I'm getting to this thread very late. I've actually read through it all over several days as I had time at work. So now I'm going to respond/question things I've read, and maybe missed an answer to. Most of my questions are where things are located. I've only recently come back to Rifts after having spent years not even cracking a book.
1. Where in the rules does it say anyone can have multiple OCCs? I know a few select RCCs allow it (like Lizard Mages, Sea Titans, Scarecrows, etc), but there are other things doing this too. Is this a new rule somewhere in the RUE?
2. I see many references to Zurvan. What/who is that?
minor: invunerable magic
minor: invunerable psionics
mutantation: dose not need to breath.
3. Where?
new and improved with the combo of spells universal balance and giant
so universal balance turns his 100 MDC to 10,000 SDC and giant
tripples this to 30,000 and changes it back to MDC so thats 100 MDC to
30,000 MDC with only 2 spells! Is that not freaking awsome?!?!?!
4. Where is Universal Balance?
or a Phantom Vampire. Immunity to sunlight, the ability to turn into
pure energy at a moment's notice, and all of the vampire's
invulnerabilities to boot.
5. Where is the Phantom?
A 15th level Dragon Juicer/15th level Undead Slayer in Chipwell
Warmonger Power Armor that's been converted in Tarno to MDC (in a one
for one conversion from SDC to MDC thereby giving it 4,000 MD for the
main body).
6. Where is Tarno?
Rifts: Phase World, page 102, Paragraph titled 'O.C.C. Skills:'
"When the Character is transformed, the skills of his past life are
lost and the character is reborn."
Hmm...I always took that to mean the OCC/RCC Skills are lost, as it
you lost your memories, more or less. This also allows the Forge to take people from primitive societies and plunk them down into the middle of a high-tech space society and have knowledge they need to function properly. You keep your racial abilities. I think it would be a pretty big oversight to intend it to strip all racial abilities and leave that out of the text. That is one of those things they would be pretty blunt about saying straight out, "You lose all previous racial abilities."
So reading the description in M&A2 of the scarecrow very carefully, just how COULD you kill/destroy a burster scarecrow???
Not sure what M&A2 is. I'm going with the scarecrow from the unrevised Conversion Book and Burster from RUE. The burster immunity to fire is a psionic aura around them, so anything that nullifies a psionic aura (psi-nullifer maybe?) can negate that aura and would make him vulnerable to fire again. Unfortunately Anti-Magic Cloud does not affect psionics that I saw.
Portal of the Azylum
7. Where?
"But you can't make an omelet without ruthlessly crushing dozens of eggs beneath your steel boot and then publicly disemboweling the chickens that laid them as a warning to others." -Order of the Stick #760