How many attacks do I get? (Ninjas & Superspies combinat
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How many attacks do I get? (Ninjas & Superspies combinat
I have a level 5 Mutant that took Thai Kick Boxing from Ninja & Superspies. How do I figure the number of attacks per round?
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BillionSix wrote:I always wondered about that. The martial arts from N&SS are supposed to be superior, but they seem to get less attacks.
But then, I have never been good at the crunch stuff. Are they better?
Brian
They're generally better overall. If you're just raw crunching numbers, there are a few hand to hand skills that are on par, but the additional skills and powers available more than balance the martial art styles out.
Sikulak wrote:i would also add the 2fl attacks to the specific martial art forms, even though the martial arts may balance themselves if they aren't given the attacks powerwise, i feel a character whose specialty is hth combat shouldn't be shortchanged in a melee fight against someone who is not a combat specialist but devoted a slot to hth basic. even with the forms that don't emphasize hth combat if they aren't given the additional attacks at level 1 they stand a good chance of not even being able to defend themselves against a petty street punk who picked up hth basic.
Try telling that to someone with aikido.
Yeah, in the revised edition Tae Kwon Do is more powerful than Tha Kick Boxing with one exception...the Lightning Kata.jolt wrote:First off, I'd like to know what the mutant had to give up to take a martial art that is exclusive and counts as two martial arts. There's a big difference between Thai Kickboxing and, say, Tae Kwon Do. Even 2 skill programs wouldn't begin to justify giving Thai Kickboxing to a superhero.
jolt