Raising Mental Attributes
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- Spinachcat
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Raising Mental Attributes
Maybe I missed something in the book, but if physical skills can raise physical attributes, how do you raise mental attributes?
- TechnoGothic
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Generaly you do not.
A few OCC/RCCs may give you a bonus to a few mentals, but those are few.
In Splicers (if your GM wishes), may allow people to buy the "Enhanced Mental Attributes feature which costs 20 bio-e each point raised. Biotics and Gore Hounds can only raise each by 6 points though
In HU2-PU2, Eugenics, you buy the various features that increase mentals too.
In HU2, Education levels give you a bonus to Skill % at level one.
A few OCC/RCCs may give you a bonus to a few mentals, but those are few.
In Splicers (if your GM wishes), may allow people to buy the "Enhanced Mental Attributes feature which costs 20 bio-e each point raised. Biotics and Gore Hounds can only raise each by 6 points though
In HU2-PU2, Eugenics, you buy the various features that increase mentals too.
In HU2, Education levels give you a bonus to Skill % at level one.
TechnoGothic
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- TechnoGothic
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ManDrake13 wrote:TechnoGothic, Is the HU2 Education different from that presented in Beyond the Supernatural?
Ohh yeah it is.
HU2 uses Education Levels such as :
() High School
() Two Year Collage
() Trade School / On Job Training
() Military
() 4 years Collage
() 8 years Collage
() Drop-out - Never finished High School
While BtS2 uses the JOB method.
() Artist
() Gardner
() Police officer
() Factory Worker
() Athlete
() Professor
() Mechanic
and so on...
HU2's skill method is alot easier IMHO.
You get to pick which skills you have completely based on your background, schooling, training. You can have a guy who never kept a job longer than 2 weeks and still have nice skills.
HU2's skill method works the Best of the Modern Era PB-Games.
In fact i use HU2's Education Levels for all my PB-Games except for "Fantasy"....
Mind you a Few of the Power Catagories in HU2 does have its own Skills which replace the normal Education Levels, specially Hardware, Physical Training, and Ancient Master....
TechnoGothic
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There's also a nice article in one of the Rifters that addresses this issue. I don't recall the issue number, but the title of the article was Go Mental!
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- Zer0 Kay
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Funny I've always considered, but never put into practice, allowing some of the higher learning type skills to enhance mental attributes. Such as Lore skills would give bonuses on Save vs. HF for whatever the lore is about, and also raise ME. While espionage and/or some military skills would raise MA. Science would increase IQ.
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- Zer0 Kay
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Hmm thanks... to bad the only Rifter I own is 9.5reddenedone wrote:Rifter #19 pg 37... Mental Skills that raise mental attributes
you some might think you're a but you're cool in book --Mecha-Viper
BEST IDEA EVER!!! -- The Galactus Kid
Holy crapy, you're Zer0 Kay?! --TriaxTech
Zer0 Kay is my hero. --Atramentus
The Zer0 of Kay, who started this fray,
Kept us laughing until the end. -The Fifth Business (In loving Memory of the teleport thread)
BEST IDEA EVER!!! -- The Galactus Kid
Holy crapy, you're Zer0 Kay?! --TriaxTech
Zer0 Kay is my hero. --Atramentus
The Zer0 of Kay, who started this fray,
Kept us laughing until the end. -The Fifth Business (In loving Memory of the teleport thread)
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