How many attacks do I get? (Ninjas & Superspies combinat
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How many attacks do I get? (Ninjas & Superspies combinat
I have a level 5 Mutant that took Thai Kick Boxing from Ninja & Superspies. How do I figure the number of attacks per round?
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BillionSix wrote:I always wondered about that. The martial arts from N&SS are supposed to be superior, but they seem to get less attacks.
But then, I have never been good at the crunch stuff. Are they better?
Brian
They're generally better overall. If you're just raw crunching numbers, there are a few hand to hand skills that are on par, but the additional skills and powers available more than balance the martial art styles out.
Sikulak wrote:i would also add the 2fl attacks to the specific martial art forms, even though the martial arts may balance themselves if they aren't given the attacks powerwise, i feel a character whose specialty is hth combat shouldn't be shortchanged in a melee fight against someone who is not a combat specialist but devoted a slot to hth basic. even with the forms that don't emphasize hth combat if they aren't given the additional attacks at level 1 they stand a good chance of not even being able to defend themselves against a petty street punk who picked up hth basic.
![Roll Eyes :rolleyes:](./images/smilies/rolleyes.gif)
Try telling that to someone with aikido.
Yeah, in the revised edition Tae Kwon Do is more powerful than Tha Kick Boxing with one exception...the Lightning Kata.jolt wrote:First off, I'd like to know what the mutant had to give up to take a martial art that is exclusive and counts as two martial arts. There's a big difference between Thai Kickboxing and, say, Tae Kwon Do. Even 2 skill programs wouldn't begin to justify giving Thai Kickboxing to a superhero.
jolt