Using Strategy and Tactics while Role-playing

1'st edition, Deluxe Revised. Military strategies are the thing to discuss here. Oh yeah and how much damage that land mine will do.

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Unread post by Jefffar »

Depends on the situation, how much time and resources are at the character's command.
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Unread post by Jefffar »

It depends on the complexity of the situation before me.

Another factor is if I am giving orders to NPC or to PC. Orders to NPCs will be more detailed. Other PCs, who I expect to think for themselves will only get a general description of what they should do.



Give me a situation, give me some resources and I'll tell you what sort of planning I would do.
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Unread post by Killer Cyborg »

Generally I have a plan.
A good plan can kill anything.
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Unread post by Jefffar »

Yeah, thougha good plan, executed badly, tends to kill the wrong guys.
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Unread post by lather »

Even targets of opportunity should be attacked with a plan. The question is how much time do you have to make the plan.
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Unread post by Jefffar »

Definitely. Heck you should make a plan to get out of an ambush.

The question is how much detail?
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Unread post by glitterboy2098 »

genrally depends on the situation.

in combat, i don't plan out more than 1-2 melee rounds ahead. any further than that, and your plans get junked when something happens you didn't factor in.

now, when doing infiltrations, assualts, ect, plan down to the routes taken, but have plan's B, C, D, E, ect. ready for the most likely problems.
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Unread post by Jefffar »

I try to plan as far as what I think is the endgame for the current fight, but I update the plan every time circumstances require.
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Unread post by lather »

Yea, you need an exit strategy for anything you get yourself into. That is a big, big part of planning - the end game.
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Unread post by Jefffar »

The Robotech Accelerated Training Program did similar. Basically it was a no threat of death way to get the PCs some EXP (low reward, 1/4 or less than normal) and the chance to develop teamwork and tactics.
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Unread post by Gamesman6 »

making the players use tactics is a must IMO. If they don't use them they suffer and if I am GMing and let them get a way with un-tactical play, it is not serving the idea behind the game, again IMO.
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Unread post by The Beast »

Murphy Law: No plan survives contact with the enemy
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Unread post by Rockwolf66 »

Well years ago down at Camp Pendleton it was asked if anyone knew what the law of the seven P's was. I happen to practice the anwer.

Proper
Pervious
Planning
Prevents
P***
Poor
Performance

That should tell you alot.

I have tactics for every occation planned and practiced.
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Unread post by jedi078 »

MaddogMatarese wrote:Murphy Law: No plan survives contact with the enemy


Very true when your defending a building you can get into extreame detail, but what's the point?

Murphy steps in screws it up.

Thus our ops plans were just guidelines, even during React Drills (and Actuals) we strayed from the op plans from time to time.
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Unread post by jedi078 »

Lucky wrote:yeah, like when youre trying to clear a room the correct way, and then the instructor starts nailing you with sim rounds from a mousehole in the ceiling. puts things in perspective.


But that's what the bad guys do in RL, so it's better to learn that in training then when when your clearing a room for real.
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