Spinachcat wrote:I guess I wasn't clear. Here's what I meant:
How do you use your attribute scores during the game to do stuff? Here's an examples:
A female wants to use her looks to get the attention of a guard so her buddies can sneak past. If she has a PB of 16, what does the player roll to make this happen?
Grab your book, look at Splicers page 170. Attribute Bonus Chart.
Look at PB's Charm/impress...
16 isnt on the chart, Look at 17-30 you will see a pattern.
PB 16 would have a 30% to Charm/Impress someone based on looks alone.
IQ has bonuses to Skills
ME has Save vs Psychic Attacks/Insanity
MA has Trust/Intimidate
PS has HtH Damage Bonus
PP has Parry, Dodge, Strike bonus
PE Save vs Coma/Death, and Save vs Poison/Magic
PB has Charm/Impress
Spd raw natural ability to run
Is it D20 under her PB or is D100 under PB or some other equation? If she had a PB of 24, how would that work?
NO. Its % based on the bonus provided by the attribute number on the chart i pointed out.
PB 24 would have a 70% chance to impress/Charm someone.
Example. Rogue Barmaid is trying to attract the attention of a guard so her froends can slip by. She steps out and whistle at the guard. Guard turns and sees her. She rolls % and scores a 68%, Its under her 70%, so she wins. Her Great Looks distracts the guard enough, her friends walk right by the guard and he doesnt notices them as he is paying attention to Her. A Wagon driver not paying attention to what he is doing hits another wagon (
![Big Grin :D](./images/smilies/biggrin.gif)
). The Woman in Red from Matrix hum ??
As for contested rolls, I meant stuff like this:
A guard is listening for movement and the enemy scout is trying to sneak past. If the Guard has Listen 30% and the Scout has Sneak 70% and both make their rolls, what happens?
Ok, stop thinking in D&D terms
![Wink ;)](./images/smilies/wink.gif)
Guard rolls Perception (not in Splicers, but is in RUE, BtS, and Nightbane).
Take your IQ #, Look under the ME bonuses for that #. IF you high enough IQ you will get a bonus. Otheriwise its a straight roll.
Beyond the Supernatural, page 170 wrote:Perception Table by Difficulty
4 or Better : An Easy, Situation Circumstance.
Hearinging a Loud noise, finding a bright-colored object against a white background, finding something hastily and/or poorly hidden..
8 and Better : Moderate
Looking for something or somebody in a well-lit area, hearing a slight noise, finding something hidden without great thought...
14 & Better : Challenging.
Looking for something in poor light, fog, in murky water, or under desprate circumstances ( it's an emergency or the seeker is impaired ), hearing something in a noisy background or moving or sneaking quietly; Finding something carefully concealed, camouflaged or masked and so on...
17 & Better : Difficult.
Finding something in the dark, or masterfully hidden/concealed, hearing something over a loud din or moving silient as the wind (like a snake over carpet), noticing an enemy (or friend) or somebody that doesnt belong amongst great confusion, debris, or a large crowd or much activity...
Guard rolls Percpetion ( d20 ), after the wagon crashes into the other (17 & Better ). Guard rolls 16, nope he doesnt notice the barmades friends as he was distracted by her, then by the wagon confusion.
Beyond the Supernatural, and Rifts Ultimate Edition gives each OCC a Bonus to Perception instead of the Nightbane version of IQ#, look under the ME bonuses (if IQ is 17+ only though).
I perfer BtS/RUE's Perception bonus method myself.