An experiment in a 'Joe Average' race...
The Phleg
The Phleg were once a physically robust, creative, innovative people native to the planet Phegisgia, who seemed poised for galactic honors, before they fell victim to their own diminished expectations. Nearly a thousand years ago, the Phleg had conquered poverty, internal dissident, almost all disease, had laid the foundations for a well-ordered extrasolar society, and had just begun to venture out into the universe. However, rather than make the great leap onwards, they turned their backs on the stars, and retreated back to the comforts of their homeworld, and have been spiralling downwards ever since.
The exact causes of the collective retreat from the normal evolution of most technological species in the Three Galaxies remains vague; but somehow the Phleg, after ordering their society and conquering their domestic problems, decided that either the risks and costs of expanding to the stars were too great and too daunting, or else what they could see didn’t match their expectations of how the universe should be. Some xenosociologists blame the turn in Phleg consciousness on the discovery that their interstellar neighbors, particularly the TransGalactic Empire, were so much greater, racially stronger, tougher, and more intelligent than the Phleg were, so why bother? Other xenohistorians note that even as the Phleg were building their first starships, average grade scores and skill aptitudes were declining courtesy of the Phlegs’ global internet entertainment networks....The Phleg just became too distracted and dumb to maintain a high-tech interstellar society.
Instead, the Phleg have retreated into a reclusive, sedentary global lifestyle that promotes nearly full-time participation in the global network of entertainment simulations. In what would arguably be the last great technological work of their society, the Phleg set up a nearly entirely automated social services system that woulld provide for every citizen, and would service the needs of the communities with push-button ease. Effectively freed from meaningful and necessary labor, their needs served by multiple-redundancy robotic systems that could be serviced by a mere handful of trained technicians, the bulk of Phleg society could turn their attention to artistic and aultruistic causes....instead, they have submerged themselves in non-stop virtual reality simulations, video games, and on-line living-by-proxy.
In due time this has resulted in a society of shut-ins that has increasingly turned its backs on physical labor, face-to-face social interaction, and even exercise. Virtually everything is done online...What was once done vai telenetwork for convenience, is done because nobody can conceive of doing it any other way. What was once therapy, is now lifestyle. Virtual Reality has become superior to True Reality for the Phleg....Feel you’re too ugly, too unfit to go outside? Don’t bother, whip up a full0interaction VR avatar and go online, met other people via hookup, do your work from home via remote, shop in VR sim stores, and have the goods shipped to your apartment, where automated kitchen systems cook and prepare it, then deliver it to your home entertainment pod. Get sick? Your HomeMed will instantly relay your up-to-the-second medical data to the nearest hospital medcomp, which will consult the databases(or, even a live doctor) and advise your home systems on treatment. If necessary, robodroppers will deliver robotic treatment equipment to your home, and a telerigged physician will oversee the operation...You can recover in the comfort of your own home! Then you can go back to being the Lord of REggalcrik on the Omniversal World Game network!
This has led to a once robust people becoming pallid, weak, fat, shadows of their former selves...Where theyy were once the equal of Humans in physical prowess and mental endeavor, they have become totally apathetic to the world outside their doors....They live cradle to grave surrounded by the comforts of Standard Living, distracted by mass-media and ready-satisfaction from their comfortably routinized and sanitized society. Interest in academics has plummeted, innovation, aside from software improvements, has declined...Even the birthrate has declined, maintained precariously by computer matchmaker services, sperm banks, surrogate parenthood clinics, and robotic midwivery. And even then, the Phleg are becoming divorced from those realities....it is not uncommon for a Phleg woman to deliver her babies under pain-killing sedation, while simultaneously losing herself in a VR sim of some strenous physical activity.
Outside their VR rigs and climate-controlled game pits, the Phleg are increasingly helpless to reality, emerging from their domociles, blinking in bewilderment at the world around them. While almost all Phleg can perform hundrreds of game-actions a minute while hooked up, once faced with a real world situation, they are pretty much dumbfounded. The Phleg have become victims of their own labor-saving and leisure tech.
Most people agree that unless something is done to light a fire under the Phlegs’ increasingly fat posteriors, the race is going to pass on from sheer apathy within another thousand or so years. It’s only a matter of time before even the marvelously engineered Phlegian automated infrastructure begins to break down, and people begin to starve to death. Interestingly enough, it looks like the one thing that could keep the Phleg from dying out in the future is the TransGalactic Empire. Three hundred years ago, the TGE just walked in and took over the running of Phegisgia’s spaceport facilities, orbital systems, and have increasingly taken the manangement of urban systems in hand. By that time, the Phleg had become so apathetic and so used to delegating manual labor tasks to robots and immigrant workers, they simply congratulated each other via conference call on making such a good deal, and returned to their sim-worlds.
The TGE isn’t doing this out of the goodness of their own hearts, of course. For the most part, the Phlegs are just too pathetic and weak to make good slaves, and under any other circumstances, the Kreeghor Elite would have ordered Phegisgia used as an exercise in orbital bombardment for their fleets, and turned over the recycling of the wreckage that was once a civilization to the Engineering Corps. However, the TGE had discovered that for the fraction of the cost of a sophisticated artificial intelligence fire control system, they can just rig a Phleg into an VR rig, attach IV feeder tubes and a catheter system, slip in the occasional treat, and the Phleg will just keep playing their games and VR sims, only this time their games will direct Imperial weapons and other hardware. If a Phleg controller dies, it’s a simple matter to remove the body, hose down the couch, and slide another player in. The ‘living coffin farms’ of Phegisgia also provide the TGE with a captive population and source of low-cost software, communications encryption and decryption, and computer patchwork; all the TGE has to do is pre-empt a game or teleconference line, set a problem in as part of the game or required work, and the Phleg just churn away at the request, little knowing that they’re breaking a FWC cipher, or writing the targetting software for the next generation of city-buster hellstrike missiles. TGE Legionaires consider duty on Phegisgia a soft assignment; simply overseeing imported slave workers, riding patrol between quiet dormitory and residential complexes, and staring at the occasional porcine local out for a stroll or odd errand.
Though there have been several attempts to reach the Phleg and incite them to action over their effective enslavement by the TGE, the efforts have fallen flat(and in one case, it is rumored, cost the life of a young CosmoKnight)....The Phleg have either shrugged off the direness of their predicament, shoved the whole problem to a backburner to be considered later, or have foisted the problem off on somebody else. Those few Phleg who have taken exception to the undue influence of the aliens now running their society have proven wholly ineffectual at their efforts outside their VR rigs to foster resistance and have quietly picked up and dealt with. As far as the rest of Phleg society is concerned, if a few of their colleagues disappear, drop oput, and maybe change identities(who’s to say the missing Phleg haven’t just changed their e-names? Has anybody actually SEEN them? Thought so....), it’s no crisis that requires overturning all of civilization...Besides, as the planetary population gradually drops, and strain on available resources lessens, the food supplies become better....
Because of both their sedentary lives and the TGE hold on their planet, Phleg are very rarely encountered offworld(or even outdoors)...A few are encountered every now and then; either the rare political dissident who’s escaped offworld, a member of the dwindling skilled elite Phegisgia abroad to attend a technology conference or trade-show, or the odd liberated slave trying to make a living in a world grossly unfamiliar to them.
There’s rumors that before the TGE took over Phegisgia that a sect of a few thousand Phleg calling themselves the ‘Permastrad’, or ‘The Fit Ones’, a cult fanatically devoted to old-fashioned health, exercise, and diet, managed to escape offplanet and seek refuge elsewhere. These Permastrad are vehemently anti-tech, especially any sort of VR or electronic enteritainment, practice ‘traditional’ pastimes such as literacy and handcrafts, avoid processed foods, and hold religiously to stiff exercise regimens. The Permastrad are roughly equal to Humans in physical stats, and are far more outgoing than their Phleg cousins.
Alignments: Any
Lifespan: 110 years, courtesy of their advanced medical technology; without it, the average Phleg would be lucky to live past 60 before succumbing to poor circulation and coronary disease.
Size: 5-6 ft tall, 200-300 lbs
Gender: Heterosexual
Physical Description/Appearance:
Phleg may be distant cousins of Orcs; they are squat-build humanoids with thick necks, large heads, slit noses, and beady dark eyes. Ears are flat against the sides of the head, and the mouth is large and rubber-lipped, but the jaw lacks prominent incisors. Phleg have soft, pale skin, and a muscle definition that can only be called ‘mushy’, like a permanent state of babyfat. Hair is sparse, and mostly confined to the backs and sides of the head(over 40% of Phleg are completely bald).
Permastrad are considerably better-built, with leaner physiques, well-defined msuculature, and heroic-builds. Their skins are also considerably ruddier and leathery from physical work. They represent what the Phleg once were.
Disposition/Attitudes:
Immersed in their VR rigs, Phleg tend to be like hyperkinetic humans on their favorite drug...brash, bold, creative, playful, and reckless....After all, if one gets ‘killed’ one just reboots the game or finds another forum. Many are boastful and outgoing, very social(including bullying), and eager to prove how great they are in whatever corner of the Worldnet they lay claim to.
Outside their VR worlds, Phleg tend to be timid, lazy, easily spooked, and easily intimidated. It’s like they’ve just been sent to Hell....Many will just stand and stare at their surroundings, either puzzled as if in a dreamworld, or terrified by the dawning realization that this is all REAL. About 40% of all Phleg suffere from agoraphobia, and 98% of all Phleg are Addicted(Internet/Computer Games/Virtual Reality).
Physical Attributes:
IQ: 3d6
ME: 3d6
MA: 2d6
PS:2d6
PP:2d6
PB:2d6
PE:2d6
SPD: 2d6
(ISP):---nil
(PPE):2d4
Hit Points: P.E. number + 1d6 per level of experience
SDC: 3+ those gained from OCC and physical skills
MDC: By Armor only
Horror Factor:----
Natural Abilities:
*VideoGame/Sim Masters---As physically pathetic as the Phleg are, they are MASTERS of videogames and VR sims; for VR game/ interfaced combat purposes, Phleg get a SPECIAL P.P. of 4d6, to determone bonuses to strike, dodge, parry, roll, and all else, but ONLY when interfaced. Phleg also get a bonus number of attacks per melle equal to their IQ/4(round down)...so a Phleg with IQ 12, gets +3 APMs in addition to skill training, but only when using a vdeogame-like interface or weapons system(video display and joysticks, or robot weapons station...not having to manually haul around a heavy machine gun on its mounting).
Similarly, any computer-related work, such as programming, text-messaging, and reconfiguring software takes HALF as long for a Phleg to accomplish; they also get (+10%) to computer-related skills and (+5%) to Electrical and Communications skills.
*Game Burn----While a Phleg might be winded after a single flight of stairs, hooked up and in VR thay can push themselves to work/play without sleep for periods that would leavve normal human beings in comas....A Phleg can remain awake, without drug assistance, and alert without ill effects, for their PE X 5 in hours, and push go about a week with only a two-hour catnip per 24 hours, before feeling normal sleep deprivation effects(must then resume a normal 7-9 hour sleep regiment to retain alertness and health). This allows Phleg marathon gamers and programmers to do the ‘burn’, their eyes glued to their VR sets for DAYS.....
*Disadvantage: Poor Physical Condition----Because of the sedentary lifestyle practiced by the Phleg,Physical Skills cost TWO skill selections each, and Wilderness Skills cost FOUR selections each. The Phleg may select certain physical skills, such as Hand to Hand combat at a normal one-to-one skill selection ratio, but the bonuses will ONLY apply when the character is in VR combat(in other words; Qreg the Phleg may select Hand to Hand Combat: Expert, equivalent, for the bonuses it provides his Avatar Warmonger Alb on-line, for the two ‘other’ skill selections it would normally cost him, but in order to actually practice the skill so he can kick the ass of his nemesis and neighbor Grall, who lives down the hall from him, it will take FOUR skill selections...Likewise actual physical skills like weight lifting and swimming that actually require him to get off the couch and put down the game remote cost TWO skills...whipping Qreg into shape is going to require a LOT of effort).
Psionics: None; they can hack into your e-mail, but they can’t read your mind.
Magic: You kidding? Outside of “Grand Master Wizard Match’ in VR, the Phleg laugh at the notion of maic actually existing.
Cybernetics/Bionics: Limited to medical implants and Headjacks. On Phegisgia, ‘going commando’ means going into VR using only manual controls, rather than direct mental link.
Available OCCs: 90% of all Phleg are effectively Vagabond Scouts/Civilians, with the remaining 20% being Operators, Body Fixers, and other skilled professionals. Formal Men-at-Arms professions haven’t existed on Phegisgia in over 500 years(aside from the ‘Warlords’ on the Worldnet VR sims).
RCC Skills:
Weapons Systems(VR games)(+20%)
Math: Basic(+10%)
Computer Operation(+15%)
Computer Programming(+10%)
Culture:
Democratic non-expansionists; though one is lucky if any election attracts more than a 20% voter turnout. Mostly, leadership has been taken up in popular society by VR ‘warlords’(essentially videogame master players) and political-hack bloggers. Prestige is measured by how far one has advanced in virtual-world gaming, new multi-media tricks, software writing, and new hardware.