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i know that in one of the pf books there is a barbian who can wield two handed weapons Paird (as in one two handed weapon in each hand) ... i know this cause my character is a wolfen barbaian with this abiltity
goodhometownboy wrote:i know that in one of the pf books there is a barbian who can wield two handed weapons Paird (as in one two handed weapon in each hand) ... i know this cause my character is a wolfen barbaian with this abiltity
goodhometownboy wrote:i know that in one of the pf books there is a barbian who can wield two handed weapons Paird (as in one two handed weapon in each hand) ... i know this cause my character is a wolfen barbaian with this abiltity
Yep- in the Northern Hinterlands book.
thanks for the back up greenghost... if i remember right there is no penitlies for that character
so basiclly anyone with trianing can do it.. or at least thats would i say... maybe add it too the martial art or assian but only if the character asked for it maybe buy level 5 or so
i may not know the system a well as everyone else .. but i had a thought on HOW it could be 'legally' done ...
* WP- Sword ...
that means you can wield a sword ...
* WP - paired means after spending time ..
you can now wield 2 swords ... well they are now the ONE-handed variety ...
now add into the mix if a character has the height of 6'+ .. and a minimum PS of 36 [normal] .. by taking a WP - Specialty sword .. that should be able to give you the wits and know how to handle the TWO-handed sword with one hand.
why the extra WP ? .. its a speciality and one that WONT give you negs to hit.
otherwise i would say at level 1 skill .. you are now currently at a -6 .. level 2 a - 4 .. level 3 a -2 ... and at the equiv of level 4 .. you have NO negatives and can work with bonuses.
but there .. its just MY thoughts on the subject. probably way too late to be of help . but still its a point of view that is a bit different
Creator of the Chi grenade. Used in game by Kevarin [GM] and self as Mai - Civilian Martial artist that got amped via experiment. Ghost weapons and shirts rule.
Nano Missiles - used once and GM banned further use. They weren't THAT bad. and did stop a demon scout ship from returning with valuable info.