Silhouette Questions

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Carl Gleba
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Unread post by Carl Gleba »

I've played it a few ways, but the latest I liked the best. The players character had all the powers and abilities of a LLW, but gained their magic like a Mystic. To make it interesting I pretty much let him pick from any magic. He had a nice selection of spells, some good in combat, others were more utilitarian. His fav was water to wine, and I would let him dump extra P.P.E. into the wine to make better kinds. I also required him to take Brewing, but I digress from the original questions.

As for the Shifter, yes I would let them substitute the LLW powers for a shifters and keep the magic the same and acquired through a mystic means.

I do know of some GM's/players that made a super munchkin Silhouette by getting the LLW powers and taking the Shifter OCC. But they were power gamers and hey if they had fun, why not.

Carl
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Carl Gleba
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Unread post by Carl Gleba »

Vanion wrote:Thanks for the fast response. I do have one question to clerifiy something.

"As for the Shifter, yes I would let them substitute the LLW powers for a shifters and keep the magic the same and acquired through a mystic means." By keep the magic the same do you mean the magic under the R.C.C. or start off with the Shifter O.C.C. begining spells?

Vanion.


If going the Shifter route I would use the Shifter starting spells and ignore all the RCC stuff. Well expect maybe the base PPE :D

Carl
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Carl Gleba
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Unread post by Carl Gleba »

Well they would have some kind of superior nightvision. I'd probably say 4 to 5 times palladiums normal which is 90 feet, so 360 to 450 feet?

Carl
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Braden Campbell
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Unread post by Braden Campbell »

The Night Eyes cybernetic implant is 400 feet... I'd use that as my yardstick.
Braden, GMPhD
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Braden wrote:Thundercloud Galaxy has a flock of ducks in it that can slag a Glitterboy in one melee.

If that doesn't prompt you to buy it, I don't know what else I can say.
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Braden Campbell
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Unread post by Braden Campbell »

Tell him to suck it.

















A lemon, I mean. Tell him to suck a lemon. 8-)
Braden, GMPhD
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Braden wrote:Thundercloud Galaxy has a flock of ducks in it that can slag a Glitterboy in one melee.

If that doesn't prompt you to buy it, I don't know what else I can say.
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KLM
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Unread post by KLM »

3. Can a Silhouette be a Techno Wizard? Their fluff text
definitely hints something similar...

Adios
KLM
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett

Small font: use ctrl+c and copy it, so you can read. But since it is in small fonts, it is not important. I am not a NE salesperson.
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KLM
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Unread post by KLM »

Yepp, however Silhoutettes credited to have Rift-drive.

Which sounds like technowizardry.

Adios
KLM
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett

Small font: use ctrl+c and copy it, so you can read. But since it is in small fonts, it is not important. I am not a NE salesperson.
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Carl Gleba
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Comment: Lord of Chaos!
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Unread post by Carl Gleba »

Ninjabunny wrote:I belive that in the Phase world Setting Techno-Smithys are more common then techno-Wizards.


Naw TW would be more common. TS are specialist in the UWW navy. But as a GM you could play it any way you want :P

Carl
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