Do you think Robotech can mix with Phase World/3G?
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Do you think Robotech can mix with Phase World/3G?
I am planting a Game where the SDF-3 go rifted To the 3 Galaxies.
The find a Planet with humans at a early Industrial age (19th Century)
The Planet is in a Still Unexplored area of the Thundercloud Galaxy.
Do you think my idea can Wokr?
How would you do it?
The find a Planet with humans at a early Industrial age (19th Century)
The Planet is in a Still Unexplored area of the Thundercloud Galaxy.
Do you think my idea can Wokr?
How would you do it?
I don't see any reason why it wouldn't work. I don't know how well an early industrial society would take the huge leaps of robotechnology, but it should work. I would move it up to early space age so the people would at least understand basic ideas.
If you haven't read about the Megaversal Legion from SA II, then I suggest you do so. One part of the legion is made up of aliens from a culture and technology similar to 1800s British Empire. By using simple energy weapons in the shape of muskets, and such armies could be easily upgraded.
If you haven't read about the Megaversal Legion from SA II, then I suggest you do so. One part of the legion is made up of aliens from a culture and technology similar to 1800s British Empire. By using simple energy weapons in the shape of muskets, and such armies could be easily upgraded.
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It will definately work. But you will need to change things around some. First, and foremost, you will need to change the stats for the Phase World ships or you (as GM) will become highly frustrated. I recently had a game session where my group had a Garfish and pounded the crap out of two TGE Smasher cruisers because they could never get into their range to fire. I highly recommend that you use Kitsune's Inertialess Combat Rules to rectify the majority of the problems. It has the easiest to use "realistic" space movement conversion, and it takes into account a fair upgrading of the ranges of weapons.
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- glitterboy2098
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i second that.
you need to either up the range on phase world ship weaponry to match the RT ships stuff, or reduce the RT ship weapon ranges to match the phaseworld stuff.
i also recommend dropping the % the speed of light speed listings for the RT ships, and assume the primary engines are just 2-3 times faster than the listed secondary engine mach speeds. this actually places RT ships on par, with phase world stuff.
other than that, it's just a case of figuring out how long an RT ship can go before running out of power, and what kinds of alternative powersources can replace protoculture.
as far as the kitsune rules go, you can use them, but you need a degree in mathmatics to make it work properly.
an easier solution is to just pick a velocity you like and read all space 'mach' as refering to it. i chose 1 AU a day, or about .005 lightspeed. with a little tweaking to ranges (about 10x longer) and a revised missile chart, it works well enough. brings space combat a little closer to star trek, which is a paradigm i like. in my set up, RT stuff only really needs speed fixes, the ranges work ok. a little thin skinned compared to phase world, but that's workable considering the lower tech.
you need to either up the range on phase world ship weaponry to match the RT ships stuff, or reduce the RT ship weapon ranges to match the phaseworld stuff.
i also recommend dropping the % the speed of light speed listings for the RT ships, and assume the primary engines are just 2-3 times faster than the listed secondary engine mach speeds. this actually places RT ships on par, with phase world stuff.
other than that, it's just a case of figuring out how long an RT ship can go before running out of power, and what kinds of alternative powersources can replace protoculture.
as far as the kitsune rules go, you can use them, but you need a degree in mathmatics to make it work properly.
an easier solution is to just pick a velocity you like and read all space 'mach' as refering to it. i chose 1 AU a day, or about .005 lightspeed. with a little tweaking to ranges (about 10x longer) and a revised missile chart, it works well enough. brings space combat a little closer to star trek, which is a paradigm i like. in my set up, RT stuff only really needs speed fixes, the ranges work ok. a little thin skinned compared to phase world, but that's workable considering the lower tech.
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- Aramanthus
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It should work. It's been working for me for quite awhile. Although I am using someone's home rules that balance certain things such as range and space going speeds.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
glitterboy2098 wrote:as far as the kitsune rules go, you can use them, but you need a degree in mathmatics to make it work properly.
That's why I said go with the Inertia-less rules. Those things are infinitely easier to remember, and if you go ahead and use the metric system, the math is extremely easy to do. You just need a $2 calculator to do them, or a simple spreadsheet for plugin numbers. The only thing you may have problems with is whether or not you use the acceleration rules for the Veritechs, or ignore acceleration all together.
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- Aramanthus
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Yeah, Kitsune's has posted Inertia-less rules a few months ago. I"m using those too.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
- glitterboy2098
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ok, it looks like he revamped his space combat section, and has two new versions.
his inertia based requires a bit too much math.
the inertia-less has ships travelling far too fast for combat to occur in any decent area of space. with ships averaging 10% light, you'd have to fight across whole star systems on a small engagement.
his inertia based requires a bit too much math.
the inertia-less has ships travelling far too fast for combat to occur in any decent area of space. with ships averaging 10% light, you'd have to fight across whole star systems on a small engagement.
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- glitterboy2098
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any thoughts ?
plenty, though most will have to wait until i get some bugs worked out on my rules variation.
i agree with kitsune's statement, i just think he over compensated a bit. he took ships from lumbering snails to hypersonic bullets.
i've been aiming for a median level, where ships are sufficently fast enough to actually perform space travel, but not so fast as to make combat a reletivistic affair.
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- Aramanthus
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Kitsune's is fine for me! Either of them, including the adjusted ranges. I happen to agree with his adjustments.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
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I don't see the interest of having the SDF3 visit a "primitive" (steam age) planet.... but of course, depending on whose area of domination the planet is, the REF might of course fall afould of its protectors... I can very well envision the area being closed off by the CAF and TVIA while they wait for that world to reach space by itself and give itself a unified government... the possible opposition between two goodies might be interesting...
If the place is under Splugorth or Kreeghor sway, it might not be so different as from one controlled by the Regent's Invid...
If the place is under Splugorth or Kreeghor sway, it might not be so different as from one controlled by the Regent's Invid...
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why decrease the SDF's range and firepower?
that's like saying you should reduce the ability of the Doombringer Dreadnought if hte players manage to hijack one so lesser pirate ships can have a chance.
the SDF is simply supior technologically, there's no reason I can see to increase PW tech or decrease Robo-tech
that's like saying you should reduce the ability of the Doombringer Dreadnought if hte players manage to hijack one so lesser pirate ships can have a chance.
the SDF is simply supior technologically, there's no reason I can see to increase PW tech or decrease Robo-tech
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Actually I bring the Phase World ships in parity to the Robotech ships. I think their ranges in PW are way too sjort. The should be on par with Robotech. I think of Babylon 5 when ranges are discussed, range should be measured in thousands or tens of thousands of miles.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE