Space Piracy: theories and techniques
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- Braden Campbell
- Palladium Books® Freelance Writer
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- Location: The Free City of Worldgate
This is all covered (in some detail) in Fleets of the Three Galaxies.
So, I can't really join in on the discussion...
So, I can't really join in on the discussion...
Braden, GMPhD
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Braden wrote:Thundercloud Galaxy has a flock of ducks in it that can slag a Glitterboy in one melee.
If that doesn't prompt you to buy it, I don't know what else I can say.
- Aramanthus
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The pirates in Phase world in my own game are both numerous and vicious. I have some who are well funded by other beneficiaries and others who are on a tighter than a shoe string budget. Basically my really poor pirates are stuck in one system unless they get a lucky break and get a ship with a CG drive. (Interstellar drive that is.)
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
- Aramanthus
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Those would be very good for say a pirate who has infiltrated a ship as a passenger, and he needs to sabotage the ship at the right time.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
Could put out a fake distress signal(in a semi remote area) and rob whom ever comes for you.
As for OP fields, Could get around it by having a separate force field for the Bridge and the Engine room, a FF built into the wall wouldn't be to hard to do. Question is can you have a FF in side of a FF
As for OP fields, Could get around it by having a separate force field for the Bridge and the Engine room, a FF built into the wall wouldn't be to hard to do. Question is can you have a FF in side of a FF
God says he loves me, but I suspect he's just in it for the sex
Never underestimate someone as insane as I am
I don't suffer from insanity, I enjoy every minute of it
"Come Filthy Assistants!!"- Spider Jerusalem
Never underestimate someone as insane as I am
I don't suffer from insanity, I enjoy every minute of it
"Come Filthy Assistants!!"- Spider Jerusalem
- Aramanthus
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Yeah, but how many small or poor companies going to be able to afford to place a force field there protecting the bridge or engine room. Not many.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
- Aramanthus
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Yeah it would help to do that. I can see the big companies and big military ships being able to do that.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
- Aramanthus
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ACtually they never said whether or not super dense materials could prevent an OP field from being able to pass thru it. The warships might use that sort of technique. Of course a low powered force field might be standard on a 3G's military ship.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
I think it would be affordable, if a FF is FF regardless of its MDC or even SDC, as long as it keeps OPF equiped people out. Heck come to think of it if an OPF makes you intangible, in regards to matter, but a FF keeps you out then seems to me OPF can go through matter(any matter) but has troubles with energy(any energy) then you may not even need a FF, just a very large energy source
God says he loves me, but I suspect he's just in it for the sex
Never underestimate someone as insane as I am
I don't suffer from insanity, I enjoy every minute of it
"Come Filthy Assistants!!"- Spider Jerusalem
Never underestimate someone as insane as I am
I don't suffer from insanity, I enjoy every minute of it
"Come Filthy Assistants!!"- Spider Jerusalem
- Aramanthus
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And what to stop the pirates from slipping someone aboard in a sensor shielded crate. They could even rig it up with a small life support system to keep their operative in good shape. And if they were truly evil that crate could be disguised as, say a refrigerated crate. That would explain the power usage.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
- taalismn
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Aramanthus wrote:And what to stop the pirates from slipping someone aboard in a sensor shielded crate. They could even rig it up with a small life support system to keep their operative in good shape. And if they were truly evil that crate could be disguised as, say a refrigerated crate. That would explain the power usage.
Modular freighters with external cargo pods are probably the easiest ships to pirate...there are so many ways one can get the attachment stanchions to let go...from a few well-aimed shots to gimmicking the onbaord computers ahead of time to fire the attachment bolts/clamps at a certain time and place...
Big problem is, the truly valuable stuff isn't going to ride in an external can(unless the valuables have special environmental needs, or the owners don't trust the shippers' crew not to pry into the crates), but will go into internal holds, where it's harder for a casual error or structural failure to dump a cargo can into deep space for 'finders keepers".
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
- Aramanthus
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That's another way of doing it too! Conversely it's a way for the freighter to have a secret of it's own too.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
- Aramanthus
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Our group had created mercenary company using Q-ship (a war vessel disguised as a merchant). So we could carry cargo, while protecting the rest of the merchant fleet, getting paid extra for joining the fleet. Or be hired to deliver more important things (whih paid more to begin with). Or be hired by an empire to operate in their area (because they know you will be blowing up pirates)...Lots of other fun possabilities too.
The Leynet - The place for TW inventions & hosting RIFTS Fiction
Fear leads to anger. Anger leads to hate. Hate leads to suffering. - Yoda
All animals are equal, but some animals are more equal than others - Animal Farm.
Fear leads to anger. Anger leads to hate. Hate leads to suffering. - Yoda
All animals are equal, but some animals are more equal than others - Animal Farm.
Thats an interesting idea, pirate the pirates. Go as a cargp vessel wait for them to come after you then board them........reminds me of Asterix and Obelix
God says he loves me, but I suspect he's just in it for the sex
Never underestimate someone as insane as I am
I don't suffer from insanity, I enjoy every minute of it
"Come Filthy Assistants!!"- Spider Jerusalem
Never underestimate someone as insane as I am
I don't suffer from insanity, I enjoy every minute of it
"Come Filthy Assistants!!"- Spider Jerusalem
We were also a mercenary company, so we had tanks, shuttles & fighters, air & ground troops, etc. on board. Plus enough hidden weaponry to take out a space station or medium destroyer. The fun of the merchant is that it is a very cheap spaceship that holds a lot. We didn't need to wait for the pirates to board us, we had lots of big guns to blow up any ship(s) they might have (though if they did you can only imagine how sorry they would be, what with us being overly prepared).
The Leynet - The place for TW inventions & hosting RIFTS Fiction
Fear leads to anger. Anger leads to hate. Hate leads to suffering. - Yoda
All animals are equal, but some animals are more equal than others - Animal Farm.
Fear leads to anger. Anger leads to hate. Hate leads to suffering. - Yoda
All animals are equal, but some animals are more equal than others - Animal Farm.
- Aramanthus
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Any way you could post the stats of your q-Ship? I'd be interested in seeing what you created.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
- taalismn
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Esckey wrote:Thats an interesting idea, pirate the pirates. Go as a cargp vessel wait for them to come after you then board them........reminds me of Asterix and Obelix
"WHAT?! THEY'RE TURNING -TOWARDS- US?!!"
"Okay, from now on, we don't hit Egyptian ships, or Roman ships...they like to use those...Likewise Greek ships are off-limits...Forget about PHoenician ships; they like those too...Gaulish fishing boats...forget about those, too..."
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
- taalismn
- Priest
- Posts: 48639
- Joined: Tue Sep 02, 2003 8:19 pm
- Location: Somewhere between Heaven, Hell, and New England
darkmax wrote:err... you should then quit pirating.
to the best of my knowledge...they never did...and suffered accordingly...
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
- Aramanthus
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- Joined: Tue Feb 21, 2006 5:18 am
- Location: Racine, WI
- taalismn
- Priest
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- Location: Somewhere between Heaven, Hell, and New England
darkmax wrote:Personal experience.
"Why come to work everyday grumbling, when you can do it smiling?" Personal motto.
Because if you're testing anti-depressants, you're going to be sent back home if you come in already happy?
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
- Aramanthus
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- Aramanthus
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- Location: Racine, WI
- Aramanthus
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- Aramanthus
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- Aramanthus
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- Aramanthus
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I know I can always use something like that to pick up my spirits in the early part of the day too! But I try to smile no matter what. It's something my Mom and Dad tried to instill in us.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
- Aramanthus
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- Location: Racine, WI
- Aramanthus
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It's a good joke. Too bad it's not April 1st. Then it would've worked better.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
- Aramanthus
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I have a Merc Group in my Phase World part of my Rifts campaign that hunts pirates. The Merc Navies name is the "Spectral Winds." They are quite good at hunting pirates!
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
- Aramanthus
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Hardly. They have the resources to design and build their own vessels. Their Wolf Heavy Cruisers are quite literally mean as all get out! Their leaders are former high ranking naval officers from various power blocks of the 3 Galaxies. They also on more than one occassion worked with CKs. One in particular, a fellow who goes by the moniker of "Cap." They work sectors of space that is infested with pirates. They have some connections to one of the larger Intelligence agencies of the 3Gs too.
They are in the process right now of fielding a new Battlecruiser. The test will follow as soon as they run up on some pirates. (The Battlecruiser is going to be based loosely on my Myrmadon class Battlecruiser.)
They are in the process right now of fielding a new Battlecruiser. The test will follow as soon as they run up on some pirates. (The Battlecruiser is going to be based loosely on my Myrmadon class Battlecruiser.)
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
- Aramanthus
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Actually they had a ship to start with many years ago in the campaign. They ended up with a benfeciary who helped finance them on their first couple of major military pieces of hardware. They became selfsufficient within a couple of years. We sped thru some of these times to save playing time. They are at this point one of the most successful merc groups. They are the equal of the Trigalactic group, except they specialize in their space any. As a matter of the campaign fact they have contracts with the Trigalactic occassionally as they transport service and their space based artillery platforms and space based interdiction group. Since the Trigalactic is an army with few ships.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
- Aramanthus
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I happen to be the leader of that party. I'm the fleet commander. And my character is an kick butt warrior. Her name is Alicia DeVires! And she has quite a fleet.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
- Aramanthus
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Nope. I'm a guy. But I like to stretch my role playing abilities. Play something different once in awhile helps keep me at the top of my role playing. I'm an old timer who has played most role playing gmaes in the past 3 decades. And those I haven't played I know enough about to not play.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
- Aramanthus
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Except when you have some women playing in your game. Then the guys are a bit more wary of things.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
- Aramanthus
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I'd like to post the "Spectral Winds" Heavy cruiser here for pirate hunting if people are interested in it? Although it'll have to wait until I get home tonight from work.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
- Aramanthus
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I'll have to post it without the pic I used, since I found the pic on line and use it privately. I don't think people care. At least I hope they don't care if I use their pic privately.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
- Aramanthus
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- Aramanthus
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- Aramanthus
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The Wolf Heavy Cruiser. And I do use some of Kitsune's special rules. But of course I make sure all of my 3G's ships have the same range categories.
This ship has been used for pirate hunting in the Phase World setting!
Name of Class: Wolf
History: This class of Heavy Cruisers are being constructed by the "Spectral Winds" mercenary Force at their Asteroid Headquarters located in Independent space near the Earth II Colonies and The Colonies of Man. This Heavy Cruiser is being built in response to the "Spectral Winds" needing the fire power of a Heavy Cruiser for certain operations and Heavy Cruisers being very scarce and expensive to purchase. The Wolf will be as capable as any other Heavy Cruiser presently being constructed by any of the major powers in the three galaxies. It'll be a well balanced machine with good amount of armor and armourments.
The Wolf class is a long compressed cylinder shaped warship. It design and it placement of it's weapons are designed to be able to bring the maximum amount of firepower on target as they bear. It's structure is heavily reinforced for combat. It carries a powerful set of variable shields. It is very well armored and compartmentalized for the prevention of loss of atmosphere.
The weapons load on this vessel are quite fearsome. It's primary weapons are three dual barreled 35cm laser cannons. It has six single 25cm heavy laser cannons to augment it firepower. (These are still considered part of the primary firepower.) The secondary weapons are eight single 15cm lasers. The secondary weapons and the primary weapons against targets protected against lasers are the four 20cm Heavy Mass Driver Cannons. It's point defense is very heavy considering it is made up of gravity rail guns, lasers, tachyon scatterguns, mini missile launchers, and Heavy Phase cannons. It has a fairly heavy missile armourments with two cruise missile batteries, two long range missile batteries and two medium missile batteries.
The Wolf is equipped with a sensor system the equal to most of the major powers in the Three Galaxies. The have extensive ECM and ECCM systems, easily as capable as cruisers of the Three Galaxies.
Model Type: SWHCR-1
Vehicle Type:Heavy Cruiser
Crew: 400
Officers: 42
Enlisted: 358
Troops: 140
Marines: 120
Fighter Pilots: 20
Vehicle, Robots & Power Armor:
Robots:
Power Armors: 18 - SH-CCW100 Silverhawk Attack Exo Skeletons
Fighters: 12 - SF-69 CAF Scorpion Interceptors
8 - BIF-67 Katana Fighters, SF-101 Black Eagles Fighters and/or SF-101 Storm Eagle Fighters
4 - CAF-LRF-25 Proctor Heavy Fighters
Miscellaneous:
MDC By Location:
Main Body: 75,000
Variable Force Field: 8,000 per side (48,000 Total)
Bridge: 15,000
Auxiliary Bridge: 12,000
Main Engines: (2) 20,000 each
Hanger Bay: 20,000
Outer Hull: 200
Inner Hull: 125
Dual Heavy Lasers 35cm (3): 3000 each
Heavy Laser Cannons 25cm (6): 1750 each
Support Laser Cannons 15cm ( 8 ): 1200 each
Heavy Mass Driver Cannons 20cm (4): 1300 each
Point Defense Gravity Rail Guns (12): 220 each
Point Defense Lasers (12): 175 each
Tachyon Scatterguns (6): 200 each
Cruise Missile Batteries (2): 1200 each
Long Range Missile Batteries (4): 700 each
Medium Missile Batteries (2): 350 each
Mini Missile Launchers (12): 100 each
PC-200 Heavy Phase Cannons (6): 150 each
Speed:
Driving on Ground: not possible
Sublight: 60% speed of light. Accelerate/ Decelerate at 0.90% of light per melee
Atmospheric Propulsion: 300mph
Star Drive: 8 light years per hour
Maximum Range: Effectively unlimited by either drive. Carries about 3 years of supplies on board
Statistical Data:
Length: 1000 feet long
Height: 250 feet
Width: 300 feet
Mass / Weight: 300,000 tons
Power System: Anti-Matter with a 50 year lifespan. The ship normally goes about 10 years between refuelings.
Cargo: 20,000 tons
Market Cost: 4 Billion to construct
Weapon Systems:
1) Dual Heavy Lasers 35cm (3)
Mega Damage: 2D6 X 1000 for one Battery or 4D6 X 1000 for two batteries or 6D6 X 1000 for all three batteries firing on one target.
Range: 100,000 miles in space or 100 miles in an atmosphere.
Rate of fire: maximum of 2X per melee.
Payload: unlimited
2) Heavy Laser Cannons 25cm (6)
Mega Damage: 1D6 X 1000 for one Battery or 2D6 X 1000 for two batteries combining fire.
Range: 70,000 miles in space and 70 miles in an atmosphere
Rate of Fire: maximum of 2X per melee
Payload: Unlimited
3) Support Laser Cannons 15cm ( 8 )
Mega Damage: 3D6 X 100
Range: 30,000 miles in space and 30 miles in an atmosphere
Rate of Fire: maximum of 2X per melee
Payload: Unlimited
4) Heavy Mass Driver Cannons 20cm (4)
Mega Damage: 2D6 X 100 + 200
Range: 10,000 miles in space and 10 miles in an atmosphere
Rate of Fire: 4X per melee
Payload: 100 rounds per cannon ( more in the cargo hold)
5) Point Defense Gravity Rail Guns (12)
Mega Damage: 2D4 X 10
Range: 200 miles in Space or 2 miles in an Atmosphere
Rate of Fire: HTH of Gunner
Payload: 10,000 rounds per gun
6) Point Defense Lasers (12)
Mega Damage: 3D6 X 10
Range: 1000 miles in space and 10 miles in an Atmosphere
Rate of Fire: HTH of Gunner
Payload: Unlimited
7) Tachyon Scatterguns (6)
Mega Damage: 2D4 X 10
Range: 24.8 miles Length and 12.4 miles wide in space. Range and width in an atmosphere are reduced to 1/4.
Rate of Fire: 4X per melee
Payload: Unlimited
8 ) Cruise Missile Batteries (2)
Mega Damage: By missile type (But usually 4D6 X 100)
Range: 4,000,000 miles in Space or 8000 miles in an atmosphere
Rate of Fire: 1,2,4,8,16 or 32 / battery per melee
Payload: 32 cruise missiles per Battery (8 reloads for a total of 512)
9) Long Range Missile Batteries (4)
Mega Damage: 2d4 X 100
Range: 1,800,000 miles in Space and 3400 miles in an Atmosphere
Rate of Fire: 1,2,4,8,16 or 32 / battery per melee
Payload: 32 Missiles per battery (10 reloads for a total of 1280)
10) Medium Missile Batteries (2)
Mega Damage: By missile type
Range: 800,000 miles in an Atmosphere and 160 in an Atmosphere
Rate of Fire: 1,2,4,8,16 or 32 / Launcher per melee
Payload: 320 per launcher (15 reloads in the cargo hold)
11) Mini Missile Launchers (12)
Mega Damage: 1D6 X 10 or 1D4 X 10
Range: 100 miles in Space or 2 miles in an Atmosphere
Rate of Fire: 1,2,4,8,16 or 32
Payload: 128 per launcher (cargo hold contains an additional 3072 mini missiles
12) PC-200 Heavy Phase Cannons (6)
Mega Damage: 4D6 to all living things. 1D6 X 10 to force fields or creatures 10 foot or taller. SDC damage to SDC targets, MDC to MDC targets.
Range: 100 mile in space and 2 miles in an Atmosphere
Rate of Fire: HTH of Gunner
Payload: Unlimited
This ship has been used for pirate hunting in the Phase World setting!
Name of Class: Wolf
History: This class of Heavy Cruisers are being constructed by the "Spectral Winds" mercenary Force at their Asteroid Headquarters located in Independent space near the Earth II Colonies and The Colonies of Man. This Heavy Cruiser is being built in response to the "Spectral Winds" needing the fire power of a Heavy Cruiser for certain operations and Heavy Cruisers being very scarce and expensive to purchase. The Wolf will be as capable as any other Heavy Cruiser presently being constructed by any of the major powers in the three galaxies. It'll be a well balanced machine with good amount of armor and armourments.
The Wolf class is a long compressed cylinder shaped warship. It design and it placement of it's weapons are designed to be able to bring the maximum amount of firepower on target as they bear. It's structure is heavily reinforced for combat. It carries a powerful set of variable shields. It is very well armored and compartmentalized for the prevention of loss of atmosphere.
The weapons load on this vessel are quite fearsome. It's primary weapons are three dual barreled 35cm laser cannons. It has six single 25cm heavy laser cannons to augment it firepower. (These are still considered part of the primary firepower.) The secondary weapons are eight single 15cm lasers. The secondary weapons and the primary weapons against targets protected against lasers are the four 20cm Heavy Mass Driver Cannons. It's point defense is very heavy considering it is made up of gravity rail guns, lasers, tachyon scatterguns, mini missile launchers, and Heavy Phase cannons. It has a fairly heavy missile armourments with two cruise missile batteries, two long range missile batteries and two medium missile batteries.
The Wolf is equipped with a sensor system the equal to most of the major powers in the Three Galaxies. The have extensive ECM and ECCM systems, easily as capable as cruisers of the Three Galaxies.
Model Type: SWHCR-1
Vehicle Type:Heavy Cruiser
Crew: 400
Officers: 42
Enlisted: 358
Troops: 140
Marines: 120
Fighter Pilots: 20
Vehicle, Robots & Power Armor:
Robots:
Power Armors: 18 - SH-CCW100 Silverhawk Attack Exo Skeletons
Fighters: 12 - SF-69 CAF Scorpion Interceptors
8 - BIF-67 Katana Fighters, SF-101 Black Eagles Fighters and/or SF-101 Storm Eagle Fighters
4 - CAF-LRF-25 Proctor Heavy Fighters
Miscellaneous:
MDC By Location:
Main Body: 75,000
Variable Force Field: 8,000 per side (48,000 Total)
Bridge: 15,000
Auxiliary Bridge: 12,000
Main Engines: (2) 20,000 each
Hanger Bay: 20,000
Outer Hull: 200
Inner Hull: 125
Dual Heavy Lasers 35cm (3): 3000 each
Heavy Laser Cannons 25cm (6): 1750 each
Support Laser Cannons 15cm ( 8 ): 1200 each
Heavy Mass Driver Cannons 20cm (4): 1300 each
Point Defense Gravity Rail Guns (12): 220 each
Point Defense Lasers (12): 175 each
Tachyon Scatterguns (6): 200 each
Cruise Missile Batteries (2): 1200 each
Long Range Missile Batteries (4): 700 each
Medium Missile Batteries (2): 350 each
Mini Missile Launchers (12): 100 each
PC-200 Heavy Phase Cannons (6): 150 each
Speed:
Driving on Ground: not possible
Sublight: 60% speed of light. Accelerate/ Decelerate at 0.90% of light per melee
Atmospheric Propulsion: 300mph
Star Drive: 8 light years per hour
Maximum Range: Effectively unlimited by either drive. Carries about 3 years of supplies on board
Statistical Data:
Length: 1000 feet long
Height: 250 feet
Width: 300 feet
Mass / Weight: 300,000 tons
Power System: Anti-Matter with a 50 year lifespan. The ship normally goes about 10 years between refuelings.
Cargo: 20,000 tons
Market Cost: 4 Billion to construct
Weapon Systems:
1) Dual Heavy Lasers 35cm (3)
Mega Damage: 2D6 X 1000 for one Battery or 4D6 X 1000 for two batteries or 6D6 X 1000 for all three batteries firing on one target.
Range: 100,000 miles in space or 100 miles in an atmosphere.
Rate of fire: maximum of 2X per melee.
Payload: unlimited
2) Heavy Laser Cannons 25cm (6)
Mega Damage: 1D6 X 1000 for one Battery or 2D6 X 1000 for two batteries combining fire.
Range: 70,000 miles in space and 70 miles in an atmosphere
Rate of Fire: maximum of 2X per melee
Payload: Unlimited
3) Support Laser Cannons 15cm ( 8 )
Mega Damage: 3D6 X 100
Range: 30,000 miles in space and 30 miles in an atmosphere
Rate of Fire: maximum of 2X per melee
Payload: Unlimited
4) Heavy Mass Driver Cannons 20cm (4)
Mega Damage: 2D6 X 100 + 200
Range: 10,000 miles in space and 10 miles in an atmosphere
Rate of Fire: 4X per melee
Payload: 100 rounds per cannon ( more in the cargo hold)
5) Point Defense Gravity Rail Guns (12)
Mega Damage: 2D4 X 10
Range: 200 miles in Space or 2 miles in an Atmosphere
Rate of Fire: HTH of Gunner
Payload: 10,000 rounds per gun
6) Point Defense Lasers (12)
Mega Damage: 3D6 X 10
Range: 1000 miles in space and 10 miles in an Atmosphere
Rate of Fire: HTH of Gunner
Payload: Unlimited
7) Tachyon Scatterguns (6)
Mega Damage: 2D4 X 10
Range: 24.8 miles Length and 12.4 miles wide in space. Range and width in an atmosphere are reduced to 1/4.
Rate of Fire: 4X per melee
Payload: Unlimited
8 ) Cruise Missile Batteries (2)
Mega Damage: By missile type (But usually 4D6 X 100)
Range: 4,000,000 miles in Space or 8000 miles in an atmosphere
Rate of Fire: 1,2,4,8,16 or 32 / battery per melee
Payload: 32 cruise missiles per Battery (8 reloads for a total of 512)
9) Long Range Missile Batteries (4)
Mega Damage: 2d4 X 100
Range: 1,800,000 miles in Space and 3400 miles in an Atmosphere
Rate of Fire: 1,2,4,8,16 or 32 / battery per melee
Payload: 32 Missiles per battery (10 reloads for a total of 1280)
10) Medium Missile Batteries (2)
Mega Damage: By missile type
Range: 800,000 miles in an Atmosphere and 160 in an Atmosphere
Rate of Fire: 1,2,4,8,16 or 32 / Launcher per melee
Payload: 320 per launcher (15 reloads in the cargo hold)
11) Mini Missile Launchers (12)
Mega Damage: 1D6 X 10 or 1D4 X 10
Range: 100 miles in Space or 2 miles in an Atmosphere
Rate of Fire: 1,2,4,8,16 or 32
Payload: 128 per launcher (cargo hold contains an additional 3072 mini missiles
12) PC-200 Heavy Phase Cannons (6)
Mega Damage: 4D6 to all living things. 1D6 X 10 to force fields or creatures 10 foot or taller. SDC damage to SDC targets, MDC to MDC targets.
Range: 100 mile in space and 2 miles in an Atmosphere
Rate of Fire: HTH of Gunner
Payload: Unlimited
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
In my opinion its too small for all those people and ships and equipment, though many of the ships in PW suffer from this. Its like once you enter a Warsheild your in a pocket dimension
God says he loves me, but I suspect he's just in it for the sex
Never underestimate someone as insane as I am
I don't suffer from insanity, I enjoy every minute of it
"Come Filthy Assistants!!"- Spider Jerusalem
Never underestimate someone as insane as I am
I don't suffer from insanity, I enjoy every minute of it
"Come Filthy Assistants!!"- Spider Jerusalem
gadrin wrote:the various types of Phase Technology should be handy too, for pirates.
the OP Out of Phase Field, allows anyone to turn invisible and walk thru walls -- a definite must for a surprise boarding party. very easy to get control of the bridge or engineering.
likewise the beamers take out the living and leave the ship intact.
Phase Transceiver would be a must for pirates, who could teleport out of a trap with local navy forces. You should be able to teleport out during flight too (I think).
I can think of some very sneaky/nasty things to do in a "darkside" type of campaign.
Emphasis mine..Is anything ever easy? n/m VERY easy...
I think this is a good place to reply with the comment that most ideas that are good for pirates are also good against pirates...
The Phase transceiver is a must for merchants, who could teleport out of a trap with local pirates. You should be able to teleport out during fight too (I think).
The Leynet - The place for TW inventions & hosting RIFTS Fiction
Fear leads to anger. Anger leads to hate. Hate leads to suffering. - Yoda
All animals are equal, but some animals are more equal than others - Animal Farm.
Fear leads to anger. Anger leads to hate. Hate leads to suffering. - Yoda
All animals are equal, but some animals are more equal than others - Animal Farm.
- Aramanthus
- Monk
- Posts: 18712
- Joined: Tue Feb 21, 2006 5:18 am
- Location: Racine, WI
I agree the PHase Transciever is a must for Merchant who can afford it.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
- Aramanthus
- Monk
- Posts: 18712
- Joined: Tue Feb 21, 2006 5:18 am
- Location: Racine, WI
You might be right. Although some ships like military ships shouldn't use it unless it some sort of emergency on the order of ships destruction. Other wise any time there was a military engagement the fleet that fled the battle field would come home to a conquered planet.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
- Aramanthus
- Monk
- Posts: 18712
- Joined: Tue Feb 21, 2006 5:18 am
- Location: Racine, WI
- Aramanthus
- Monk
- Posts: 18712
- Joined: Tue Feb 21, 2006 5:18 am
- Location: Racine, WI
I'll post a couple of the smaller ships the "Spectral Winds" also produce and use for pirate hunting later after work.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
- Aramanthus
- Monk
- Posts: 18712
- Joined: Tue Feb 21, 2006 5:18 am
- Location: Racine, WI
Actually I forgot to last night. Too much daytime stress and the need for watching TV prevented me from posting those.
I'll plan on posting the Destroyers and the light Cruiser from the "Spectral Winds" tonight after work.
I'll plan on posting the Destroyers and the light Cruiser from the "Spectral Winds" tonight after work.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
- Aramanthus
- Monk
- Posts: 18712
- Joined: Tue Feb 21, 2006 5:18 am
- Location: Racine, WI
Name of Class: Nike
History: This class of Light Cruiser is being constructed by the "Spectral Winds" Mercenary force at their asteroid headquarters. This Light Cruiser is being built in response to the "Spectral Winds" needing the fire power of a Light Cruiser for certain operations and with Light Cruisers being scarce and expensive to purchase. Nike will be as capable as any Light Cruisers found in the three galaxies.
The ship is built with a flattened hull shape. The bridge is located within the hull, not on an exposed area. It is a well armored vessel. Compared to the other powers light cruisers classes it's the one of the best armored vessels of this class. It is very well armed also. It is equipped with four 25cm heavy lasers. For secondary weapons it has six 15cm laser cannons. Also included in it's secondary armourment are four 20cm Heavy mass drivers. This weapon is also there to help out if the vessel is facing something immune to energy weapons. It has a heavy compliment of anti-missile/ anti-fighter and anti-robot compliment.
The missile weaponry are also the equal to the major powers of 3 Galaxies when compared to the their space naval assets. It is equipped with two cruise missile launchers with an adequate supply of cruise missiles. It is also equipped with four long range missile launchers. It has two medium missile launchers and eight mini missile launchers to round out its missile compliment. For a final weapon system it has four Heavy phase beamers built in ball turrets.
The Nike is equipped with a sensor system the equal to most of the major powers in the Three Galaxies. The have extensive ECM and ECCM systems, easily as capable as cruisers of the Three Galaxies.
The Nike is equipped with twelve power armor equivalents to the Silver Hawks and it has a flight of six medium fighters among it hanger bays.
Model Type: SWLCr-2
Vehicle Type:Light Cruiser
Crew: 260
Officers: 30
Enlisted: 230
Troops: 80
Marines: 60
Fighter Pilots: 20
Vehicle, Robots & Power Armor:
Robots:
Power Armors: 12 - SH-CCW100 Silverhawk Attack Exo Skeletons
Fighters: 6 - SF-69 CAF Scorpion Interceptors
6 - BIF-67 Katana Fighters, SF-101 Black Eagles Fighters and/or SF-101 Storm Eagle Fighters
0 - CAF-LRF-25 Proctor Heavy Fighters
Miscellaneous:4 standard shuttles
MDC By Location:
Main Body: 45,000
Variable Force Field: 6,000 per side (36,000 Total)
Bridge: 10,000
Axillary Bridge: 8000
Main Engines: (2) 10,000 each
Hanger Bay: 12,000
Outer Hull: 150
Inner Hull: 100
Heavy Laser Cannons 25cm (4): 1750 each
Support Laser Cannons 15cm (6): 1200 each
Heavy Mass Driver Cannons 20cm (4): 1300 each
Point Defense Gravity Rail Guns ( 8 ): 220 each
Point Defense Lasers ( 8 ): 175 each
Tachyon Scatterguns (4): 200 each
Cruise Missile Batteries (2): 1200 each
Long Range Missile Batteries (4): 700 each
Medium Missile Batteries (2): 350 each
Mini Missile Launchers ( 8 ): 100 each
PC-200 Heavy Phase Cannons (4): 150 each
Speed:
Driving on Ground: not possible
Sublight: 60% speed of light. Accelerate/ Decelerate at 0.95% of light per melee
Atmospheric Propulsion: 300mph
Star Drive: 8 light years per hour
Maximum Range: Effectively unlimited by either drive. Carries about 3 years of supplies on board
Statistical Data:
Length: 750 feet long
Height: 175 feet
Width: 250 feet
Mass / Weight: 120,000 tons
Power System: Anti-Matter with a 50 year lifespan. The ship normally goes about 10 years between refuelings.
Cargo: 20,000 tons
Market Cost: 1.5 Billion to construct
Weapon Systems:
1) Heavy Laser Cannons 25cm (4)
Mega Damage: 1D6 X 1000 for one Battery or 2D6 X 1000 for two batteries combining fire.
Range: 70,000 miles in space and 70 miles in an atmosphere
Rate of Fire: maximum of 2X per melee
Payload: Unlimited
2) Support Laser Cannons 15cm (6)
Mega Damage: 3D6 X 100
Range: 30,000 miles in space and 30 miles in an atmosphere
Rate of Fire: maximum of 2X per melee
Payload: Unlimited
3) Heavy Mass Driver Cannons 20cm (4)
Mega Damage: 1D4 X 100 + 200
Range: 10,000 miles in space and 10 miles in an atmosphere
Rate of Fire: 4X per melee
Payload: 100 rounds per cannon ( more in the cargo hold)
4) Point Defense Gravity Rail Guns ( 8 )
Mega Damage: 2D4 X 10
Range: 200 miles in Space or 2 miles in an Atmosphere
Rate of Fire: HTH of Gunner
Payload: 10,000 rounds per gun
5) Point Defense Lasers ( 8 )
Mega Damage: 3D6 X 10
Range: 1000 miles in space and 10 miles in an Atmosphere
Rate of Fire: HTH of Gunner
Payload: Unlimited
6) Tachyon Scatterguns (4)
Mega Damage: 2D4 X 10
Range: 24.8 miles Length and 12.4 miles wide in space. Range and width in an atmosphere are reduced to 1/4.
Rate of Fire: 4X per melee
Payload: Unlimited
7) Cruise Missile Batteries (2)
Mega Damage: By missile type (But usually 4D6 X 100)
Range: 4,000,000 miles in Space or 8000 miles in an atmosphere
Rate of Fire: 1,2,4,8,16 or 32 / battery per melee
Payload: 32 cruise missiles per Battery (8 reloads for a total of 512)
8 ) Long Range Missile Batteries (4)
Mega Damage: 2d4 X 100
Range: 1,800,000 miles in Space and 3400 miles in an Atmosphere
Rate of Fire: 1,2,4,8,16 or 32 / battery per melee
Payload: 32 Missiles per battery (10 reloads for a total of 1280)
9) Medium Missile Batteries (2)
Mega Damage: By missile type
Range: 800,000 miles in an Atmosphere and 160 in an Atmosphere
Rate of Fire: 1,2,4,8,16 or 32 / Launcher per melee
Payload: 320 per launcher (15 reloads in the cargo hold)
10) Mini Missile Launchers ( 8 )
Mega Damage: 1D6 X 10 or 1D4 X 10
Range: 100 miles in Space or 2 miles in an Atmosphere
Rate of Fire: 1,2,4,8,16 or 32
Payload: 128 per launcher (cargo hold contains an additional 3072 mini missiles
11) PC-200 Heavy Phase Cannons (4)
Mega Damage: 4D6 to all living things. 1D6 X 10 to force fields or creatures 10 foot or taller. SDC damage to SDC targets, MDC to MDC targets.
Range: 100 mile in space and 2 miles in an Atmosphere
Rate of Fire: HTH of Gunner
Payload: Unlimited
History: This class of Light Cruiser is being constructed by the "Spectral Winds" Mercenary force at their asteroid headquarters. This Light Cruiser is being built in response to the "Spectral Winds" needing the fire power of a Light Cruiser for certain operations and with Light Cruisers being scarce and expensive to purchase. Nike will be as capable as any Light Cruisers found in the three galaxies.
The ship is built with a flattened hull shape. The bridge is located within the hull, not on an exposed area. It is a well armored vessel. Compared to the other powers light cruisers classes it's the one of the best armored vessels of this class. It is very well armed also. It is equipped with four 25cm heavy lasers. For secondary weapons it has six 15cm laser cannons. Also included in it's secondary armourment are four 20cm Heavy mass drivers. This weapon is also there to help out if the vessel is facing something immune to energy weapons. It has a heavy compliment of anti-missile/ anti-fighter and anti-robot compliment.
The missile weaponry are also the equal to the major powers of 3 Galaxies when compared to the their space naval assets. It is equipped with two cruise missile launchers with an adequate supply of cruise missiles. It is also equipped with four long range missile launchers. It has two medium missile launchers and eight mini missile launchers to round out its missile compliment. For a final weapon system it has four Heavy phase beamers built in ball turrets.
The Nike is equipped with a sensor system the equal to most of the major powers in the Three Galaxies. The have extensive ECM and ECCM systems, easily as capable as cruisers of the Three Galaxies.
The Nike is equipped with twelve power armor equivalents to the Silver Hawks and it has a flight of six medium fighters among it hanger bays.
Model Type: SWLCr-2
Vehicle Type:Light Cruiser
Crew: 260
Officers: 30
Enlisted: 230
Troops: 80
Marines: 60
Fighter Pilots: 20
Vehicle, Robots & Power Armor:
Robots:
Power Armors: 12 - SH-CCW100 Silverhawk Attack Exo Skeletons
Fighters: 6 - SF-69 CAF Scorpion Interceptors
6 - BIF-67 Katana Fighters, SF-101 Black Eagles Fighters and/or SF-101 Storm Eagle Fighters
0 - CAF-LRF-25 Proctor Heavy Fighters
Miscellaneous:4 standard shuttles
MDC By Location:
Main Body: 45,000
Variable Force Field: 6,000 per side (36,000 Total)
Bridge: 10,000
Axillary Bridge: 8000
Main Engines: (2) 10,000 each
Hanger Bay: 12,000
Outer Hull: 150
Inner Hull: 100
Heavy Laser Cannons 25cm (4): 1750 each
Support Laser Cannons 15cm (6): 1200 each
Heavy Mass Driver Cannons 20cm (4): 1300 each
Point Defense Gravity Rail Guns ( 8 ): 220 each
Point Defense Lasers ( 8 ): 175 each
Tachyon Scatterguns (4): 200 each
Cruise Missile Batteries (2): 1200 each
Long Range Missile Batteries (4): 700 each
Medium Missile Batteries (2): 350 each
Mini Missile Launchers ( 8 ): 100 each
PC-200 Heavy Phase Cannons (4): 150 each
Speed:
Driving on Ground: not possible
Sublight: 60% speed of light. Accelerate/ Decelerate at 0.95% of light per melee
Atmospheric Propulsion: 300mph
Star Drive: 8 light years per hour
Maximum Range: Effectively unlimited by either drive. Carries about 3 years of supplies on board
Statistical Data:
Length: 750 feet long
Height: 175 feet
Width: 250 feet
Mass / Weight: 120,000 tons
Power System: Anti-Matter with a 50 year lifespan. The ship normally goes about 10 years between refuelings.
Cargo: 20,000 tons
Market Cost: 1.5 Billion to construct
Weapon Systems:
1) Heavy Laser Cannons 25cm (4)
Mega Damage: 1D6 X 1000 for one Battery or 2D6 X 1000 for two batteries combining fire.
Range: 70,000 miles in space and 70 miles in an atmosphere
Rate of Fire: maximum of 2X per melee
Payload: Unlimited
2) Support Laser Cannons 15cm (6)
Mega Damage: 3D6 X 100
Range: 30,000 miles in space and 30 miles in an atmosphere
Rate of Fire: maximum of 2X per melee
Payload: Unlimited
3) Heavy Mass Driver Cannons 20cm (4)
Mega Damage: 1D4 X 100 + 200
Range: 10,000 miles in space and 10 miles in an atmosphere
Rate of Fire: 4X per melee
Payload: 100 rounds per cannon ( more in the cargo hold)
4) Point Defense Gravity Rail Guns ( 8 )
Mega Damage: 2D4 X 10
Range: 200 miles in Space or 2 miles in an Atmosphere
Rate of Fire: HTH of Gunner
Payload: 10,000 rounds per gun
5) Point Defense Lasers ( 8 )
Mega Damage: 3D6 X 10
Range: 1000 miles in space and 10 miles in an Atmosphere
Rate of Fire: HTH of Gunner
Payload: Unlimited
6) Tachyon Scatterguns (4)
Mega Damage: 2D4 X 10
Range: 24.8 miles Length and 12.4 miles wide in space. Range and width in an atmosphere are reduced to 1/4.
Rate of Fire: 4X per melee
Payload: Unlimited
7) Cruise Missile Batteries (2)
Mega Damage: By missile type (But usually 4D6 X 100)
Range: 4,000,000 miles in Space or 8000 miles in an atmosphere
Rate of Fire: 1,2,4,8,16 or 32 / battery per melee
Payload: 32 cruise missiles per Battery (8 reloads for a total of 512)
8 ) Long Range Missile Batteries (4)
Mega Damage: 2d4 X 100
Range: 1,800,000 miles in Space and 3400 miles in an Atmosphere
Rate of Fire: 1,2,4,8,16 or 32 / battery per melee
Payload: 32 Missiles per battery (10 reloads for a total of 1280)
9) Medium Missile Batteries (2)
Mega Damage: By missile type
Range: 800,000 miles in an Atmosphere and 160 in an Atmosphere
Rate of Fire: 1,2,4,8,16 or 32 / Launcher per melee
Payload: 320 per launcher (15 reloads in the cargo hold)
10) Mini Missile Launchers ( 8 )
Mega Damage: 1D6 X 10 or 1D4 X 10
Range: 100 miles in Space or 2 miles in an Atmosphere
Rate of Fire: 1,2,4,8,16 or 32
Payload: 128 per launcher (cargo hold contains an additional 3072 mini missiles
11) PC-200 Heavy Phase Cannons (4)
Mega Damage: 4D6 to all living things. 1D6 X 10 to force fields or creatures 10 foot or taller. SDC damage to SDC targets, MDC to MDC targets.
Range: 100 mile in space and 2 miles in an Atmosphere
Rate of Fire: HTH of Gunner
Payload: Unlimited
Last edited by Aramanthus on Thu Nov 02, 2006 6:06 am, edited 1 time in total.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
- Aramanthus
- Monk
- Posts: 18712
- Joined: Tue Feb 21, 2006 5:18 am
- Location: Racine, WI
Name of Class: Vapor Trail
History: This class of Destroyer is being built by the "Spectral Winds" mercenary to fill the needs of the group. The Vapor Trail will be a well balanced rough little machine. It'll be a rugged little work horse.
It was designed along the a vertically compressed cylinder. The ship is designed to have it's bridge buried within the hull to avoid being vulnerable to lucky enemy shots or strafing star fighters. For it's size it is one of the meanest little ships in the 3 Galaxies. Although some have commented that it should be considered a destroyer leader because of it's size. The "Spectral Winds" have been using this vessel to enforce customs checks in some of the places they are patrolling.
The vessel is equipped with three 15cm lasers for it's primary weapons. It has a single cruise missile launcher. It is also equipped with two medium missile launchers. It is equipped with four mini missile launchers to round out it's missile compliment. It's point defense is very comprehensive from Point defense lasers and point defense gravity guns. The point defense is rounded out with the tachyon Scatterguns. The little ships are also equipped with two Heavy phase beamers for special enemies.
The Vapor Trail is equipped with a sensor system the equal to most of the major powers in the Three Galaxies. The have extensive ECM and ECCM systems, easily as capable as cruisers of the Three Galaxies.
The reason the "Spectral Winds" command decided on the name for this vessel is because they felt their light enemies would be making these. And if anything heavy decided to try and chase one of them, they would be left eating their vapor trails.
It is also equipped with 4 medium star fighters.
Model Type: SWDD-3
Vehicle Type:Destroyer
Crew: 52
Officers: 4
Enlisted: 48
Troops: 20
Marines: 15
Fighter Pilots: 5
Vehicle, Robots & Power Armor:
Robots:
Power Armors: 4 - SH-CCW100 Silverhawk Attack Exo Skeletons
Fighters: 4 - SF-69 CAF Scorpion Interceptors
or 4 - BIF-67 Katana Fighters, SF-101 Black Eagles Fighters and/or SF-101 Storm Eagle Fighters
0 - CAF-LRF-25 Proctor Heavy Fighters
Miscellaneous: 2 standard shuttles
MDC By Location:
Main Body: 10,000
Variable Force Field: 1,500 per side (7200 Total)
Bridge: 1200
Axillary Bridge: none
Main Engines: (2) 5000 each
Hanger Bay: 1800
Outer Hull: 150
Inner Hull: 100
Support Laser Cannons 15cm (3): 1200 each
Point Defense Gravity Rail Guns (4): 220 each
Point Defense Lasers (4): 175 each
Tachyon Scatterguns (2): 200 each
Cruise Missile Batteries (1): 1200 each
Medium Missile Batteries (2): 350 each
Mini Missile Launchers (4): 100 each
PC-200 Heavy Phase Cannons (2): 150 each
Speed:
Driving on Ground: not possible
Sublight: 60% speed of light. Accelerate/ Decelerate at 0.95% of light per melee
Atmospheric Propulsion: 300mph
Star Drive: 8 light years per hour
Maximum Range: Effectively unlimited by either drive. Carries about 3 years of supplies on board
Statistical Data:
Length: 500 feet long
Height: 85 feet
Width: 125 feet
Mass / Weight: 12,000 tons
Power System: Anti-Matter with a 50 year lifespan. The ship normally goes about 10 years between refuelings.
Cargo: 20,000 tons
Market Cost: 400 Million to construct
Weapon Systems:
1) Support Laser Cannons 15cm (3)
Mega Damage: 3D6 X 100
Range: 30,000 miles in space and 30 miles in an atmosphere
Rate of Fire: maximum of 2X per melee
Payload: Unlimited
2) Point Defense Gravity Rail Guns (4)
Mega Damage: 2D4 X 10
Range: 200 miles in Space or 2 miles in an Atmosphere
Rate of Fire: HTH of Gunner
Payload: 10,000 rounds per gun
3) Point Defense Lasers (4)
Mega Damage: 3D6 X 10
Range: 1000 miles in space and 10 miles in an Atmosphere
Rate of Fire: HTH of Gunner
Payload: Unlimited
4) Tachyon Scatterguns (2)
Mega Damage: 2D4 X 10
Range: 24.8 miles Length and 12.4 miles wide in space. Range and width in an atmosphere are reduced to 1/4.
Rate of Fire: 4X per melee
Payload: Unlimited
5) Cruise Missile Batteries (1)
Mega Damage: By missile type (But usually 4D6 X 100)
Range: 4,000,000 miles in Space or 8000 miles in an atmosphere
Rate of Fire: 1,2,4,8,16 or 32 / battery per melee
Payload: 32 cruise missiles per Battery (8 reloads for a total of 512)
6) Medium Missile Batteries (2)
Mega Damage: By missile type
Range: 800,000 miles in an Atmosphere and 160 in an Atmosphere
Rate of Fire: 1,2,4,8,16 or 32 / Launcher per melee
Payload: 320 per launcher (15 reloads in the cargo hold)
7) Mini Missile Launchers (4)
Mega Damage: 1D6 X 10 or 1D4 X 10
Range: 100 miles in Space or 2 miles in an Atmosphere
Rate of Fire: 1,2,4,8,16 or 32
Payload: 128 per launcher (cargo hold contains an additional 3072 mini missiles
8 ) PC-200 Heavy Phase Cannons (2)
Mega Damage: 4D6 to all living things. 1D6 X 10 to force fields or creatures 10 foot or taller. SDC damage to SDC targets, MDC to MDC targets.
Range: 100 mile in space and 2 miles in an Atmosphere
Rate of Fire: HTH of Gunner
Payload: Unlimited
History: This class of Destroyer is being built by the "Spectral Winds" mercenary to fill the needs of the group. The Vapor Trail will be a well balanced rough little machine. It'll be a rugged little work horse.
It was designed along the a vertically compressed cylinder. The ship is designed to have it's bridge buried within the hull to avoid being vulnerable to lucky enemy shots or strafing star fighters. For it's size it is one of the meanest little ships in the 3 Galaxies. Although some have commented that it should be considered a destroyer leader because of it's size. The "Spectral Winds" have been using this vessel to enforce customs checks in some of the places they are patrolling.
The vessel is equipped with three 15cm lasers for it's primary weapons. It has a single cruise missile launcher. It is also equipped with two medium missile launchers. It is equipped with four mini missile launchers to round out it's missile compliment. It's point defense is very comprehensive from Point defense lasers and point defense gravity guns. The point defense is rounded out with the tachyon Scatterguns. The little ships are also equipped with two Heavy phase beamers for special enemies.
The Vapor Trail is equipped with a sensor system the equal to most of the major powers in the Three Galaxies. The have extensive ECM and ECCM systems, easily as capable as cruisers of the Three Galaxies.
The reason the "Spectral Winds" command decided on the name for this vessel is because they felt their light enemies would be making these. And if anything heavy decided to try and chase one of them, they would be left eating their vapor trails.
It is also equipped with 4 medium star fighters.
Model Type: SWDD-3
Vehicle Type:Destroyer
Crew: 52
Officers: 4
Enlisted: 48
Troops: 20
Marines: 15
Fighter Pilots: 5
Vehicle, Robots & Power Armor:
Robots:
Power Armors: 4 - SH-CCW100 Silverhawk Attack Exo Skeletons
Fighters: 4 - SF-69 CAF Scorpion Interceptors
or 4 - BIF-67 Katana Fighters, SF-101 Black Eagles Fighters and/or SF-101 Storm Eagle Fighters
0 - CAF-LRF-25 Proctor Heavy Fighters
Miscellaneous: 2 standard shuttles
MDC By Location:
Main Body: 10,000
Variable Force Field: 1,500 per side (7200 Total)
Bridge: 1200
Axillary Bridge: none
Main Engines: (2) 5000 each
Hanger Bay: 1800
Outer Hull: 150
Inner Hull: 100
Support Laser Cannons 15cm (3): 1200 each
Point Defense Gravity Rail Guns (4): 220 each
Point Defense Lasers (4): 175 each
Tachyon Scatterguns (2): 200 each
Cruise Missile Batteries (1): 1200 each
Medium Missile Batteries (2): 350 each
Mini Missile Launchers (4): 100 each
PC-200 Heavy Phase Cannons (2): 150 each
Speed:
Driving on Ground: not possible
Sublight: 60% speed of light. Accelerate/ Decelerate at 0.95% of light per melee
Atmospheric Propulsion: 300mph
Star Drive: 8 light years per hour
Maximum Range: Effectively unlimited by either drive. Carries about 3 years of supplies on board
Statistical Data:
Length: 500 feet long
Height: 85 feet
Width: 125 feet
Mass / Weight: 12,000 tons
Power System: Anti-Matter with a 50 year lifespan. The ship normally goes about 10 years between refuelings.
Cargo: 20,000 tons
Market Cost: 400 Million to construct
Weapon Systems:
1) Support Laser Cannons 15cm (3)
Mega Damage: 3D6 X 100
Range: 30,000 miles in space and 30 miles in an atmosphere
Rate of Fire: maximum of 2X per melee
Payload: Unlimited
2) Point Defense Gravity Rail Guns (4)
Mega Damage: 2D4 X 10
Range: 200 miles in Space or 2 miles in an Atmosphere
Rate of Fire: HTH of Gunner
Payload: 10,000 rounds per gun
3) Point Defense Lasers (4)
Mega Damage: 3D6 X 10
Range: 1000 miles in space and 10 miles in an Atmosphere
Rate of Fire: HTH of Gunner
Payload: Unlimited
4) Tachyon Scatterguns (2)
Mega Damage: 2D4 X 10
Range: 24.8 miles Length and 12.4 miles wide in space. Range and width in an atmosphere are reduced to 1/4.
Rate of Fire: 4X per melee
Payload: Unlimited
5) Cruise Missile Batteries (1)
Mega Damage: By missile type (But usually 4D6 X 100)
Range: 4,000,000 miles in Space or 8000 miles in an atmosphere
Rate of Fire: 1,2,4,8,16 or 32 / battery per melee
Payload: 32 cruise missiles per Battery (8 reloads for a total of 512)
6) Medium Missile Batteries (2)
Mega Damage: By missile type
Range: 800,000 miles in an Atmosphere and 160 in an Atmosphere
Rate of Fire: 1,2,4,8,16 or 32 / Launcher per melee
Payload: 320 per launcher (15 reloads in the cargo hold)
7) Mini Missile Launchers (4)
Mega Damage: 1D6 X 10 or 1D4 X 10
Range: 100 miles in Space or 2 miles in an Atmosphere
Rate of Fire: 1,2,4,8,16 or 32
Payload: 128 per launcher (cargo hold contains an additional 3072 mini missiles
8 ) PC-200 Heavy Phase Cannons (2)
Mega Damage: 4D6 to all living things. 1D6 X 10 to force fields or creatures 10 foot or taller. SDC damage to SDC targets, MDC to MDC targets.
Range: 100 mile in space and 2 miles in an Atmosphere
Rate of Fire: HTH of Gunner
Payload: Unlimited
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
- Aramanthus
- Monk
- Posts: 18712
- Joined: Tue Feb 21, 2006 5:18 am
- Location: Racine, WI
Here are some more pirate hunting ships from the "Spectral Winds."
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
- Aramanthus
- Monk
- Posts: 18712
- Joined: Tue Feb 21, 2006 5:18 am
- Location: Racine, WI