W.P. Natural Weapons
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W.P. Natural Weapons
I've been designing a mole character with biped none and hands none. Naturally he uses his claws to attack. I was thinking of adding a new weapon proficiency to cover claws/bite/etc. I was thinking progressiion like the spear but without the thrown bonus.
If you have the time, you might want to consider coming up with a house-rule version of HtH Bull Fight Combat for smaller non-bipedal characters.
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Rali wrote:If you have the time, you might want to consider coming up with a house-rule version of HtH Bull Fight Combat for smaller non-bipedal characters.
In my case this doesn't matter. The mole is size level 14.
Unfortunately I don't think ATB handles size very well. A size level 1 creature with a height of 1" and a P.S of 1 punches for the same damage as a size level 15 creature with a P.S. of 15. If I take an elephant and give him the 5D6 damage tusks (I don't have the book handy so I might be off on the damage) and make him size level 1, the tusks still do the same damage. If I get a P.S. of 35, my punches are much better than a P.S. 15 creature but doesn't give the updated kick damage (I'm assuming their kick should be more powerful as well).
I don't know that I have enough time to fix it all up.
dulsi wrote:In my case this doesn't matter. The mole is size level 14.
That's one big mole!
Yeah, the size level stuff is busted to the point where it can be abused, but that's where the GM has to have the last say.
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That's REAL LIFE. I'm talking PALLADIUM. Confuse the two at your own peril
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That's REAL LIFE. I'm talking PALLADIUM. Confuse the two at your own peril
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Durth
Here is the mole I've been designing.
Durth
Durth is the second child of Raymond and Lisa. Seeing the clawed hands without opposable thumbs disgusted the couple. His inability to stand upright cemented the idea in their minds that he was little more than an animal. All attention and love went to his older brother. Sometimes they wouldn't even remember to let him in at night. What little education he received was thanks to his older brother. He began working for a nearby mine and left his parents' home.
When walking home one night, Durth heard some commotion on the road. He saw a group of bandits attacking some travellers. The large mole rushed into the fray and helped drive of the rogues. Senator Thana Foxline was among the rescued travellers. After talking with their unexpected defender, his strength of character impressed the official. Thana enlisted his service as a guard and general assistant. Durth continues to serve the now President Foxline in this capacity. He generally stays out of the spotlight and isn't well know outside of Thana's friends.
Alignment: Scrupulous
Original Animal Template: Mole
Attributes: I.Q 11, M.E. 8, M.A. 10, P.S. 26, P.P 10, P.E. 20, P.B. 7, Spd 9.
Age: 36. Sex: Male.
Size Level: 14. Build: Short. Length: 5 feet, 2 inches. Weight: 387 lbs.
Hit Points: 51, S.D.C.: 80.
Disposition: Gruft, inquisitive, and has a snappy wit. He sometimes plays “big and dumb” to catch people off guard.
Human Features: Hands: None, Biped: None, Speech: Partial, Looks: None.
Natural Weapons: Digging Claws: 3D6
Animal Powers: Advanced Smell, Excavation, Night Vision.
Vestigial Traits: Vestigal Tail
Psionics: None
Experience Level: 8th
Occupation: Guard and Assistant
Combat: Hand to Hand: Bull Fight, 5 attacks per melee round.
Bonuses: +4 to block, +2 to dodge, +2 damage to head butt or ram attacks, +3 initiative, +2 to strike, +5 to throw off, +1 to roll with punch, fall, or impact
Education Background: Feral Background
Skills of Note: Climbing 80%, Escape Artist 70%, Prowl 50%, Tracking 70%, Trapping 65%, Wilderness Survival 70%, W.P. Natural Weapons
Secondary Skills of Note: Body Building, Streetwise 52%, Land Navigation 68%, Literacy (English) 50%, Mathematics: Basic 88%.
Weapons and Equipment: A camoflage blanket is strapped along his back. He has a belt pouch hidden underneath with some money.
Durth
Durth is the second child of Raymond and Lisa. Seeing the clawed hands without opposable thumbs disgusted the couple. His inability to stand upright cemented the idea in their minds that he was little more than an animal. All attention and love went to his older brother. Sometimes they wouldn't even remember to let him in at night. What little education he received was thanks to his older brother. He began working for a nearby mine and left his parents' home.
When walking home one night, Durth heard some commotion on the road. He saw a group of bandits attacking some travellers. The large mole rushed into the fray and helped drive of the rogues. Senator Thana Foxline was among the rescued travellers. After talking with their unexpected defender, his strength of character impressed the official. Thana enlisted his service as a guard and general assistant. Durth continues to serve the now President Foxline in this capacity. He generally stays out of the spotlight and isn't well know outside of Thana's friends.
Alignment: Scrupulous
Original Animal Template: Mole
Attributes: I.Q 11, M.E. 8, M.A. 10, P.S. 26, P.P 10, P.E. 20, P.B. 7, Spd 9.
Age: 36. Sex: Male.
Size Level: 14. Build: Short. Length: 5 feet, 2 inches. Weight: 387 lbs.
Hit Points: 51, S.D.C.: 80.
Disposition: Gruft, inquisitive, and has a snappy wit. He sometimes plays “big and dumb” to catch people off guard.
Human Features: Hands: None, Biped: None, Speech: Partial, Looks: None.
Natural Weapons: Digging Claws: 3D6
Animal Powers: Advanced Smell, Excavation, Night Vision.
Vestigial Traits: Vestigal Tail
Psionics: None
Experience Level: 8th
Occupation: Guard and Assistant
Combat: Hand to Hand: Bull Fight, 5 attacks per melee round.
Bonuses: +4 to block, +2 to dodge, +2 damage to head butt or ram attacks, +3 initiative, +2 to strike, +5 to throw off, +1 to roll with punch, fall, or impact
Education Background: Feral Background
Skills of Note: Climbing 80%, Escape Artist 70%, Prowl 50%, Tracking 70%, Trapping 65%, Wilderness Survival 70%, W.P. Natural Weapons
Secondary Skills of Note: Body Building, Streetwise 52%, Land Navigation 68%, Literacy (English) 50%, Mathematics: Basic 88%.
Weapons and Equipment: A camoflage blanket is strapped along his back. He has a belt pouch hidden underneath with some money.