optimizing a fusionist

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Shades of Eternity
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optimizing a fusionist

Unread post by Shades of Eternity »

want to build one as my backup character and was just wondering if their were any tricks that people would recommend for one.
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Unread post by The Galactus Kid »

Fire/Water fusionists are pretty sweet. Thats pretty much my take. With the warlock spells they can take, I can't really think of a fantastic combo, but the flame coat is still one of the best magi armors for the cost.
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Unread post by TechnoGothic »

You mean besides...

Do Not Waste Your Time with Fusionists :lol:

Nope, no advice then.... ;)
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Unread post by Kryzbyn »

LOL
Ask your GM if you can play all 4 elements and take HtH Martial Arts...

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The Galactus Kid
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Unread post by The Galactus Kid »

whatever. Fusionists are pretty sweet. I'd caution you against other people discouraging you from playing a class that you like. I've played one and they are rather fun.
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Ziggurat the Eternal wrote:I'm not sure if its possible, but if it isn't, then possible will just have to get over it.

Ninjabunny wrote:You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.

Marrowlight wrote: The Shameless Plug would be a good new account name for you. 8-)

ALAshbaugh wrote:Because DINOSAURS.
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Unread post by Rimmerdal »

Treat him like an HU/Super Hero. There powers are closer to that than a real mage. The Air/Earth is no slouch. PLENTY of tricks...like using chunks of earth lifted as flight platforms and simply crushing foes that can't be conventenally injured like Werebeasts.

RD
Last edited by Rimmerdal on Mon Feb 05, 2007 3:05 pm, edited 1 time in total.
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Unread post by Shadyslug »

What the heck's a Fusionist?
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Unread post by Prince Cherico »

Shadyslug wrote:What the heck's a Fusionist?


New magic OCC in the new rifts main book
they take two oposing elements and combine them into one
Svartalf- if Cherico were a character created in a point game system, he'd have all his scores in geeky skills and his youtube and weird net stuff schticks all paid through a a Terminal Bad Luck (with more nasty GM intervention) disadvantage, and probably an Uncouth (can not have social skills) disad as well...
In an RPG with deadly situations that character would have had to be replaced a dozen times over[
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Unread post by TechnoGothic »

Shadyslug wrote:What the heck's a Fusionist?


New OCC in Rifts Ultimate Edition.
Based on that Rifts Phone Game "Promise of Power".

They really really suck IMO :lol:
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Unread post by Shadyslug »

So...having a warlock with two separate elements wasn't good enough?

Does the Fusionist have any particular thing that sets them apart from a Warlock?
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Rimmerdal
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Unread post by Rimmerdal »

Shadyslug wrote:So...having a warlock with two separate elements wasn't good enough?

Does the Fusionist have any particular thing that sets them apart from a Warlock?


they use powers more akin to heroes. Which means a lot more hands on combat ability. also they don't have an entity to deal with or higher powersto answer to save Mama Nature.
taalismn wrote:
Rimmerdal wrote:mmm Rifts street meat..


Flooper. Fried, broiled, or chipped.
It's like eating Chinese.
FLOOP! And you're hungry again.
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Unread post by TechnoGothic »

Shadyslug wrote:So...having a warlock with two separate elements wasn't good enough?

Does the Fusionist have any particular thing that sets them apart from a Warlock?


Yeah they Suck :lol:

seriously.
They use Opposite Elelements.

Fire/Water Fusions use Water for Fire Powers/effects.

They run around nekked or nearly so (because they love nature)

When i get home, i'll give the complete 411 on them.

They are very weak characters though.
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Unread post by Rimmerdal »

TechnoGothic wrote:
Shadyslug wrote:So...having a warlock with two separate elements wasn't good enough?

Does the Fusionist have any particular thing that sets them apart from a Warlock?


Yeah they Suck :lol:

seriously.
They use Opposite Elelements.

Fire/Water Fusions use Water for Fire Powers/effects.

They run around nekked or nearly so (because they love nature)

When i get home, i'll give the complete 411 on them.

They are very weak characters though.


so are operators, just have to have a good GM who allows you to pull elemental power 'stunts'. What else is in tha party Shades?

the team may have someone who can benifit from a certain element or power.
taalismn wrote:
Rimmerdal wrote:mmm Rifts street meat..


Flooper. Fried, broiled, or chipped.
It's like eating Chinese.
FLOOP! And you're hungry again.
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The Galactus Kid
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Unread post by The Galactus Kid »

Flame Coat allows the Fusionist to have 25 M.D.C. per level. Combined with the Fire/Water protective field (which is a reflex, therefore instantaneous.) the Fusionist has more than enough M.D.C. With Firestorm, they can deal out damage too. Oh yeah, did I mention that Firestorm always hits? you know, it doesn't miss...you can't dodge it. So yeah, they're pretty awesome.
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Ziggurat the Eternal wrote:I'm not sure if its possible, but if it isn't, then possible will just have to get over it.

Ninjabunny wrote:You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.

Marrowlight wrote: The Shameless Plug would be a good new account name for you. 8-)

ALAshbaugh wrote:Because DINOSAURS.
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Unread post by sHaka »

TechnoGothic wrote:
Shadyslug wrote:So...having a warlock with two separate elements wasn't good enough?

Does the Fusionist have any particular thing that sets them apart from a Warlock?


Yeah they Suck :lol:

They are very weak characters though.


But perhaps Shades is looking for an interesting character concept rather than a vehicle for Hack 'n Slash?
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