Cosmo Knights and sub light speed

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Greyaxe
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Cosmo Knights and sub light speed

Unread post by Greyaxe »

I suggest that cosmo knights traveling at sub light speeds in space should travel at twice their level in Mach speeds.
Thus a third level cosmo knight can travel at mach 6, not much of a threat to space fighters and frigates as they can still run away but when a cosmo knight reaches tenth level they are the fastest things in the game which they should be. Any thoughts out there?
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Re: Cosmo Knights and sub light speed

Unread post by Nekira Sudacne »

Greyaxe wrote:I suggest that cosmo knights traveling at sub light speeds in space should travel at twice their level in Mach speeds.
Thus a third level cosmo knight can travel at mach 6, not much of a threat to space fighters and frigates as they can still run away but when a cosmo knight reaches tenth level they are the fastest things in the game which they should be. Any thoughts out there?


I guess that works. It's hard to fight space battles when everything just outruns you.
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Unread post by Braden Campbell »

that's what we're working on...

BTW, did that errata Galactus Kid was asigned ever go anywhere?
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Unread post by Greyaxe »

I dont know, I hope the errata will be corrected in the next release of the books. Time will tell though.
Sureshot wrote:Listen you young whippersnappers in my day we had to walk for 15 no 30 miles to the nearest game barefoot both ways. We had real books not PDFS and we carried them on carts we pulled ourselves that we built by hand. We had Thaco and we were happy. If we needed dice we carved ours out of wood. Petrified wood just because we could.
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Unread post by shadrak »

Don't the CosmoKnights turn themselves into pure energy to travel at faster than light speeds?

Or was that the Skrapers book I'm thinking of?
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Unread post by Greyaxe »

shadrak wrote:Don't the CosmoKnights turn themselves into pure energy to travel at faster than light speeds?

Or was that the Skrapers book I'm thinking of?

That is for traveling great distances, I'm talking about chasing after a fighter or frigate at slower than light speeds. Getting into combat and such. According to the rules as they are written cosmo knights can fly at mach speeds in an atmosphere and at FTL speeds (but that is not clearly defined either but was handled in another thread). I need a consensus for Cosmo knights traveling at slower than light speeds in space.
Sureshot wrote:Listen you young whippersnappers in my day we had to walk for 15 no 30 miles to the nearest game barefoot both ways. We had real books not PDFS and we carried them on carts we pulled ourselves that we built by hand. We had Thaco and we were happy. If we needed dice we carved ours out of wood. Petrified wood just because we could.
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Unread post by shadrak »

greyaxe wrote:That is for traveling great distances, I'm talking about chasing after a fighter or frigate at slower than light speeds. Getting into combat and such. According to the rules as they are written cosmo knights can fly at mach speeds in an atmosphere and at FTL speeds (but that is not clearly defined either but was handled in another thread). I need a consensus for Cosmo knights traveling at slower than light speeds in space.


I understand...I think your thesis is valid. Anyway, the only consensus can come from a canon source, the 2xlevel sounds good...get it published on the main page errata!!!

:ok:
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Unread post by Aramanthus »

It sounds good to me also!
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Unread post by Rallan »

darkmax wrote:Hmm... why it be classified as:

1. FTL speed (>1.0c) - for inter-galactic travel





2. Light Speed (=1.0c) - for inter-system travel


Except that travelling at the speed of light to get from one star system to another would take several years. Even travelling at several times the speed of light would make travelling to anywhere but your nearest stellar neighbours impractical (eg Earth to Alpha Centauri at twelve times the speed of light would still take four months).

3. Sub-light speed (<1.0c) - for inner system travel
4. Impulse speed (0.5c < 0.1c) - for inter-planetary travel/escape speed


And now you've got stuff rather faster than most space opera settings can handle. Travelling at .1c means that it would take less than an hour and a half to get all the way from the sun to Earth, and reduce in-system travel to the equivalent of a long-ish car trip rather than the days-to-weeks times that you normally find in written space opera settings. It's the sort of speed that would make strategic positions irrelevant in space battles, because ships are capable of travelling from point to point within the system with virtual impunity.


5. Combat speed (mach speed) - for combat maneuvering


And this is unrealistically low, although that's Palladiums' fault. The speeds for most spaceships listed in Phase World are laughably low compared to what even 20th century Earth technology was able to achieve in space.
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Unread post by shadrak »

And this is unrealistically low, although that's Palladiums' fault. The speeds for most spaceships listed in Phase World are laughably low compared to what even 20th century Earth technology was able to achieve in space.


That's why I feel statistics on starships should include G's of acceleration and reaction mass amounts...at least then you can combine speeds. After all, with virtually no resistance, why am I restricted to 6000 mph in space? And its not like I can go from 0-6000 in no time flat anyway. Any spacecraft, provided it has the fuel, can get to 6000 mph in space (actually, it can get much faster). The difference is in how fast they can accelerate, which is not included in any stats.
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Unread post by Braden Campbell »

Too much math.
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