Mindcrime wrote:
A limb firing it's volley would be one attack, but there is nothing in the book that says, or even implies that you could fire all of your volleys at the same time.
Well you can Fire TWO pistols in other games without Paired Weapons, but the second pistol is at negatives.
Our group adopted that for other other weapons. We give a -2 per extra weapon being fired. Thats a -10 to Hit our way, and uses up 5 Attacks that melee round. Its fair. If you hit, You hit them hard.
So you buy your ranged upgrades and think that they apply to every single super light cell you have on your armor? I don't think it works that way.
We apply it a weapon group. If your buying it for Super-light Cells, all the super-light cells get that upgrade. If buying them for Bio-missiles, all the bio-missiles get the upgrade.
Otherwise its just not worth upgrading any weapons with upgrades...Ever.
You also seem to have a misunderstanding of what the ultra upgrade does. It doubles the payload, it does not allow you to fire two shots per action. The super light cell's payload is unlimited, so the ultra upgrade would do nothing for the super light cell.
By the rules, say you give Ultra to Bio-Missiles. It allows you fire each one twice. Or as our group like it to do, just double the missiles you have. Same Difference.
ie...You bought 9 Bio-missiles for your Left shoulder, later bought Ultra. Now you have 18 bio-missiles to use. OK, do you want it to still look like 9 Bio-missiles, or do you just want an extra 9 Bio-missiles on the other Shoulder now. Its the same thing either way.
Now you can apply this to Super-light cells by saying they can twice for one action, or just double the amount of super-light cells you have. Works out the same way.
But i might be thinking of SUPER-upgrade for the super-light cells though.
Doesnt Super upgrade double the availability. Instead of once per round/action becomes twice per round/action ??