different than Techno or Baron.
What a cruel thing is war: to separate and destroy families and friends, and mar the purest joys and happiness God has granted us in this world; to fill our hearts with hatred instead of love for our neighbors, and to devastate the fair face of this beautiful world. - R E Lee
People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf. - G Orwell
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